So, not to hint at my age, in any capacity, years ago I was playing AD&D with something friends, and we had a handful of house rules which were a bit different than standard written rules. The only ones which matter for this story are these. 1. Double Crit, instant death. If you rolled a nat 20 to hit, you rolled again. If it was another nat 20, it resulted in an instant kill. 2. If under an effect, such as fear, you had to save against it before the effect would end, even upon the death of the creature causing the effect. 3. If under the fear effect, you spent you could do one attack, but then had to turn and run away, until you saved.
Now the story.
We had been sent to slay an adult red dragon. (I think it was red anyway. It was so long ago I have honestly forgotten.) After several in game days of trekking through the mountains to find it's lair, we finally managed to located it after several tough checks. I do not recall the entire part composition beyond 3 of the 5 players. We had a Dwarf fighter, elf rogue, and a human wizard, but these are all I can remember. Anyway, upon entering the lair, and locating the dragon resting atop it's hoard, everyone stopped in awe of it's size, and the gold on which it lay. As the dragon opened it's eyes, the dragon fear washed over the party. Surprisingly, everyone saved vs fear, except.... The dwarf fighter. We rolled initiative, and the dwarf went first, surprisingly enough. As per the rules, he took his battle axe in both hands, and with a mighty swing, threw the axe with all his might. Before seeing the axe reach the intended target, he turned, and proceeded to run as fast as his feet would carry him. He rolled the dice... Nat 20. On a nat 20, he rolled again, and once more, rolled a nat 20. Per the house rules, it was an instant kill against the dragon. As the axe flew true, and found fatal purchase, the dragon breathed its last, as the spine was severed at the base of the skull. The dwarf rolled again to save vs fear, and failed. What continued to happen for an insane number of rolls was ridiculous. He repeatedly failed save after save, after save, and continued to run as far away as he could go. This led the party on the next arc of the game, a search for the dwarf. In game, about 3 months went by, before we found him, trying to barter for passage on a ship to sail for an even more distant shore. We detained him, wrestled the cursed D20 from the guy playing the dwarf, and gave him a new one, and he finally saved vs fear. However, this ending is the not one that we told a bard some time later, when the dwarf was away drinking... The ending we told, was that to this day, somewhere in the world, is a dwarf, grizzled, starving and afraid, but unable to move for his fear prevents him from getting closer to the lair, where the dead dragon now rests. So, if ever you happen upon a dwarf, in rusty plate armor, standing in place, unable to move, rain, or shine, know that you have found a warrior so mighty, that a single swing of his axe fells dragons, but the fear in his heart keeps him from facing them.
What songs can you come up with for such a twisted story?
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You can lead a dwarf to water, but you can't make him get in the boat.
I can't get to sleep I think about the implication Of diving in too deep And possibly the complications Especially at night
I worry over situations I know will be alright Perhaps it's just imagination Day after day it reappears Night after night my heartbeat shows the fear Dragons appear and fade away Alone in the dark Only brings exasperation It's time to run away
Smell the desperation At least there's pretty lights And though there's little variatios It nullifies the night From Dragon Fear
Day after day it reappears Night after night my heartbeat, shows the fear Dragons appear and fade away Come back another day
This calls for a bardcore version of Run To the Hills
Dragon came across the sea It brought us pain and misery Many were slain, peasant and lord It took their gold for its own hoard Heroes arrived and fought it well In its cave, they gave it hell Dwarven axe cleaved off its head But dwarven heart was filled with dread
Running through dust clouds and barren wastes Scrambling hard 'cross the plains Fleeing a foe he'd left for dead Not knowing how true was his aim The beast vanquished with one mighty thwack He knew it not, he dared not look back
Run to the hills Run for your life Run to the hills Run for your life
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Oh hear me, all you people, come listen, lend an ear, and hear my song of an arm that's strong and a heart that's full of fear!
Three heroes trekked across the land And climbed the mountains old To seek a drake, it's skull to break, And claim all of it's gold!
A wizard wise, a stealthy rogue, And a stoic dwarven fellow Who would have guessed, upon this quest Which of them would be yellow?
Our heroes came upon their prize A mighty cave on mountainside Their weapons drawn, they left the dawn, and boldly stepped inside
Before them lay the mighty beast The dwarf, he met his gaze and in his eyes saw his own demise and fear in his heart did blaze
E'en as his legs turned tail to run His arms, they threw his axe and in his fright, the dwarf took flight, and ne'er did he look back!
The axes flight was straight and true and cleaved the dragons neck in twain The dwarf was gone, the battle won, but he didn't know the beast was slain!
ne'er had a dwarf run for so long he felt the dragon at his back daring not turn for fear he'd burn his sanity began to crack
'tis said he's running to this day his armour; rust, his eyes wild forever fleeing that evil being That left him timid as a child
So remember, children, and listen well: see things through unto the end For a job half done before you run may leave you like our dwarven friend!
Oh hear me, all you people, come listen, lend an ear, and hear my song of an arm that's strong and a heart that's full of fear!
Three heroes trekked across the land And climbed the mountains old To seek a drake, it's skull to break, And claim all of it's gold!
A wizard wise, a stealthy rogue, And a stoic dwarven fellow Who would have guessed, upon this quest Which of them would be yellow?
Our heroes came upon their prize A mighty cave on mountainside Their weapons drawn, they left the dawn, and boldly stepped inside
Before them lay the mighty beast The dwarf, he met his gaze and in his eyes saw his own demise and fear in his heart did blaze
E'en as his legs turned tail to run His arms, they threw his axe and in his fright, the dwarf took flight, and ne'er did he look back!
The axes flight was straight and true and cleaved the dragons neck in twain The dwarf was gone, the battle won, but he didn't know the beast was slain!
ne'er had a dwarf run for so long he felt the dragon at his back daring not turn for fear he'd burn his sanity began to crack
'tis said he's running to this day his armour; rust, his eyes wild forever fleeing that evil being That left him timid as a child
So remember, children, and listen well: see things through unto the end For a job half done before you run may leave you like our dwarven friend!
I love this. Definitely keeping it for use later.
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You can lead a dwarf to water, but you can't make him get in the boat.
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So, not to hint at my age, in any capacity, years ago I was playing AD&D with something friends, and we had a handful of house rules which were a bit different than standard written rules. The only ones which matter for this story are these. 1. Double Crit, instant death. If you rolled a nat 20 to hit, you rolled again. If it was another nat 20, it resulted in an instant kill. 2. If under an effect, such as fear, you had to save against it before the effect would end, even upon the death of the creature causing the effect. 3. If under the fear effect, you spent you could do one attack, but then had to turn and run away, until you saved.
Now the story.
We had been sent to slay an adult red dragon. (I think it was red anyway. It was so long ago I have honestly forgotten.) After several in game days of trekking through the mountains to find it's lair, we finally managed to located it after several tough checks. I do not recall the entire part composition beyond 3 of the 5 players. We had a Dwarf fighter, elf rogue, and a human wizard, but these are all I can remember. Anyway, upon entering the lair, and locating the dragon resting atop it's hoard, everyone stopped in awe of it's size, and the gold on which it lay. As the dragon opened it's eyes, the dragon fear washed over the party. Surprisingly, everyone saved vs fear, except.... The dwarf fighter. We rolled initiative, and the dwarf went first, surprisingly enough. As per the rules, he took his battle axe in both hands, and with a mighty swing, threw the axe with all his might. Before seeing the axe reach the intended target, he turned, and proceeded to run as fast as his feet would carry him. He rolled the dice... Nat 20. On a nat 20, he rolled again, and once more, rolled a nat 20. Per the house rules, it was an instant kill against the dragon. As the axe flew true, and found fatal purchase, the dragon breathed its last, as the spine was severed at the base of the skull. The dwarf rolled again to save vs fear, and failed. What continued to happen for an insane number of rolls was ridiculous. He repeatedly failed save after save, after save, and continued to run as far away as he could go. This led the party on the next arc of the game, a search for the dwarf. In game, about 3 months went by, before we found him, trying to barter for passage on a ship to sail for an even more distant shore. We detained him, wrestled the cursed D20 from the guy playing the dwarf, and gave him a new one, and he finally saved vs fear. However, this ending is the not one that we told a bard some time later, when the dwarf was away drinking... The ending we told, was that to this day, somewhere in the world, is a dwarf, grizzled, starving and afraid, but unable to move for his fear prevents him from getting closer to the lair, where the dead dragon now rests. So, if ever you happen upon a dwarf, in rusty plate armor, standing in place, unable to move, rain, or shine, know that you have found a warrior so mighty, that a single swing of his axe fells dragons, but the fear in his heart keeps him from facing them.
What songs can you come up with for such a twisted story?
You can lead a dwarf to water, but you can't make him get in the boat.
This sounds a little bit like the case of Brave Sir Robin.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
well, to paraphrase Overkill by Men At Work:
I think about the implication
Of diving in too deep
And possibly the complications
Especially at night
I know will be alright
Perhaps it's just imagination
Day after day it reappears
Night after night my heartbeat shows the fear
Dragons appear and fade away
Alone in the dark
Only brings exasperation
It's time to run away
At least there's pretty lights
And though there's little variatios
It nullifies the night
From Dragon Fear
Night after night my heartbeat, shows the fear
Dragons appear and fade away
Come back another day
This calls for a bardcore version of Run To the Hills
Dragon came across the sea
It brought us pain and misery
Many were slain, peasant and lord
It took their gold for its own hoard
Heroes arrived and fought it well
In its cave, they gave it hell
Dwarven axe cleaved off its head
But dwarven heart was filled with dread
Running through dust clouds and barren wastes
Scrambling hard 'cross the plains
Fleeing a foe he'd left for dead
Not knowing how true was his aim
The beast vanquished with one mighty thwack
He knew it not, he dared not look back
Run to the hills
Run for your life
Run to the hills
Run for your life
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Oh god... Saw the movie and I enjoyed very little of it. Sir Robin didn't kill his foe, he only ran. Haha. Still funny.
You can lead a dwarf to water, but you can't make him get in the boat.
Oh hear me, all you people,
come listen, lend an ear,
and hear my song of an arm that's strong
and a heart that's full of fear!
Three heroes trekked across the land
And climbed the mountains old
To seek a drake, it's skull to break,
And claim all of it's gold!
A wizard wise, a stealthy rogue,
And a stoic dwarven fellow
Who would have guessed, upon this quest
Which of them would be yellow?
Our heroes came upon their prize
A mighty cave on mountainside
Their weapons drawn, they left the dawn,
and boldly stepped inside
Before them lay the mighty beast
The dwarf, he met his gaze
and in his eyes saw his own demise
and fear in his heart did blaze
E'en as his legs turned tail to run
His arms, they threw his axe
and in his fright, the dwarf took flight,
and ne'er did he look back!
The axes flight was straight and true
and cleaved the dragons neck in twain
The dwarf was gone, the battle won,
but he didn't know the beast was slain!
ne'er had a dwarf run for so long
he felt the dragon at his back
daring not turn for fear he'd burn
his sanity began to crack
'tis said he's running to this day
his armour; rust, his eyes wild
forever fleeing that evil being
That left him timid as a child
So remember, children, and listen well:
see things through unto the end
For a job half done before you run
may leave you like our dwarven friend!
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I love this. Definitely keeping it for use later.
You can lead a dwarf to water, but you can't make him get in the boat.