He gets a special bonus if he plays with 4 Grung named after artists
John, Paul, George, and Ringo?
Picasso, Warhol, Rockwell and Grandma Moses #deepcut
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I just had another idea which I will 100 percent be making at some point -- Path of the Beast barbarian harengon, but their Form of the Beast weapon is an almiraj horn
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I do have a question: how will rabbitfolk characters that were made under the "UA" banner be migrated to the new, official Harengon race? Will the D&D Beyond character sheets reflect the old race or the new race?
In an effort to recreate the killer rabbit from Monty Python and the Holy Grail, I made a white-furred rabbitfolk rogue soulknife that has been turned into a Damphir, and thus has a lust for flesh that he must restrain with WIS checks during battle. His name is Kyle Bannog (I'll be impressed if you get that pun!) ;)
They won't. UA being published in a new book never alters existing UA on character sheets. If your species is set to the FotF UA Rabbitfolk, it'll stay "Rabbitfolk (UA)" until you actively go and switch it to harengon. If you never do that, the sheet will never switch. Same as with any UA subclasses, or even UA full classes - I've still got a few sheets set to the 2019 UA Artificer using those rules, though obviously they don't get updated and it's impossible to homebrew subclasses for the old UA ruleset.
"Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
If they have a different wording in the book when released or if they clarify what they intend, then I'm happy to change my interpretation accordingly, but taking everything into account as I can see it right now, I believe that Rabbit Hop does not consume movement when used.
I so wish this would be officially clarified. Played a game today with my harengon monk. The DM and another player essentially say you're getting Disengage by a different name but you have to follow the low obstacle clearance rule so leaping away from enemies surrounding you is impossible. You can't do a vertical jump because it's not realistic. You have to do the High Jump rules when trying to Rabbit hop vertically. Yes, Athletics check or I fail my Rabbit hop. Personally, I think it simply says you can jump that X number of feet horizontally and vertically. It would better explain how a long, standing leap does not provoke OAs. Better explains all the limiters.
"Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
If they have a different wording in the book when released or if they clarify what they intend, then I'm happy to change my interpretation accordingly, but taking everything into account as I can see it right now, I believe that Rabbit Hop does not consume movement when used.
I so wish this would be officially clarified. Played a game today with my harengon monk. The DM and another player essentially say you're getting Disengage by a different name but you have to follow the low obstacle clearance rule so leaping away from enemies surrounding you is impossible. You can't do a vertical jump because it's not realistic. You have to do the High Jump rules when trying to Rabbit hop vertically. Yes, Athletics check or I fail my Rabbit hop. Personally, I think it simply says you can jump that X number of feet horizontally and vertically. It would better explain how a long, standing leap does not provoke OAs. Better explains all the limiters.
So they're saying that Rabbit Hop is really a [Tooltip Not Found] combined with Disengage? That's an interesting take. It doesn't say that it does that, so it doesn't invoke those rules, from what I can see. If there were rules for performing "a jump", then I could see it modifying those rules, but there aren't. There are only rules for [Tooltip Not Found], and it doesn't mention those. It's its own form of jump alongside those that has its own rules.
Unfortunately, what the DM says goes, so you'll have to accept it. The problem is that we have a habit of invoking other rules, and it's not reasonable for the Devs to say "this does not invoke rule X" for every new rule they create.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
"Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
If they have a different wording in the book when released or if they clarify what they intend, then I'm happy to change my interpretation accordingly, but taking everything into account as I can see it right now, I believe that Rabbit Hop does not consume movement when used.
I so wish this would be officially clarified. Played a game today with my harengon monk. The DM and another player essentially say you're getting Disengage by a different name but you have to follow the low obstacle clearance rule so leaping away from enemies surrounding you is impossible. You can't do a vertical jump because it's not realistic. You have to do the High Jump rules when trying to Rabbit hop vertically. Yes, Athletics check or I fail my Rabbit hop. Personally, I think it simply says you can jump that X number of feet horizontally and vertically. It would better explain how a long, standing leap does not provoke OAs. Better explains all the limiters.
So they're saying that Rabbit Hop is really a [Tooltip Not Found] combined with Disengage? That's an interesting take. It doesn't say that it does that, so it doesn't invoke those rules, from what I can see. If there were rules for performing "a jump", then I could see it modifying those rules, but there aren't. There are only rules for [Tooltip Not Found], and it doesn't mention those. It's its own form of jump alongside those that has its own rules.
Unfortunately, what the DM says goes, so you'll have to accept it. The problem is that we have a habit of invoking other rules, and it's not reasonable for the Devs to say "this does not invoke rule X" for every new rule they create.
Thanks for the reference, Rob. It will go in my harengon monk's folder for reference.
Still need to know. Does rabbit hop allow a vertical leap? The High Jump exists so why not a vertical Rabbit hop.
There isn't anything to say you can't. It does seem very counterintuitive to be able to jump just as high as you can long jump and it is contrary to both real world physics and in-game rules on jumps, so I'd suspect that your DM will at least try to call foul on that...but it doesn't say you can't. It has no guidance on direction, so yes, you can go straight up by RAW. Whether your DM will allow it is another thing.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To post a comment, please login or register a new account.
Yojimbo the Monk/Fighter multiclass
He gets a special bonus if he plays with 4 Grung named after artists
John, Paul, George, and Ringo?
Picasso, Warhol, Rockwell and Grandma Moses #deepcut
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I just had another idea which I will 100 percent be making at some point -- Path of the Beast barbarian harengon, but their Form of the Beast weapon is an almiraj horn
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
According to WBtW, it's pronounced 'hair-en-gone.'
I have a weird sense of humor.
I also make maps.(That's a link)
I do have a question: how will rabbitfolk characters that were made under the "UA" banner be migrated to the new, official Harengon race? Will the D&D Beyond character sheets reflect the old race or the new race?
In an effort to recreate the killer rabbit from Monty Python and the Holy Grail, I made a white-furred rabbitfolk rogue soulknife that has been turned into a Damphir, and thus has a lust for flesh that he must restrain with WIS checks during battle. His name is Kyle Bannog (I'll be impressed if you get that pun!) ;)
They won't. UA being published in a new book never alters existing UA on character sheets. If your species is set to the FotF UA Rabbitfolk, it'll stay "Rabbitfolk (UA)" until you actively go and switch it to harengon. If you never do that, the sheet will never switch. Same as with any UA subclasses, or even UA full classes - I've still got a few sheets set to the 2019 UA Artificer using those rules, though obviously they don't get updated and it's impossible to homebrew subclasses for the old UA ruleset.
Please do not contact or message me.
"Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
If they have a different wording in the book when released or if they clarify what they intend, then I'm happy to change my interpretation accordingly, but taking everything into account as I can see it right now, I believe that Rabbit Hop does not consume movement when used.
I so wish this would be officially clarified. Played a game today with my harengon monk. The DM and another player essentially say you're getting Disengage by a different name but you have to follow the low obstacle clearance rule so leaping away from enemies surrounding you is impossible. You can't do a vertical jump because it's not realistic. You have to do the High Jump rules when trying to Rabbit hop vertically. Yes, Athletics check or I fail my Rabbit hop. Personally, I think it simply says you can jump that X number of feet horizontally and vertically. It would better explain how a long, standing leap does not provoke OAs. Better explains all the limiters.
Book has been out for some time, and that's the up-to-date text. We're back to square one. Or should I say, post #1.
So they're saying that Rabbit Hop is really a [Tooltip Not Found] combined with Disengage? That's an interesting take. It doesn't say that it does that, so it doesn't invoke those rules, from what I can see. If there were rules for performing "a jump", then I could see it modifying those rules, but there aren't. There are only rules for [Tooltip Not Found], and it doesn't mention those. It's its own form of jump alongside those that has its own rules.
Unfortunately, what the DM says goes, so you'll have to accept it. The problem is that we have a habit of invoking other rules, and it's not reasonable for the Devs to say "this does not invoke rule X" for every new rule they create.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
For anyone interested there is a sage advice put out about the rabbit hop, link here: https://www.sageadvice.eu/harengon-race-official-answers-by-jeremy-crawford/
Thanks for the reference, Rob. It will go in my harengon monk's folder for reference.
Still need to know. Does rabbit hop allow a vertical leap? The High Jump exists so why not a vertical Rabbit hop.
There isn't anything to say you can't. It does seem very counterintuitive to be able to jump just as high as you can long jump and it is contrary to both real world physics and in-game rules on jumps, so I'd suspect that your DM will at least try to call foul on that...but it doesn't say you can't. It has no guidance on direction, so yes, you can go straight up by RAW. Whether your DM will allow it is another thing.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.