Looking at this, if this is the direction they go in with races, then I'm perfectly fine with it. The new gnome race in here is still defined as small, the elf race is still defined as medium. The age thing says that tend to live about human lifespans but that race descriptions will mention outliers, and lo and behold the astral elf does mention its own life span. Flexible ASIs are there, choosing one stat to boost by 2 and one stat to boost by 1. But distinct racial features are still in tact.
So ultimately, I'm no longer wary of those changes to age/size and this seems A-okay to me.
And this will all be open to change and adjustment based on play testing and feedback, how often does UA material get published entirely unaltered once it is signed off? I can’t think of many instances where at least minor tweaks have not taken place.
Well, guess its a matter of waiting to see which future book next year they are in.
Ok I am just going to add to anyone who thinks there will be changes to how classes operate, how spell levels work or the core rules, if you think that action economy or bonus actions are changing.
The new iteration will be backwards compatible.
By definition this means the subclass options in Tasha’s and xanthers and the artificer have to be able to work as written as is. So bonus actions, gaining new abilities at certain levels, spell slots and everything else like that will remain exactly the same.
...even if the Wildemount book is objectively one of the best, most coherent and well-written setting books they've released in this edition.
Overall, I'd agree - except for one point (thread derail warning): Mercer's use of "Wynandir", which is never defined, often seems synonymous with Wildemount, and was confusing AF the first time I read the book. It took a bit of Googling to get a handle on it (short version: it's an ill-defined area of the continent that nonetheless encompasses most of the continent, but also appears to be an artifact from earlier versions of the setting that just got corrected or removed). Its use in EGTW is borderline infuriating because it's never defined or explained, and left me searching the book and map to no avail to find or understand WTF "Wynandir" was.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
It really seems that WotC is starting an adventure book is containing setting information/rules, while setting books are containing adventures. This is blurring the lines bringing everything new to be both an adventure/rules book I feel that this is being done to make more books essential to both players and DM's.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
It really seems that WotC is starting an adventure book is containing setting information/rules, while setting books are containing adventures. This is blurring the lines bringing everything new to be both an adventure/rules book I feel that this is being done to make more books essential to both players and DM's.
Let's be honest. It is being done to try to get people to buy books they wouldn't other wise purchase so that they can make more money. That is why Fairy and Harengon are in WBtWL. Character options sell so adding them to Adventure books makes them more appealing, even if you won't use anything else in the book.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
It really seems that WotC is starting an adventure book is containing setting information/rules, while setting books are containing adventures. This is blurring the lines bringing everything new to be both an adventure/rules book I feel that this is being done to make more books essential to both players and DM's.
Let's be honest. It is being done to try to get people to buy books they wouldn't other wise purchase so that they can make more money. That is why Fairy and Harengon in WBtWL. Character options sell so adding them to Adventure books makes them more appealing, even if you won't use anything else in the book.
But this also has a negative effect, if a player now feels they need to buy an adventure for certain background they want to read that then encourages them to spoil the adventure by going and reading it
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
It really seems that WotC is starting an adventure book is containing setting information/rules, while setting books are containing adventures. This is blurring the lines bringing everything new to be both an adventure/rules book I feel that this is being done to make more books essential to both players and DM's.
Let's be honest. It is being done to try to get people to buy books they wouldn't other wise purchase so that they can make more money. That is why Fairy and Harengon in WBtWL. Character options sell so adding them to Adventure books makes them more appealing, even if you won't use anything else in the book.
But this also has a negative effect, if a player now feels they need to buy an adventure for certain background they want to read that then encourages them to spoil the adventure by going and reading it
I agree. It isn't a good thing for the game or the community, but it a profitable one for WotC. At least for right now.
Rollback Post to RevisionRollBack
She/Her Player and Dungeon Master
To post a comment, please login or register a new account.
Well, guess its a matter of waiting to see which future book next year they are in.
Ok I am just going to add to anyone who thinks there will be changes to how classes operate, how spell levels work or the core rules, if you think that action economy or bonus actions are changing.
The new iteration will be backwards compatible.
By definition this means the subclass options in Tasha’s and xanthers and the artificer have to be able to work as written as is. So bonus actions, gaining new abilities at certain levels, spell slots and everything else like that will remain exactly the same.
https://youtu.be/BD8OAhtveHA
This link probably has the most balanced realistic view of what might change
Overall, I'd agree - except for one point (thread derail warning): Mercer's use of "Wynandir", which is never defined, often seems synonymous with Wildemount, and was confusing AF the first time I read the book. It took a bit of Googling to get a handle on it (short version: it's an ill-defined area of the continent that nonetheless encompasses most of the continent, but also appears to be an artifact from earlier versions of the setting that just got corrected or removed). Its use in EGTW is borderline infuriating because it's never defined or explained, and left me searching the book and map to no avail to find or understand WTF "Wynandir" was.
Guys, what do you think? Will the new Spelljammer book be a campaign guide or an adventure? I would be very happy for a campaign guide.
I am hoping for a campaign guide, I was hoping the Fey Wild book would be a campaign guide when it was first announced, lets be honest Hardback Adventures are 1-2 years worth of material so while they are bought by many I imagine most sit gathering dust on a shelf. Campaign guides are far more useful for those of us who Homebrew.
Yeah, I generally don't buy the Adventures. There is rarely anything in them that I want or need enough to justify the price of a whole book. Campaign Guides, like the Wildemount book, are great for inspirations or direct cannibalization for my own Homebrew world. However, I prefer books like VRGtR though, since they are guides to a separate plane that I can pretty much use as is to mix things up from time to time.
She/Her Player and Dungeon Master
It really seems that WotC is starting an adventure book is containing setting information/rules, while setting books are containing adventures. This is blurring the lines bringing everything new to be both an adventure/rules book I feel that this is being done to make more books essential to both players and DM's.
Let's be honest. It is being done to try to get people to buy books they wouldn't other wise purchase so that they can make more money. That is why Fairy and Harengon are in WBtWL. Character options sell so adding them to Adventure books makes them more appealing, even if you won't use anything else in the book.
She/Her Player and Dungeon Master
But this also has a negative effect, if a player now feels they need to buy an adventure for certain background they want to read that then encourages them to spoil the adventure by going and reading it
I agree. It isn't a good thing for the game or the community, but it a profitable one for WotC. At least for right now.
She/Her Player and Dungeon Master