I will say this book could have used a pronunciation guide. Ingeloakastimizilian, Imvaernarhro, K’rshinthintl, Claugiyliamatar? Oof, look at that alphabet soup.
I will say this book could have used a pronunciation guide. Ingeloakastimizilian, Imvaernarhro, K’rshinthintl, Claugiyliamatar? Oof, look at that alphabet soup.
AGREE
I, for one, like to keep my dragon names simple. Thauraeln, Grisknarael, and Saevaran aren't that hard, right?
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I will say this book could have used a pronunciation guide. Ingeloakastimizilian, Imvaernarhro, K’rshinthintl, Claugiyliamatar? Oof, look at that alphabet soup.
AGREE
I, for one, like to keep my dragon names simple. Thauraeln, Grisknarael, and Saevaran aren't that hard, right?
Not really. But Claudiusgiliyams... what? How do you even spell that?
As seems to be the norm, the setting and lore stuff is decent enough, but the subclases are massive disappointments. The drakewarden is mechanically okay but seems to kind of miss the point and the ascendant dragon is yet another monk subclass that wotc seemed afraid to do anything fun with.
Kinda sours the mood of the whole book, but the rest of it is okay.
I enjoyed it generally, I enjoy giving dragons more fleshing out and individual gravitas (Its part of the name of the game after all) and the player options are fun, I think my only issue with it was I was really hoping (even though it seemed like a longshot with no further mention made during promos) that the alternative/draconic Kobold was going to come through in some form or other. I know some people didn't like it as it didn't match 'their' interpretation of a Kobold but still have my fingers crossed for its reappearance some time in the future.
I'm stuck on the dumb phone at work, so apologies for a lack of formatting like the other posters.
I liked it but it was kind of a letdown towards the end?
Like, don't get me wrong, the Dragonborn as a race neeeeeeeded a rework/revamp. The subclasses were neat and feel useful and fun without dripping with cheese or being 3.5 levels of power-creep.
The First World thing sounded fun but it ultimately amounts to Jack Squat since the creation myths of the material plane are so many and so conflicting that your eyes just glaze over reading about it, and the 'same dragon multiple worlds' angle makes Dragons feel even less interesting because they're spread out everywhere like someone set off a glitterbomb in the house
Beastiary was nice but skipped a few key Dragon and Dragon-like creatures, such as Hydras, Wyverns, Dracolisks and of course, Kobolds.
Its a decent book and does what you pay for, but it's reliable, not inspiring, and nothing involving something as majestic as a Dragon should invoke a "Meh..." Response from the reader.
Beastiary was nice but skipped a few key Dragon and Dragon-like creatures, such as Hydras, Wyverns, Dracolisks and of course, Kobolds.
Hydra's are classified as Monstrosities not Dragons(even the Dracohydra), so I can see why they were left out. There's already a Wyvern in the MM, not sure how many variants they could make that wouldn't be "just like the X-dragon, but X-wyvern instead!". Dracolisk I could see showing up, though they were left out of 4e too from what I can tell. And Kobolds were already expanded on in Volo's.
Overall: decent enough and I already intend on using some of it for existing characters. I do think that there were opportunities missed though. The monk class getting nerfed so hard was a bit disappointing (Monks are already generally slightly under-powered more often than not), and it feels like Warlock and Paladin were crying out for dragon-based subclasses and didn't get them. In the end though: thank the WotC universe shapers that we have core-rules Dragonborn that aren't pants now.
This is by far my favourite sourcebook for fifth, I gave it an above average. I especially loved the First World section. Just a note on how you called the poll points, above average is not the same as good. Bias showing? To me its a good book geared to DM's, with a smattering of things for players. Like Sourcebooks should be.
A must buy for dragon loves, new dms, and Adventure League Dms. AL players borrow your DMs copy. Chapters 3 and 5 are really for new dms only. Chapter 4 has some nice ideas. But with lots charts in the book, it occasionally come close to padding. The bestitary is very cool.
AGREE
I am an average mathematics enjoyer.
>Extended Signature<
I, for one, like to keep my dragon names simple. Thauraeln, Grisknarael, and Saevaran aren't that hard, right?
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Not really. But Claudiusgiliyams... what? How do you even spell that?
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I prefer dragons names like Dunkelzahn, Hestaby, or Lofwyr.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
As seems to be the norm, the setting and lore stuff is decent enough, but the subclases are massive disappointments. The drakewarden is mechanically okay but seems to kind of miss the point and the ascendant dragon is yet another monk subclass that wotc seemed afraid to do anything fun with.
Kinda sours the mood of the whole book, but the rest of it is okay.
I enjoyed it generally, I enjoy giving dragons more fleshing out and individual gravitas (Its part of the name of the game after all) and the player options are fun, I think my only issue with it was I was really hoping (even though it seemed like a longshot with no further mention made during promos) that the alternative/draconic Kobold was going to come through in some form or other. I know some people didn't like it as it didn't match 'their' interpretation of a Kobold but still have my fingers crossed for its reappearance some time in the future.
One of the best books from WotC in a long while. Or rather, one of the few good books in a long while.
I wonder what the break down of love/hate here is actually DM/player. As a DM I was pretty happy with it. As a player Id just buy the class options.
I'm stuck on the dumb phone at work, so apologies for a lack of formatting like the other posters.
I liked it but it was kind of a letdown towards the end?
Like, don't get me wrong, the Dragonborn as a race neeeeeeeded a rework/revamp. The subclasses were neat and feel useful and fun without dripping with cheese or being 3.5 levels of power-creep.
The First World thing sounded fun but it ultimately amounts to Jack Squat since the creation myths of the material plane are so many and so conflicting that your eyes just glaze over reading about it, and the 'same dragon multiple worlds' angle makes Dragons feel even less interesting because they're spread out everywhere like someone set off a glitterbomb in the house
Beastiary was nice but skipped a few key Dragon and Dragon-like creatures, such as Hydras, Wyverns, Dracolisks and of course, Kobolds.
Its a decent book and does what you pay for, but it's reliable, not inspiring, and nothing involving something as majestic as a Dragon should invoke a "Meh..." Response from the reader.
If I ever get that change to make another thread like this for a release, I will keep that in mind. =)
Hydra's are classified as Monstrosities not Dragons(even the Dracohydra), so I can see why they were left out. There's already a Wyvern in the MM, not sure how many variants they could make that wouldn't be "just like the X-dragon, but X-wyvern instead!". Dracolisk I could see showing up, though they were left out of 4e too from what I can tell. And Kobolds were already expanded on in Volo's.
Kobolds probably would have been included in the bestiary had the Revised Kobold made it into the book as a PC option.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I personally loved it and think next to VRGtR it is one of the best in turn of adding sustenance to any story to be told!
Unfortunately, for the moment at least I think you're right.
Overall: decent enough and I already intend on using some of it for existing characters. I do think that there were opportunities missed though. The monk class getting nerfed so hard was a bit disappointing (Monks are already generally slightly under-powered more often than not), and it feels like Warlock and Paladin were crying out for dragon-based subclasses and didn't get them. In the end though: thank the WotC universe shapers that we have core-rules Dragonborn that aren't pants now.
This is by far my favourite sourcebook for fifth, I gave it an above average. I especially loved the First World section. Just a note on how you called the poll points, above average is not the same as good. Bias showing? To me its a good book geared to DM's, with a smattering of things for players. Like Sourcebooks should be.
A must buy for dragon loves, new dms, and Adventure League Dms. AL players borrow your DMs copy. Chapters 3 and 5 are really for new dms only. Chapter 4 has some nice ideas. But with lots charts in the book, it occasionally come close to padding. The bestitary is very cool.
No Gaming is Better than Bad Gaming.
WHERE IS MY KO-BOLD, YOU DONKEY!
my first impressions