To give you a practical example, a CR20 dragon has about 300 hit points.
A level 20 a Path of the Zealot Barbarian with a +3 greataxe will hit for 1d12 + 7(STR mod) + 4(Rage) + 3(weapon) for an average of 20.5 damage. It gets two swings, so that's 41 damage. It also gets an additional 1d6+10 from its subclass for a total of 54.5 damage. If it's using the Great Weapon Mastery feat (with Reckless Strikes to effectively cancel out the attack penalty), we can boost that to 74.5 damage. That's a full 25% of the dragon's hit points in one turn.
A critical hit in the mix (not that rare when you're rolling 4 d20s) will be another 4d12 and a bonus action attack thanks to GWM which gets us up to 120 or so. The barbarian can do this literally every round, all day long.
Thank you for this practical explanation. I just have one question, I got lost here: "not that rare when you're rolling 4 d20s". I'm sorry, I'm new, but in your example, I couldn't see where those 4 d20s came from.
Thank you again.
A 20th Level Barbarian gets two attacks per turn. Barbarians also get Reckless Attack, allowing them to gain Advantage on all attacks they make before the start of their next turn at the cost of giving advantage to all attacks made against them.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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A 20th Level Barbarian gets two attacks per turn. Barbarians also get Reckless Attack, allowing them to gain Advantage on all attacks they make before the start of their next turn at the cost of giving advantage to all attacks made against them.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.