So my party is completely new to dnd and we have a question about milestone leveling. If in a premade campaign you hit a milestone xp do you get to level up right away or do you need to take a long rest. And do you refresh everything spell slots, health etc?
I am not aware of an official rule for this, but at my table you usually need a long rest. I think its mostly dm preference for easy bookkeeping. If you level up without taking a long rest, you wouldn't refresh spell slots and hit points, only add the new hit points and spell slots to current total and maximum.
thank you. thats what we thought. we are currently running CoS and got the milestone to go into the basement in the death house. its brutal so anything would help.
There isn't a hard and fast rule for what has to happen "in game" for characters to mechanically "level up" (with the exception of Wizard spell accumulation, I think, but I often allow Wizards to add spells out of their ability into their spell book so they can prepare them when they're level appropriate, by the book (PHB) it's a time consuming process, but I run spellbooks a little differently than RAW). Some DMs mandate a long rest. Others treat it more as a video game "power up" and the PCs just get a hit die and MOHR POWAH. The latter chafes some on the realism front, but the way I see it, you could articulate that the PCs have been practicing/studying/meditating/praying on these new features which finally lock into place through the practice of adventuring.
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Jander Sunstar is the thinking person's Drizzt, fight me.
cool. yea we figured to go with the same rules as xp level up were you need to long rest to get the benefits. This is our first session with milestone leveling. We just wanted to know what people did for that scenario. Just trying to learn and have the best experience possible.
You're doing milestone but the book doesn't instruct you when to level up? That's interesting. In Icespire Peak it's milestone, and it says "level up after completing x amount of quests". Every time we've levelled up after collecting the reward and settling down for the night. I also tend to drive it for the end of a session. That way they get a bit excited anticipating using their beefed up characters next time.
I guess you could occasionally save it for in battle. If it is going poorly, grant a character a level to represent that moment of "no more! You're going down!" That might interrupt the battle, though.
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So my party is completely new to dnd and we have a question about milestone leveling. If in a premade campaign you hit a milestone xp do you get to level up right away or do you need to take a long rest. And do you refresh everything spell slots, health etc?
I am not aware of an official rule for this, but at my table you usually need a long rest. I think its mostly dm preference for easy bookkeeping. If you level up without taking a long rest, you wouldn't refresh spell slots and hit points, only add the new hit points and spell slots to current total and maximum.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
thank you. thats what we thought. we are currently running CoS and got the milestone to go into the basement in the death house. its brutal so anything would help.
There isn't a hard and fast rule for what has to happen "in game" for characters to mechanically "level up" (with the exception of Wizard spell accumulation, I think, but I often allow Wizards to add spells out of their ability into their spell book so they can prepare them when they're level appropriate, by the book (PHB) it's a time consuming process, but I run spellbooks a little differently than RAW). Some DMs mandate a long rest. Others treat it more as a video game "power up" and the PCs just get a hit die and MOHR POWAH. The latter chafes some on the realism front, but the way I see it, you could articulate that the PCs have been practicing/studying/meditating/praying on these new features which finally lock into place through the practice of adventuring.
Jander Sunstar is the thinking person's Drizzt, fight me.
cool. yea we figured to go with the same rules as xp level up were you need to long rest to get the benefits. This is our first session with milestone leveling. We just wanted to know what people did for that scenario. Just trying to learn and have the best experience possible.
You're doing milestone but the book doesn't instruct you when to level up? That's interesting. In Icespire Peak it's milestone, and it says "level up after completing x amount of quests". Every time we've levelled up after collecting the reward and settling down for the night. I also tend to drive it for the end of a session. That way they get a bit excited anticipating using their beefed up characters next time.
I guess you could occasionally save it for in battle. If it is going poorly, grant a character a level to represent that moment of "no more! You're going down!" That might interrupt the battle, though.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.