Not sure where you're getting the idea that you have to be a ranged Gloom Stalker. Dread Ambusher and Stalker's Flurry work with any kind of weapon and the only features that relies on darkness is the invisibility from Umbral Sight, which won't make or break you and doesn't work against blindsight. Your party can use the Darkvision spell or bullseye lanterns to avoid shining light on you.
Not sure where you're getting the idea that you have to be a ranged Gloom Stalker. Dread Ambusher and Stalker's Flurry work with any kind of weapon and the only features that relies on darkness is the invisibility from Umbral Sight, which won't make or break you and doesn't work against blindsight. Your party can use the Darkvision spell or bullseye lanterns to avoid shining light on you.
Sure, but my party uses drift globes for the most part and are not likely to change that just because I ask them too because their drift globes are "special" with a couple of GM abilities tied to them for the story of the homebrew campaign. While your post address the stealth aspect the real issue I have is lack of scaling damage. Stalkers Furry does not increase damage directly or max it gives you another chance to hit if you miss if you hit all 3 or if you miss again it has no benefit. Dread Ambusher is very good and does add damage but it does not scale and only works "At the start of your first turn of each combat". So for a large boss fight late game your talking about an additional 1d6 + 5 + 1d8 (average 12) damage on the first ...then what? ... Archers gets Lighting Arrow 4d8 (average 18 damage) + 2d8 AoE cast able 2-8 times that scales with +1d8 per spell level... and it works with Dread Ambusher as well as Stalkers Furry.... Where is the melee equivalent of this? ... If I missed it I would love to know, if I am right the ranger needs a melee equivalent to stay relevant in higher level melee combat.
Also... Hail of Thorns (1st level spell slot 1d6 scaling AoE) > Zephyer Strike which does not scale beyond level 1 spell slot with spell level for some reason. Awesome story ability and consept, but what is the use of moving around without being hit by opportunity attacks if you can't actually hurt anything with 1d8 at later levels?
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Never ordered/pre-ordered from dndbeyond, if i wanna pre-order mordenkainen's tome of foes, when it's released will i get a digital version or a hardcover version of it? please enlighten me :) Thank you
When you pre-order/buy anything on here, you get the digital version. You can pre-order a physical copy at your FLGS, on B&N, Amazon or a number of other retailers' sites.
This is awesome! Thanks so much for putting it together, and it might well hold me over until the inevitable table of contents leak. Still, I'm a bit miffed that those edgelord Shadar-kai made it in before the tragically underrated Saurial.
Rollback Post to RevisionRollBack
For god's sake. Find a hobby or something. Sheesh. Please stop using this font.
Not sure where you're getting the idea that you have to be a ranged Gloom Stalker. Dread Ambusher and Stalker's Flurry work with any kind of weapon and the only features that relies on darkness is the invisibility from Umbral Sight, which won't make or break you and doesn't work against blindsight. Your party can use the Darkvision spell or bullseye lanterns to avoid shining light on you.
Sure, but my party uses drift globes for the most part and are not likely to change that just because I ask them too because their drift globes are "special" with a couple of GM abilities tied to them for the story of the homebrew campaign. While your post address the stealth aspect the real issue I have is lack of scaling damage. Stalkers Furry does not increase damage directly or max it gives you another chance to hit if you miss if you hit all 3 or if you miss again it has no benefit. Dread Ambusher is very good and does add damage but it does not scale and only works "At the start of your first turn of each combat". So for a large boss fight late game your talking about an additional 1d6 + 5 + 1d8 (average 12) damage on the first ...then what? ... Archers gets Lighting Arrow 4d8 (average 18 damage) + 2d8 AoE cast able 2-8 times that scales with +1d8 per spell level... and it works with Dread Ambusher as well as Stalkers Furry.... Where is the melee equivalent of this? ... If I missed it I would love to know, if I am right the ranger needs a melee equivalent to stay relevant in higher level melee combat.
Also... Hail of Thorns (1st level spell slot 1d6 scaling AoE) > Zephyer Strike which does not scale beyond level 1 spell slot with spell level for some reason. Awesome story ability and consept, but what is the use of moving around without being hit by opportunity attacks if you can't actually hurt anything with 1d8 at later levels?
There are plenty of spells for melee rangers to use with Xanathars. Ensnaring Strike, Hunter's Mark, Zephyr Strike, Conjure Animals, Wind Wall, Grasping Vine, Guardian of Nature, Conjure Woodland Beings, Steel Wind Strike, Wrath of Nature.
Sure, Ranged Ranger spells are more plentiful and I agree they could add even more melee focused support for Rangers. But the Melee Ranger has some fun tricks up their sleeves, especially if they are open to more support style spells like Spiked Growth and Fog Cloud.
Not sure where you're getting the idea that you have to be a ranged Gloom Stalker. Dread Ambusher and Stalker's Flurry work with any kind of weapon and the only features that relies on darkness is the invisibility from Umbral Sight, which won't make or break you and doesn't work against blindsight. Your party can use the Darkvision spell or bullseye lanterns to avoid shining light on you.
Sure, but my party uses drift globes for the most part and are not likely to change that just because I ask them too because their drift globes are "special" with a couple of GM abilities tied to them for the story of the homebrew campaign. While your post address the stealth aspect the real issue I have is lack of scaling damage. Stalkers Furry does not increase damage directly or max it gives you another chance to hit if you miss if you hit all 3 or if you miss again it has no benefit. Dread Ambusher is very good and does add damage but it does not scale and only works "At the start of your first turn of each combat". So for a large boss fight late game your talking about an additional 1d6 + 5 + 1d8 (average 12) damage on the first ...then what? ... Archers gets Lighting Arrow 4d8 (average 18 damage) + 2d8 AoE cast able 2-8 times that scales with +1d8 per spell level... and it works with Dread Ambusher as well as Stalkers Furry.... Where is the melee equivalent of this? ... If I missed it I would love to know, if I am right the ranger needs a melee equivalent to stay relevant in higher level melee combat.
Also... Hail of Thorns (1st level spell slot 1d6 scaling AoE) > Zephyer Strike which does not scale beyond level 1 spell slot with spell level for some reason. Awesome story ability and consept, but what is the use of moving around without being hit by opportunity attacks if you can't actually hurt anything with 1d8 at later levels?
There are plenty of spells for melee rangers to use with Xanathars. Ensnaring Strike, Hunter's Mark, Zephyr Strike, Conjure Animals, Wind Wall, Grasping Vine, Guardian of Nature, Conjure Woodland Beings, Steel Wind Strike, Wrath of Nature.
Sure, Ranged Ranger spells are more plentiful and I agree they could add even more melee focused support for Rangers. But the Melee Ranger has some fun tricks up their sleeves, especially if they are open to more support style spells like Spiked Growth and Fog Cloud.
So if the spell works just as well or better with ranged, I don't consider it a melee spell, just a ranger spell. Also, I am talking damage, I am not saying they don't have tricks but they can't keep up their DPR so they are forced to use tricks to even effect the battle. Ensnaring Strike works with bows because you don't want to ensnare at point blank, then have to move out of threat creating an opportunity attack. Zephyr Strike only does +1d8 once, Hunters mark just as well works with bows unless you use two weapon fighting but 3d6 late game is not great, I and GMs dislike the conjure spells they slow the game and it has nothing to do with making a viable melee character that fights. The "best" most used melee spells are Zephyr strike and which are both concentration which is horrible for a melee character which will be in the thick and hit having to role concentration check every round.
The only actually good ranger spell for a melee ranger is Steel Wind Strike which you don't get until level 17!!! So you have a 12 level dry spell for an damage upgrade compared to every other class in the game.....
For comparison, Sorcerers...(a full cast generally considered non-melee class) due to booming blade and shadow blade with average roles will out damage a ranger with 1 melee weapon from level 1 and a ranger with two-weapon fighting from level 5... this includes Steel Wind Strike... Sorcerers also have level 9 spells, better crowd control, and with shield spell effectively higher AC, and Constitution as a natural save making concentration on shadow blade less of a big deal. If a sorcerer does lose it they have more spell slots to call it again.
So what is it that rangers are actually good at? Because its not that Sorcerers are just better than everyone else, they are about the same as all the other classes. Its rangers that are week. At least without a bow.
Rollback Post to RevisionRollBack
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I thought I'd compile all of the confirmed MTF content like I did for XGE. I'll continue to update it as more details are made available. If it's ever missing anything, let me know and post the URL to the source in the thread. I'll update the main post with that info.
There are two Gith monsters and a new Undead to add to the list. The last two weeks Mordenkainens Mayhem matches. Both can be found on YouTube.
There was a posting on facebook for a free adventure and discount code DDB25 to get 25% off, I already pre-ordered will we be getting the adventure as well. I assume since it was already pre ordered I wouldn't get the 25 %. Unless the posting was bogus, which well it is the internet, LOL
There was a posting on facebook for a free adventure and discount code DDB25 to get 25% off, I already pre-ordered will we be getting the adventure as well. I assume since it was already pre ordered I wouldn't get the 25 %. Unless the posting was bogus, which well it is the internet, LOL
The posting was not bogus.
as seen in this tweet from D&D Beyond. Replies to that tweet confirm that those that already pre-ordered will also get the Rrakkma adventure and that it will be available on DDB at the same time as MToF (Friday, 18 May 2018).
Not sure where you're getting the idea that you have to be a ranged Gloom Stalker. Dread Ambusher and Stalker's Flurry work with any kind of weapon and the only features that relies on darkness is the invisibility from Umbral Sight, which won't make or break you and doesn't work against blindsight. Your party can use the Darkvision spell or bullseye lanterns to avoid shining light on you.
The Forum Infestation (TM)
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
This is awesome! Thanks so much for putting it together, and it might well hold me over until the inevitable table of contents leak. Still, I'm a bit miffed that those edgelord Shadar-kai made it in before the tragically underrated Saurial.
Sure, Ranged Ranger spells are more plentiful and I agree they could add even more melee focused support for Rangers. But the Melee Ranger has some fun tricks up their sleeves, especially if they are open to more support style spells like Spiked Growth and Fog Cloud.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I think the ranger conversation may be better going to another thread rather thaan this one about the new book.
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 5 Hexblade Warlock
Archive - A Autognome Lvl 3 Old One Warlock
ER15 - A Autognome Lvl 7 Binder Warlock
DM - "Malign Intelligence"
https://www.fantasygrounds.com/store/product.xcp?id=WOTC5EMTOF
Big preview of the book confirms a load of content.
Very nice and organized, thanks for the hard work!
I don't think I understand why a big chunk of the book is going to be Elves and Dwarves, when everything else seems to be Planar content.
Anyone know the release date on DDB? Xanathars came a bit earlier (to my recollection at least) than the general release.
Probably may 18th when the FLGS's get the alternate cover. Like the last time.
There was a posting on facebook for a free adventure and discount code DDB25 to get 25% off, I already pre-ordered will we be getting the adventure as well. I assume since it was already pre ordered I wouldn't get the 25 %. Unless the posting was bogus, which well it is the internet, LOL
Replies to that tweet confirm that those that already pre-ordered will also get the Rrakkma adventure and that it will be available on DDB at the same time as MToF (Friday, 18 May 2018).
'Rrakkma' is an Adventure League Gith Adventure that Introduces 'Mordenkainen's Tome of Foes'
Cool thanks!!
What about the discount will we be credited? Not trying to be pushy just doesn't hurt to ask :)