I know the Grognards hate Magic: the Gathering, but I was playing M:tg before I played D&D. I was a hardcore adict for M:tg for a while (not even joking). With that said, several worlds have tons of cool stuff to offer, and I want to know what excites people?
Skipping Dominaria, because it's pretty close to the forgotten realms, the ones I kept up with are:
Old Mirrodin: The Metal World based loosely off Native Americans. It would come with a lot of cool armour, and probably Trolls as a new player race.
New Phyrexia: Phyrexia ate Mirrodin, and now there's a ton of metal horrors... I doubt there would be much for players here. It would probably make for a great Plane Hopping adventure though, similar to Baldur's Gate: Descent to Avernus.
Old Kamigawa: The spiritual world based on Warring State period Japan with spirits that eat magic. Lots of cool new monsters that eat magic. New Fox Folk, Rat Folk, "Moonfolk", and probably a Yuan-Ti reprint.
New Kamigawa: I don't really know, it's too new. It's very neon and looks like it would play well with Spelljammer. I assume this would be more like the Wild Beyond the Witchlight.
Lorwyn / Shadowmoor: Not much to add here. It's classic Celtic faerietales. You could get new Halflings called Kithkin and elemental folk which would probably be a reprint of the Fire Genasi. They're called the Flamekin and the Cindres. Again, an adventure book would be better, jumping back and forth between the Feywild and Shadowfell.
Alara Reborn: We already have all of their races in print, so it would be reprints. Probably some cool feats or subclasses though. Likely a new Tank subclass about being stronger when not surrounded by allies, a new Artificer group, and a new Necromancer subclass. Maybe use Aetherium to make cool new magic items. Probably a lot like Guildmaster's Guide to Ravnica. Maybe an Aarakokra reprint for the Avens.
Zendikar: Here's my vote. You get blood-sucking vampires who make new enemies if they kill their targets. You get mind eating monsters and terrain warping elementals for encounter spice. There's Merfolk, and who doesn't want REAL mermaids? Plane Shift gave us better elves and slightly more interesting goblins, so maybe that. And the Kor (my favourite player race). They climb and speak in sign language. Sometimes they also have healing powers, or love of equipment. I'd be willing to bet the book would also come with five or six special dungeons.
Innistrad: Like Curse of Strahd and Van Richten's Guide to Ravenloft? The Planeshift booklet tells you to use those. It also came with more cool humans who I'd love to see in print. One gave four extra skills or tools. One gave an extra "spring attack" with extra movement. One was more tanky.
Kaladesh: See Mirrodin.
Tarkir: See Kamigawa, but more about dragons and less about magic eating monsters (technically based on the Mongolian steppe, I think).
There are other worlds, but they came about after I got out, or have already gotten books, like Theros and Stryxhaven... or else are very much like thr Forgotten Realms.
Honestly I think the new Kamigawa set would be dope. A futuristic game with fantasy feudal Japan mythology and magic sounds like it'd have some good cyberpunk and shadowrun appeal without having to learn a new system.
Might even give WotC more cause to release more robust rules regarding modern/futuristic weapons, vehicles, spells, subclasses, you name it.
The fact that it's newer and we don't know much about it yet doesn't strike me as much of a bad thing either, just means we can learn it as a setting it a card set-- whichever your preference is-- first.
Personally: I love Innistrad, but then; we've already gotten some good CoS stuff between the adventure and Van Richter's, which means they could easily be a bit redundant from some perspectives. With that in mind; I wouldn't mind seeing another book for the Ravnica setting because I'm a real sucker for the setting overall.
Failing that; Old Kamigawa would be a no-brainer to capitalize on the still continuing anime wave.
Seconding CaptainCorvid, I think Innistrad would be awesome as a D&D setting but as D&D already has Ravenloft as an official gothic horror themed setting it's unlikely it'll ever happen. It has vampires, werewolves, zombies, ghosts, witches, demonic cultists, and the tough as nails human population that, in large part from it's militarized church and Clerics and Paladins, manages to somehow survive in this world where everything wants to kill them. I'm fond of the description I heard from somebody from the Loading Ready Run crew saying it's a place that's so horrifically dangerous on a regular day to day basis that when a typical peasant farmer learns that their plane is being invaded by colossal, world devouring eldritch monstrosities from beyond time and space (the Eldrazi titans) their reaction is basically "Mabel, get my big axe."
Of the newer planes, I could see some potential in Ikoria with it's fortified cities struggling to survive against a world full of wild magic and wildly mutated (and frequently mutating) creatures, some of which are full on kaiju size. This is a plane where the Terrasque would not be shocking to people beyond, "Oh crap, another big one."
Most eligible though would probably be Kaldheim. Based heavily on Norse mythology it has iirc 10 or 12 demiplanes connected by the world tree and the occasional portals, mystical pathways, etc (known as doomskars and the omenpaths), a full pantheon of human gods, at least one fallen pantheon (the elves aren't happy about that), elves, dwarves, trolls, giants, dragons, fae-like nature spirits, an entire demiplane full of undead ruled by a lich king who sends out interplanar raiding parties to plunder wealth from the living, and more. There's so much lore on the setting that somebody was clearly sitting on this (probably as a homebrew D&D campaign world) for quite a long time before they made it a MtG setting. To my knowledge there isn't really any large scale Norse themed setting out there for D&D and this has plenty of that. It's close enough to the "generic" medieval European-ish fantasy world to not be too weird to most of the core audience but also different enough to motivate folks to pay money for it to spice up their games.
Also notable is the new Kamigawa as seen in the latest MtG set, Neon Dynasty. For those unfamiliar with MtG lore, previous Kamigawa MtG lore (aka Pseudo-Shinto Shogunate Weeb Heaven) took place something like a thousand years in the past and the new set takes place in "current day" with the other settings of the MtG multiverse and is a bright neon magitech fueled mystical cyberpunk anime-land. That sounds like a lot of stuff crammed together but somehow the lore presented actually seems coherent and cool with a blending of arcane magic, shamanism, and modern technology. It's a world where you can see samurai bonded with ancient spirits (there's a new series of martial subclasses right there) fighting ratfolk hoverbike gangs, technomagical humongous mecha, and totally-not-Yakuza-but-obviously-Yakuza cyborg ninja hackers. For races the furries would rejoice for the Kitsune (foxfolk) and Nezumi (ratfolk), there are also Kappa (basically tortles, could just be a subrace) some kind of snakefolk so probably a Yuan-Ti reskin, and there are also a bunch of Akki (goblins, again subrace appropriate), and the Moonfolk who could be either a new race or possibly translated as a subrace of Aasimar with their whole pale otherworldly deal. If you want a setting that can probably be best summed up as "all the anime" and has a lorebase that's at least as coherent as any other D&D setting, that's modern Kamigawa.
1. Kaldhiem (I have a soft spot for mythic fantasy)
2. Kamigawa, new or old, because ninjas. We pretty likely to get this one, since it's a well-liked setting, and obviously a set with it was released this year.
3. Zendikar, though I should note it already has a planeshift document.
It's not going to happen after CoS and VRGtR, but I love Innistrad. After that, probably Fiora(Though it hasn't even had a Standard set yet, sadly, so we'll probably never see it), the Lorwyn, then Tarkir or Kaldheim.
It's obvious. Every time a d&d MTG book comes out, a set in that plane has taken place just a few months earlier. That makes this year's release either Dominaria or New Capenna if they do one this year. If they do one next year instead, expect something like Kaladesh, or a new setting.
It's not going to happen after CoS and VRGtR, but I love Innistrad. After that, probably Fiora(Though it hasn't even had a Standard set yet, sadly, so we'll probably never see it), the Lorwyn, then Tarkir or Kaldheim.
Innastrad is really cool!
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Ixalan for sure. Plane Shift: Ixalan was really well done, and I'd really enjoy seeing more of the setting. Besides, having pirates, vampires, and dinosaurs mashed together is a lot of fun!
Please don't bring this argument into this thread, this thread is a wishlist of sorts, it exists to show what products we looking for in a limited context.
As someone who knows next to nothing about M:tG, I'm always curious about the M:tG content. I've enjoyed the Planeshift stuff, and while I don't often directly incorporate it into my games, it's certainly thought provoking and gives options like "How do I allow vampires in my game without going OP (pre Gothlines)?" As far as the M:tG official release stuff, also usually cool stuff. I've never played in a game set in Ravinica, Theros or Strixhaven, but I like the player options and broader mechanical options those books tend to offer. I treat them as sort of "wings" or filigree to "Core D&D" ... and like Eberon and Wildemont I like how they show a DM and players that a game world need not be organized under some sort of D&D Game World lore orthodoxy.
That said, I was disappointed that Strixkaven was less a setting book and more a campaign. I'd prefer a content proportion more in line with Theros or Ravinica, or ideally VRGtR (i.e. here's a bunch of new to consider mechanical and thematic options and here's a _short_ adventure to work as a one shot to see if you're table likes as flavor for a potential campaign).
As for what world should come next, I'll leave that to folks that know the Magic multiverse to think through. But not rage typing on this end if we see a M:tG book ahead of whatever "classic" setting revisit being developed in the pipeline. Actually, maybe a book that would dive into how the various Magic Planes layer over each other and how planewalkers work would be a sort of cool "meta" product for the M:tG D&D content.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I know the Grognards hate Magic: the Gathering, but I was playing M:tg before I played D&D. I was a hardcore adict for M:tg for a while (not even joking). With that said, several worlds have tons of cool stuff to offer, and I want to know what excites people?
Skipping Dominaria, because it's pretty close to the forgotten realms, the ones I kept up with are:
Old Mirrodin: The Metal World based loosely off Native Americans. It would come with a lot of cool armour, and probably Trolls as a new player race.
New Phyrexia: Phyrexia ate Mirrodin, and now there's a ton of metal horrors... I doubt there would be much for players here. It would probably make for a great Plane Hopping adventure though, similar to Baldur's Gate: Descent to Avernus.
Old Kamigawa: The spiritual world based on Warring State period Japan with spirits that eat magic. Lots of cool new monsters that eat magic. New Fox Folk, Rat Folk, "Moonfolk", and probably a Yuan-Ti reprint.
New Kamigawa: I don't really know, it's too new. It's very neon and looks like it would play well with Spelljammer. I assume this would be more like the Wild Beyond the Witchlight.
Lorwyn / Shadowmoor: Not much to add here. It's classic Celtic faerietales. You could get new Halflings called Kithkin and elemental folk which would probably be a reprint of the Fire Genasi. They're called the Flamekin and the Cindres. Again, an adventure book would be better, jumping back and forth between the Feywild and Shadowfell.
Alara Reborn: We already have all of their races in print, so it would be reprints. Probably some cool feats or subclasses though. Likely a new Tank subclass about being stronger when not surrounded by allies, a new Artificer group, and a new Necromancer subclass. Maybe use Aetherium to make cool new magic items. Probably a lot like Guildmaster's Guide to Ravnica. Maybe an Aarakokra reprint for the Avens.
Zendikar: Here's my vote. You get blood-sucking vampires who make new enemies if they kill their targets. You get mind eating monsters and terrain warping elementals for encounter spice. There's Merfolk, and who doesn't want REAL mermaids? Plane Shift gave us better elves and slightly more interesting goblins, so maybe that. And the Kor (my favourite player race). They climb and speak in sign language. Sometimes they also have healing powers, or love of equipment. I'd be willing to bet the book would also come with five or six special dungeons.
Innistrad: Like Curse of Strahd and Van Richten's Guide to Ravenloft? The Planeshift booklet tells you to use those. It also came with more cool humans who I'd love to see in print. One gave four extra skills or tools. One gave an extra "spring attack" with extra movement. One was more tanky.
Kaladesh: See Mirrodin.
Tarkir: See Kamigawa, but more about dragons and less about magic eating monsters (technically based on the Mongolian steppe, I think).
There are other worlds, but they came about after I got out, or have already gotten books, like Theros and Stryxhaven... or else are very much like thr Forgotten Realms.
Honestly I think the new Kamigawa set would be dope. A futuristic game with fantasy feudal Japan mythology and magic sounds like it'd have some good cyberpunk and shadowrun appeal without having to learn a new system.
Might even give WotC more cause to release more robust rules regarding modern/futuristic weapons, vehicles, spells, subclasses, you name it.
The fact that it's newer and we don't know much about it yet doesn't strike me as much of a bad thing either, just means we can learn it as a setting it a card set-- whichever your preference is-- first.
Personally: I love Innistrad, but then; we've already gotten some good CoS stuff between the adventure and Van Richter's, which means they could easily be a bit redundant from some perspectives. With that in mind; I wouldn't mind seeing another book for the Ravnica setting because I'm a real sucker for the setting overall.
Failing that; Old Kamigawa would be a no-brainer to capitalize on the still continuing anime wave.
Seconding CaptainCorvid, I think Innistrad would be awesome as a D&D setting but as D&D already has Ravenloft as an official gothic horror themed setting it's unlikely it'll ever happen. It has vampires, werewolves, zombies, ghosts, witches, demonic cultists, and the tough as nails human population that, in large part from it's militarized church and Clerics and Paladins, manages to somehow survive in this world where everything wants to kill them. I'm fond of the description I heard from somebody from the Loading Ready Run crew saying it's a place that's so horrifically dangerous on a regular day to day basis that when a typical peasant farmer learns that their plane is being invaded by colossal, world devouring eldritch monstrosities from beyond time and space (the Eldrazi titans) their reaction is basically "Mabel, get my big axe."
Of the newer planes, I could see some potential in Ikoria with it's fortified cities struggling to survive against a world full of wild magic and wildly mutated (and frequently mutating) creatures, some of which are full on kaiju size. This is a plane where the Terrasque would not be shocking to people beyond, "Oh crap, another big one."
Most eligible though would probably be Kaldheim. Based heavily on Norse mythology it has iirc 10 or 12 demiplanes connected by the world tree and the occasional portals, mystical pathways, etc (known as doomskars and the omenpaths), a full pantheon of human gods, at least one fallen pantheon (the elves aren't happy about that), elves, dwarves, trolls, giants, dragons, fae-like nature spirits, an entire demiplane full of undead ruled by a lich king who sends out interplanar raiding parties to plunder wealth from the living, and more. There's so much lore on the setting that somebody was clearly sitting on this (probably as a homebrew D&D campaign world) for quite a long time before they made it a MtG setting. To my knowledge there isn't really any large scale Norse themed setting out there for D&D and this has plenty of that. It's close enough to the "generic" medieval European-ish fantasy world to not be too weird to most of the core audience but also different enough to motivate folks to pay money for it to spice up their games.
Also notable is the new Kamigawa as seen in the latest MtG set, Neon Dynasty. For those unfamiliar with MtG lore, previous Kamigawa MtG lore (aka Pseudo-Shinto Shogunate Weeb Heaven) took place something like a thousand years in the past and the new set takes place in "current day" with the other settings of the MtG multiverse and is a bright neon magitech fueled mystical cyberpunk anime-land. That sounds like a lot of stuff crammed together but somehow the lore presented actually seems coherent and cool with a blending of arcane magic, shamanism, and modern technology. It's a world where you can see samurai bonded with ancient spirits (there's a new series of martial subclasses right there) fighting ratfolk hoverbike gangs, technomagical humongous mecha, and totally-not-Yakuza-but-obviously-Yakuza cyborg ninja hackers. For races the furries would rejoice for the Kitsune (foxfolk) and Nezumi (ratfolk), there are also Kappa (basically tortles, could just be a subrace) some kind of snakefolk so probably a Yuan-Ti reskin, and there are also a bunch of Akki (goblins, again subrace appropriate), and the Moonfolk who could be either a new race or possibly translated as a subrace of Aasimar with their whole pale otherworldly deal. If you want a setting that can probably be best summed up as "all the anime" and has a lorebase that's at least as coherent as any other D&D setting, that's modern Kamigawa.
kaldhiem
My top picks.
1. Kaldhiem (I have a soft spot for mythic fantasy)
2. Kamigawa, new or old, because ninjas. We pretty likely to get this one, since it's a well-liked setting, and obviously a set with it was released this year.
3. Zendikar, though I should note it already has a planeshift document.
4. Ikoria, purely for the useful DM material.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
It's not going to happen after CoS and VRGtR, but I love Innistrad. After that, probably Fiora(Though it hasn't even had a Standard set yet, sadly, so we'll probably never see it), the Lorwyn, then Tarkir or Kaldheim.
I have a weird sense of humor.
I also make maps.(That's a link)
Tarkir
It's obvious. Every time a d&d MTG book comes out, a set in that plane has taken place just a few months earlier. That makes this year's release either Dominaria or New Capenna if they do one this year. If they do one next year instead, expect something like Kaladesh, or a new setting.
That said, KALADESH FOREVER!
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Innastrad is really cool!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Ixalan for sure. Plane Shift: Ixalan was really well done, and I'd really enjoy seeing more of the setting. Besides, having pirates, vampires, and dinosaurs mashed together is a lot of fun!
Please don't bring this argument into this thread, this thread is a wishlist of sorts, it exists to show what products we looking for in a limited context.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
As someone who knows next to nothing about M:tG, I'm always curious about the M:tG content. I've enjoyed the Planeshift stuff, and while I don't often directly incorporate it into my games, it's certainly thought provoking and gives options like "How do I allow vampires in my game without going OP (pre Gothlines)?" As far as the M:tG official release stuff, also usually cool stuff. I've never played in a game set in Ravinica, Theros or Strixhaven, but I like the player options and broader mechanical options those books tend to offer. I treat them as sort of "wings" or filigree to "Core D&D" ... and like Eberon and Wildemont I like how they show a DM and players that a game world need not be organized under some sort of D&D Game World lore orthodoxy.
That said, I was disappointed that Strixkaven was less a setting book and more a campaign. I'd prefer a content proportion more in line with Theros or Ravinica, or ideally VRGtR (i.e. here's a bunch of new to consider mechanical and thematic options and here's a _short_ adventure to work as a one shot to see if you're table likes as flavor for a potential campaign).
As for what world should come next, I'll leave that to folks that know the Magic multiverse to think through. But not rage typing on this end if we see a M:tG book ahead of whatever "classic" setting revisit being developed in the pipeline. Actually, maybe a book that would dive into how the various Magic Planes layer over each other and how planewalkers work would be a sort of cool "meta" product for the M:tG D&D content.
Jander Sunstar is the thinking person's Drizzt, fight me.