Maybe we could get a series of books about a specific MTG set, like one big sourcebook with player options, monsters and important locations in the city, and an adventure book as well (you would need the sourcebook for the adventure book).
I know this is probably wishful thinking, but it would be really cool.
Maybe we could get a series of books about a specific MTG set, like one big sourcebook with player options, monsters and important locations in the city, and an adventure book as well (you would need the sourcebook for the adventure book).
I know this is probably wishful thinking, but it would be really cool.
This kinda makes me think about VRGtR, if that's your intentions-
ignoring my desire for Khenra, I would want either Kaldheim (because Nordic setting) or Ikoria (monster hunting and also maybe non-class based scaling pets for the party... ignoring that we can use sidekicks for that).
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Kamigawa: Neon Dinasty would need a lot of playtesting about modern technology and possible firearms.
Firearms do generally not appear in MtG Settings. Even on Ixalan they used rather handcrossbows instead of muskets and flintlocks. And the new plane of New Capenna, based on mafia families also has no guns in it.
For Kamigawa it is swords, ploearms, daggers, sickle with chain, bows, hammers, maces, shuriken. Typical stuff you would expect from an japan inspired setting. Its just these are hightech versions of those. In D&D game terms they would still be the same 1d8 longsword or 1d4 dagger, there is no need to playtest that.
What WotC would probably playtest for a Kamigawa book is either the Spirits, though i don't see much interaction there with player options, or cyberpunk augmentations. The augmentations could be just feats, restricted to kamigawa with kamiagawa specific rules to get those feats outside of your ASIs, as we have seen with the recent dragonlance UA.
If WotC wanted to add firearms to 5th Ed. they could update the stats of the ones from d20 Modern, but enemies with firearms may need a reculcation of the challenge rating/XP reward. Classes focused to melee fight would suffer against sniper from the top of a tree or a window.
Implants are possible in fantasy D&D, even in Fiend Folio there was the flesh craft feat. Even a prestige class, the fleshwarper, in "Lords of Madness". If my memory doesn't fail maybe there was crafts about living constructs, even a paragon path in Eberron 4th the self-forged about magitek cyberpunk implants (using warforged components).
New Capena has got magitek firearms.
Even if we talk about crossbows, why not to add a motor to reload itself? In the real life we have the auto-loading crowbow Cobra R9, for example.
Maybe we could get a series of books about a specific MTG set, like one big sourcebook with player options, monsters and important locations in the city, and an adventure book as well (you would need the sourcebook for the adventure book).
I know this is probably wishful thinking, but it would be really cool.
This kinda makes me think about VRGtR, if that's your intentions-
Kinda, but like if Van Richtens were two books instead of one.
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The recent, delightful reveal of the new Heartbeat of Spring Secret Lair with Saheeli (and Haulti) reminded me that Kaladesh hasn’t been put forward as a potential candidate. The filigreed world is one of Magic’s most beautiful, providing a setting that is both technologically advanced while still feeling very much rooted in the fantastical in a way Steampunk normally isn’t.
Additionally, if offers one possibility for a new playable race - Aetherborn, which feel rather distinct from existing race options in their origins. Unlike Nyxborn, which we didn’t see as a playable race on Theros, “æther” is a much more generally applicable word than “Nyx”, making it easier to transplant the race into other planes.
Kaladesh also gives another resource for players to track, based upon the dreaded energy mechanic from the set. This could be utilised as a currency for some magic items, allowing them to spend energy for additional effects. While seemingly unique in function, recall that Theros utilised a similar devotion system, effectively adding a faith-based currency used for in-game benefits. I wasn’t overly thrilled with devotion when it was released, and thought it would prove a bit more annoying than it was worth, but I recently utilised the system to help a player whose warlock struggling with why they were supporting their patron, and it wasn’t as unwieldy as I had anticipated.
All told, it’s pretty, different, has a viable race option, and has the potential for adding a new optional feature to the game. Could be a good choice.
Maybe we could get a series of books about a specific MTG set, like one big sourcebook with player options, monsters and important locations in the city, and an adventure book as well (you would need the sourcebook for the adventure book).
I know this is probably wishful thinking, but it would be really cool.
Doesnt WotC have a series called "Plane Shift" for a bunch of MTG stuff? If they cleaned them up and reorganized them and add in some new content I imagine you could easily have a book's worth of material there. Would have to be heavy on the new content to justify the price though, since all of the Plane Shift documents are already free pdfs IIRC
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I haven't actually looked through the Theros book but I have the Ravnica and Strixhaven ones. The Ravnica is a full setting book with races, two subclasses (Order Domain and Circle of Spores), magical items, information on all ten guilds which dominate life on the plane, general setting information, and a pretty decent sized section with a bunch of monsters and NPCs. The only thing it lacks is an actual adventure module, but it gives any moderately creative DM plenty to work with. The Strixhaven book aims to do the same though it's not quite as thorough and fills a good chunk of it's page count with a campaign module intended to cover levels 1-10.
Plane Shift is a series of free, officially produced supplements for running a game in various MtG plains. They're published by WotC, range between 20-50 pages each, and are basically mini-setting books. If you combine the information from a Plane Shift and a dive into the lore focused parts of the MtG wiki for that particular plane you can easily have all the tools you need to run a game there, you just have to do some work yourself to make use of it all. There are currently Plane Shifts for Zendikar, Innistrad, Kaladesh, Amonkhet, Ixalan, and Dominaria. Links to each can be found here: https://mtg.fandom.com/wiki/Plane_Shift
Honestly, the Plane Shift documents feel more like bad homebrew than an official product. The additional lore and information they provide about the world is fun… but the actual races and such leave something to be desired. For example, their jackal race from Amonkhet… wants you to have two people in your party playing as the same obscure race. Not exactly great design.
Honestly, the Plane Shift documents feel more like bad homebrew than an official product. The additional lore and information they provide about the world is fun… but the actual races and such leave something to be desired. For example, their jackal race from Amonkhet… wants you to have two people in your party playing as the same obscure race. Not exactly great design.
Yeah. Some of the cleric subclasses for Amonkhet just felt like mash-ups of existing ones. Their player options would definitely need to be updated for a full book.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
The recent, delightful reveal of the new Heartbeat of Spring Secret Lair with Saheeli (and Haulti) reminded me that Kaladesh hasn’t been put forward as a potential candidate. The filigreed world is one of Magic’s most beautiful, providing a setting that is both technologically advanced while still feeling very much rooted in the fantastical in a way Steampunk normally isn’t.
Additionally, if offers one possibility for a new playable race - Aetherborn, which feel rather distinct from existing race options in their origins. Unlike Nyxborn, which we didn’t see as a playable race on Theros, “æther” is a much more generally applicable word than “Nyx”, making it easier to transplant the race into other planes.
Kaladesh also gives another resource for players to track, based upon the dreaded energy mechanic from the set. This could be utilised as a currency for some magic items, allowing them to spend energy for additional effects. While seemingly unique in function, recall that Theros utilised a similar devotion system, effectively adding a faith-based currency used for in-game benefits. I wasn’t overly thrilled with devotion when it was released, and thought it would prove a bit more annoying than it was worth, but I recently utilised the system to help a player whose warlock struggling with why they were supporting their patron, and it wasn’t as unwieldy as I had anticipated.
All told, it’s pretty, different, has a viable race option, and has the potential for adding a new optional feature to the game. Could be a good choice.
Hmm. It would be interesting to see how the tech in Kaladesh would work in D&D.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
Amonkhet might not have a broad range of potential, (which does mean it wouldn't be a great pick for a setting guide), but what it has is pretty great in my opinion. Would make a strong adventure path.
I wanna see wherever Urza and Mishra are from. There's a bunch of crazy magic robots running around, from autonomous ones to vehicles. Stuff like the Apparatus of Kwalish and the Mighty Servant of Leuk-O are pretty common there it seems. And they're very much not, in other settings. Give us rules for mech battles!
Kamigawa would be my personal vote; while Innistrad is my personal favourite setting in MTG, D&D already has a Gothic horror setting so without being redundant; Kamigawa in either classic or neon form would be pretty unique among the mostly western fantasy settings we have thus far.
Kamigawa would be my personal vote; while Innistrad is my personal favourite setting in MTG, D&D already has a Gothic horror setting so without being redundant; Kamigawa in either classic or neon form would be pretty unique among the mostly western fantasy settings we have thus far.
This, would also be very nice. Laminates is a pretty cool setting whether but be classic or neon form. In other words. I agree.
If WotC wanted to have their cake and eat it, and had some VERY talented writers... they could do both and integrate some sort of Ocarina Of Time-style time shifting/time-travel element. Unfortunately; probably not within their skill level given the past few books' quality level.
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Maybe we could get a series of books about a specific MTG set, like one big sourcebook with player options, monsters and important locations in the city, and an adventure book as well (you would need the sourcebook for the adventure book).
I know this is probably wishful thinking, but it would be really cool.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.This kinda makes me think about VRGtR, if that's your intentions-
ignoring my desire for Khenra, I would want either Kaldheim (because Nordic setting) or Ikoria (monster hunting and also maybe non-class based scaling pets for the party... ignoring that we can use sidekicks for that).
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Firearms do generally not appear in MtG Settings. Even on Ixalan they used rather handcrossbows instead of muskets and flintlocks. And the new plane of New Capenna, based on mafia families also has no guns in it.
For Kamigawa it is swords, ploearms, daggers, sickle with chain, bows, hammers, maces, shuriken. Typical stuff you would expect from an japan inspired setting. Its just these are hightech versions of those. In D&D game terms they would still be the same 1d8 longsword or 1d4 dagger, there is no need to playtest that.
What WotC would probably playtest for a Kamigawa book is either the Spirits, though i don't see much interaction there with player options, or cyberpunk augmentations. The augmentations could be just feats, restricted to kamigawa with kamiagawa specific rules to get those feats outside of your ASIs, as we have seen with the recent dragonlance UA.
If WotC wanted to add firearms to 5th Ed. they could update the stats of the ones from d20 Modern, but enemies with firearms may need a reculcation of the challenge rating/XP reward. Classes focused to melee fight would suffer against sniper from the top of a tree or a window.
Implants are possible in fantasy D&D, even in Fiend Folio there was the flesh craft feat. Even a prestige class, the fleshwarper, in "Lords of Madness". If my memory doesn't fail maybe there was crafts about living constructs, even a paragon path in Eberron 4th the self-forged about magitek cyberpunk implants (using warforged components).
New Capena has got magitek firearms.
Even if we talk about crossbows, why not to add a motor to reload itself? In the real life we have the auto-loading crowbow Cobra R9, for example.
Kinda, but like if Van Richtens were two books instead of one.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.The recent, delightful reveal of the new Heartbeat of Spring Secret Lair with Saheeli (and Haulti) reminded me that Kaladesh hasn’t been put forward as a potential candidate. The filigreed world is one of Magic’s most beautiful, providing a setting that is both technologically advanced while still feeling very much rooted in the fantastical in a way Steampunk normally isn’t.
Additionally, if offers one possibility for a new playable race - Aetherborn, which feel rather distinct from existing race options in their origins. Unlike Nyxborn, which we didn’t see as a playable race on Theros, “æther” is a much more generally applicable word than “Nyx”, making it easier to transplant the race into other planes.
Kaladesh also gives another resource for players to track, based upon the dreaded energy mechanic from the set. This could be utilised as a currency for some magic items, allowing them to spend energy for additional effects. While seemingly unique in function, recall that Theros utilised a similar devotion system, effectively adding a faith-based currency used for in-game benefits. I wasn’t overly thrilled with devotion when it was released, and thought it would prove a bit more annoying than it was worth, but I recently utilised the system to help a player whose warlock struggling with why they were supporting their patron, and it wasn’t as unwieldy as I had anticipated.
All told, it’s pretty, different, has a viable race option, and has the potential for adding a new optional feature to the game. Could be a good choice.
Doesnt WotC have a series called "Plane Shift" for a bunch of MTG stuff? If they cleaned them up and reorganized them and add in some new content I imagine you could easily have a book's worth of material there. Would have to be heavy on the new content to justify the price though, since all of the Plane Shift documents are already free pdfs IIRC
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I haven't actually looked through the Theros book but I have the Ravnica and Strixhaven ones. The Ravnica is a full setting book with races, two subclasses (Order Domain and Circle of Spores), magical items, information on all ten guilds which dominate life on the plane, general setting information, and a pretty decent sized section with a bunch of monsters and NPCs. The only thing it lacks is an actual adventure module, but it gives any moderately creative DM plenty to work with. The Strixhaven book aims to do the same though it's not quite as thorough and fills a good chunk of it's page count with a campaign module intended to cover levels 1-10.
Plane Shift is a series of free, officially produced supplements for running a game in various MtG plains. They're published by WotC, range between 20-50 pages each, and are basically mini-setting books. If you combine the information from a Plane Shift and a dive into the lore focused parts of the MtG wiki for that particular plane you can easily have all the tools you need to run a game there, you just have to do some work yourself to make use of it all. There are currently Plane Shifts for Zendikar, Innistrad, Kaladesh, Amonkhet, Ixalan, and Dominaria. Links to each can be found here: https://mtg.fandom.com/wiki/Plane_Shift
Honestly, the Plane Shift documents feel more like bad homebrew than an official product. The additional lore and information they provide about the world is fun… but the actual races and such leave something to be desired. For example, their jackal race from Amonkhet… wants you to have two people in your party playing as the same obscure race. Not exactly great design.
Yeah. Some of the cleric subclasses for Amonkhet just felt like mash-ups of existing ones. Their player options would definitely need to be updated for a full book.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Hmm. It would be interesting to see how the tech in Kaladesh would work in D&D.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Amonkhet my beloved. I know that there’s already a Planeshift thing but it should absolutely be expanded into an official book.
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Amonkhet might not have a broad range of potential, (which does mean it wouldn't be a great pick for a setting guide), but what it has is pretty great in my opinion. Would make a strong adventure path.
I wanna see wherever Urza and Mishra are from. There's a bunch of crazy magic robots running around, from autonomous ones to vehicles. Stuff like the Apparatus of Kwalish and the Mighty Servant of Leuk-O are pretty common there it seems. And they're very much not, in other settings. Give us rules for mech battles!
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keldhiem!!!!
ikoria would be kinda cool, with like triome exploration and a bunch of new kaiju monsters
Kamigawa would be my personal vote; while Innistrad is my personal favourite setting in MTG, D&D already has a Gothic horror setting so without being redundant; Kamigawa in either classic or neon form would be pretty unique among the mostly western fantasy settings we have thus far.
If WotC wanted to have their cake and eat it, and had some VERY talented writers... they could do both and integrate some sort of Ocarina Of Time-style time shifting/time-travel element. Unfortunately; probably not within their skill level given the past few books' quality level.