Petrifaction ray only works on creatures. Telekinesis and disintegrate are the only ones that do anything to objects.
Interesting - so it hits a creature and the creature is turned to stone after two rounds and a failure, etc. But their belongings stay the same?
Only magical stuff is unaffected. Per the definition of the petrified condition:
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
Petrifaction ray only works on creatures. Telekinesis and disintegrate are the only ones that do anything to objects.
Interesting - so it hits a creature and the creature is turned to stone after two rounds and a failure, etc. But their belongings stay the same?
Only magical stuff is unaffected. Per the definition of the petrified condition:
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
Two things - one, this means when you petrify a creature you are no longer able to carry it, as a Beholder - if the creature was only 100 lbs. it is now 1,000 lbs.
Two, this is weird that it would affect objects because they are on a person the ray hits but not if the ray hits them directly.
As others have noted, total cover stops all attacks and all spells, and the eye rays are neither, so who knows? But there's more RAW that hasn't been discussed: anything that has total cover also has 3/4 cover and 1/2 cover, by definition. This means if the DM allows the eye rays to go through glass, the following rays will provide a +5 to the save after going through glass (this is RAW, not Loswaith's homebrew) just like Fireball does when it goes around total cover to get to you: Slow, Petrification, Disintegration, Death (the Dex save ones).
In terms of homebrew, since they're basically described as being the same sort of ray with differing effects, a DM would be well within reason to simply have all of the rays go through glass but have all of them allow for +5 from 3/4 cover, both to simplify rolling (the DM doesn't have to self-police which ones allow +5 and which ones don't) and to emphasize that all of the rays work similarly except for what happens to you.
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Huh. I guess so.
That would make it easier for the beholder to take magic items from its foes, which makes sense.
Only magical stuff is unaffected. Per the definition of the petrified condition:
Two things - one, this means when you petrify a creature you are no longer able to carry it, as a Beholder - if the creature was only 100 lbs. it is now 1,000 lbs.
Two, this is weird that it would affect objects because they are on a person the ray hits but not if the ray hits them directly.
As others have noted, total cover stops all attacks and all spells, and the eye rays are neither, so who knows? But there's more RAW that hasn't been discussed: anything that has total cover also has 3/4 cover and 1/2 cover, by definition. This means if the DM allows the eye rays to go through glass, the following rays will provide a +5 to the save after going through glass (this is RAW, not Loswaith's homebrew) just like Fireball does when it goes around total cover to get to you: Slow, Petrification, Disintegration, Death (the Dex save ones).
In terms of homebrew, since they're basically described as being the same sort of ray with differing effects, a DM would be well within reason to simply have all of the rays go through glass but have all of them allow for +5 from 3/4 cover, both to simplify rolling (the DM doesn't have to self-police which ones allow +5 and which ones don't) and to emphasize that all of the rays work similarly except for what happens to you.