Human Variant Paladin with magic initiate and charismatic leader. Runs Calisthenics after each rest in place of a speech for the temp hp bonus, and has guidance cantrip. He's always leaning over people doing anything telling them how to do it better and giving them that +1d4 bonus.
So much fun getting the party of individuals to act as an organized squad in fights.
Another great moment was giving the charismatic leader temp hp bonus to a group of kids who'd been bullied so he could teach them to take a punch and not be afraid. Enters tavern to meet new party with child in tow. Proceeds to punch and say "See doesn't hurt at all, now go show that bully what for!" turns to meet new party members.
A wizard, Leland, he started the campaign putting himself across as being top of his class in his academy, in reality he was a low to middle student, never stood out as special. The campaign was a unique one, at the end of every 24 hour period the world would reset and we would all die and then start over but with a full memory of what had happened before (Groundhog day), but only the party remembered, everyone else carried on as normal. We figured out how to also have equipment carry over with us about 8 sessions in. The whole point of the campaign was to figure out how to end the reset and beat the extremely powerful enemies that attacked the town at the same time.
But that reset allowed for some interesting mechanics, for instance over time we could work out how to make social encounters work to get information. My character started the campaign Lawful Good, but, as he started to realise that with the reset there where no repercussions for any action he became more chaotic, willingly taking huge risks that resulted in his death knowing he would return. Slowly that chaotic good turned until he became more neutral, that willingness to take risks encompassing the party and other NPC's. And then, he began to track more logical decisions. He finally became Lawful Evil after about a year of gameplay. He had realised that the longer this groundhog day continued the more he was learning, he had the idea that he would remain in it. The last step for his turn was when I told the DM I was spending the day apart from the party, jus taking a break from everyone, one NPC was pregnant, I enticed her to a private space, cast sleep on her and then proceeded to find out what a baby looked like on the inside, knowing she would have no recollection and return the next day. I then actively started working against the party to delay them from stopping the groundhog day effect (pre agreed with DM) once the party worked that out and we had an initial fight which i ran away from then I handed that character sheet to our DM as an additional antagonist to be dealt with in his world.
The great thing about this fall was that it was entirely unplanned for a large part oft he campaign, the shift in his alignment until he became neutral was just a natural role-playing progression that happened over an extended period of time, which each shift coming when both I and the DM said at about the same time we felt it was about time for a change of alignment. once I reached Neutral and then started to get more organised in how I approached things it wasn't until my DM asked me how far I wanted to take things that we planned out an actual arc for my descent. That was the only DnD character I have ever played.
I have a couple of favorite characters per edition I played:
- In 2ed, I mostly played homebrew campaings with my brother as a kid while he was teaching me the game (to this day im still the youngest of the group), in one of our many "summer vacations" campaings one of my characters was a Blademaster (Figther like class, from an online Tome of Kits and classes my brother downloaded somehow, its mostly homebrew) that specialized in using Bastard Swords, he was the typical good hearted mercenary for hire trying to prove he was the best fighter around, and always wore a Black Leather Jacket with a Logo on the back from his school, always having it repaired as it received a lot of damage while fighting. Eventually ended having many bastard swords to his name: His very own special sword (how my brother interpreted the homebrew class), a Flame Tongue, and a Legendary Bastard Sword (almost like and artifact, we raided and defeated a Very Big Dragon), also ended using a powerfull prismatic armor (with inmunities bases of the prismatic spells, the sword and armor were from an magic item document my brother also downloaded from somewhere), that was glamered so it appeared as normal clothing + the leather jacket. As always the campaing ended because of school but I had a blast and always remember the character (for the story and the magic items). In the end we were in the middle of attacking a flying fortress with a lot of sentient golems (homebrew enemies my brother based of a Robot Fighting game) and my character had just lost his soul to a Deck of Many Things, forever questing to recover it as his sole focus and only accepting rewards that helped that goal.(My brother ruled that i was basically an automaton without any emotions, barely blinking and other stuff, to keep playing the character). If I ever DM, the "soulless blademaster" might be an NPC running around.
- In 3/3.5 ed my favorite chars could be a Fighter Cavalier in a "Low-magic" Campaing: Arcane Magic was mostly Banned or persecuted like in the inquisition in the kingdom we lived, ended up being accepted or more open because of our Party's actions - or maybe not, difficult to know when you have repeated time/space travel adventures at every turn because of the main plot, secondary plots or by accident... we change history somehow or maybe it was meant to be - He was a soldier member of the Cavalry under a Duke, ended his "service" and hit the road to earn his name (being a cavalier in this world, meant I also had a noble title or noble support... not just the mechanical part of the prestige class) becoming a mercenary and joining a cleric under a holy mission to find some heroes (the rest of the party as we joined the campaing later) and understanding a vision he had. Eventually I ended gaining the support fo one Lord (a vis-count that was the incompetent DMPC, that served mostly as the noble support and voice for the party of peasants no one was going to hear) who knighted me, and that made my 9 charisma fighter the official "face" of the party as the only one with a "noble title or social pull" for some time (the real face was a bard/druid that became the "herald" of the group and the viscount). I was mainly the brute force of the party and many battles ended by me drinking a potion of true strike and hitting the guy for a ton the next round with Power Attack, the party mainly trying to keep me alive, also had a lot of running jokes of being a cavalier without a mount because they all died during combat (own horses, borrowed horses, summoned mounts, wild empathy/handled mounts we found- the curse of mounted combat, but any time I used the riding Feats were very powerfull) until eventually I found, bought, trained and converted into my special mount (all trought RP and rolls) a warbread pegasus in the city of Brass (one of our many stops in our varios travels around...). The other joke was that the party "crafted" me a Merciful weapon (just added the enchantment to my Greatsword) to deal non-lethal damage to any humanoid we fought so we had someone to interrogate (speak with dead was not always usefull). It became our go to technique to interrogate people and move the plot... even very evil bad guys that later turned to help us: get into a fight, knock them down, anyone "tagged" by me was restrained and then interrogated or convinced to help us. It was a blast and a very RP heavy campaing that had a lot of jokes and comical situations (as a low magic, low treasure campaing at the beginning we "sacked" a mansion belonging to an evil wizard noble of everything, just so the town rewards us the property after dealing with their problems)
- In 5e Im recently just returning to the hobby and playing a couple campaings... to early to determine but are having a blast playing as a White Necromancer Wizard in a Midgard campaing on hold (my take is to play as an arcane version of the Priest of Rathma in Diablo, just havent got the chance to animate anything and see the party's reaction) and a elven gloomstalker (my favorite subclass since reading it) that just hit 3er lvl (this time a bounty hunter that likes to travel around).
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Sergeant Adrian Jenkins
Human Variant Paladin with magic initiate and charismatic leader. Runs Calisthenics after each rest in place of a speech for the temp hp bonus, and has guidance cantrip. He's always leaning over people doing anything telling them how to do it better and giving them that +1d4 bonus.
So much fun getting the party of individuals to act as an organized squad in fights.
Another great moment was giving the charismatic leader temp hp bonus to a group of kids who'd been bullied so he could teach them to take a punch and not be afraid. Enters tavern to meet new party with child in tow. Proceeds to punch and say "See doesn't hurt at all, now go show that bully what for!" turns to meet new party members.
My current one. Isn't that always the case :-)
A wizard, Leland, he started the campaign putting himself across as being top of his class in his academy, in reality he was a low to middle student, never stood out as special. The campaign was a unique one, at the end of every 24 hour period the world would reset and we would all die and then start over but with a full memory of what had happened before (Groundhog day), but only the party remembered, everyone else carried on as normal. We figured out how to also have equipment carry over with us about 8 sessions in. The whole point of the campaign was to figure out how to end the reset and beat the extremely powerful enemies that attacked the town at the same time.
But that reset allowed for some interesting mechanics, for instance over time we could work out how to make social encounters work to get information. My character started the campaign Lawful Good, but, as he started to realise that with the reset there where no repercussions for any action he became more chaotic, willingly taking huge risks that resulted in his death knowing he would return. Slowly that chaotic good turned until he became more neutral, that willingness to take risks encompassing the party and other NPC's. And then, he began to track more logical decisions. He finally became Lawful Evil after about a year of gameplay. He had realised that the longer this groundhog day continued the more he was learning, he had the idea that he would remain in it. The last step for his turn was when I told the DM I was spending the day apart from the party, jus taking a break from everyone, one NPC was pregnant, I enticed her to a private space, cast sleep on her and then proceeded to find out what a baby looked like on the inside, knowing she would have no recollection and return the next day. I then actively started working against the party to delay them from stopping the groundhog day effect (pre agreed with DM) once the party worked that out and we had an initial fight which i ran away from then I handed that character sheet to our DM as an additional antagonist to be dealt with in his world.
The great thing about this fall was that it was entirely unplanned for a large part oft he campaign, the shift in his alignment until he became neutral was just a natural role-playing progression that happened over an extended period of time, which each shift coming when both I and the DM said at about the same time we felt it was about time for a change of alignment. once I reached Neutral and then started to get more organised in how I approached things it wasn't until my DM asked me how far I wanted to take things that we planned out an actual arc for my descent. That was the only DnD character I have ever played.
Lol, you might be right. I'm playing a trickster Warlock in a PbP game at the moment and having an absolute blast.
I have a couple of favorite characters per edition I played:
- In 2ed, I mostly played homebrew campaings with my brother as a kid while he was teaching me the game (to this day im still the youngest of the group), in one of our many "summer vacations" campaings one of my characters was a Blademaster (Figther like class, from an online Tome of Kits and classes my brother downloaded somehow, its mostly homebrew) that specialized in using Bastard Swords, he was the typical good hearted mercenary for hire trying to prove he was the best fighter around, and always wore a Black Leather Jacket with a Logo on the back from his school, always having it repaired as it received a lot of damage while fighting. Eventually ended having many bastard swords to his name: His very own special sword (how my brother interpreted the homebrew class), a Flame Tongue, and a Legendary Bastard Sword (almost like and artifact, we raided and defeated a Very Big Dragon), also ended using a powerfull prismatic armor (with inmunities bases of the prismatic spells, the sword and armor were from an magic item document my brother also downloaded from somewhere), that was glamered so it appeared as normal clothing + the leather jacket. As always the campaing ended because of school but I had a blast and always remember the character (for the story and the magic items). In the end we were in the middle of attacking a flying fortress with a lot of sentient golems (homebrew enemies my brother based of a Robot Fighting game) and my character had just lost his soul to a Deck of Many Things, forever questing to recover it as his sole focus and only accepting rewards that helped that goal.(My brother ruled that i was basically an automaton without any emotions, barely blinking and other stuff, to keep playing the character). If I ever DM, the "soulless blademaster" might be an NPC running around.
- In 3/3.5 ed my favorite chars could be a Fighter Cavalier in a "Low-magic" Campaing: Arcane Magic was mostly Banned or persecuted like in the inquisition in the kingdom we lived, ended up being accepted or more open because of our Party's actions - or maybe not, difficult to know when you have repeated time/space travel adventures at every turn because of the main plot, secondary plots or by accident... we change history somehow or maybe it was meant to be - He was a soldier member of the Cavalry under a Duke, ended his "service" and hit the road to earn his name (being a cavalier in this world, meant I also had a noble title or noble support... not just the mechanical part of the prestige class) becoming a mercenary and joining a cleric under a holy mission to find some heroes (the rest of the party as we joined the campaing later) and understanding a vision he had. Eventually I ended gaining the support fo one Lord (a vis-count that was the incompetent DMPC, that served mostly as the noble support and voice for the party of peasants no one was going to hear) who knighted me, and that made my 9 charisma fighter the official "face" of the party as the only one with a "noble title or social pull" for some time (the real face was a bard/druid that became the "herald" of the group and the viscount).
I was mainly the brute force of the party and many battles ended by me drinking a potion of true strike and hitting the guy for a ton the next round with Power Attack, the party mainly trying to keep me alive, also had a lot of running jokes of being a cavalier without a mount because they all died during combat (own horses, borrowed horses, summoned mounts, wild empathy/handled mounts we found- the curse of mounted combat, but any time I used the riding Feats were very powerfull) until eventually I found, bought, trained and converted into my special mount (all trought RP and rolls) a warbread pegasus in the city of Brass (one of our many stops in our varios travels around...). The other joke was that the party "crafted" me a Merciful weapon (just added the enchantment to my Greatsword) to deal non-lethal damage to any humanoid we fought so we had someone to interrogate (speak with dead was not always usefull). It became our go to technique to interrogate people and move the plot... even very evil bad guys that later turned to help us: get into a fight, knock them down, anyone "tagged" by me was restrained and then interrogated or convinced to help us. It was a blast and a very RP heavy campaing that had a lot of jokes and comical situations (as a low magic, low treasure campaing at the beginning we "sacked" a mansion belonging to an evil wizard noble of everything, just so the town rewards us the property after dealing with their problems)
- In 5e Im recently just returning to the hobby and playing a couple campaings... to early to determine but are having a blast playing as a White Necromancer Wizard in a Midgard campaing on hold (my take is to play as an arcane version of the Priest of Rathma in Diablo, just havent got the chance to animate anything and see the party's reaction) and a elven gloomstalker (my favorite subclass since reading it) that just hit 3er lvl (this time a bounty hunter that likes to travel around).