Can anti-magic be materialized? Can it come in different forms? Can it be created from one type of magic and only neutralize that type? How can it be harnessed? Can it be converted into a solid, touchable object? Can it power technology? Does it override magical damage type immunities and resistances?
Oh, I love this question since it doesn't need to be a rules based one. I'll go step by step!
Can anti-magic be materialized? Yes. In fact, I usually say that it *is* materialized by "darkening" the area that is affected by the antimagic, as I enjoy the idea that because of the magic in the world, everything is more saturated than we in our world are used to... So antimagic removes that extra magic, and returns the world to what *we* would see, a regular world of normal saturation.
Can it come in different forms? I'm going to assume by this, you mean "forms other than Field as per the antimagic field spell". And the answer to this is also yes. Antimagic gemstones that neutralize the magic of what it is touching, or even function as antimagic because it absorbs magic around it rather than just fizzling it out. Amongst other setups.
Can it be created from one type of magic and only neutralize that type? I see no reason why not. Sure, players might not be able to do it, but NPCs aren't restricted by player rules, and thus if the narrative demands antimagic that neutralizes only specific schools (or "types") of magic, why not?
How can it be harnessed? Prisons for magical people and creatures. Enforcing "fairness" in gladiatorial arenas (particularly of the slavery or prisoner type). I'm sure there are others, but these are the main two that come to mind.
Can it be converted into a solid, touchable object? See "Can it come in different forms?"
Can it power technology? Probably not, though it could be integrated into technology.
Does it override magical damage type immunities and resistances? If the damage type immunity and resistance is magically provided (by an item or something on the creature), then yes. If it's an innate ability (such as a dragon's immunity/resistance to its breath weapon type), then no.
I define antimagic as "a place or thing that prevents the functioning of manipulatable magic." That is to say, if something is sufficiently powerful enough to stop active magic, it is antimagic. I'll refer to the sage advice that defines what is active magic.
"In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical."
In short, if something can stop the innately magical nature of a dragon (its breath weapon, its ability to fly, its damage resistances), then it isn't just antimagic, it's anti-reality or anti-natural.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
By RAW, there’s antimagic field, which is pretty clear in what it can do and what it can’t. Maybe there’s a few other things out there, I’ll admit to not having completely encyclopedic knowledge. Otherwise, most of the things you’ve listed are DM fiat/ houserule.
The sidebar describing the Weave suggests that anti-magic isn't so much a thing as there are ways of blocking one's ability to interact with magic. Reading up on the Weave would be a good starting point to expand on.
Can anti-magic be materialized? Can it come in different forms? Can it be created from one type of magic and only neutralize that type? How can it be harnessed? Can it be converted into a solid, touchable object? Can it power technology? Does it override magical damage type immunities and resistances?
What and how do you define anti-magic?
Oh, I love this question since it doesn't need to be a rules based one. I'll go step by step!
Can anti-magic be materialized? Yes. In fact, I usually say that it *is* materialized by "darkening" the area that is affected by the antimagic, as I enjoy the idea that because of the magic in the world, everything is more saturated than we in our world are used to... So antimagic removes that extra magic, and returns the world to what *we* would see, a regular world of normal saturation.
Can it come in different forms? I'm going to assume by this, you mean "forms other than Field as per the antimagic field spell". And the answer to this is also yes. Antimagic gemstones that neutralize the magic of what it is touching, or even function as antimagic because it absorbs magic around it rather than just fizzling it out. Amongst other setups.
Can it be created from one type of magic and only neutralize that type? I see no reason why not. Sure, players might not be able to do it, but NPCs aren't restricted by player rules, and thus if the narrative demands antimagic that neutralizes only specific schools (or "types") of magic, why not?
How can it be harnessed? Prisons for magical people and creatures. Enforcing "fairness" in gladiatorial arenas (particularly of the slavery or prisoner type). I'm sure there are others, but these are the main two that come to mind.
Can it be converted into a solid, touchable object? See "Can it come in different forms?"
Can it power technology? Probably not, though it could be integrated into technology.
Does it override magical damage type immunities and resistances? If the damage type immunity and resistance is magically provided (by an item or something on the creature), then yes. If it's an innate ability (such as a dragon's immunity/resistance to its breath weapon type), then no.
I define antimagic as "a place or thing that prevents the functioning of manipulatable magic." That is to say, if something is sufficiently powerful enough to stop active magic, it is antimagic. I'll refer to the sage advice that defines what is active magic.
"In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
If your answer to any of those questions is yes, the feature is magical."
In short, if something can stop the innately magical nature of a dragon (its breath weapon, its ability to fly, its damage resistances), then it isn't just antimagic, it's anti-reality or anti-natural.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
By RAW, there’s antimagic field, which is pretty clear in what it can do and what it can’t. Maybe there’s a few other things out there, I’ll admit to not having completely encyclopedic knowledge.
Otherwise, most of the things you’ve listed are DM fiat/ houserule.
The sidebar describing the Weave suggests that anti-magic isn't so much a thing as there are ways of blocking one's ability to interact with magic. Reading up on the Weave would be a good starting point to expand on.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Well, the easy answer is: it can be or do anything a DM, or you, want it to do.
While not exactly "offical", there are three "types" of anti-magic:
1.Magical Anti-Magic: this is MAGIC that creates anti-magic...so it's magic anti magic. Example: the spell anti magic field
2.Burned out Anti Magic: The idea here is so much magic was used in an area that it "burned" out the magic there. Example: Can't think of one in 5E
3.An Area Beyond Magic: This is simply a place where magic does not exist. Example: Again 5E does not have one I can think off.
There is not much Lore in 5E about anti magic....but if you dip into the past......well you can have everything on your list and more:
Physical anti magic objects are known......even anti stone to make buildings out of and such.
Anti-magic does not "power" tech....but you can say it does, sure.
Depending on the magic used for an immunity, sure anti magic could remove it.
Thanks for your answers, I didn't know that.