I'm looking for information on what you consider the right size for a module, as it's very vague everywhere I look!
Basic goal is to know what to aim for so that I can publish some adventures which are the right size that people are looking for!
Please vote and then let me know any further things you consider important in a module (EG Art, NPC motivations, maps, etc.) so that I can try to make the best damn adventures that I can for you all! I am also interested in what a module is considered to be worth on DMs Guild, so that I can get that right as well!
Hopefully this poll will be better suited to catch the actual answers! and please let me know what you look for so I can try to supply it!
Define it as either a mini-adventure (<5 hours), adventure (5-20 hours) or campaign (>20 hours).
The term module doesn't mean anything in terms of duration.
I disagree that there's a distinction between adventure and campaign, but yes.
I'd say a campaign could contain multiple adventures.
As a note, I don't think the polls link very well, since you can't see how the people who voted for one length voted for with cost, so I'm not sure the price aspect will be meaningful.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
So it looks like I can break it down into oneshots, adventures, and campaigns then? With a oneshot being anywhere up to 6 hours, I suppose I may be adding a new poll at some point to work out how big an adventure should be vs a campaign! Though I think I can know a campaign reasonably well (lots of pages, lots of time, covering lots of levels and lots of plot!), I guess the question comes down to what an Adventure is.
I'll let the poll run for a week or so while I work on some other stuff, and then I can make a new one relating to adventures if that still seems to be the feeling!
For the polls not linking, I see your point there! I will have to contemplate how to set up a poll to make it all work... but for now, I can leave this one running to get info on expected lengths!
I would say a one-shot is sort of its own thing, because they're streamlined for time and they usually use one-off PCs, not long-term PCs. There's also the colloquial one-shot, which is just something the DM expects to take only one session in the midst of an ongoing thing, but it might take a different amount of time than that, and that's not a big deal to anyone usually. I'm going to name them "oners."
I guess when I want to refer to a standalone segment, such as a dungeon, that fits into an ongoing adventure but can be easily identified as its own thing, I use the word module. So, the giant strongholds in SKT are modules. Argynvostholt in Curse of Strahd is a module. Each of the chapters in Radiant Citadel is a module, though the book calls them adventures. Adventurers' League uses modules that sometimes string together to create adventures, and those modules also usually function as oners, but not necessarily as one-shots. I don't know if this is standard nomenclature, but I'll vote to reflect it and we can find out.
In general quality of content drives price points, page count can influence price points but if the info is poor or people simply do not like it then it does not matter what you price it at. Note I have downloaded many free things that I would never consider running and I have often pointed out products to others simply because of the maps and art.
If you provide a sample of your work it would be much easier to provide information as just guessing in the dark is problematic.
Note: In some areas there are often game design workshops that might have an adventure group, in which you can ask people to provide feedback on your work. Another thing you could try is running your adventure at a convention and or multiple game shops to get feedback.
Time Length: This is a unique issue as I have seen people on this board say they only have around 2 hours once a week to play, thus their style, stories, etc has to fit within the time block, where as I prefer 6+hour sessions or 4-6 hour sessions as that tends to be the best for me. Note: if you are trying to stream or monetize your game it is often a dramatically different environment then a group of friends getting together to play, thus your games foundation is different.
In very general terms and encounter is the basic building block, and adventure is linked encounters and a campaign is linked adventures. The time it takes each to resolve is highly variable.
A good example I use is the difference in TV shows 5min, 7-8min, 10min, 15min, 23 min, 30, min, 40-43 min, 1hour, 2 hours. If you think of each time block they often do things very differently and thus produce a different end product.
Good Luck
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Hello everyone,
I'm looking for information on what you consider the right size for a module, as it's very vague everywhere I look!
Basic goal is to know what to aim for so that I can publish some adventures which are the right size that people are looking for!
Please vote and then let me know any further things you consider important in a module (EG Art, NPC motivations, maps, etc.) so that I can try to make the best damn adventures that I can for you all! I am also interested in what a module is considered to be worth on DMs Guild, so that I can get that right as well!
Hopefully this poll will be better suited to catch the actual answers! and please let me know what you look for so I can try to supply it!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
As said on your previous page:
Define it as either a mini-adventure (<5 hours), adventure (5-20 hours) or campaign (>20 hours).
The term module doesn't mean anything in terms of duration.
I disagree that there's a distinction between adventure and campaign, but yes.
I'd say a campaign could contain multiple adventures.
As a note, I don't think the polls link very well, since you can't see how the people who voted for one length voted for with cost, so I'm not sure the price aspect will be meaningful.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Thanks for the feedback all! It's helpful!
So it looks like I can break it down into oneshots, adventures, and campaigns then? With a oneshot being anywhere up to 6 hours, I suppose I may be adding a new poll at some point to work out how big an adventure should be vs a campaign! Though I think I can know a campaign reasonably well (lots of pages, lots of time, covering lots of levels and lots of plot!), I guess the question comes down to what an Adventure is.
I'll let the poll run for a week or so while I work on some other stuff, and then I can make a new one relating to adventures if that still seems to be the feeling!
For the polls not linking, I see your point there! I will have to contemplate how to set up a poll to make it all work... but for now, I can leave this one running to get info on expected lengths!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I would say a one-shot is sort of its own thing, because they're streamlined for time and they usually use one-off PCs, not long-term PCs. There's also the colloquial one-shot, which is just something the DM expects to take only one session in the midst of an ongoing thing, but it might take a different amount of time than that, and that's not a big deal to anyone usually. I'm going to name them "oners."
I guess when I want to refer to a standalone segment, such as a dungeon, that fits into an ongoing adventure but can be easily identified as its own thing, I use the word module. So, the giant strongholds in SKT are modules. Argynvostholt in Curse of Strahd is a module. Each of the chapters in Radiant Citadel is a module, though the book calls them adventures. Adventurers' League uses modules that sometimes string together to create adventures, and those modules also usually function as oners, but not necessarily as one-shots. I don't know if this is standard nomenclature, but I'll vote to reflect it and we can find out.
In general quality of content drives price points, page count can influence price points but if the info is poor or people simply do not like it then it does not matter what you price it at. Note I have downloaded many free things that I would never consider running and I have often pointed out products to others simply because of the maps and art.
If you provide a sample of your work it would be much easier to provide information as just guessing in the dark is problematic.
Note: In some areas there are often game design workshops that might have an adventure group, in which you can ask people to provide feedback on your work. Another thing you could try is running your adventure at a convention and or multiple game shops to get feedback.
Time Length: This is a unique issue as I have seen people on this board say they only have around 2 hours once a week to play, thus their style, stories, etc has to fit within the time block, where as I prefer 6+hour sessions or 4-6 hour sessions as that tends to be the best for me. Note: if you are trying to stream or monetize your game it is often a dramatically different environment then a group of friends getting together to play, thus your games foundation is different.
In very general terms and encounter is the basic building block, and adventure is linked encounters and a campaign is linked adventures. The time it takes each to resolve is highly variable.
A good example I use is the difference in TV shows 5min, 7-8min, 10min, 15min, 23 min, 30, min, 40-43 min, 1hour, 2 hours. If you think of each time block they often do things very differently and thus produce a different end product.
Good Luck