I'm currently trying to homebrew some sub-classes for a Cyberpunk Campaign. We are loosely basing it off of Cyberpunk RED, but with a lot of our own homebrewed systems (streamlining some things to be more in line with how DND is played).
I really wish I could just click a "Hide" button on the character sheet, whether it's skills, stats, features, actions, etc. that I don't want the character sheet to have. My player playing a Net Runner will have to scroll down through all the base skills and Artificer actions / features before he gets to his actual content. A real nitpick gripe, I know. DND beyond has spoiled us all greatly so here I am being spoiled wanting more.
It probably is one of those things where it is easier said than done. But still, just a thought.
Anyway much love to the Dev's.
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Dungeon Master and player. Homebrewed multiple campaigns with 5-6+ party members. Currently DM'ing a homebrew campaign in 5e, while getting ready to play Pathfinder 2e. Also homebrewing a Cyber Punk campaign with some buddies.
I think it's important to remember that D&D Beyond is a digital tool kit, designed for D&D fifth edition and owned by Wizards of the Coast. Features to allow it to support non-D&D game systems are exceedingly unlikely
This would also be a useful feature for testing OneD&D content. I created a Ranger subclass with all the new features from the newest playtest packet. Being able to hide the base features would make it look nicer.
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I'm currently trying to homebrew some sub-classes for a Cyberpunk Campaign. We are loosely basing it off of Cyberpunk RED, but with a lot of our own homebrewed systems (streamlining some things to be more in line with how DND is played).
I really wish I could just click a "Hide" button on the character sheet, whether it's skills, stats, features, actions, etc. that I don't want the character sheet to have. My player playing a Net Runner will have to scroll down through all the base skills and Artificer actions / features before he gets to his actual content. A real nitpick gripe, I know. DND beyond has spoiled us all greatly so here I am being spoiled wanting more.
It probably is one of those things where it is easier said than done. But still, just a thought.
Anyway much love to the Dev's.
Dungeon Master and player. Homebrewed multiple campaigns with 5-6+ party members. Currently DM'ing a homebrew campaign in 5e, while getting ready to play Pathfinder 2e. Also homebrewing a Cyber Punk campaign with some buddies.
I think it's important to remember that D&D Beyond is a digital tool kit, designed for D&D fifth edition and owned by Wizards of the Coast. Features to allow it to support non-D&D game systems are exceedingly unlikely
Find my D&D Beyond articles here
This would also be a useful feature for testing OneD&D content. I created a Ranger subclass with all the new features from the newest playtest packet. Being able to hide the base features would make it look nicer.