I was going to say eldrain but it wasn’t on there I think the Teleport and seasons is a really cool concept and I like the trance feature. Half Elf is my favorite on that list because it’s so versatile and can be played with basically anything because of that +2 to charisma and +1 to 2 other abilities, along with around the same amount of racial features as some of the other normal races.
Kobold is best Kobold! They even come in multiple different flavors. For instance, you got Legacy Kobold, MMotM Kobold, and even my own Custom Lineage version: The Cast-Bold!
Creature Type: Humanoid (although you can beg your DM to make you Draconic instead). Size: Smol kobold is best kobold! Speed: 30, because if you wanna go faster, you can buy/summon mounts. Ability Score Increase: Pick a caster stat! I ain't yo mama! +2 to Gryffindor, or whatever! Feat: Aberrant Dragonmark (because scaly draconic goodness!) Variable Trait: Darkvision (because Kobold). Languages: Common and Draconic (because Kobold!) Cast-bolds are Kobolds that are specially marked by dragons, in order to gain superiority over all non-scaly races (and especially gnomes). Whether that Kobold works diligently under a dragon's servitude, or peaced out as soon as he got the Dragonmark (suck it, Vorgansharax! No take-backs!) is up to you. Oddly enough, a lot of these little guys gravitate towards learning how to be Necromancy Wizards, although I don't know why (cough-cough Inured to Undeath + Greater Aberrant Powers cough). Of course, nothing's stopping you from going some other caster class, like Draconic Sorc, or even Drakewarden Ranger, because reasons.
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
WotC made kobolds very good instead of too good
Certain tables auto-banned Legacy Kobolds, because the player would stick a mouse in their shirt pocket, and technically gain advantage on all their attacks, due to technically being next to an "ally." While this was mitigated by Light Sensitivity, such a debuff didn't exactly apply at night, or to any Kobold who took a trip down to Waterdeep, and came back with a Knave's Eye Patch.
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
WotC made kobolds very good instead of too good
Certain tables auto-banned Legacy Kobolds, because the player would stick a mouse in their shirt pocket, and technically gain advantage on all their attacks, due to technically being next to an "ally." While this was mitigated by Light Sensitivity, such a debuff didn't exactly apply at night, or to any Kobold who took a trip down to Waterdeep, and came back with a Knave's Eye Patch.
Exactly. A player in my group literally only plays kobolds and scaly races, which becomes a slight problem when they ask to play a legacy kobold for Curse of Strahd
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
WotC made kobolds very good instead of too good
Certain tables auto-banned Legacy Kobolds, because the player would stick a mouse in their shirt pocket, and technically gain advantage on all their attacks, due to technically being next to an "ally." While this was mitigated by Light Sensitivity, such a debuff didn't exactly apply at night, or to any Kobold who took a trip down to Waterdeep, and came back with a Knave's Eye Patch.
Eh, I would just never let the tactic fly. My players get a warning before we start that I don't allow silly cheap tactics to try and manipulate RAW. If I feel they're doing so, then it will get shut down, and I won't let them change character. They tend to be a bit more open about their intentions and less likely to try and pressure me into accepting shenanigans by throwing the situation at me at the table that way.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
WotC made kobolds very good instead of too good
Certain tables auto-banned Legacy Kobolds, because the player would stick a mouse in their shirt pocket, and technically gain advantage on all their attacks, due to technically being next to an "ally." While this was mitigated by Light Sensitivity, such a debuff didn't exactly apply at night, or to any Kobold who took a trip down to Waterdeep, and came back with a Knave's Eye Patch.
Eh, I would just never let the tactic fly. My players get a warning before we start that I don't allow silly cheap tactics to try and manipulate RAW. If I feel they're doing so, then it will get shut down, and I won't let them change character. They tend to be a bit more open about their intentions and less likely to try and pressure me into accepting shenanigans by throwing the situation at me at the table that way.
It’s usually a toss-up between Dwarves, Tieflings or Genasi (more so since their upgrade from MotM).
I went with dwarves, ultimately…something simultaneously about being both a short race, yet strong, has an appeal with me…and the fact that they are so deeply associated with forging, building, drinking, and combat; it makes a dwarf that is NOT those things fun to roleplay.
Their new tremor-sense ability is also wonderfully race-appropriate.
Halfling, I can’t live without lucky and like their perspective story-wise and how you can twist that to make your character unique. Also I am a bit nostalgic towards them because my first character ever was a halfling cleric.
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“Build a man a fire, and he’ll be warm for a day, set a man on fire and he’ll be warm for the rest of his life.”
I'm playing a Changeling now and he's really fun. It's so handy to transform into anything humanoid. My 22 CHA is very helpful too!
We will be starting a new campaign soon and I created a Fighter/Rune Knight Bugbear. I made him really "unworldly" INT 6, but very Wise 18. I'm looking forward to the character and the 15' combat reach with his polearm.
I did select "Warforged" in the survey. They're a great roleplay challenge. I have had 2 different ones before.
I like wood elves, because the elf-drow thing is good for war-training background, and wood elf is with +2 dex,+1 wis, fleet of foot, fey ancestry, trance, long live, darkvision,keen senses and that camouflage thing makes the ideal ranger or druid.a wood elf is always on its guard, resistant to magic, has important druid/ranger stats, able to gain life-experience greater than most characters, can see in the dark, perception proficiency, can hide and is fast.what would a nature character need more?
also an elf druid that gains the aging feature at 150, he/she can become 7650 years old before dying of old age, makes a great style;old experienced ,npc
I'm voting Half elf, because I'm Half Jewish by Birth. My mother was born Turkish Jewish, my father was a big all Scott descended white person. I'm a mix of two things, and I relate most to people who are also two things. My birth is not inherently Racist, and neither are the fantasy representations of what I am.
I used to love kobolds, but then Mordenkainen took them out back and shot em, and they just aren’t as fun to play anymore.
They aren't *overpowered anymore
FTFY
[REDACTED]
I was going to say eldrain but it wasn’t on there I think the Teleport and seasons is a really cool concept and I like the trance feature. Half Elf is my favorite on that list because it’s so versatile and can be played with basically anything because of that +2 to charisma and +1 to 2 other abilities, along with around the same amount of racial features as some of the other normal races.
Genasi! Yeah I know they've been mechanically useless for most of 5e, but I just love elemental themes.
Blame Bionicle for that.
Genasi are amazing :)
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
I have a character who's a earth genasi genie warlock who was forced into the contract by his dao father as a means of keeping an eye on him
Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
Kobold is best Kobold! They even come in multiple different flavors.
For instance, you got Legacy Kobold, MMotM Kobold, and even my own Custom Lineage version: The Cast-Bold!
Creature Type: Humanoid (although you can beg your DM to make you Draconic instead).
Size: Smol kobold is best kobold!
Speed: 30, because if you wanna go faster, you can buy/summon mounts.
Ability Score Increase: Pick a caster stat! I ain't yo mama! +2 to Gryffindor, or whatever!
Feat: Aberrant Dragonmark (because scaly draconic goodness!)
Variable Trait: Darkvision (because Kobold).
Languages: Common and Draconic (because Kobold!)
Cast-bolds are Kobolds that are specially marked by dragons, in order to gain superiority over all non-scaly races (and especially gnomes). Whether that Kobold works diligently under a dragon's servitude, or peaced out as soon as he got the Dragonmark (suck it, Vorgansharax! No take-backs!) is up to you. Oddly enough, a lot of these little guys gravitate towards learning how to be Necromancy Wizards, although I don't know why (cough-cough Inured to Undeath + Greater Aberrant Powers cough). Of course, nothing's stopping you from going some other caster class, like Draconic Sorc, or even Drakewarden Ranger, because reasons.
Even if we're talking non-custom Kobolds, Pack Tactics is such a powerful feature that they had to try to tame Legacy Kobolds, through the creation of MMotM Kobolds. Problem is, they screwed up, as Draconic Cry pairs amazingly well with mass-summoning spells (such as Conjure Animals), which can easily make you the Pack Tactic. >:3
WotC made kobolds very good instead of too good
[REDACTED]
Certain tables auto-banned Legacy Kobolds, because the player would stick a mouse in their shirt pocket, and technically gain advantage on all their attacks, due to technically being next to an "ally." While this was mitigated by Light Sensitivity, such a debuff didn't exactly apply at night, or to any Kobold who took a trip down to Waterdeep, and came back with a Knave's Eye Patch.
Exactly. A player in my group literally only plays kobolds and scaly races, which becomes a slight problem when they ask to play a legacy kobold for Curse of Strahd
[REDACTED]
Eh, I would just never let the tactic fly. My players get a warning before we start that I don't allow silly cheap tactics to try and manipulate RAW. If I feel they're doing so, then it will get shut down, and I won't let them change character. They tend to be a bit more open about their intentions and less likely to try and pressure me into accepting shenanigans by throwing the situation at me at the table that way.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
That's when you overrule the DM. >:3
It’s usually a toss-up between Dwarves, Tieflings or Genasi (more so since their upgrade from MotM).
I went with dwarves, ultimately…something simultaneously about being both a short race, yet strong, has an appeal with me…and the fact that they are so deeply associated with forging, building, drinking, and combat; it makes a dwarf that is NOT those things fun to roleplay.
Their new tremor-sense ability is also wonderfully race-appropriate.
Halfling, I can’t live without lucky and like their perspective story-wise and how you can twist that to make your character unique. Also I am a bit nostalgic towards them because my first character ever was a halfling cleric.
“Build a man a fire, and he’ll be warm for a day, set a man on fire and he’ll be warm for the rest of his life.”
-Terry Pratchett
I'm playing a Changeling now and he's really fun. It's so handy to transform into anything humanoid. My 22 CHA is very helpful too!
We will be starting a new campaign soon and I created a Fighter/Rune Knight Bugbear. I made him really "unworldly" INT 6, but very Wise 18. I'm looking forward to the character and the 15' combat reach with his polearm.
I did select "Warforged" in the survey. They're a great roleplay challenge. I have had 2 different ones before.
How did you get 22 Charisma? Seems like he would be indistinguishable from the real person.
Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
I like wood elves, because the elf-drow thing is good for war-training background, and wood elf is with +2 dex,+1 wis, fleet of foot, fey ancestry, trance, long live, darkvision,keen senses and that camouflage thing makes the ideal ranger or druid.a wood elf is always on its guard, resistant to magic, has important druid/ranger stats, able to gain life-experience greater than most characters, can see in the dark, perception proficiency, can hide and is fast.what would a nature character need more?
also an elf druid that gains the aging feature at 150, he/she can become 7650 years old before dying of old age, makes a great style;old experienced ,npc
i like Aarakocra alot because well they are kinda like the rito from legend of zelda and the rito are my fave zelda race (is that a good reason lol?)
In God I Trust
I'm voting Half elf, because I'm Half Jewish by Birth. My mother was born Turkish Jewish, my father was a big all Scott descended white person. I'm a mix of two things, and I relate most to people who are also two things. My birth is not inherently Racist, and neither are the fantasy representations of what I am.
Halflings, for now and always.