I know its kind of risky business but I enjoy playing humans I just wish there were different flavors to make them a more interesting character. Haft the appeal of Elves and the like is that there are different kinds that give different abilities. Maybe one is more suited to Martial weapons or hand to hand combat, or another could have a natural connection to magic for some reason.
Human sub-races are in the book, but they aren't mechanical, as humans are already extremely versatile.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn.
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Mulan
Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair.
Rashemi
Most often found east of the Inner Sea and often intermingled with the Mulan, Rashemis tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair.
Shou
The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Tethyrian
Widespread along the entire Sword Coast at the western edge of Faerûn, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
Turami
Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes.
Subraces are really cool, but I would like to see the subraces from 3e like the ones from the premium mods: Witch's Wake that was used with Neverwinter Nights. Paragrins(humans, elves, half-elves, and half-orcs) and all the other subraces that was made for the other races.
There are already four human sub-races for the Houses of the Eberron setting (Wayfinder's Guide to Eberron).
They each get 3 ability bonuses, though they are fixed to varying degrees, and certain features.
House Vadalis (DEX and WIS) have some fun animal themed features - they aren't really a good proposition outside of monk, druid or ranger but what they do excel in they are uniquely capable at.
House Cannith (DEX and INT) are basically amateur artificers, and they are amazingly good in that regard if playing a wizard or actual artificer.
House Orien (DEX) have a weird theme of being couriers, but they make for incredibly mobile rogues and totem barbarians.
House Denieth (STR and WIS) are just crazily good - basically anyone who can afford to have ability bonuses go to STR and WIS would benefit!
Each sub-race also has its own exclusive trait, which are of varying quality but generally worthwhile (each grant spells and an ability point).
I'd suggest picking up Wayfinder's Guide to Eberron and trying to re-flavor all the official content to the kind of settings you prefer. ^_^
I hope this is legal to post ... it's a free supplement, so I should be okay.
For another example of this, check out dmsguild.com, and the Plane Shift: Innistrad. It does much like the Eberron setting does, though they're based on provincial origin not genetics like the Dragonmarked Houses. Using subraces for things like national origin or the like makes sense to me. It's logical that humans who have lived for generations in frozen tundras would develop differently than those who hail from scorching deserts.
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I know its kind of risky business but I enjoy playing humans I just wish there were different flavors to make them a more interesting character. Haft the appeal of Elves and the like is that there are different kinds that give different abilities. Maybe one is more suited to Martial weapons or hand to hand combat, or another could have a natural connection to magic for some reason.
This is kind of what Variant Human is for. You could play it off as the choice of feat being the thing that humans of the chosen region are good at.
Human sub-races are in the book, but they aren't mechanical, as humans are already extremely versatile.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn.
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Mulan
Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair.
Rashemi
Most often found east of the Inner Sea and often intermingled with the Mulan, Rashemis tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair.
Shou
The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Tethyrian
Widespread along the entire Sword Coast at the western edge of Faerûn, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
Turami
Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes.
Extended Signature
Ya its just doesn't give the same feel as other elves or dwarves. Tieflings have variants but their vastly different to the human variant
Yes there are different human variations that give different cosmetic guidelines but other then that they don't offer anything
Subraces are really cool, but I would like to see the subraces from 3e like the ones from the premium mods: Witch's Wake that was used with Neverwinter Nights. Paragrins(humans, elves, half-elves, and half-orcs) and all the other subraces that was made for the other races.
There are already four human sub-races for the Houses of the Eberron setting (Wayfinder's Guide to Eberron).
They each get 3 ability bonuses, though they are fixed to varying degrees, and certain features.
Each sub-race also has its own exclusive trait, which are of varying quality but generally worthwhile (each grant spells and an ability point).
I'd suggest picking up Wayfinder's Guide to Eberron and trying to re-flavor all the official content to the kind of settings you prefer. ^_^
I hope this is legal to post ... it's a free supplement, so I should be okay.
For another example of this, check out dmsguild.com, and the Plane Shift: Innistrad. It does much like the Eberron setting does, though they're based on provincial origin not genetics like the Dragonmarked Houses. Using subraces for things like national origin or the like makes sense to me. It's logical that humans who have lived for generations in frozen tundras would develop differently than those who hail from scorching deserts.