I'm a RAW or die kind of DM, but I always make sure that RAI is the primary motivator to some things (for example, casting Fly while falling could mean you take falling damage etc). But I dislike any and all houserules, though I do adjudicate anything and everything my players try. Once upon a time I used to forbid actions that aren't RAW, but those dark days are behind me.
What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
I'm a RAW or die kind of DM, but I always make sure that RAI is the primary motivator to some things (for example, casting Fly while falling could mean you take falling damage etc). But I dislike any and all houserules, though I do adjudicate anything and everything my players try. Once upon a time I used to forbid actions that aren't RAW, but those dark days are behind me.
What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
I adjudicate it on the fly, but don't set a house rule and always do my absolute best to stay within RAW, using all published adventures and supplements. So far not one thing has come up multiple times in exactly the same way to require a standardized rule. I never ban an action if it is plausible within the setting just because there is no rule for it, but in my dark past I did do so.
Rollback Post to RevisionRollBack
DM for life by choice, biggest fan of D&D specifically.
I'm a RAW or die kind of DM, but I always make sure that RAI is the primary motivator to some things (for example, casting Fly while falling could mean you take falling damage etc). But I dislike any and all houserules, though I do adjudicate anything and everything my players try. Once upon a time I used to forbid actions that aren't RAW, but those dark days are behind me.
What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
I adjudicate it on the fly, but don't set a house rule and always do my absolute best to stay within RAW, using all published adventures and supplements. So far not one thing has come up multiple times in exactly the same way to require a standardized rule. I never ban an action if it is plausible within the setting just because there is no rule for it, but in my dark past I did do so.
Follow-up question: what if RAW would prevent a player from doing what they want, or would be too harsh? For example, if a player wanted to jump off a tree and onto a horse that's currently being ridden by an orc? Would you require multiple checks (acrobatics check, then shove action, then animal handling check)? Or would you just allow the player to succeed on a single check?
To go on a tangent about that fight, I was trying to grapple the dragon because we had shoved it off a ledge, which obviously does very little to a dragon, and so I jumped on its back and tried to stop it from flying. Both fortunately and unfortunately for me, it was flying above a 500 foot drop. So I grappled it all the way down into the ground killing both of us but successfully ending a boss fight in I want to say less then 5 rounds. Honestly it was one of the highlights of my DND 'career' for lack of a better word.
That sounds awesome. It reminds me of when I was running Dragon of Icespire Peak for my sibling and a friend. Spoilers for the module ahead.
Sibling was playing as a huge, buff, human fighter, friend was playing a 14-year old human sorcerer.
They were fighting Gorthok the Thunder Boar, the weather was wild. Thunder crashing every few seconds, rain and wind lashing at the character's faces. The two of them ended up killing the spirit by having my sibling climb onto its back, making their way to its head, and jamming an immovable rod into the boar's nose, clicking the button, while the sorcerer blasted it with evocation spells.
I think finding interesting uses for magic items, and unorthodox approaches to encounters is one of the most exciting things when they work. When they don't you feel a bit silly but hey life goes on.
To go on a tangent about that fight, I was trying to grapple the dragon because we had shoved it off a ledge, which obviously does very little to a dragon, and so I jumped on its back and tried to stop it from flying. Both fortunately and unfortunately for me, it was flying above a 500 foot drop. So I grappled it all the way down into the ground killing both of us but successfully ending a boss fight in I want to say less then 5 rounds. Honestly it was one of the highlights of my DND 'career' for lack of a better word.
That sounds awesome. It reminds me of when I was running Dragon of Icespire Peak for my sibling and a friend. Spoilers for the module ahead.
Sibling was playing as a huge, buff, human fighter, friend was playing a 14-year old human sorcerer.
They were fighting Gorthok the Thunder Boar, the weather was wild. Thunder crashing every few seconds, rain and wind lashing at the character's faces. The two of them ended up killing the spirit by having my sibling climb onto its back, making their way to its head, and jamming an immovable rod into the boar's nose, clicking the button, while the sorcerer blasted it with evocation spells.
I think finding interesting uses for magic items, and unorthodox approaches to encounters is one of the most exciting things when they work. When they don't you feel a bit silly but hey life goes on.
Sibling just reminded me that after shoving the rod up the spirit's nose, they then grabbed a handful of beads from the necklace of fireballs the party had found earlier, and threw the beads into the boar's mouth, taking a bunch of damage but killing it in the process. Shit was wild.
I love it when players find creative uses for things
Sibling just reminded me that after shoving the rod up the spirit's nose, they then grabbed a handful of beads from the necklace of fireballs the party had found earlier, and threw the beads into the boar's mouth, taking a bunch of damage but killing it in the process. Shit was wild.
LOL. I tried that something like that once:
There's a cursed necklace of fireballs you can find along the way in ToA that blows up if you put it on; the DM told us about the curse when my wizard identified it, so I just held onto it until the final battle when I crept close to Acerarak, misty stepped to right behind him and dropped the necklace over his head, with the plan to cast absorb elements to half or quarter the damage depending on my saving throw
The DM ruled since Acerarak was the one that had put the curse on it, he had a failsafe built into it so that the necklace just lost its enchantment completely if he wore it. Reasonable in retrospect for an uber-paranoid lich, but still, grrr
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm a RAW or die kind of DM, but I always make sure that RAI is the primary motivator to some things (for example, casting Fly while falling could mean you take falling damage etc). But I dislike any and all houserules, though I do adjudicate anything and everything my players try. Once upon a time I used to forbid actions that aren't RAW, but those dark days are behind me.
What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
I adjudicate it on the fly, but don't set a house rule and always do my absolute best to stay within RAW, using all published adventures and supplements. So far not one thing has come up multiple times in exactly the same way to require a standardized rule. I never ban an action if it is plausible within the setting just because there is no rule for it, but in my dark past I did do so.
Follow-up question: what if RAW would prevent a player from doing what they want, or would be too harsh? For example, if a player wanted to jump off a tree and onto a horse that's currently being ridden by an orc? Would you require multiple checks (acrobatics check, then shove action, then animal handling check)? Or would you just allow the player to succeed on a single check?
Multiple checks would be necessary in my game, but I'd be very generous with the DCs that aren't covered by the rules (so in this case Acrobatics and Animal Handling would be between 10 and 15, but shove would work normally). By the way, thanks for asking me these question!
Rollback Post to RevisionRollBack
DM for life by choice, biggest fan of D&D specifically.
I'm a RAW or die kind of DM, but I always make sure that RAI is the primary motivator to some things (for example, casting Fly while falling could mean you take falling damage etc). But I dislike any and all houserules, though I do adjudicate anything and everything my players try. Once upon a time I used to forbid actions that aren't RAW, but those dark days are behind me.
What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
I adjudicate it on the fly, but don't set a house rule and always do my absolute best to stay within RAW, using all published adventures and supplements. So far not one thing has come up multiple times in exactly the same way to require a standardized rule. I never ban an action if it is plausible within the setting just because there is no rule for it, but in my dark past I did do so.
Follow-up question: what if RAW would prevent a player from doing what they want, or would be too harsh? For example, if a player wanted to jump off a tree and onto a horse that's currently being ridden by an orc? Would you require multiple checks (acrobatics check, then shove action, then animal handling check)? Or would you just allow the player to succeed on a single check?
Multiple checks would be necessary in my game, but I'd be very generous with the DCs that aren't covered by the rules (so in this case Acrobatics and Animal Handling would be between 10 and 15, but shove would work normally). By the way, thanks for asking me these question!
That would make sense. Personally, in my games, I would probably just ask the player to roll Acrobatics or Athletics (their choice) contested against the orc's Athletics check, then ask the player to describe how they do it. If the orc was surprised, the player's check would have advantage.
In my opinion, having the player roll 3 times would slow the game down too much for me and my group's playstyle.
I love learning about how different people run their games. It's great hearing your take on the game. Different playstyles for different players.
Sibling just reminded me that after shoving the rod up the spirit's nose, they then grabbed a handful of beads from the necklace of fireballs the party had found earlier, and threw the beads into the boar's mouth, taking a bunch of damage but killing it in the process. Shit was wild.
LOL. I tried that something like that once:
There's a cursed necklace of fireballs you can find along the way in ToA that blows up if you put it on; the DM told us about the curse when my wizard identified it, so I just held onto it until the final battle when I crept close to Acerarak, misty stepped to right behind him and dropped the necklace over his head, with the plan to cast absorb elements to half or quarter the damage depending on my saving throw
The DM ruled since Acerarak was the one that had put the curse on it, he had a failsafe built into it so that the necklace just lost its enchantment completely if he wore it. Reasonable in retrospect for an uber-paranoid lich, but still, grrr
Hilarious 👌
This is why I love TTRPGs; the stories you can create, even in a pre-written module, are amazing
Sibling just reminded me that after shoving the rod up the spirit's nose, they then grabbed a handful of beads from the necklace of fireballs the party had found earlier, and threw the beads into the boar's mouth, taking a bunch of damage but killing it in the process. Shit was wild.
LOL. I tried that something like that once:
There's a cursed necklace of fireballs you can find along the way in ToA that blows up if you put it on; the DM told us about the curse when my wizard identified it, so I just held onto it until the final battle when I crept close to Acerarak, misty stepped to right behind him and dropped the necklace over his head, with the plan to cast absorb elements to half or quarter the damage depending on my saving throw
The DM ruled since Acerarak was the one that had put the curse on it, he had a failsafe built into it so that the necklace just lost its enchantment completely if he wore it. Reasonable in retrospect for an uber-paranoid lich, but still, grrr
literally less than 2 weeks ago we ran into that in our campaign. one of our party is a total looter. i've been very fortunate to see various patterns in how the tomb works. i tried to warn him "so far the only good magical items we've gotten have been from the god tombs"
when he put it on, i was clean on the other side of the room thankfully
i tried to warn him "so far the only good magical items we've gotten have been from the god tombs"
And even then, the item might be useful, but the, uhh, passenger that comes along with them, not so much
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Hey, everybody. I haven't been very active on this site lately, for a mix of reasons. Hopefully I'll be more active in the future. Thanks for this thread, Sposta. The OGL discussion isn't just infecting this site, but basically every other D&D-discussion site/forum.
How has homebrewing gone for everyone recently? I've managed to get some of my content bought and published by a 3rd party publisher (EN5ider). For privacy reasons, I won't say which articles are mine, but it's really great being able to make money writing content for my favorite hobby.
I'm currently writing an article that will be published for free, probably on one of the D&D homebrew subreddits. It's about how certain animals from the real world could use necromancy/undeath to help them survive. There are vampiric butterflies that drink blood, mummy-creating giant honeybees that mummify people in honey (inspired by the real world practice of mellification), and many others. I'll post a link to it here once I finish it.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I'm currently writing an article that will be published for free, probably on one of the D&D homebrew subreddits. It's about how certain animals from the real world could use necromancy/undeath to help them survive. There are vampiric butterflies that drink blood, mummy-creating giant honeybees that mummify people in honey (inspired by the real world practice of mellification), and many others. I'll post a link to it here once I finish it.
Oooh, yes, that sounds awesome. My homebrew world already has mummy ettercaps in it (wrapped in webbing instead of the usual bandages, of course); a honey mummy would fit right in
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Just a little bit of cross-thread promotion, but if anyone is interested in looking at homebrew that is being designed by members of the community in a friendly contest as a way to spend time on D&D Beyond, I would like to direct your attention to the Competition of the Finest Brews, which has been running for a little over a year and half now in the Homebrew and Houserule Forum.
Submitting or reviewing stuff for the competition could be another way to get away from the OGL drama on the General Discussion page
I probably won't be submitting anything, as I still haven't figured out how to use DDB's homebrew editor tool, but the event seems fun. Excited to see what people come up with
I posted some homebrew the other day. 20 magic bows and crossbows! Since I crave attention, I'm posting it here.
It was a random burst of creative inspiration from like a year ago. I have had a lot of players wanting to prioritize ranged weapons, and there's a distinct lack of magic weapons for that play style.
The main issue with ranged combat is that usually the attacker's position isn't important. They don't ever have to move, they can just shoot anything anywhere, and it's very safe and repetitive. I suspect this is part of why there aren't many magic ranged weapons: you don't need them, really, because you're using the safest combat style, and also, Wizards doesn't really want to push people towards the most boring play style. It's more exciting if you have to get within claw distance! Most of these designs try to address that in sneaky ways.
Hey, everybody. I haven't been very active on this site lately, for a mix of reasons. Hopefully I'll be more active in the future. Thanks for this thread, Sposta. The OGL discussion isn't just infecting this site, but basically every other D&D-discussion site/forum.
How has homebrewing gone for everyone recently? I've managed to get some of my content bought and published by a 3rd party publisher (EN5ider). For privacy reasons, I won't say which articles are mine, but it's really great being able to make money writing content for my favorite hobby.
I'm currently writing an article that will be published for free, probably on one of the D&D homebrew subreddits. It's about how certain animals from the real world could use necromancy/undeath to help them survive. There are vampiric butterflies that drink blood, mummy-creating giant honeybees that mummify people in honey (inspired by the real world practice of mellification), and many others. I'll post a link to it here once I finish it.
Hey, everybody. I haven't been very active on this site lately, for a mix of reasons. Hopefully I'll be more active in the future. Thanks for this thread, Sposta. The OGL discussion isn't just infecting this site, but basically every other D&D-discussion site/forum.
How has homebrewing gone for everyone recently? I've managed to get some of my content bought and published by a 3rd party publisher (EN5ider). For privacy reasons, I won't say which articles are mine, but it's really great being able to make money writing content for my favorite hobby.
I'm currently writing an article that will be published for free, probably on one of the D&D homebrew subreddits. It's about how certain animals from the real world could use necromancy/undeath to help them survive. There are vampiric butterflies that drink blood, mummy-creating giant honeybees that mummify people in honey (inspired by the real world practice of mellification), and many others. I'll post a link to it here once I finish it.
Salutations Levi! It's good to see you. Congratulations on getting your work published!
I have a whole mess of homebrew projects that I'm working on, but my favorite one right now is a personal project of mine using Mesoamerican mythology as inspiration. The goal isn't to create a perfect adaptation, and in no way could I call the research comprehensive, but it's been enlightening all the same, and it has helped me learn a little more about my own ancestry along the way. I'll give you a peek at part of it!
Mictlanteca No matter where one goes in the afterlife, all bones go to the Lady of Mictlan, the queen of the underworld. Sometimes, when one is found worthy or when need is great, the lady of death grants new life to these remains, allowing them to return to the mortal world as the skeletal Mictlanteca. What the purpose behind a Mictlantecatl’s resurrection is, no one truly knows, not even they themselves.
In the past, Mictlanteca were exceedingly rare. However, their numbers have been increasing with some frequency, which has been a source of worry for many inhabitants of the mortal realm.
Creature Type You are undead.
Size You are Medium or Small. You choose the size when you select this, uh...species?
Speed Your walking speed is 30 feet.
Blessing of Mictlan You are immune to effects that would cause you to automatically die or kill you outright. If a part of your body is severed or removed, you can reattach it as an action, otherwise it remanifests at the end of your next long rest. Whenever you finish a short or long rest you gain temporary hit points equal to your character level.
In addition, as a bonus action you can regain hit points equal to your character level + your proficiency bonus. Once you use this trait you cannot use it again until you finish a short or long rest.
Undead Nature You don’t need to eat, drink, or breathe, and are immune to disease. You have resistance to poison damage, and have advantage on saving throws to resist or end the poisoned condition on yourself.
In addition, when you are reduced to 0 hit points you can drop to 1 hit point instead, once you use this trait you can’t use it again until you finish a short or long rest.
Horror of the underworld Once per turn when you deal damage to a creature, you can deal 1d8 extra necrotic damage, and it is frightened of you until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Memories of a Past Life You have proficiency in the History skill, and have advantage on Intelligence (History) checks you make. In addition, you learn one language or gain proficiency in one skill or tool of your choice.
Sposta's been helping out a lot with it too (Thanks Sposta!)
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
Just a little bit of cross-thread promotion, but if anyone is interested in looking at homebrew that is being designed by members of the community in a friendly contest as a way to spend time on D&D Beyond, I would like to direct your attention to the Competition of the Finest Brews, which has been running for a little over a year and half now in the Homebrew and Houserule Forum.
Submitting or reviewing stuff for the competition could be another way to get away from the OGL drama on the General Discussion page
I probably won't be submitting anything, as I still haven't figured out how to use DDB's homebrew editor tool, but the event seems fun. Excited to see what people come up with
Just so you know, you do not need to utilize D&D Beyond's homebrew tools to compete. It is encouraged, but not required. In fact, most of the time I either just submit the text of my homebrew in a comment on the thread or provide a link to a Google document, since I can edit either one more easily.
Regardless, everyone who competes would love to have your feedback and participation in the survey when it comes up
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
The prime ingredient to our snacks is Pepsi Max (the no sugar one). Everything else is secondary. But your stuff sounds AMAZING!
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DM for life by choice, biggest fan of D&D specifically.
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What happens when a player wants to do something that isn't covered by the rules, or that you would otherwise be required to adjudicate on the fly?
[REDACTED]
I adjudicate it on the fly, but don't set a house rule and always do my absolute best to stay within RAW, using all published adventures and supplements. So far not one thing has come up multiple times in exactly the same way to require a standardized rule. I never ban an action if it is plausible within the setting just because there is no rule for it, but in my dark past I did do so.
DM for life by choice, biggest fan of D&D specifically.
Follow-up question: what if RAW would prevent a player from doing what they want, or would be too harsh? For example, if a player wanted to jump off a tree and onto a horse that's currently being ridden by an orc? Would you require multiple checks (acrobatics check, then shove action, then animal handling check)? Or would you just allow the player to succeed on a single check?
[REDACTED]
I think finding interesting uses for magic items, and unorthodox approaches to encounters is one of the most exciting things when they work. When they don't you feel a bit silly but hey life goes on.
Sibling just reminded me that after shoving the rod up the spirit's nose, they then grabbed a handful of beads from the necklace of fireballs the party had found earlier, and threw the beads into the boar's mouth, taking a bunch of damage but killing it in the process. Shit was wild.
I love it when players find creative uses for things
[REDACTED]
LOL. I tried that something like that once:
There's a cursed necklace of fireballs you can find along the way in ToA that blows up if you put it on; the DM told us about the curse when my wizard identified it, so I just held onto it until the final battle when I crept close to Acerarak, misty stepped to right behind him and dropped the necklace over his head, with the plan to cast absorb elements to half or quarter the damage depending on my saving throw
The DM ruled since Acerarak was the one that had put the curse on it, he had a failsafe built into it so that the necklace just lost its enchantment completely if he wore it. Reasonable in retrospect for an uber-paranoid lich, but still, grrr
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Multiple checks would be necessary in my game, but I'd be very generous with the DCs that aren't covered by the rules (so in this case Acrobatics and Animal Handling would be between 10 and 15, but shove would work normally). By the way, thanks for asking me these question!
DM for life by choice, biggest fan of D&D specifically.
That would make sense. Personally, in my games, I would probably just ask the player to roll Acrobatics or Athletics (their choice) contested against the orc's Athletics check, then ask the player to describe how they do it. If the orc was surprised, the player's check would have advantage.
In my opinion, having the player roll 3 times would slow the game down too much for me and my group's playstyle.
I love learning about how different people run their games. It's great hearing your take on the game. Different playstyles for different players.
[REDACTED]
Hilarious 👌
This is why I love TTRPGs; the stories you can create, even in a pre-written module, are amazing
[REDACTED]
literally less than 2 weeks ago we ran into that in our campaign. one of our party is a total looter. i've been very fortunate to see various patterns in how the tomb works. i tried to warn him "so far the only good magical items we've gotten have been from the god tombs"
when he put it on, i was clean on the other side of the room thankfully
And even then, the item might be useful, but the, uhh, passenger that comes along with them, not so much
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Hey, everybody. I haven't been very active on this site lately, for a mix of reasons. Hopefully I'll be more active in the future. Thanks for this thread, Sposta. The OGL discussion isn't just infecting this site, but basically every other D&D-discussion site/forum.
How has homebrewing gone for everyone recently? I've managed to get some of my content bought and published by a 3rd party publisher (EN5ider). For privacy reasons, I won't say which articles are mine, but it's really great being able to make money writing content for my favorite hobby.
I'm currently writing an article that will be published for free, probably on one of the D&D homebrew subreddits. It's about how certain animals from the real world could use necromancy/undeath to help them survive. There are vampiric butterflies that drink blood, mummy-creating giant honeybees that mummify people in honey (inspired by the real world practice of mellification), and many others. I'll post a link to it here once I finish it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oooh, yes, that sounds awesome. My homebrew world already has mummy ettercaps in it (wrapped in webbing instead of the usual bandages, of course); a honey mummy would fit right in
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I probably won't be submitting anything, as I still haven't figured out how to use DDB's homebrew editor tool, but the event seems fun. Excited to see what people come up with
[REDACTED]
I posted some homebrew the other day. 20 magic bows and crossbows! Since I crave attention, I'm posting it here.
It was a random burst of creative inspiration from like a year ago. I have had a lot of players wanting to prioritize ranged weapons, and there's a distinct lack of magic weapons for that play style.
The main issue with ranged combat is that usually the attacker's position isn't important. They don't ever have to move, they can just shoot anything anywhere, and it's very safe and repetitive. I suspect this is part of why there aren't many magic ranged weapons: you don't need them, really, because you're using the safest combat style, and also, Wizards doesn't really want to push people towards the most boring play style. It's more exciting if you have to get within claw distance! Most of these designs try to address that in sneaky ways.
I look forward to it, that sounds super-cool.
Salutations Levi! It's good to see you. Congratulations on getting your work published!
I have a whole mess of homebrew projects that I'm working on, but my favorite one right now is a personal project of mine using Mesoamerican mythology as inspiration. The goal isn't to create a perfect adaptation, and in no way could I call the research comprehensive, but it's been enlightening all the same, and it has helped me learn a little more about my own ancestry along the way. I'll give you a peek at part of it!
Mictlanteca
No matter where one goes in the afterlife, all bones go to the Lady of Mictlan, the queen of the underworld. Sometimes, when one is found worthy or when need is great, the lady of death grants new life to these remains, allowing them to return to the mortal world as the skeletal Mictlanteca. What the purpose behind a Mictlantecatl’s resurrection is, no one truly knows, not even they themselves.
In the past, Mictlanteca were exceedingly rare. However, their numbers have been increasing with some frequency, which has been a source of worry for many inhabitants of the mortal realm.
Creature Type
You are undead.
Size
You are Medium or Small. You choose the size when you select this, uh...species?
Speed
Your walking speed is 30 feet.
Blessing of Mictlan
You are immune to effects that would cause you to automatically die or kill you outright. If a part of your body is severed or removed, you can reattach it as an action, otherwise it remanifests at the end of your next long rest. Whenever you finish a short or long rest you gain temporary hit points equal to your character level.
In addition, as a bonus action you can regain hit points equal to your character level + your proficiency bonus. Once you use this trait you cannot use it again until you finish a short or long rest.
Undead Nature
You don’t need to eat, drink, or breathe, and are immune to disease. You have resistance to poison damage, and have advantage on saving throws to resist or end the poisoned condition on yourself.
In addition, when you are reduced to 0 hit points you can drop to 1 hit point instead, once you use this trait you can’t use it again until you finish a short or long rest.
Horror of the underworld
Once per turn when you deal damage to a creature, you can deal 1d8 extra necrotic damage, and it is frightened of you until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Memories of a Past Life
You have proficiency in the History skill, and have advantage on Intelligence (History) checks you make. In addition, you learn one language or gain proficiency in one skill or tool of your choice.
Sposta's been helping out a lot with it too (Thanks Sposta!)
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
Just so you know, you do not need to utilize D&D Beyond's homebrew tools to compete. It is encouraged, but not required. In fact, most of the time I either just submit the text of my homebrew in a comment on the thread or provide a link to a Google document, since I can edit either one more easily.
Regardless, everyone who competes would love to have your feedback and participation in the survey when it comes up
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
The prime ingredient to our snacks is Pepsi Max (the no sugar one). Everything else is secondary. But your stuff sounds AMAZING!
DM for life by choice, biggest fan of D&D specifically.