Two simple cocktails that happen to invoke my usual game world's feels are the Revolver (bourbon, coffee liqueur, orange bitters flamed orange peel barn ... it's a variable drink the range of products available in the primary ingredients produces a range of flavors with the base combo working surprisingly whatever you reach for or have on hand), supposedly it was created in SF as a reactionary gesture toward some excesses in the Bay Area cocktail scene. Also found this drink called The Bladerunner, but didn't have banana liqueur, so adapted and have been doing something with spiced rum, light rum, fig liqueur, raspberry liqueur, and a dab of cherry herring, fruity initial mouthfeel and flavor bleeds into a darker post-industrial vibe leading the drinker to ask questions like Matt McConaughey in that rainy night Lincoln commercial). I've been calling it the Nexus 8.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Two simple cocktails that happen to invoke my usual game world's feels are the Revolver (bourbon, coffee liqueur, orange bitters flamed orange peel barn ... it's a variable drink the range of products available in the primary ingredients produces a range of flavors with the base combo working surprisingly whatever you reach for or have on hand), supposedly it was created in SF as a reactionary gesture toward some excesses in the Bay Area cocktail scene. Also found this drink called The Bladerunner, but didn't have banana liqueur, so adapted and have been doing something with spiced rum, light rum, fig liqueur, raspberry liqueur, and a dab of cherry herring, fruity initial mouthfeel and flavor bleeds into a darker post-industrial vibe leading the drinker to ask questions like Matt McConaughey in that rainy night Lincoln commercial). I've been calling it the Nexus 8.
Those both sound pretty good! Not a fan of banana, so spiced rum seems like a strict upgrade (random sidebar: The single worst liquor I ever consumed was a 40-year old bottle of Soviet banana liquor. It was every bit as bad as you would expect and more).
Our go-to cocktails are:
Potion of Giant Size (described in rules as milky and tasting sweet--we forwent the "pungent aroma akin to that of rotting algae" part): Vanilla vodka, Kahlua, white chocolate liquor, milk.
Potion of Healing: Tequila, berry syrup (to get that red color), Aperol, lime, and a spritz of edible glitter to give it the "glimmers when agitated" element.
Goodberry Mule: Muddled blackberry, cucumber, and basil to get a nice mix of natural flavours, lime, bourbon, ginger beer.
Potion of Heroism: Gin, lemon, blue Curaçao (for the blue color), topped off with club soda for the "bubbles" component.
Since I’m always looking to learn more of others’ cocktail tastes, I have to ask—what thematic cocktails do you go with?
Thematic to the campaign, rather than D&D in general. Our DM got into mixology and would have bespoke cocktails ready for us to try. I can't recall any offhand, though.
That said, my spouse also got into mixology and brought the Chaos Reigns cocktail to our home group. It's a How To Drink creation based on Marisha Ray's recipe from Critical Role campaign 2, and it's pretty tasty:
.25 oz. -or- 8 ml. Simple Syrup 1 oz. -or- 30 ml. Lime juice 1 oz. -or- 30 ml. Midori 1.5 -or- 45 ml. oz Rum (Silver Bacardi) 1 Egg White Garnish with a few dashes of Angostura Bitters
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
So we have two separate houses that we game at and the snacks are different were we go (because the snacks are based off whats in the respective houses). That being said if anyone wants to make sure of what's available you bring your own snacks (although when I state bring your own, almost always everyone shares). Across the board it's almost always chips and some sort of dip (salsa, guac, corn dip, just depending on the house really), candy is always around in various forms, often cheese and crackers (with meat as an additional option) and of course a variety of beverages.
That's also just snack time... normally we try to arrange something to eat that night, sometimes people cook food, other times it's pizza, other times we try to get a group order for some place (it takes like all week to co-ordinate food lol).
Also, as far as alcoholic drinks go it's a mix of tastes at our table.
One player no longer can drink (they have medication that says strictly do not drink) and they adhere to it. One player kind of has a liquor cabinet going in his house which has a variety of things (some bourbon, whiskey, a variety of moonshine, etc) and normally if he finds something new he likes he tries to make sure willing people try it (as in he's going to offer it and suggest it but won't be offended if you know). One person just joined and I don't know their drinking habits yet. The other guy in our group enjoys bourbon, whiskey (preferably his favorite of all time Jack Daniels). Since I prefer a variety of cocktails and am super lazy... I just get pre-made Margaritas (that already have the alcohol)... and that's also because there is no point in just taking shots of patron at a DnD session (which is another thing I enjoy doing now and than).
Just a little bit of cross-thread promotion, but if anyone is interested in looking at homebrew that is being designed by members of the community in a friendly contest as a way to spend time on D&D Beyond, I would like to direct your attention to the Competition of the Finest Brews, which has been running for a little over a year and half now in the Homebrew and Houserule Forum.
Submitting or reviewing stuff for the competition could be another way to get away from the OGL drama on the General Discussion page
I probably won't be submitting anything, as I still haven't figured out how to use DDB's homebrew editor tool, but the event seems fun. Excited to see what people come up with
Just so you know, you do not need to utilize D&D Beyond's homebrew tools to compete. It is encouraged, but not required. In fact, most of the time I either just submit the text of my homebrew in a comment on the thread or provide a link to a Google document, since I can edit either one more easily.
Regardless, everyone who competes would love to have your feedback and participation in the survey when it comes up
Okay, awesome. I'm unsure if any of my homebrew would fit the competition's themes, though. I've got an Antipaladin and a few lineages, none of which particularly fit the "windows to the soul" theme. Would love to see what others make, however.
I'll probably post the rest of my stuff on the homebrew forum page.
Apologies for the late reply, I seem to have missed the notif.
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
My first character was a Errich Tosscobble, a halfling wizard with the hermit background. He lived in the forest for several years, studying the lore and mysteries of the multiverse. I decided that he got his surname after his mad grandfather, who would sit on the site of the road, hurling cobblestones at passers-by. If memory serves, Errich had an Intelligence score of 8. I don't remember what spells I chose, but I recall spamming a lot of fire bolts after running out of slots.
My first character was a Dwarf general who faked his death to get away from his duty. The problem is he was level 1 XD Then another problem was that the DM made him an alcoholic (I had no choice in the matter, thankfully I very soon had a chance to DM myself and found I liked it more than playing). But 80% of my RPG anything characters are Dwarves and 80% of those are fighters, and that is a character I am never tired of playing.
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
My first character ever was a premade High Elf Wizard that came in the Starter Set. I named him Theren Liadon, and he proceeded to die in the first session, because our DM hadn't read the rules and didn't know how most spells worked. So whenever I tried to cast a spell that he wasn't familiar with, he just winged it without looking at the rulebooks (which he did own) and made something up based on the spell's name. Take a guess what he ruled happened when I tried to cast burning hands on a lion? (Hint: it ended up with my character on fire with a lion biting me to death.)
Before I first played 5e, my only knowledge of the game came from the few Studio C D&D sketches and my cousin who described it as "you get to play as Lord of the Rings characters", both of which are pretty inaccurate descriptions/depictions of the game, so I really didn't know what I was getting into. And the first few sessions I played through were unimaginably frustrating because our DM refused to read the rulebooks (which he did own) or let us see the rulebooks, so I had to buy them all and then teach myself how to DM using the core rulebooks and several dozen Matthew Colville videos.
Yikes. Hearing stories of DMs taking control of a character and not giving the player any choice always makes me cringe. Even worse if a DM literally doesn't even read the rulebooks. I mean, I'm all for a more narrative-driven game, but being a fair referee is one of the DM's main and most important jobs.
The first character I remember making was called Veishakra, and they were a Nomad Psion (3.5e). They were an amalgamation of the tortured souls of a village of barely psionic people who were massacred, back from the dead to get revenge. They had a big sword made of crystal and could hover inches above the ground at will and teleport behind you, but I did that classic new player behavior of deciding my class would be a secret from the party, so I pretended I was playing a Fighter for a few sessions, and got away with it. The payoff was a lot of vague confusion about why I would bother doing that.
I say that's the first one I remember, because it's such a weird and specific idea that I can't believe it was actually my first. Still, it does amuse me, looking back at how many of my characters have screwed with gender before I really had the idea to question mine. Veishakra was a collective, so they got to use the "they/them" pronouns the *other* way. ;)
Anyway I had the idea that you could make anything you wanted in 3.5, and that obviously wasn't totally correct, but I was still pretty impressed with the range of options. Of course, I would later discover just how few of those options were actually any good, and come to value total mechanical customization less and less, in favor of curated material that guides both play and narrative to meet genre conventions. But I digress.
Definitely a fun character idea. I've said this before on another thread but I also prefer to make my characters more flavour- and narrative-focused than mechanical. Sometimes I'll end up with a super-optimised character, other times I'm dealing barely any damage in combat, but I usually have fun regardless.
My first 5e character was called Nolzur Two-Eyes, a goblin Fighter who hid in human society long enough to learn the art of whittling, and then opened a shop where he sold Marvelous Miniatures. It was not a viable business, even as a front for various illicit activities, so he had to go on adventures to keep it open. Fun guy, probably running on some antisemitic stereotypes looking back on him though. There's so goddamn many of those lurking around, you don't even notice them sometimes.
Indeed. I might steal Nolzur for one of my characters /hj
Yeah, the issue with stereotypes is difficult. I sometimes feel awkward describing goblins or orcs in my games because of such stereotypes.
By all the gods, of each edition, homebrewed or official, yes.
So, what campaigns are you currently in Sposta?
Not Sposta but I'd like to answer anyway.
This forum, particularly the PbP forum, is my only source of DnD play time I get these days, as I can just post whenever I have time. It also gives me time to be as detailed and descriptive as I like.
I'm currently playing in 4 games (see my sig), 3 being published adventures (Curse of Strahd; Storm Lord's Wrath; Dragons of Stormwreck Isle) and 1 being a patchwork of parts of published adventures and homebrew story as far as I can tell.
I'm also just about to start DMing a second campaign set in my homebrew world of Torosevia, albeit a different continent. I love DMing in PbP, though I definitely have trouble balancing combat, or maybe my players are just too good!
so whats everyones favorite character atm? one your actively playing
Probably Silver, my Firbolg Sorcerer with a Draconic Bloodline. She's the sort of kind, generous person who would have been a Life Cleric or a Druid in another life, but her Draconic inheritance means her magic is limited to bringing icy death. She's spent her life being a negotiator between the Firbolg tribes and the humans of Hartsvale, but when she reacted in anger she killed some arrogant, abusive woodsmen. Now she's on the run from her actions, trying to find a new purpose in life.
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
Halcyon, a Tiefling Open Hand Monk, in a homebrew game I found through Reddit, back when I had time to play IRL.
He was kind of a nothing personality as I wasn't sure about roleplaying at first, but as I grew more comfortable he came out of his shell too, appropriately. Story wise, he ended up finding and rejecting his biological father, being made Abbott of his monastery, and helping defeat an Infernal invasion. We got as far as level 11, and would have picked up again after a break playing another shorter campaign, but we ended up all going our separate ways, sadly. I like to think that in time Halcyon was able to also find his mother, I think she was being held by an arch devil but it was so long ago now...
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
Halcyon, a Tiefling Open Hand Monk, in a homebrew game I found through Reddit, back when I had time to play IRL.
He was kind of a nothing personality as I wasn't sure about roleplaying at first, but as I grew more comfortable he came out of his shell too, appropriately. Story wise, he ended up finding and rejecting his biological father, being made Abbott of his monastery, and helping defeat an Infernal invasion. We got as far as level 11, and would have picked up again after a break playing another shorter campaign, but we ended up all going our separate ways, sadly. I like to think that in time Halcyon was able to also find his mother, I think she was being held by an arch devil but it was so long ago now...
Wow, it's not common that I see someone's first character get that far, that sounds super fun.
I love to imagine what happens to characters whose campaigns end/fizzle out. I'd imagine my first character, Errich, was probably killed by goblins or wolves soon after leaving Phandalin lol
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
My first character was a Errich Tosscobble, a halfling wizard with the hermit background. He lived in the forest for several years, studying the lore and mysteries of the multiverse. I decided that he got his surname after his mad grandfather, who would sit on the site of the road, hurling cobblestones at passers-by. If memory serves, Errich had an Intelligence score of 8. I don't remember what spells I chose, but I recall spamming a lot of fire bolts after running out of slots.
I don't remember my first character's name, as I played him back when the 5e starter set was first released (and I think I changed it at one point). He was an elf fighter who was built to be an archer. I made the character because some of my friends loved D&D, had played some past editions and wanted to get me into the game. Now I'm the forever DM. How the times have changed.
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
Usually pregame with pizza or something home cooked, depending on how much time I have that day. Or how much I want pizza. People also usually bring stuff so it’s like a pot luck. Some folks drink beer, some coffee, and others seltzer water. Occasionally a round of whisky happens too.
Here's another question I thought up while preparing for my session today:
For those of you who play in person, what kinds of snacks and beverages do you all eat during play?
Personally, as the person who is hosting, I put out a selection of petite fours, cheese with crackers and apples, bagels, chips, and perhaps another pastry of some sort. Drinks are D&D themed cocktails that me and my SO came up with--potions of heroism, goodberry mules, potions of giant strength, and potions of healing--served in potion bottles for a bit of some fun D&D flare.
My group, I am DMing for, has the ritual, that for each session one player brings homemade cake which we consume during the recap. During play we have coffee, soft drinks, gin tonic, beer, water, tea, whatever you like. As a closure to our sessions we typically order food, have a nice dinner together and then wrap up the evening.
Who was your first character? What assumptions (if any) did you have about 5e's (or any RPG's) system?
My first character was a Errich Tosscobble, a halfling wizard with the hermit background. He lived in the forest for several years, studying the lore and mysteries of the multiverse. I decided that he got his surname after his mad grandfather, who would sit on the site of the road, hurling cobblestones at passers-by. If memory serves, Errich had an Intelligence score of 8. I don't remember what spells I chose, but I recall spamming a lot of fire bolts after running out of slots.
My first character was the premade archer from Lost Mines (don't remember what name he got). I had assumed that I wasn't going to be able to get into the roleplay elements, that I'd feel too silly or wouldn't feel immersed. But I quickly started having a great time. I also had the typical "oh it seems so complicated" trepidation but our DM was good at explaining things and I caught on quickly.
The first character I made from scratch was Draca Windfell, a human Cleric obsessed with Bahamut. A dragon flew over his village when he was born, so he was dedicated to a nearby temple of Bahamut. From there he set out to spread knowledge of the great dragon's benevolence and become worthy of draconic blessings. I only got to play him for a few sessions but I really liked his concept and recycled some of it for a later character.
The first character I built was an NPC who provided the call for action for my first campaign - I started plying as a DM, rather than as a player, and needed to build a character to understand how the system worked as all my other players were brand new as well. Character was a cleric of death recruiting the players to help stop some necromancy shenanigans that had been explicitly warded from his god and her followers.
First player character was basically Flynn Rider from Tangled - your classic lovable (if not overly smart) rogue. He ended up getting himself killed doing something super dumb (“oh, there are archers all over the place? Let’s see if I can climb through the room to the door anyway, instead of go around. You guys are all cowards!” *gets pumped full of arrows and falls to his death*), and came back as a dark paladin forcibly bonded to a god he did not overly like. Had a lot of fun exploring how his happy go lucky personality coped with the massive change to his existence and freedom.
Might as well jump my lurker noob self in here. Nice to see a discussion of something other than...all that.
My first character would have been in a 3.5 game years ago. I know it was a Psychic Warrior and might have been...a half elf, maybe? I weirdly don't remember that part. It was a fun character even though I really bit off a lot more than I initially realized and had no idea what I was doing half the time.
The only current campaign I'm in is a highly customized version of Tomb of Annihilation that a friend of mine is DM'ing. I'm a Half Orc Barbarian (I know, how inventive!), but I have a smuggler background. And since I tend to be the guy who overthinks everything between sessions, I decided to make my character act the same. He's constantly trying to find connections between different things like he's assembling some sort of vast conspiracy board. Everyone has been finding it highly entertaining, so I'll keep it up until they start finding it annoying. :) Anyway, the DM and I are sort of working together on some character tweaks involving Dunch becoming the chosen champion of Nyemba and adding some Eagle-type powers to the character (which will add to the Wolf Totem barb he already is). So far, lots of fun
Heh. Congrats on your first and second post, Eanerus. Technically though, I think you've been involved in the community for way longer than I have. :)
Also, there's nothing wrong with playing a Half Orc Barb. Sometimes it's just fun to take a break from real life and go and smash stuff without actual consequences.
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He/him pronouns. Call me Bard. PROUD NERD!
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Heh. Congrats on your first and second post, Eanerus. Technically though, I think you've been involved in the community for way longer than I have. :)
Also, there's nothing wrong with playing a Half Orc Barb. Sometimes it's just fun to take a break from real life and go and smash stuff without actual consequences.
As you can tell I'm really big on posting...LOL
Yeah, it's fun. We've got myself, a monk, a ranger and a sorceror. It's funny : I constantly see complaints about monks being underpowered, but he is absolutely wrecking house. I dunno if it's just lucky rolls and the fact that I'm granting him advantage against adjacent enemies or what, but he's been an absolute battle machine thus far.
I am personally excited that a DM I know is going to run a Dragonlance campaign (the campaign book). So I am looking forward to that as an avid Dragonlance reader.
I am considering my Kender Rogue (how typical!), but he's an aspiring bard (he loves music and telling stories, he's just bad at both). And what's fun one of the players is planning on playing a Bard - so I feel like this would be a good chance to have a lot of fun RP with the bard, by pestering their character about how to play music, tell stories, ask questions about music, stories, etc., all the while being a Kender. "Do you play music that well because of the picks you use?" (Strums his own lute with the player's pick)
The other, in case someone else wants to play a Rogue of some kind, is a Human Wizard (White Robe) - who grew up in a long generation of Knights, so he uses the very Oath to keep him true and strong to the White Moon (Solinari). His father and brother are not thrilled with him.
One of the other players is familiar with Dragonlance. The other three are not - but they're such great roleplayers, that there's zero concern. The DM is also a big fan of Dragonlance. I am sincerely looking forward to this.
This same group of players just finished Storm King's Thunder.
Two simple cocktails that happen to invoke my usual game world's feels are the Revolver (bourbon, coffee liqueur, orange bitters flamed orange peel barn ... it's a variable drink the range of products available in the primary ingredients produces a range of flavors with the base combo working surprisingly whatever you reach for or have on hand), supposedly it was created in SF as a reactionary gesture toward some excesses in the Bay Area cocktail scene. Also found this drink called The Bladerunner, but didn't have banana liqueur, so adapted and have been doing something with spiced rum, light rum, fig liqueur, raspberry liqueur, and a dab of cherry herring, fruity initial mouthfeel and flavor bleeds into a darker post-industrial vibe leading the drinker to ask questions like Matt McConaughey in that rainy night Lincoln commercial). I've been calling it the Nexus 8.
Jander Sunstar is the thinking person's Drizzt, fight me.
Those both sound pretty good! Not a fan of banana, so spiced rum seems like a strict upgrade (random sidebar: The single worst liquor I ever consumed was a 40-year old bottle of Soviet banana liquor. It was every bit as bad as you would expect and more).
Our go-to cocktails are:
Potion of Giant Size (described in rules as milky and tasting sweet--we forwent the "pungent aroma akin to that of rotting algae" part): Vanilla vodka, Kahlua, white chocolate liquor, milk.
Potion of Healing: Tequila, berry syrup (to get that red color), Aperol, lime, and a spritz of edible glitter to give it the "glimmers when agitated" element.
Goodberry Mule: Muddled blackberry, cucumber, and basil to get a nice mix of natural flavours, lime, bourbon, ginger beer.
Potion of Heroism: Gin, lemon, blue Curaçao (for the blue color), topped off with club soda for the "bubbles" component.
Thematic to the campaign, rather than D&D in general. Our DM got into mixology and would have bespoke cocktails ready for us to try. I can't recall any offhand, though.
That said, my spouse also got into mixology and brought the Chaos Reigns cocktail to our home group. It's a How To Drink creation based on Marisha Ray's recipe from Critical Role campaign 2, and it's pretty tasty:
.25 oz. -or- 8 ml. Simple Syrup
1 oz. -or- 30 ml. Lime juice
1 oz. -or- 30 ml. Midori
1.5 -or- 45 ml. oz Rum (Silver Bacardi)
1 Egg White
Garnish with a few dashes of Angostura Bitters
So we have two separate houses that we game at and the snacks are different were we go (because the snacks are based off whats in the respective houses). That being said if anyone wants to make sure of what's available you bring your own snacks (although when I state bring your own, almost always everyone shares). Across the board it's almost always chips and some sort of dip (salsa, guac, corn dip, just depending on the house really), candy is always around in various forms, often cheese and crackers (with meat as an additional option) and of course a variety of beverages.
That's also just snack time... normally we try to arrange something to eat that night, sometimes people cook food, other times it's pizza, other times we try to get a group order for some place (it takes like all week to co-ordinate food lol).
Also, as far as alcoholic drinks go it's a mix of tastes at our table.
One player no longer can drink (they have medication that says strictly do not drink) and they adhere to it. One player kind of has a liquor cabinet going in his house which has a variety of things (some bourbon, whiskey, a variety of moonshine, etc) and normally if he finds something new he likes he tries to make sure willing people try it (as in he's going to offer it and suggest it but won't be offended if you know). One person just joined and I don't know their drinking habits yet. The other guy in our group enjoys bourbon, whiskey (preferably his favorite of all time Jack Daniels). Since I prefer a variety of cocktails and am super lazy... I just get pre-made Margaritas (that already have the alcohol)... and that's also because there is no point in just taking shots of patron at a DnD session (which is another thing I enjoy doing now and than).
Okay, awesome. I'm unsure if any of my homebrew would fit the competition's themes, though. I've got an Antipaladin and a few lineages, none of which particularly fit the "windows to the soul" theme. Would love to see what others make, however.
I'll probably post the rest of my stuff on the homebrew forum page.
Apologies for the late reply, I seem to have missed the notif.
[REDACTED]
Yikes. Hearing stories of DMs taking control of a character and not giving the player any choice always makes me cringe. Even worse if a DM literally doesn't even read the rulebooks. I mean, I'm all for a more narrative-driven game, but being a fair referee is one of the DM's main and most important jobs.
[REDACTED]
Definitely a fun character idea. I've said this before on another thread but I also prefer to make my characters more flavour- and narrative-focused than mechanical. Sometimes I'll end up with a super-optimised character, other times I'm dealing barely any damage in combat, but I usually have fun regardless.
Indeed. I might steal Nolzur for one of my characters /hj
Yeah, the issue with stereotypes is difficult. I sometimes feel awkward describing goblins or orcs in my games because of such stereotypes.
[REDACTED]
Not Sposta but I'd like to answer anyway.
This forum, particularly the PbP forum, is my only source of DnD play time I get these days, as I can just post whenever I have time. It also gives me time to be as detailed and descriptive as I like.
I'm currently playing in 4 games (see my sig), 3 being published adventures (Curse of Strahd; Storm Lord's Wrath; Dragons of Stormwreck Isle) and 1 being a patchwork of parts of published adventures and homebrew story as far as I can tell.
I'm also just about to start DMing a second campaign set in my homebrew world of Torosevia, albeit a different continent. I love DMing in PbP, though I definitely have trouble balancing combat, or maybe my players are just too good!
Probably Silver, my Firbolg Sorcerer with a Draconic Bloodline. She's the sort of kind, generous person who would have been a Life Cleric or a Druid in another life, but her Draconic inheritance means her magic is limited to bringing icy death. She's spent her life being a negotiator between the Firbolg tribes and the humans of Hartsvale, but when she reacted in anger she killed some arrogant, abusive woodsmen. Now she's on the run from her actions, trying to find a new purpose in life.
Halcyon, a Tiefling Open Hand Monk, in a homebrew game I found through Reddit, back when I had time to play IRL.
He was kind of a nothing personality as I wasn't sure about roleplaying at first, but as I grew more comfortable he came out of his shell too, appropriately. Story wise, he ended up finding and rejecting his biological father, being made Abbott of his monastery, and helping defeat an Infernal invasion. We got as far as level 11, and would have picked up again after a break playing another shorter campaign, but we ended up all going our separate ways, sadly. I like to think that in time Halcyon was able to also find his mother, I think she was being held by an arch devil but it was so long ago now...
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Wow, it's not common that I see someone's first character get that far, that sounds super fun.
I love to imagine what happens to characters whose campaigns end/fizzle out. I'd imagine my first character, Errich, was probably killed by goblins or wolves soon after leaving Phandalin lol
[REDACTED]
I don't remember my first character's name, as I played him back when the 5e starter set was first released (and I think I changed it at one point). He was an elf fighter who was built to be an archer. I made the character because some of my friends loved D&D, had played some past editions and wanted to get me into the game. Now I'm the forever DM. How the times have changed.
Usually pregame with pizza or something home cooked, depending on how much time I have that day. Or how much I want pizza. People also usually bring stuff so it’s like a pot luck. Some folks drink beer, some coffee, and others seltzer water. Occasionally a round of whisky happens too.
My group, I am DMing for, has the ritual, that for each session one player brings homemade cake which we consume during the recap. During play we have coffee, soft drinks, gin tonic, beer, water, tea, whatever you like.
As a closure to our sessions we typically order food, have a nice dinner together and then wrap up the evening.
My first character was the premade archer from Lost Mines (don't remember what name he got). I had assumed that I wasn't going to be able to get into the roleplay elements, that I'd feel too silly or wouldn't feel immersed. But I quickly started having a great time. I also had the typical "oh it seems so complicated" trepidation but our DM was good at explaining things and I caught on quickly.
The first character I made from scratch was Draca Windfell, a human Cleric obsessed with Bahamut. A dragon flew over his village when he was born, so he was dedicated to a nearby temple of Bahamut. From there he set out to spread knowledge of the great dragon's benevolence and become worthy of draconic blessings. I only got to play him for a few sessions but I really liked his concept and recycled some of it for a later character.
The first character I built was an NPC who provided the call for action for my first campaign - I started plying as a DM, rather than as a player, and needed to build a character to understand how the system worked as all my other players were brand new as well. Character was a cleric of death recruiting the players to help stop some necromancy shenanigans that had been explicitly warded from his god and her followers.
First player character was basically Flynn Rider from Tangled - your classic lovable (if not overly smart) rogue. He ended up getting himself killed doing something super dumb (“oh, there are archers all over the place? Let’s see if I can climb through the room to the door anyway, instead of go around. You guys are all cowards!” *gets pumped full of arrows and falls to his death*), and came back as a dark paladin forcibly bonded to a god he did not overly like. Had a lot of fun exploring how his happy go lucky personality coped with the massive change to his existence and freedom.
Might as well jump my lurker noob self in here. Nice to see a discussion of something other than...all that.
My first character would have been in a 3.5 game years ago. I know it was a Psychic Warrior and might have been...a half elf, maybe? I weirdly don't remember that part. It was a fun character even though I really bit off a lot more than I initially realized and had no idea what I was doing half the time.
The only current campaign I'm in is a highly customized version of Tomb of Annihilation that a friend of mine is DM'ing. I'm a Half Orc Barbarian (I know, how inventive!), but I have a smuggler background. And since I tend to be the guy who overthinks everything between sessions, I decided to make my character act the same. He's constantly trying to find connections between different things like he's assembling some sort of vast conspiracy board. Everyone has been finding it highly entertaining, so I'll keep it up until they start finding it annoying. :) Anyway, the DM and I are sort of working together on some character tweaks involving Dunch becoming the chosen champion of Nyemba and adding some Eagle-type powers to the character (which will add to the Wolf Totem barb he already is). So far, lots of fun
Heh. Congrats on your first and second post, Eanerus. Technically though, I think you've been involved in the community for way longer than I have. :)
Also, there's nothing wrong with playing a Half Orc Barb. Sometimes it's just fun to take a break from real life and go and smash stuff without actual consequences.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Just started another thread that's OGL agnostic to point out the latest movie trailer dropped this morning
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/162539-new-d-d-honor-among-thieves-trailer-dropped-today
Jander Sunstar is the thinking person's Drizzt, fight me.
As you can tell I'm really big on posting...LOL
Yeah, it's fun. We've got myself, a monk, a ranger and a sorceror. It's funny : I constantly see complaints about monks being underpowered, but he is absolutely wrecking house. I dunno if it's just lucky rolls and the fact that I'm granting him advantage against adjacent enemies or what, but he's been an absolute battle machine thus far.
I am personally excited that a DM I know is going to run a Dragonlance campaign (the campaign book). So I am looking forward to that as an avid Dragonlance reader.
I am considering my Kender Rogue (how typical!), but he's an aspiring bard (he loves music and telling stories, he's just bad at both). And what's fun one of the players is planning on playing a Bard - so I feel like this would be a good chance to have a lot of fun RP with the bard, by pestering their character about how to play music, tell stories, ask questions about music, stories, etc., all the while being a Kender. "Do you play music that well because of the picks you use?" (Strums his own lute with the player's pick)
The other, in case someone else wants to play a Rogue of some kind, is a Human Wizard (White Robe) - who grew up in a long generation of Knights, so he uses the very Oath to keep him true and strong to the White Moon (Solinari). His father and brother are not thrilled with him.
One of the other players is familiar with Dragonlance. The other three are not - but they're such great roleplayers, that there's zero concern. The DM is also a big fan of Dragonlance. I am sincerely looking forward to this.
This same group of players just finished Storm King's Thunder.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up