I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
No, the main architect for 5E Rules was Mike Mearls as the lead who made the final call. With Mearl's leaving and Winninger coming in, the quality went down to noticeable levels, including the wholesale censoring of content in Multiverse remove massive lore sections from Volo/Mord on various monstrous and player gone, including removing the demon/devil section (that is where I realized something was wrong I needed content for a demon cult and they removed it for Multiverse). Crawford did the writing for DMG and PHB, but still under Mearl's as the final say.
The current content release post-Mearl's has been the equivalent of mod-flation and causes additional work for the DM to fix things that should have been fixed before being released in the first place.
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
Oh. No I've never heard Perkins talked about, and also there are a million Chris-es and Jeremy-s (I personally work with a few every day). People usually refer to famous people by their last or full names and only refer to closer people by their first names. That is why I guessed they worked for DDB and that they may have been a moderator or been on a dev update or anything that would make them familiar to we the DDB community.
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
They are also credited for the 5.1 SRD 'Open game content' for the OGL 1.0a
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
No, the main architect for 5E Rules was Mike Mearls as the lead who made the final call. With Mearl's leaving and Winninger coming in, the quality went down to noticeable levels, including the wholesale censoring of content in Multiverse remove massive lore sections from Volo/Mord on various monstrous and player gone, including removing the demon/devil section (that is where I realized something was wrong I needed content for a demon cult and they removed it for Multiverse). Crawford did the writing for DMG and PHB, but still under Mearl's as the final say.
The current content release post-Mearl's has been the equivalent of mod-flation and causes additional work for the DM to fix things that should have been fixed before being released in the first place.
Tasha's was fantastic, as were the race updates in MPMM. The lionization of Mearls and minimization of Crawford's contributions is just sour grapes.
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
No, the main architect for 5E Rules was Mike Mearls as the lead who made the final call. With Mearl's leaving and Winninger coming in, the quality went down to noticeable levels, including the wholesale censoring of content in Multiverse remove massive lore sections from Volo/Mord on various monstrous and player gone, including removing the demon/devil section (that is where I realized something was wrong I needed content for a demon cult and they removed it for Multiverse). Crawford did the writing for DMG and PHB, but still under Mearl's as the final say.
The current content release post-Mearl's has been the equivalent of mod-flation and causes additional work for the DM to fix things that should have been fixed before being released in the first place.
Tasha's was fantastic, as were the race updates in MPMM. The lionization of Mearls and minimization of Crawford's contributions is just sour grapes.
I get it you are subjective and for you Tasha's worked right? The issue with Peace and Twilight synergy removing too much damage - no problem for you? The issue with the repeat of low effort magic items based on instrument of the bards - no problem for you? The inclusion of sidekicks - content we already had from Dragon of Icepsire Peak - good with repeat of content? Summon spells from Tasha's being generic - no problem for you? The only thing that didn't require fixing, was the Environmental Hazards section, it was the only thing that was of worth to my campaign. I mean dude you might go for all of that, and I'm happy for you. But for me, the book wasn't worth the price.
I'm not a fan of Crawford or Perkins for rules, keep them on modules, if they are going to do anything rules wise they need adult supervision.
ps: take a look at the project lead and writers for Spelljammer if you want to get an idea of the quality a lot of us see from those two. Maybe with adult supervision (Mearls) they could have pulled it out, but they had Perkins as the lead, and it was what it was.
I have bought very little content from D&D since Mearl's left his role due to having to rework and rewrite what D&D put out to fix their stuff, and when I'm paying for a premium product, I expect to have 95% of being usable, not 70%.
Perkins just celebrated 25 years with Wizards in December. Got a nice crystal dragon statue. I don't think he's going anywhere, but if he did he'd be more than fine.
He seems to have taken a big step back at some point, but he's still being credited as an Editor and Lead Designer on products, and he was super visible in the early days of D&D5. He styled himself as the "DM to the Stars," was the original dungeon master for the Acquisitions Incorporated live play game in D&D4, and continued as a major contributing dungeon master in D&D5 until handing off to Crawford just before PAX Unplugged 2018. He ran Dice, Camera, Action while that was still a thing. He guest starred on Critical Role a couple of times and has run a bunch of celebrity tables.
He was the Senior Producer for D&D3 and a major contributor to D&D4, as well.
Crawford was the Rules Manager for D&D4 and Co-Lead Designer for D&D5 with Mearls (although Mearls was also Executive Producer). I believe he's still the Lead Rules Developer and Managing Editor, but there's not a ton of transparency about the design team anymore. He'll also be fine.
Monsters of the Multiverse is fine in a vacuum, but with Guide to Monsters and Tome of Foes being pulled from the market it is a huge loss for the game. It's also worth noting that Mearls was firmly in charge for Ghosts of Saltmarsh, and the rules content in that book is still very inconsistent. Quality has been an increasing problem for a while.
Still, I agree that Crawford isn't the greatest fit for D&D5 development. He seems to have priorities that are much more in line with D&D3.5 and D&D4 -- fine systems, but not compatible with D&D5's more flexible vision.
Perkins I never had a problem with, but he is absolutely an ideas guy rather than a rules guy. Nothing wrong with that, so am I! Love the flavor in Spelljammer -- the absence of usable rules is a shame.
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J Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
Perkins just celebrated 25 years with Wizards in December. Got a nice crystal dragon statue. I don't think he's going anywhere, but if he did he'd be more than fine.
He seems to have taken a big step back at some point, but he's still being credited as an Editor and Lead Designer on products, and he was super visible in the early days of D&D5. He styled himself as the "DM to the Stars," was the original dungeon master for the Acquisitions Incorporated live play game in D&D4, and continued as a major contributing dungeon master in D&D5 until handing off to Crawford just before PAX Unplugged 2018. He ran Dice, Camera, Action while that was still a thing. He guest starred on Critical Role a couple of times and has run a bunch of celebrity tables.
He was the Senior Producer for D&D3 and a major contributor to D&D4, as well.
Crawford was the Rules Manager for D&D4 and Co-Lead Designer for D&D5 with Mearls (although Mearls was also Executive Producer). I believe he's still the Lead Rules Developer and Managing Editor, but there's not a ton of transparency about the design team anymore. He'll also be fine.
Monsters of the Multiverse is fine in a vacuum, but with Guide to Monsters and Tome of Foes being pulled from the market it is a huge loss for the game. It's also worth noting that Mearls was firmly in charge for Ghosts of Saltmarsh, and the rules content in that book is still very inconsistent. Quality has been an increasing problem for a while.
Still, I agree that Crawford isn't the greatest fit for D&D5 development. He seems to have priorities that are much more in line with D&D3.5 and D&D4 -- fine systems, but not compatible with D&D5's more flexible vision.
Perkins I never had a problem with, but he is absolutely an ideas guy rather than a rules guy. Nothing wrong with that, so am I! Love the flavor in Spelljammer -- the absence of usable rules is a shame.
Got me, I don't have any issues with them for modules, but world building and rules they aren't my cup of tea. The thing is, with the those microsoft execs coming in, overall development should fall on those two shoulders, so good luck everyone whose been buying 5E content. I reopened my purse for spelljammer, and then looking at the leads and whose on it, I'm not optimistic on anything coming out in the future.
...The inclusion of sidekicks - content we already had from Dragon of Icepsire Peak - good with repeat of content?
Oh, come on. DoIP had a sample of half a dozen characters that I don't think you even had the mechanics to level-up. They were pretty substandard for the adventure, trying to have a single set of stats cover for a PC over the course of seven levels, and you were stuck with the same characters. TCoE gave you the mechanics to create your own sidekicks as well as how to level them up so they stay relevant. You can't complain that Tasha's merely rehashed DoIP.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
But has something happened with Crawford and/or Perkins, or is this the OP's nonsense?
Pretty sure it's a "Well with this controversy about OGL, they're going to lose their jobs, so..." job.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
One D&D is already in the work and both Chris Perkins and Jeremy Crawford are part of R&D at WoTC so not only they're not gone, yet, i highly doubt they will be any time soon as they survived one or more edition changes over the decades so they sure have Stoneskin ☺
As far as I can tell, there is no indication that Chris and Jeremy will or have been fired. Firing two people who are in the middle of making the new edition of the game for you would be very problematic decision, especially since they have already started sharing there ideas and are the people who are best suited to continue modifying and improving D&D. Honestly, these are game designers, not lawyers, business men, or contract managers. They likely weren't even heavily involved in the OGL fiasco, and firing someone for something they aren't responsible for would be a despicable act to say the least.
I looked both of their names up several times along with the words "fired", and was unable to find anything about this. In fact, when I searched for Chris, I got some football journalist with his name talking about a Miame Dolphins football coach being fired. As I explained above, I doubt either of these individuals will lose their jobs due to this. Your title and text are incredibly misleading, and quite ignorant of the facts on this situation.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
No, they are not fired. Leaving of their own volition, however... Things were going well with community feedback and the like, and such a shame that this has caused such disruption to their efforts and changed their futures.
Edit: I'm not saying that they have said they are leaving, only that the option may be more considered than it once was. No doubt, non-compete agreements might be the chains around their ankles that causes them pause. I just hope after all this they are in good spot wherever they end up.
Such talent, I hope they find a good place to land after all this.
Did I miss something, are they going anywhere?
I don't recognise those names, but if they worked for DDB there is a not insignificant chance they were laid off by WotC after the acquisition. A lot of longtime staff accounts have been going dark (literally, their account names changing to default user black) in the months since.
Christopher Perkins and Jeremy Crawford. Literally the two main architects of 5e. I guess I assumed everyone know who made this game.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
No, the main architect for 5E Rules was Mike Mearls as the lead who made the final call. With Mearl's leaving and Winninger coming in, the quality went down to noticeable levels, including the wholesale censoring of content in Multiverse remove massive lore sections from Volo/Mord on various monstrous and player gone, including removing the demon/devil section (that is where I realized something was wrong I needed content for a demon cult and they removed it for Multiverse). Crawford did the writing for DMG and PHB, but still under Mearl's as the final say.
The current content release post-Mearl's has been the equivalent of mod-flation and causes additional work for the DM to fix things that should have been fixed before being released in the first place.
Oh. No I've never heard Perkins talked about, and also there are a million Chris-es and Jeremy-s (I personally work with a few every day). People usually refer to famous people by their last or full names and only refer to closer people by their first names. That is why I guessed they worked for DDB and that they may have been a moderator or been on a dev update or anything that would make them familiar to we the DDB community.
They are also credited for the 5.1 SRD 'Open game content' for the OGL 1.0a
Tasha's was fantastic, as were the race updates in MPMM. The lionization of Mearls and minimization of Crawford's contributions is just sour grapes.
I get it you are subjective and for you Tasha's worked right? The issue with Peace and Twilight synergy removing too much damage - no problem for you? The issue with the repeat of low effort magic items based on instrument of the bards - no problem for you? The inclusion of sidekicks - content we already had from Dragon of Icepsire Peak - good with repeat of content? Summon spells from Tasha's being generic - no problem for you? The only thing that didn't require fixing, was the Environmental Hazards section, it was the only thing that was of worth to my campaign. I mean dude you might go for all of that, and I'm happy for you. But for me, the book wasn't worth the price.
I'm not a fan of Crawford or Perkins for rules, keep them on modules, if they are going to do anything rules wise they need adult supervision.
ps: take a look at the project lead and writers for Spelljammer if you want to get an idea of the quality a lot of us see from those two. Maybe with adult supervision (Mearls) they could have pulled it out, but they had Perkins as the lead, and it was what it was.
I have bought very little content from D&D since Mearl's left his role due to having to rework and rewrite what D&D put out to fix their stuff, and when I'm paying for a premium product, I expect to have 95% of being usable, not 70%.
Perkins just celebrated 25 years with Wizards in December. Got a nice crystal dragon statue. I don't think he's going anywhere, but if he did he'd be more than fine.
He seems to have taken a big step back at some point, but he's still being credited as an Editor and Lead Designer on products, and he was super visible in the early days of D&D5. He styled himself as the "DM to the Stars," was the original dungeon master for the Acquisitions Incorporated live play game in D&D4, and continued as a major contributing dungeon master in D&D5 until handing off to Crawford just before PAX Unplugged 2018. He ran Dice, Camera, Action while that was still a thing. He guest starred on Critical Role a couple of times and has run a bunch of celebrity tables.
He was the Senior Producer for D&D3 and a major contributor to D&D4, as well.
Crawford was the Rules Manager for D&D4 and Co-Lead Designer for D&D5 with Mearls (although Mearls was also Executive Producer). I believe he's still the Lead Rules Developer and Managing Editor, but there's not a ton of transparency about the design team anymore. He'll also be fine.
Monsters of the Multiverse is fine in a vacuum, but with Guide to Monsters and Tome of Foes being pulled from the market it is a huge loss for the game. It's also worth noting that Mearls was firmly in charge for Ghosts of Saltmarsh, and the rules content in that book is still very inconsistent. Quality has been an increasing problem for a while.
Still, I agree that Crawford isn't the greatest fit for D&D5 development. He seems to have priorities that are much more in line with D&D3.5 and D&D4 -- fine systems, but not compatible with D&D5's more flexible vision.
Perkins I never had a problem with, but he is absolutely an ideas guy rather than a rules guy. Nothing wrong with that, so am I! Love the flavor in Spelljammer -- the absence of usable rules is a shame.
J
Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
Yes, you made that clear. Too bad.
Got me, I don't have any issues with them for modules, but world building and rules they aren't my cup of tea. The thing is, with the those microsoft execs coming in, overall development should fall on those two shoulders, so good luck everyone whose been buying 5E content. I reopened my purse for spelljammer, and then looking at the leads and whose on it, I'm not optimistic on anything coming out in the future.
Yes, Crawford and Perkins, sorry for not using their full name
Oh, come on. DoIP had a sample of half a dozen characters that I don't think you even had the mechanics to level-up. They were pretty substandard for the adventure, trying to have a single set of stats cover for a PC over the course of seven levels, and you were stuck with the same characters. TCoE gave you the mechanics to create your own sidekicks as well as how to level them up so they stay relevant. You can't complain that Tasha's merely rehashed DoIP.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
But has something happened with Crawford and/or Perkins, or is this the OP's nonsense?
Pretty sure it's a "Well with this controversy about OGL, they're going to lose their jobs, so..." job.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
One D&D is already in the work and both Chris Perkins and Jeremy Crawford are part of R&D at WoTC so not only they're not gone, yet, i highly doubt they will be any time soon as they survived one or more edition changes over the decades so they sure have Stoneskin ☺
As far as I can tell, there is no indication that Chris and Jeremy will or have been fired. Firing two people who are in the middle of making the new edition of the game for you would be very problematic decision, especially since they have already started sharing there ideas and are the people who are best suited to continue modifying and improving D&D. Honestly, these are game designers, not lawyers, business men, or contract managers. They likely weren't even heavily involved in the OGL fiasco, and firing someone for something they aren't responsible for would be a despicable act to say the least.
I looked both of their names up several times along with the words "fired", and was unable to find anything about this. In fact, when I searched for Chris, I got some football journalist with his name talking about a Miame Dolphins football coach being fired. As I explained above, I doubt either of these individuals will lose their jobs due to this. Your title and text are incredibly misleading, and quite ignorant of the facts on this situation.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.No, they are not fired. Leaving of their own volition, however... Things were going well with community feedback and the like, and such a shame that this has caused such disruption to their efforts and changed their futures.
Edit: I'm not saying that they have said they are leaving, only that the option may be more considered than it once was. No doubt, non-compete agreements might be the chains around their ankles that causes them pause. I just hope after all this they are in good spot wherever they end up.