"...even D&D players who don't make 3rd party content are unsubscribing and are refusing to buy any more official D&D products, for no apparent reason that I understand."
As others have said, the community would not exist without the original OGL or 3P content makers. I could personally continue to blindly play DnD without being personally impacted in the short term. But, there are too many red flags for the future, not just in TTRPGs but, as a software developer, I'm also concerned about the implications to open source software licences. The OGL was never meant to be something anyone could change, and it is scary legal precedent that could reach way beyond DnD. Almost all websites are built with packages made freely available using similar licences. I'll be watching the legal proceedings from companies like Paizo closely.
I wouldn't worry about it. While I steadfastly believe in the spirit of the OGL it's deficiencies as a legal document are becoming clearer. Speaking as a programmer myself that has done some deep dives on this vid a vis the GNU v3 I can say the documents are quite different and the GNU is far better written both legally and philosophically. OSS is in no danger because of any nonsense that happens here.
Separately though, how does the OGL affect the average player who does not post any 3rd-party content but just plays a small campaign with their friends? What about your average DM who already has the rulebooks and doesn't need to buy anything more to run a game with their students? How does this OGL and WotC crisis affect those people?
1) when you lose a player and need to recruit another player, it helps you to have a vibrant and growing community (such as that which is fostered by the creatives working under the OGL) to be able to recruit from, rather than an insular and stagnant community of grognards.
2) the creative ideas generated by the community through the OGL push WOTC to be more creative in their efforts. such creativity may in fact produce "Hey I DO want THAT"
3) you may not want anything other than "The Official Core Three Books" today, but how long will you and everyone at your table find those choices completely fulfilling? having a constant flow of the wide variety of content generated under the OGL is a source of long term interest in the game in new ways, even if you dont buy anything - its mental inspiration.
I am going to get a lot of hate for this comment and I'm risking that just so I can have the answer: why?
Life is much simpler, and I'm convinced, much healthier when you don't burden yourself with such questions.
I have now realised that.
But at least your question has been answered? Do you understand why people unsubscribe? I'm not saying that you support his action, that's up to everyone. But at least understand why they do it, which is as a measure of pressure. The only one a big company will listen to.
Is that why Avrae is getting updates and other alpha and beta features aren’t? I don’t have a problem with that because I really like Avrae, but I wish its connection to this site weren’t such a mystery. I was under the impression that it was associated with but not an official part of D&D Beyond… Is the plan for Avrae to replace the combat tracker currently in alpha? Was it acquired by or developed by the staff DDB staff?
Is that why Avrae is getting updates and other alpha and beta features aren’t? I don’t have a problem with that because I really like Avrae, but I wish its connection to this site weren’t such a mystery. I was under the impression that it was associated with but not an official part of D&D Beyond… Is the plan for Avrae to replace the combat tracker currently in alpha? Was it acquired by or developed by the staff DDB staff?
the creators of Avrae made a deal with DDB for access to the API side of the site to better integrate D&D material into discord. Avrae has it's own version of a combat tracking system for discord PbP DMing, but it's been a couple years since I have last been in discord, so not too sure how much has changed.
I can say the Avrae discord team and community were very helpful when the time would come that updates were made, and additional functionally integrated.
Separately though, how does the OGL affect the average player who does not post any 3rd-party content but just plays a small campaign with their friends? What about your average DM who already has the rulebooks and doesn't need to buy anything more to run a game with their students? How does this OGL and WotC crisis affect those people?
1) when you lose a player and need to recruit another player, it helps you to have a vibrant and growing community (such as that which is fostered by the creatives working under the OGL) to be able to recruit from, rather than an insular and stagnant community of grognards.
2) the creative ideas generated by the community through the OGL push WOTC to be more creative in their efforts. such creativity may in fact produce "Hey I DO want THAT"
3) you may not want anything other than "The Official Core Three Books" today, but how long will you and everyone at your table find those choices completely fulfilling? having a constant flow of the wide variety of content generated under the OGL is a source of long term interest in the game in new ways, even if you dont buy anything - its mental inspiration.
One point I keep trying to make to anyone that listens is that the 3rd party community is not some separate entity or alternative organization. The 3rd party community is the D&D community, it's synonymous with D&D players. Their complaints are our complaints.
There is this attempt to define them as "other companies" or even "competing companies" to Wizards of the Coast and their content as "competing content" to D&D itself. This "spin" has been created to justify Wizards of the Coasts action and this is the thing I think we really need to squash.
These are not other companies, they are not competing D&D products. This is the player community's contribution to D&D and in support of D&D. They are us.. it's as simple as that... you and me... we are the 3rd party community.
You might not have ever published anything and to that I can only ask.. why not. I'm sure every member of the D&D community has created something worth contributing at some point and while it takes an element of bravery and a bit of work to publish something, the point of the original OGL was to both encourage and support the D&D community to be creative and share that creativity.
This new OGL basically assumes that the 3rd party community are some sort of professional publishers that are trying to make money off-of D&D and Wizards of the Coast and that is completely ridiculous. As a long-time standing member of the D&D community, someone who has published things and is involved with a lot of other people who have done the same I assure you, no one is a professional. We learn, we improve, we try very hard to make the material worthy of the small tip to cover some costs, but no one is trying to get rich. People just want to be able to make a contribution to D&D and this is a good thing.. it should be supported.
Its ridiculous to assume otherwise as there is absolutely no evidence that the 3rd party community is somehow competition for Wizards of the Coast or D&D.
One point I keep trying to make to anyone that listens is that the 3rd party community is not some separate entity or alternative organization. The 3rd party community is the D&D community, it's synonymous with D&D players. Their complaints are our complaints.
No it is NOT synonymous. In this context it means those attempting to market their own 5e products as commercial ventures. People simply playing and DMing normally have no profits whatsoever for anyone to go after and more over, Hasbro has no means to even try to enforce anything against them. Plus it would simply cost them money to do so with nothing in return for it.
That is grossly inaccurate.
These are not "commercial ventures". They are people making content and sharing it, asking for a small donation to recoup costs of publishing homebrew material. That is not the same as a commercial venture and its ridiculous to assume that.
Its the difference between selling cookies at grocery stores across the country as a business and girl scouts coming to your house selling cookies so they can pay for a field trip. No one believes girl scouts selling cookies door to door so they can take a trip to Yosemite as a "commercial venture".
One point I keep trying to make to anyone that listens is that the 3rd party community is not some separate entity or alternative organization. The 3rd party community is the D&D community, it's synonymous with D&D players. Their complaints are our complaints.
No it is NOT synonymous. In this context it means those attempting to market their own 5e products as commercial ventures. People simply playing and DMing normally have no profits whatsoever for anyone to go after and more over, Hasbro has no means to even try to enforce anything against them. Plus it would simply cost them money to do so with nothing in return for it.
Whether you agree or not, what he's saying is that third-party content is an integral part of the D&D community. And I think that's undeniable.
And I add that without third party content D&D would not be what it is. That has been my experience for over 30 years. And when both TSR and WoTC tried to limit or control third-party content, D&D fell into a cesspool. And it came out of there, coincidence or not, when it opened its hand with third-party content.
We'll see what happens with One D&D if WoTC limits third-party content. My prediction is that the game will gradually lose popularity as it has in the past. Because third-party content has been a part of D&D since its inception, and it's what adds value to it over many other products: The amount of material that's released for D&D.
No it is NOT synonymous. In this context it means those attempting to market their own 5e products as commercial ventures. People simply playing and DMing normally have no profits whatsoever for anyone to go after and more over, Hasbro has no means to even try to enforce anything against them. Plus it would simply cost them money to do so with nothing in return for it.
These are not "commercial ventures". They are people making content and sharing it, asking for a small donation to recoup costs of publishing homebrew material. That is not the same as a commercial venture and its ridiculous to assume that.
Its the difference between selling cookies at grocery stores across the country as a business and girl scouts coming to your house selling cookies so they can pay for a field trip. No one believes girl scouts selling cookies door to door so they can take a trip to Yosemite as a "commercial venture".
To be a bit more pricise here, the OGL covers everything that is publicy published with content from the SRD. It does not need to be published commercially, but it needs to be publicly published. This excludes everything covered by the Fan Content Policy.
What DMs and players do at their home table / private VTT round is out of the picture.
Wow, lots of responses! However, I no longer need any more replies for this thread. I have gotten all the answers I need. Thank you for answering. Please do not bombard this thread with any more explanations, I understand.
Is that why Avrae is getting updates and other alpha and beta features aren’t? I don’t have a problem with that because I really like Avrae, but I wish its connection to this site weren’t such a mystery. I was under the impression that it was associated with but not an official part of D&D Beyond… Is the plan for Avrae to replace the combat tracker currently in alpha? Was it acquired by or developed by the staff DDB staff?
the creators of Avrae made a deal with DDB for access to the API side of the site to better integrate D&D material into discord. Avrae has it's own version of a combat tracking system for discord PbP DMing, but it's been a couple years since I have last been in discord, so not too sure how much has changed.
I can say the Avrae discord team and community were very helpful when the time would come that updates were made, and additional functionally integrated.
I can inform you that Avrae is a fantastic product, and that the discord I am a part of uses it on a daily basis. It is also what has us all greatly worried, fearing for the future of our (relatively small) online community.
Whether you agree or not, what he's saying is that third-party content is an integral part of the D&D community. And I think that's undeniable.
And I add that without third party content D&D would not be what it is. That has been my experience for over 30 years. And when both TSR and WoTC tried to limit or control third-party content, D&D fell into a cesspool. And it came out of there, coincidence or not, when it opened its hand with third-party content.
We'll see what happens with One D&D if WoTC limits third-party content. My prediction is that the game will gradually lose popularity as it has in the past. Because third-party content has been a part of D&D since its inception, and it's what adds value to it over many other products: The amount of material that's released for D&D.
Some of these are people asking for 'small donations to cover the costs' but most people who formally publish do so with the hopes of making money doing so.
If one just wants to get their ideas out there, there are easier and cheaper ways to go than formally publishing. Just post them on Facebook, Reddit or any of many D&D related Discord servers. Or even here.
Edit: And that cesspool in the past was due to version release follies, especially the way 3.0 was handled and the entire design of 4e. No 3rd party anything saved them from those issues. No 3rd party anything re-wrote 4e or saved anyone from having to buy 3.5e to have a version of 3.0 worth playing.
I'm not talking about homebrew. I'm talking about third-party content. Professional content, to understand us. That's what brings value to D&D.
And note, I don't believe they would go on any massive purges, either. Too costly for too little gain.
Could you elaborate how it is costly, exactly, under OGL 1.2? I can't imagine a standardized 'legalese' letter stating that a license has been revoked for reason [X] to be very costly. Not to mention the 3pp would not be allowed to bring this to any court or fight it in the slightest, per the license they signed. Not to mention that any costs for a continued breach would likely then be able to be placed on the 3pp.
And note, I don't believe they would go on any massive purges, either. Too costly for too little gain.
Could you elaborate how it is costly, exactly, under OGL 1.2? I can't imagine a standardized 'legalese' letter stating that a license has been revoked for reason [X] to be very costly. Not to mention the 3pp would not be allowed to bring this to any court or fight it in the slightest, per the license they signed. Not to mention that any costs for a continued breach would likely then be able to be placed on the 3pp.
So, if you would, please elaborate.
Even with no agreement, any given 3rd party is not necessarily in breech of copyright. Each and every 3PP would still be able to defend in court against any attempt to shut them down and each would be different based on the exact facts of what they produce. The case might not even shut them down. It might just require them to go more generic, in which case they would still be competition for WotC.
And since they are such small operations, there is no real money to go after, likely not even court costs in most cases.
Thus, a widespread purge would likely be expensive for WotC with no meaningful plus side.
3pp's that only use the Creative Commons bits of the SRD and do not use any licensed content are indeed not relevant.
However, I asked how costly it would be under the OGL 1.2. Which any party that signs it, or uses SRD 5.1, is beholden to. How exactly would to be costly for WotC to purge any 3pp they feel like purging?
3pp's that only use the Creative Commons bits of the SRD and do not use any licensed content are indeed not relevant.
However, I asked how costly it would be under the OGL 1.2. Which any party that signs it, or uses SRD 5.1, is beholden to. How exactly would to be costly for WotC to purge any 3pp they feel like purging?
Where, exactly, did I say that everyone should sign it? Or that everything in it is perfect and not worthy of additional negotiation?
I said nothing about this, so I don't feel the need to answer whatever it is you are making up in your head.
3pp's that only use the Creative Commons bits of the SRD and do not use any licensed content are indeed not relevant.
However, I asked how costly it would be under the OGL 1.2. Which any party that signs it, or uses SRD 5.1, is beholden to. How exactly would to be costly for WotC to purge any 3pp they feel like purging?
That said even for those who do sign, it still requires a court to enforce it. That means filing fees and court costs, again which likely outweigh any WotC gains for most 3PP's. Simply ordering someone to close does not actually close them. They have no enforcement power themselves, but must look to the courts to provide that.
"likely"
So you don't know and are are stating it as a personal opinion/assumption. Could have said so from the start! Many thanks for your answer.
So you don't know and are are stating it as a personal opinion/assumption. Could have said so from the start! Many thanks for your answer.
We are both just stating opinions here. Are you suggesting that everyone just stop posting unless they can prove with 100% certainty that they are correct?
I clearly am not, but you knew that already. That is also why I am often not posting as if I am stating facts.
So you don't know and are are stating it as a personal opinion/assumption. Could have said so from the start! Many thanks for your answer.
How would that be better than anything you are accusing Hasbro (or anyone else) of?
Is this the part where you would like me to say I don't accuse anyone, and you then go through my post history to find anything incriminating? Sorry, I don't play such games, but thanks for trying. I guess?
Whether you agree or not, what he's saying is that third-party content is an integral part of the D&D community. And I think that's undeniable.
And I add that without third party content D&D would not be what it is. That has been my experience for over 30 years. And when both TSR and WoTC tried to limit or control third-party content, D&D fell into a cesspool. And it came out of there, coincidence or not, when it opened its hand with third-party content.
We'll see what happens with One D&D if WoTC limits third-party content. My prediction is that the game will gradually lose popularity as it has in the past. Because third-party content has been a part of D&D since its inception, and it's what adds value to it over many other products: The amount of material that's released for D&D.
Some of these are people asking for 'small donations to cover the costs' but most people who formally publish do so with the hopes of making money doing so.
If one just wants to get their ideas out there, there are easier and cheaper ways to go than formally publishing. Just post them on Facebook, Reddit or any of many D&D related Discord servers. Or even here.
Edit: And that cesspool in the past was due to version release follies, especially the way 3.0 was handled and the entire design of 4e. No 3rd party anything saved them from those issues. No 3rd party anything re-wrote 4e or saved anyone from having to buy 3.5e to have a version of 3.0 worth playing.
I'm not talking about homebrew. I'm talking about third-party content. Professional content, to understand us. That's what brings value to D&D.
It is homebrew either way, whether someone seeks compensation for it or not. Homebrew and the ability to do so brings value to D&D, whether there is compensation for that or not.
'Professional' can refer to quality, which can be there even without compensation, or 'for compensation,' which can be there without quality. The player base benefits whether they pay for the product or not, For pay means there might be more of it out there, but other than generic statements and some publisher names, I have yet to hear of any great game saving products.
Let's look at a couple of the more criticised WotC releases:
Tasha's introduced content that people object to being in game at all, namely making races more equal. There is not any 3rd party content that helps with that. One does not need to buy or even just download anything from anyone else to play without Tasha's.
Spelljammer: If there was a better Spelljammer equivalent out there, people would simply be using that instead of having bought Spelljammer. Is there, even today, any better 3rd party equivalent? If so, why hasn't anyone mentioned it in any of the many, well founded complaints regarding Spelljammer?
There are niche products out there, but frankly, the biggest boosts have all been from higher profile efforts such as Stranger Things or them playing the game in Big Bang Theory.
And note, I don't believe they would go on any massive purges, either. Too costly for too little gain.
Frankly, I'm not going to get into your clueless game. It's clear what is third party content, and what is homebrew. We don't create straw men, please.
The important point here is that WoTC itself cannot generate all the content that third parties generate. In fact, I'm sure their strategy is still to have third parties fill D&D content, but to do so in OGL 1.2. If not, what's the point of the new OGL? We'll see if that happens or not. But if it doesn't happen, if third parties don't make content for One D&D, my prediction is that D&D is going to lose the interest of its players little by little. I could be wrong, of course. But that's the fun of predictions.
The thing is that D&D by any measure took a major hit as a result of all this, one can debate about how hard, but in the end, you have to wonder if any of it is worth it. A year or so from now they are going to try to sell VTT's and a new edition to the very community they are giving the middle finger to.
I don't know much about business, but to be honest, at this point I wouldn't buy it on principle even if it was good. I mean Amazon is great, it's convenient, it's cheaper and I still don't use it because they treat their employees like shit and have terrible business practices.
Being a good game and having a good service is not going to be enough, Wizards of the Coast needs to clean up their act and find a moral compass that this community can live with, else I think this pending divorce is going to become irreconcilable and this is the part that really worries me.
At this very moment, D&D, Wizards of the Coast and Hasbro's reputation is circling the toilet and it's dragging DnDBeyond, the movie and its future with it and I'm left with the question... what the hell is it for? Like ... who is winning on this deal? It's such a shameful waste!
At this very moment, D&D, Wizards of the Coast and Hasbro's reputation is circling the toilet and it's dragging DnDBeyond, the movie and its future with it and I'm left with the question... what the hell is it for? Like ... who is winning on this deal? It's such a shameful waste!
"They won - and so did we."
Remember?
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I wouldn't worry about it. While I steadfastly believe in the spirit of the OGL it's deficiencies as a legal document are becoming clearer. Speaking as a programmer myself that has done some deep dives on this vid a vis the GNU v3 I can say the documents are quite different and the GNU is far better written both legally and philosophically. OSS is in no danger because of any nonsense that happens here.
1) when you lose a player and need to recruit another player, it helps you to have a vibrant and growing community (such as that which is fostered by the creatives working under the OGL) to be able to recruit from, rather than an insular and stagnant community of grognards.
2) the creative ideas generated by the community through the OGL push WOTC to be more creative in their efforts. such creativity may in fact produce "Hey I DO want THAT"
3) you may not want anything other than "The Official Core Three Books" today, but how long will you and everyone at your table find those choices completely fulfilling? having a constant flow of the wide variety of content generated under the OGL is a source of long term interest in the game in new ways, even if you dont buy anything - its mental inspiration.
Avrae is a core DDB product btw.
But at least your question has been answered? Do you understand why people unsubscribe?
I'm not saying that you support his action, that's up to everyone. But at least understand why they do it, which is as a measure of pressure. The only one a big company will listen to.
Is that why Avrae is getting updates and other alpha and beta features aren’t? I don’t have a problem with that because I really like Avrae, but I wish its connection to this site weren’t such a mystery. I was under the impression that it was associated with but not an official part of D&D Beyond… Is the plan for Avrae to replace the combat tracker currently in alpha? Was it acquired by or developed by the staff DDB staff?
the creators of Avrae made a deal with DDB for access to the API side of the site to better integrate D&D material into discord. Avrae has it's own version of a combat tracking system for discord PbP DMing, but it's been a couple years since I have last been in discord, so not too sure how much has changed.
I can say the Avrae discord team and community were very helpful when the time would come that updates were made, and additional functionally integrated.
One point I keep trying to make to anyone that listens is that the 3rd party community is not some separate entity or alternative organization. The 3rd party community is the D&D community, it's synonymous with D&D players. Their complaints are our complaints.
There is this attempt to define them as "other companies" or even "competing companies" to Wizards of the Coast and their content as "competing content" to D&D itself. This "spin" has been created to justify Wizards of the Coasts action and this is the thing I think we really need to squash.
These are not other companies, they are not competing D&D products. This is the player community's contribution to D&D and in support of D&D. They are us.. it's as simple as that... you and me... we are the 3rd party community.
You might not have ever published anything and to that I can only ask.. why not. I'm sure every member of the D&D community has created something worth contributing at some point and while it takes an element of bravery and a bit of work to publish something, the point of the original OGL was to both encourage and support the D&D community to be creative and share that creativity.
This new OGL basically assumes that the 3rd party community are some sort of professional publishers that are trying to make money off-of D&D and Wizards of the Coast and that is completely ridiculous. As a long-time standing member of the D&D community, someone who has published things and is involved with a lot of other people who have done the same I assure you, no one is a professional. We learn, we improve, we try very hard to make the material worthy of the small tip to cover some costs, but no one is trying to get rich. People just want to be able to make a contribution to D&D and this is a good thing.. it should be supported.
Its ridiculous to assume otherwise as there is absolutely no evidence that the 3rd party community is somehow competition for Wizards of the Coast or D&D.
That is grossly inaccurate.
These are not "commercial ventures". They are people making content and sharing it, asking for a small donation to recoup costs of publishing homebrew material. That is not the same as a commercial venture and its ridiculous to assume that.
Its the difference between selling cookies at grocery stores across the country as a business and girl scouts coming to your house selling cookies so they can pay for a field trip. No one believes girl scouts selling cookies door to door so they can take a trip to Yosemite as a "commercial venture".
Whether you agree or not, what he's saying is that third-party content is an integral part of the D&D community. And I think that's undeniable.
And I add that without third party content D&D would not be what it is. That has been my experience for over 30 years. And when both TSR and WoTC tried to limit or control third-party content, D&D fell into a cesspool. And it came out of there, coincidence or not, when it opened its hand with third-party content.
We'll see what happens with One D&D if WoTC limits third-party content. My prediction is that the game will gradually lose popularity as it has in the past. Because third-party content has been a part of D&D since its inception, and it's what adds value to it over many other products: The amount of material that's released for D&D.
To be a bit more pricise here, the OGL covers everything that is publicy published with content from the SRD. It does not need to be published commercially, but it needs to be publicly published.
This excludes everything covered by the Fan Content Policy.
What DMs and players do at their home table / private VTT round is out of the picture.
Wow, lots of responses! However, I no longer need any more replies for this thread. I have gotten all the answers I need. Thank you for answering. Please do not bombard this thread with any more explanations, I understand.
If anybody would like my GMing playlists
battles: https://open.spotify.com/playlist/2mRp57MBAz9ZsVpw895IzZ?si=243bee43442a4703
exploration: https://open.spotify.com/playlist/0qk0aKm5yI4K6VrlcaKrDj?si=81057bef509043f3
town/tavern: https://open.spotify.com/playlist/49JSv1kK0bUyQ9LVpKmZlr?si=a88b1dd9bab54111
character deaths: https://open.spotify.com/playlist/6k7WhylJEjSqWC0pBuAtFD?si=3e897fa2a2dd469e
I can inform you that Avrae is a fantastic product, and that the discord I am a part of uses it on a daily basis.
It is also what has us all greatly worried, fearing for the future of our (relatively small) online community.
I'm not talking about homebrew. I'm talking about third-party content. Professional content, to understand us. That's what brings value to D&D.
Could you elaborate how it is costly, exactly, under OGL 1.2? I can't imagine a standardized 'legalese' letter stating that a license has been revoked for reason [X] to be very costly.
Not to mention the 3pp would not be allowed to bring this to any court or fight it in the slightest, per the license they signed. Not to mention that any costs for a continued breach would likely then be able to be placed on the 3pp.
So, if you would, please elaborate.
3pp's that only use the Creative Commons bits of the SRD and do not use any licensed content are indeed not relevant.
However, I asked how costly it would be under the OGL 1.2. Which any party that signs it, or uses SRD 5.1, is beholden to. How exactly would to be costly for WotC to purge any 3pp they feel like purging?
I said nothing about this, so I don't feel the need to answer whatever it is you are making up in your head.
"likely"
So you don't know and are are stating it as a personal opinion/assumption. Could have said so from the start!
Many thanks for your answer.
I clearly am not, but you knew that already.
That is also why I am often not posting as if I am stating facts.
Is this the part where you would like me to say I don't accuse anyone, and you then go through my post history to find anything incriminating?
Sorry, I don't play such games, but thanks for trying. I guess?
Frankly, I'm not going to get into your clueless game. It's clear what is third party content, and what is homebrew. We don't create straw men, please.
The important point here is that WoTC itself cannot generate all the content that third parties generate. In fact, I'm sure their strategy is still to have third parties fill D&D content, but to do so in OGL 1.2. If not, what's the point of the new OGL? We'll see if that happens or not. But if it doesn't happen, if third parties don't make content for One D&D, my prediction is that D&D is going to lose the interest of its players little by little. I could be wrong, of course. But that's the fun of predictions.
The thing is that D&D by any measure took a major hit as a result of all this, one can debate about how hard, but in the end, you have to wonder if any of it is worth it. A year or so from now they are going to try to sell VTT's and a new edition to the very community they are giving the middle finger to.
I don't know much about business, but to be honest, at this point I wouldn't buy it on principle even if it was good. I mean Amazon is great, it's convenient, it's cheaper and I still don't use it because they treat their employees like shit and have terrible business practices.
Being a good game and having a good service is not going to be enough, Wizards of the Coast needs to clean up their act and find a moral compass that this community can live with, else I think this pending divorce is going to become irreconcilable and this is the part that really worries me.
At this very moment, D&D, Wizards of the Coast and Hasbro's reputation is circling the toilet and it's dragging DnDBeyond, the movie and its future with it and I'm left with the question... what the hell is it for? Like ... who is winning on this deal? It's such a shameful waste!
"They won - and so did we."
Remember?