I'd say not. I mean, if you prefer the new style statblocks...then sure, go ahead. If you have MToF and VGtM then I'd say spend your money on other stuff. There's very little new stuff, mostly the new style statblocks.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I don't think there's even any new art to the book, there's exactly one new monster.
I'd say if you were super invested in WotC's streamlining of races/species, specifically the floating +1/+2 ASI being an official rule at your table for everything besides the PHB races/species, and/or you were invested in your monster stat blocks representing the suggested "going forward" of monster stat blocks in whatever One D&D becomes, it's worth getting, but if you're happy with MToF and VGtM, you're not missing much ... and that's another thing the book is more a "condensation" than compilation of the two books. All the monsters and species are in there, but all the "deep lore" cuts are gone. So again, I'd only bother getting the book if you're really invested in your game reflecting those two changes. I actually own the hardcopy, I still use the other two books more frequently because I know they're layout better, and MMM just sort of sits on the shelf (I give players the option of choosing a MMM or legacy version of their species, and if they opt for MMM, I make it in homebrew.
Oh the Tiefling variants, they're not in MMM, either, but I don't know if they were integrated in DDB anyway.
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Jander Sunstar is the thinking person's Drizzt, fight me.
MPMM has the most modern race and monster design if you're looking for as much material as possible that will be compatible with what will be found in the 2024 books. Compare for example the MPMM races to the Character Origins UA, vs. the ones in the 2014 PHB or even in Volo's - MPMM is much closer to what you'll see in the new core. You'll see common themes like racial spells being castable using your class spell slots, racial abilities using your bonus action instead of your action, and uses scaling with proficiency bonus instead of being short-rest-based.
From a player standpoint, there are a lot of great combos using the new races that people are still discovering.
Looks like the OP already saw my last post, so rather than editing that, I'll also add that MMM is the first (I think) but also largest collection of "new way" stat blocks and I think the change that is most debated is the way NPC Monster stat blocks handle casters. I don't really have a strong opinion one way or another, but there are a lot of strong opinions on this (though on a small level I do think it's great in that the format encourages DMs to get out of the "character sheet" mindset for NPCs, and design them as monster stat blocks, which can change with the party over time or just from encounter to encounter, see the notes in Netherdeep about "rival" parties and how to progress them.
But I didn't need a book of that stuff to see the point, and again, I still get more use out the legacy books, but that's probably because I just know them better.
Hello currently own MM, VGtM and MToF (all on DnD beyond) and I was wondering if there are any benefits to owning “Monsters of the multiverse”?
I’ve been away from DMing for a year or so, any feedback would be appreciated.
I also own Tasha’s and Xanathars…
"Monsters of the Multiverse" is probably only worth it if you want the changes they made to the various races and monsters found within.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I'd say not. I mean, if you prefer the new style statblocks...then sure, go ahead. If you have MToF and VGtM then I'd say spend your money on other stuff. There's very little new stuff, mostly the new style statblocks.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I don't think there's even any new art to the book, there's exactly one new monster.
I'd say if you were super invested in WotC's streamlining of races/species, specifically the floating +1/+2 ASI being an official rule at your table for everything besides the PHB races/species, and/or you were invested in your monster stat blocks representing the suggested "going forward" of monster stat blocks in whatever One D&D becomes, it's worth getting, but if you're happy with MToF and VGtM, you're not missing much ... and that's another thing the book is more a "condensation" than compilation of the two books. All the monsters and species are in there, but all the "deep lore" cuts are gone. So again, I'd only bother getting the book if you're really invested in your game reflecting those two changes. I actually own the hardcopy, I still use the other two books more frequently because I know they're layout better, and MMM just sort of sits on the shelf (I give players the option of choosing a MMM or legacy version of their species, and if they opt for MMM, I make it in homebrew.
Oh the Tiefling variants, they're not in MMM, either, but I don't know if they were integrated in DDB anyway.
Jander Sunstar is the thinking person's Drizzt, fight me.
MPMM has the most modern race and monster design if you're looking for as much material as possible that will be compatible with what will be found in the 2024 books. Compare for example the MPMM races to the Character Origins UA, vs. the ones in the 2014 PHB or even in Volo's - MPMM is much closer to what you'll see in the new core. You'll see common themes like racial spells being castable using your class spell slots, racial abilities using your bonus action instead of your action, and uses scaling with proficiency bonus instead of being short-rest-based.
From a player standpoint, there are a lot of great combos using the new races that people are still discovering.
Looks like the OP already saw my last post, so rather than editing that, I'll also add that MMM is the first (I think) but also largest collection of "new way" stat blocks and I think the change that is most debated is the way NPC Monster stat blocks handle casters. I don't really have a strong opinion one way or another, but there are a lot of strong opinions on this (though on a small level I do think it's great in that the format encourages DMs to get out of the "character sheet" mindset for NPCs, and design them as monster stat blocks, which can change with the party over time or just from encounter to encounter, see the notes in Netherdeep about "rival" parties and how to progress them.
But I didn't need a book of that stuff to see the point, and again, I still get more use out the legacy books, but that's probably because I just know them better.
Jander Sunstar is the thinking person's Drizzt, fight me.