In an upcoming D&D game I'm going to be playing a Fallen Aasimar Bloodhunter and a Tiefling Warlock who has a pact with Dendar The Night Serpent, when created the characters I basically made the edgiest bases I could and then took them to their logical extremes, The DM and I are both super into it
Have you ever played around with making overly edgy characters for fun or with putting spins on Cliché ?
Personally I tend to prefer old tropes to more modern ones. I'd by far rather play Aragorn clone #65,128 than modern hipster edgelord clone #10,533.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Having played with edgy characters, it's boring to watch and play with, but looked enjoyable to the player. I've played a psychotropic shaman in 4e, but it was more for the character after killing beasts, prayers, insight, etc, not just to get weird. I wouldn't suggest playing the wildcard edge guy though, over done, lame, and only fuels the fire of derailing a game. If not, the DM also starts to open up all sorts of shitty ideas that might not be yours, so you got to be careful in how extreme you want to get. Next session you might not be in the spot light!
I think that it is a lot about how you portray your character. As an example, a recent character of mine was a Human Order of the Lycan Bloodhunter, who was cursed with Lycanthropy as at a young age and ended up killing his small village, ran off to the forest to die, and encountered Moon Druids who helped him learn to control his curse. He was a dark character, he lived with fragments of memories from that night, and always wondered 'what if it happens again?' What set this character apart, though, is that he was still a genuinely good person. There were multiple moments where I used the darkness inherent in the character to cause good to happen, used something like Ugly Truth to get through to people; and it didn't stop him from being this dark character, who was gruff, but it still allowed him to be more than just an edgy character; still had dark themes, but had some moments where he shone and was bright.
When you get down to it, everything is a cliche at some point. The entire D&D game is basically built around, or is responcible for the creation of, just about every fantasy archetype out there. And you're rewarded for playing to those archetypes - tiefling is literally designed to be a warlock, wood elf a ranger, etc. Dwarves, in particular, have two subclasses specific built to their dwarfiness - Forge Cleric and that one SCAG barbarian thing I forget the name of! So, I think its safe to say that pretty much everyone's played cliche types at one point or another.
As for edgy... been there, done that in my earlier days, but the shine wears off. Now, I'm more interested in playing characters that are quirky and like getting along with others than standing out on their own.
In an upcoming D&D game I'm going to be playing a Fallen Aasimar Bloodhunter and a Tiefling Warlock who has a pact with Dendar The Night Serpent, when created the characters I basically made the edgiest bases I could and then took them to their logical extremes, The DM and I are both super into it
Have you ever played around with making overly edgy characters for fun or with putting spins on Cliché ?
Personally I tend to prefer old tropes to more modern ones. I'd by far rather play Aragorn clone #65,128 than modern hipster edgelord clone #10,533.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
As much as I hate to admit it, I really love being the most stereotypical "oi me like da gold and da ale an' I live in a mountain" dwarf I can.
Having played with edgy characters, it's boring to watch and play with, but looked enjoyable to the player. I've played a psychotropic shaman in 4e, but it was more for the character after killing beasts, prayers, insight, etc, not just to get weird. I wouldn't suggest playing the wildcard edge guy though, over done, lame, and only fuels the fire of derailing a game. If not, the DM also starts to open up all sorts of shitty ideas that might not be yours, so you got to be careful in how extreme you want to get. Next session you might not be in the spot light!
Interplanetary Camo! Grow Metal!
I think that it is a lot about how you portray your character. As an example, a recent character of mine was a Human Order of the Lycan Bloodhunter, who was cursed with Lycanthropy as at a young age and ended up killing his small village, ran off to the forest to die, and encountered Moon Druids who helped him learn to control his curse.
He was a dark character, he lived with fragments of memories from that night, and always wondered 'what if it happens again?'
What set this character apart, though, is that he was still a genuinely good person. There were multiple moments where I used the darkness inherent in the character to cause good to happen, used something like Ugly Truth to get through to people; and it didn't stop him from being this dark character, who was gruff, but it still allowed him to be more than just an edgy character; still had dark themes, but had some moments where he shone and was bright.
When you get down to it, everything is a cliche at some point. The entire D&D game is basically built around, or is responcible for the creation of, just about every fantasy archetype out there. And you're rewarded for playing to those archetypes - tiefling is literally designed to be a warlock, wood elf a ranger, etc. Dwarves, in particular, have two subclasses specific built to their dwarfiness - Forge Cleric and that one SCAG barbarian thing I forget the name of! So, I think its safe to say that pretty much everyone's played cliche types at one point or another.
As for edgy... been there, done that in my earlier days, but the shine wears off. Now, I'm more interested in playing characters that are quirky and like getting along with others than standing out on their own.