This is not my first homebrew rodeo, and yet I'm finding myself completely stumped by the "Add a Condition" section of the Create a Magic Item editing page.
The text says this section is for "any conditions that your magic item applies, removes, or suppresses."
First off, does that mean on the user of the magic item, the target of the magic item, or either?
Second, how do you enter an indefinite duration, e.g., a petrified condition that remains until greater restoration is cast on the target?
Third, how do you create a potion that automatically removes a condition from the user? Or is that something that can only be described and that must be done manually upon consuming the potion?
Third, how do you create a potion that automatically removes a condition from the user? Or is that something that can only be described and that must be done manually upon consuming the potion?
You select Magic Item Type: Potion and in the description write that it removes X condition similar to how an Elixir of Health is worded:
Elixir of Health
Very rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
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This is not my first homebrew rodeo, and yet I'm finding myself completely stumped by the "Add a Condition" section of the Create a Magic Item editing page.
The text says this section is for "any conditions that your magic item applies, removes, or suppresses."
First off, does that mean on the user of the magic item, the target of the magic item, or either?
Second, how do you enter an indefinite duration, e.g., a petrified condition that remains until greater restoration is cast on the target?
Third, how do you create a potion that automatically removes a condition from the user? Or is that something that can only be described and that must be done manually upon consuming the potion?
Author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair and Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games.
It depends what the magic items does, some affect the user, some affect other target.
You can put it in the item's description since there's no duration field like for custom spells.
You select Magic Item Type: Potion and in the description write that it removes X condition similar to how an Elixir of Health is worded: