Invisible does not automatically mean “hidden” in combat; unless the caster takes the Hide action their location is still known to enemy units during combat.
From 300 feet away? They aren't going to automatically know where the wizard is, no
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It's got a 60-ft radius and does more than enough damage to take out common soldiers even if they pass the save
A 60-ft radius sphere covers over 450 squares on a 5x5 grid. If your 1000-strong army is marching in any kind of formation, about half of them just got wiped out before they even realize they're under attack... and the wizard's greater invisibility is still up
Like, how is this even still a discussion
You're not really reading what I write, are you?
Invisibility? Outwait it. If the wizard casts it again - outwait. It's fine! Really. The caster will run out of spell slots LONG before the army runs out of mooks. Spread out, minimize losses to AoE, and when the time comes, attack as described. The caster cannot win this. But ... teleport out, any time. So there's that.
And please keep in mind: I'm defending the absolute worst case scenario for the mook army here. This would never, never ever, happen like this. I'm just saying even with the odds stacked in the casters favor, the army of mooks still wins, every single time.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Imagine for a moment a character protected by Blur - but surrounded by ... let's just say 400 melee mooks. The eight spaces around him are all filled. Now, all those eight take a step forward. Everyone crowding into one space (or as tight as the limitations of physical matter allow). That's disadvantage for everyone, but that doesn't matter, because we simply pile on mooks until our lone hero dies from suffocation.
No melee class can win this. Also, I'm convinced, no caster class. Strength in numbers wins, even against the most horrifying AoE, if even a smidgen of intelligence is applied.
You seem to be reaching here after the math discussion. The melee can make 5' moves into the space of fallen opponents as well as use piles of fallen bodies as cover. My melee example doesn't pile up bodies fast enough to prevent this. Fallen enemies just make a terrain condition that slows movement and the enemies fall on the melee's turn so that PC could attack and them move into a space to avoid that pile up.
The idea that a character who could move and doesn't until they're buried in a pile of corpses doesn't make sense.
Imagine for a moment a character protected by Blur - but surrounded by ... let's just say 400 melee mooks. The eight spaces around him are all filled. Now, all those eight take a step forward. Everyone crowding into one space (or as tight as the limitations of physical matter allow). That's disadvantage for everyone, but that doesn't matter, because we simply pile on mooks until our lone hero dies from suffocation.
No melee class can win this. Also, I'm convinced, no caster class. Strength in numbers wins, even against the most horrifying AoE, if even a smidgen of intelligence is applied.
You seem to be reaching here after the math discussion. The melee can make 5' moves into the space of fallen opponents as well as use piles of fallen bodies as cover. My melee example doesn't pile up bodies fast enough to prevent this. Fallen enemies just make a terrain condition that slows movement and the enemies fall on the melee's turn so that PC could attack and them move into a space to avoid that pile up.
The idea that a character who could move and doesn't until they're buried in a pile of corpses doesn't make sense.
What, math? No, math is the worst.
But ... I mean, I have to say I feel you're stretching things by claiming fallen enemies should somehow pile up to become cover. Sure, it makes sense, but that isn't in the sole melee PC's favor - quite, quite the opposite.
And anyways, I'm not even talking about anyone attacking, let alone dying. No, it's just a matter of piling on. Literally. Like the bridal waltz. Move in until our lone hero cannot attack, move - or even breathe. Then wait until that kills him. That's not strictly RAW, but it's undisputably what will happen, eventually.
And again: I'm trying to say that even in the absolute worst case scenario the lone high-level PC invariably dies. In the absolute majority of cases, on round 1. The antilife shell druid could make a solid case for itself, but I still feel with proper tactics, would die 10/10.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Imagine for a moment a character protected by Blur - but surrounded by ... let's just say 400 melee mooks. The eight spaces around him are all filled. Now, all those eight take a step forward. Everyone crowding into one space (or as tight as the limitations of physical matter allow). That's disadvantage for everyone, but that doesn't matter, because we simply pile on mooks until our lone hero dies from suffocation.
No melee class can win this. Also, I'm convinced, no caster class. Strength in numbers wins, even against the most horrifying AoE, if even a smidgen of intelligence is applied.
You seem to be reaching here after the math discussion. The melee can make 5' moves into the space of fallen opponents as well as use piles of fallen bodies as cover. My melee example doesn't pile up bodies fast enough to prevent this. Fallen enemies just make a terrain condition that slows movement and the enemies fall on the melee's turn so that PC could attack and them move into a space to avoid that pile up.
The idea that a character who could move and doesn't until they're buried in a pile of corpses doesn't make sense.
What, math? No, math is the worst.
But ... I mean, I have to say I feel you're stretching things by claiming fallen enemies should somehow pile up to become cover. Sure, it makes sense, but that isn't in the sole melee PC's favor - quite, quite the opposite.
And anyways, I'm not even talking about anyone attacking, let alone dying. No, it's just a matter of piling on. Literally. Like the bridal waltz. Move in until our lone hero cannot attack, move - or even breathe. Then wait until that kills him. That's not strictly RAW, but it's undisputably what will happen, eventually.
And again: I'm trying to say that even in the absolute worst case scenario the lone high-level PC invariably dies. In the absolute majority of cases, on round 1. The antilife shell druid could make a solid case for itself, but I still feel with proper tactics, would die 10/10.
The math was the damage rate versus recovery rate on a high AC melee who has healing options. Particularly the survivor ability. The "that's not strictly RAW, but..." is ignoring any options the melee character has while at this point the goal post has moved to guards sacrificing themselves in a mass of flesh. It's very disputable that will eventually happen. What you seem to be describing at this point is soldiers sacrificing themselves so the melee doesn't even need to kill them while the melee starts making climb checks to stay on top of the pile instead.
The math was the damage rate versus recovery rate on a high AC melee who has healing options. Particularly the survivor ability. The "that's not strictly RAW, but..." is ignoring any options the melee character has while at this point the goal post has moved to guards sacrificing themselves in a mass of flesh. It's very disputable that will eventually happen. What you seem to be describing at this point is soldiers sacrificing themselves so the melee doesn't even need to kill them while the melee starts making climb checks to stay on top of the pile instead.
PC's can move without magic. Just saying. ;-)
Who's sacrificing themselves? Suffocating someone does not automatically entail also suffocating yourself.
And Pc's surrounded on all sides can move - but not far.
Can we ... cut this? I'm being nice, and playing into the worst case scenario. I would never, ever, in a bajillion years, ever - ever - argue that my 2000 mook army would be wise to face our PC caster on a field of their chosing. What I'm saying is that even if they were so monumentally idiotic, they'd still win.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
A Bard. Really any Bard. The easiest way to defeat an army is to seduce/trick the army's leader. Use that Perform or Deception skill to convince the captain/general/head honcho of the army to do something reasonable-sounding, but actually stupid, like go into the "Valley of Sweet Wine" to retrieve the "Helm of Invulnerability" or some other tall tale, not telling said leader that the valley is inhabited by a very territorial Ancient Blue Dragon. Now you don't even need to get your own hands dirty.
The easiest way to defeat an army is to seduce/trick the army's leader.
Or just have a huge banner: We surrender. Also, there's free music and song in the beer tent! Oh, and beer too!!
It takes a bit of time, but without any apparent threat, what soldier wouldn't like a cold beer? And while it takes some times to have 2000 conversations, very few of those soldiers should be able to resist the Persuade skill of a gifted bard: He did what now? And made you do what? Really?! Now that's just rude. I'd never do any such thing. Look, I just have to say - a man like that doesn't deserve your loyalty. You have family, kids, hopes for the future. If it were up to me, a man like you shouldn't have to be here!
In the end, well I did say even the king was a classless mook: The demands of royalty are just guelling - unjust, unreasonable, and unproductive. Am I right, or am I right? You know, if someone like you could leave all the boring, work-a-day drudgery of administration in the hands of someone more mundanely minded, while you took on the role for which you were born - that of visionary, reformist leader and hero to the people - don't you think that would be better, all round. Now, if only such a person could be found.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
And what we are saying is that they don’t have to be monumentally dietician to lose - there are ways to defeat e en large numbers if the lone PC is smart and tactical. Melee armies need compact formations to protect themselves from being surrounded or picked off with missile weapons (including cantrips). Further, if they are to spread out your “command and control” dissipates. A tactical combatant that stays on the move can and will exploit this. Your archers are now taking lone shots not massed volleys, your melee warriors are chasing all over the battlefield and have to concentrate at points in order to attack the foe leaving themselves open to AoEs. Simply by staying alive and wearing out the army chasing them a caster can eventually defeat the army. Again adding in attacks on the command and control elements turns the army into a confused mob that eventually flees for its life. Yes in a stand your ground against the army combat any PC is destined to lose but no one but a true fool does that. Even then the Spartans would have held off the Persians far longer had it not been for the traitor that should the Persians how to outflank them. Terrain certainly helps but A prepared caster, especially one with a flying mount or a broom/carpet of flying can rain terror down on your army from out of range of missiles and spells with scrolls and items prepared while the army was being gathered and trained. By focusing on finding and attacking the leadership first the caster cuts the head off the snake leaving the body to flounder till it dies.
And what we are saying is that they don’t have to be monumentally dietician to lose - there are ways to defeat e en large numbers if the lone PC is smart and tactical. Melee armies need compact formations to protect themselves from being surrounded or picked off with missile weapons (including cantrips). Further, if they are to spread out your “command and control” dissipates. A tactical combatant that stays on the move can and will exploit this. Your archers are now taking lone shots not massed volleys, your melee warriors are chasing all over the battlefield and have to concentrate at points in order to attack the foe leaving themselves open to AoEs. Simply by staying alive and wearing out the army chasing them a caster can eventually defeat the army. Again adding in attacks on the command and control elements turns the army into a confused mob that eventually flees for its life. Yes in a stand your ground against the army combat any PC is destined to lose but no one but a true fool does that. Even then the Spartans would have held off the Persians far longer had it not been for the traitor that should the Persians how to outflank them. Terrain certainly helps but A prepared caster, especially one with a flying mount or a broom/carpet of flying can rain terror down on your army from out of range of missiles and spells with scrolls and items prepared while the army was being gathered and trained. By focusing on finding and attacking the leadership first the caster cuts the head off the snake leaving the body to flounder till it dies.
Agreed that is the only way to have a chance but iyt will still be a tough task for the PC. Seeing the enemy tactics the army will be likely to have scouts hidden in places a short distance from the camp with orders that if they see the adventurer sneak up to them, grab their spellcasting focus or gag them while them calling for help. Most of the time the PC either be far ewnough away to cast his spell and teleport away or will notice them and take them out chances are sooner or later he will end up bound gagged an without a spell focus / components.
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
From 300 feet away? They aren't going to automatically know where the wizard is, no
That’s how it works in RAW.
It's really not, unless you're claiming this is a completely silent fight
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
From 300 feet away? They aren't going to automatically know where the wizard is, no
That’s how it works in RAW.
It's really not, unless you're claiming this is a completely silent fight
RAW, ludicrous as it seems, your position is revealed when you attack. There are no mentioned exceptions.
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
You might no longer be in that position when it is the other side turn but an army alert for a dangerous spell caster will be ready to instantly attack as soon as they know your location before you have had a chance to move (held action).
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
You might no longer be in that position when it is the other side turn but an army alert for a dangerous spell caster will be ready to instantly attack as soon as they know your location before you have had a chance to move (held action).
An army can't just stay alert with held actions for hours at a time, waiting for an attack that may or may not be coming.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
You might no longer be in that position when it is the other side turn but an army alert for a dangerous spell caster will be ready to instantly attack as soon as they know your location before you have had a chance to move (held action).
An army can't just stay alert with held actions for hours at a time, waiting for an attack that may or may not be coming.
If the PC casts a destructive spell then the army would hold there next actio, depending on what the wizard does he may or may not reveal his location.
If the PC is casting greater invisibility somewhere safe, teleporting in, cast freezing sphere and teleport out, and then come back the next day though that requires the wizard knowing exactly where the army is located. It would also require a scroll of teleportation (at level 14 they have a single 7th level slot) and they should be a limited resource. If that happens a couple of times the army is likely ot have dedicated snipers set up doing nothing but watching for the wizard (I would say they can hold there action every turn).
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
You might no longer be in that position when it is the other side turn but an army alert for a dangerous spell caster will be ready to instantly attack as soon as they know your location before you have had a chance to move (held action).
An army can't just stay alert with held actions for hours at a time, waiting for an attack that may or may not be coming.
A couple sentries with see invisibility on them (either through potions or items so they can keep it up) covers off that, though
First of all, that doesn't help with the mental strain that would be caused by attempting to stay at maximum alertness for hours on end. Second of all, See Invisibility only has a duration of an hour. Third of all, you'd need it on far more than just a couple of sentries to adequately cover a force that size- more like 5% of your forces would need it at all times in order to insure that you had sentries able to cover every approach to the army at all times. That's 100 sentries times 24 hours per day or 2400 potions each day! How are you going to afford that? How long can you keep it up? Assuming you even have a source that can even meet your demand for that many potions of See Invisibility, you're probably going to bankrupt yourself within a week and have your army start deserting en mass once they realize you can't pay them.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Invisible does not automatically mean “hidden” in combat; unless the caster takes the Hide action their location is still known to enemy units during combat.
From 300 feet away? They aren't going to automatically know where the wizard is, no
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You're not really reading what I write, are you?
Invisibility? Outwait it. If the wizard casts it again - outwait. It's fine! Really. The caster will run out of spell slots LONG before the army runs out of mooks. Spread out, minimize losses to AoE, and when the time comes, attack as described. The caster cannot win this. But ... teleport out, any time. So there's that.
And please keep in mind: I'm defending the absolute worst case scenario for the mook army here. This would never, never ever, happen like this. I'm just saying even with the odds stacked in the casters favor, the army of mooks still wins, every single time.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
That’s how it works in RAW.
You seem to be reaching here after the math discussion. The melee can make 5' moves into the space of fallen opponents as well as use piles of fallen bodies as cover. My melee example doesn't pile up bodies fast enough to prevent this. Fallen enemies just make a terrain condition that slows movement and the enemies fall on the melee's turn so that PC could attack and them move into a space to avoid that pile up.
The idea that a character who could move and doesn't until they're buried in a pile of corpses doesn't make sense.
What, math? No, math is the worst.
But ... I mean, I have to say I feel you're stretching things by claiming fallen enemies should somehow pile up to become cover. Sure, it makes sense, but that isn't in the sole melee PC's favor - quite, quite the opposite.
And anyways, I'm not even talking about anyone attacking, let alone dying. No, it's just a matter of piling on. Literally. Like the bridal waltz. Move in until our lone hero cannot attack, move - or even breathe. Then wait until that kills him. That's not strictly RAW, but it's undisputably what will happen, eventually.
And again: I'm trying to say that even in the absolute worst case scenario the lone high-level PC invariably dies. In the absolute majority of cases, on round 1. The antilife shell druid could make a solid case for itself, but I still feel with proper tactics, would die 10/10.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Wizards and Druids can both cast Planeshift. There is no way that an army can pin them down.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The math was the damage rate versus recovery rate on a high AC melee who has healing options. Particularly the survivor ability. The "that's not strictly RAW, but..." is ignoring any options the melee character has while at this point the goal post has moved to guards sacrificing themselves in a mass of flesh. It's very disputable that will eventually happen. What you seem to be describing at this point is soldiers sacrificing themselves so the melee doesn't even need to kill them while the melee starts making climb checks to stay on top of the pile instead.
PC's can move without magic. Just saying. ;-)
Who's sacrificing themselves? Suffocating someone does not automatically entail also suffocating yourself.
And Pc's surrounded on all sides can move - but not far.
Can we ... cut this? I'm being nice, and playing into the worst case scenario. I would never, ever, in a bajillion years, ever - ever - argue that my 2000 mook army would be wise to face our PC caster on a field of their chosing. What I'm saying is that even if they were so monumentally idiotic, they'd still win.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
A Bard. Really any Bard. The easiest way to defeat an army is to seduce/trick the army's leader. Use that Perform or Deception skill to convince the captain/general/head honcho of the army to do something reasonable-sounding, but actually stupid, like go into the "Valley of Sweet Wine" to retrieve the "Helm of Invulnerability" or some other tall tale, not telling said leader that the valley is inhabited by a very territorial Ancient Blue Dragon. Now you don't even need to get your own hands dirty.
Or just have a huge banner: We surrender. Also, there's free music and song in the beer tent! Oh, and beer too!!
It takes a bit of time, but without any apparent threat, what soldier wouldn't like a cold beer? And while it takes some times to have 2000 conversations, very few of those soldiers should be able to resist the Persuade skill of a gifted bard: He did what now? And made you do what? Really?! Now that's just rude. I'd never do any such thing. Look, I just have to say - a man like that doesn't deserve your loyalty. You have family, kids, hopes for the future. If it were up to me, a man like you shouldn't have to be here!
In the end, well I did say even the king was a classless mook: The demands of royalty are just guelling - unjust, unreasonable, and unproductive. Am I right, or am I right? You know, if someone like you could leave all the boring, work-a-day drudgery of administration in the hands of someone more mundanely minded, while you took on the role for which you were born - that of visionary, reformist leader and hero to the people - don't you think that would be better, all round. Now, if only such a person could be found.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
And what we are saying is that they don’t have to be monumentally dietician to lose - there are ways to defeat e en large numbers if the lone PC is smart and tactical. Melee armies need compact formations to protect themselves from being surrounded or picked off with missile weapons (including cantrips). Further, if they are to spread out your “command and control” dissipates. A tactical combatant that stays on the move can and will exploit this. Your archers are now taking lone shots not massed volleys, your melee warriors are chasing all over the battlefield and have to concentrate at points in order to attack the foe leaving themselves open to AoEs. Simply by staying alive and wearing out the army chasing them a caster can eventually defeat the army. Again adding in attacks on the command and control elements turns the army into a confused mob that eventually flees for its life. Yes in a stand your ground against the army combat any PC is destined to lose but no one but a true fool does that. Even then the Spartans would have held off the Persians far longer had it not been for the traitor that should the Persians how to outflank them. Terrain certainly helps but A prepared caster, especially one with a flying mount or a broom/carpet of flying can rain terror down on your army from out of range of missiles and spells with scrolls and items prepared while the army was being gathered and trained. By focusing on finding and attacking the leadership first the caster cuts the head off the snake leaving the body to flounder till it dies.
Wisea$$ DM and Player since 1979.
Agreed that is the only way to have a chance but iyt will still be a tough task for the PC. Seeing the enemy tactics the army will be likely to have scouts hidden in places a short distance from the camp with orders that if they see the adventurer sneak up to them, grab their spellcasting focus or gag them while them calling for help. Most of the time the PC either be far ewnough away to cast his spell and teleport away or will notice them and take them out chances are sooner or later he will end up bound gagged an without a spell focus / components.
Good luck keeping your troops from deserting if your only order to them is to stand there and wait to die while a spellcaster picks them off
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It's really not, unless you're claiming this is a completely silent fight
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Your position might be revealed when you attack, but you are no longer at that position by the time the other side acts. Unless you are saying it's RAW for creatures 300 feet away to hear you move on a noisy battlefield or see your tracks, your location will not be known when you finish moving
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You might no longer be in that position when it is the other side turn but an army alert for a dangerous spell caster will be ready to instantly attack as soon as they know your location before you have had a chance to move (held action).
An army can't just stay alert with held actions for hours at a time, waiting for an attack that may or may not be coming.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If the PC casts a destructive spell then the army would hold there next actio, depending on what the wizard does he may or may not reveal his location.
If the PC is casting greater invisibility somewhere safe, teleporting in, cast freezing sphere and teleport out, and then come back the next day though that requires the wizard knowing exactly where the army is located. It would also require a scroll of teleportation (at level 14 they have a single 7th level slot) and they should be a limited resource. If that happens a couple of times the army is likely ot have dedicated snipers set up doing nothing but watching for the wizard (I would say they can hold there action every turn).
First of all, that doesn't help with the mental strain that would be caused by attempting to stay at maximum alertness for hours on end. Second of all, See Invisibility only has a duration of an hour. Third of all, you'd need it on far more than just a couple of sentries to adequately cover a force that size- more like 5% of your forces would need it at all times in order to insure that you had sentries able to cover every approach to the army at all times. That's 100 sentries times 24 hours per day or 2400 potions each day! How are you going to afford that? How long can you keep it up? Assuming you even have a source that can even meet your demand for that many potions of See Invisibility, you're probably going to bankrupt yourself within a week and have your army start deserting en mass once they realize you can't pay them.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.