I hadn't seen it prior to your link. I thought the trailer was fun! I would suspect, however, that the grognards will not be pleased. It's got to be tough for Wizards to walk the line between the old-schoolers and the new generation of players.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So the main gimmick of the campaign they’ve written is that there is a “glitch” in existence; where when your character dies, they are resurrected as reality rejects their soul…but they’re changed. They can’t be as they were before.
They might change classes, race…or the differences might be merely cosmetic; or something more macabre…?
I can almost see the table in front of me, listing off all the bizarre options.
Already, this is a fun mechanic potentially…I love the “Reincarnate” spell; and this seems to take the concept and supercharge it.
Planescape is a great setting to explore this concept…after all, the various afterlives where a D&D character’s soul “should” go are all an afternoon’s walk & a portal hop away.
It’s almost as though these various planes are taunting the character with an ultimate fate that will now forever be barred from them; unless they can figure out this glitch.
I recall similar mechanics from “Tomb of Annihilation”…the premise of that campaign was somewhat of an “inversed opposite”; souls that died COULDN’T be resurrected, and players had to solve the mystery of why.
There were also several encounters where player characters ended up, ah…”changed”…in a multitude of ways. I look forward to seeing something like that here.
In addition, it seems like the various factions and portals of Sigil will be represented.
Also, the artwork is superb…the colors, the variety of settings, the assortment of extraplanar citizens in the backgrounds…it’s great stuff.
And…!
It supports high-level play!
I believe the interview quoted around Level 11-17 for the material provided…and that seems fitting. A lower-level party gradually building their way up to a campaign past their own dimension as the stakes become raised.
I hadn't seen it prior to your link. I thought the trailer was fun! I would suspect, however, that the grognards will not be pleased. It's got to be tough for Wizards to walk the line between the old-schoolers and the new generation of players.
Planescape might be the exception since it was so weird the original grognards hated it when it first released. (Honestly, Planescape did well because of a large enough group who LOOOOOVED it, since the general consensus of D&D fans at the time was that they hated it. There weren't many middle-of-the-road opinions.)
If anything core D&D is finally catching up to the weirdness of classic Planescape! As the new generation of players embraced the higher fantasy and the more unusual aspects of D&D instead of the traditional Tolkien-esque parts, I hoped Planescape could return since it could be much more than a niche setting that the majority despised.
To be honest, the trailer didn't do anything for me. Maybe it's playing heavily on cues from previous editions of it...but it didn't really tell me much at all about the setting or why I should play it. Tony's summary of the game did a lot more to interest me than the trailer did.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To be honest, the trailer didn't do anything for me. Maybe it's playing heavily on cues from previous editions of it...but it didn't really tell me much at all about the setting or why I should play it. Tony's summary of the game did a lot more to interest me than the trailer did.
Planescape was originally a darker, more adult oriented, "crossroads" (relying heavily on the mythology of such places, so when I say dark, I mean it) that could operate as a central hub in the Multiverse, and so had factions (one of the earliest faction systems, in fact) and all manner of machinations and such, while also being a way to enter any of the connected multiverses (IOW, spelljamm your way into new realms faster).
This is not going to be like that, lol.
The video makes me thing that someone from mojoverse took hold from the Lady of Pain, or maybe she just up and decided to get jiggy.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Regarding the level of the campaign, my son reminded me that they’ve previously said that the levels aren’t as high as 11-17, but there is a section when the characters are temporarily bumped up to level 17.
Regarding the level of the campaign, my son reminded me that they’ve previously said that the levels aren’t as high as 11-17, but there is a section when the characters are temporarily bumped up to level 17.
Yep, the adventure is "character levels 3-10 with a jump to level 17".
Not sure on the CR range for the bestiary, but hopefully they represent some higher level critters in there.
So, having looked into the recent spate of videos and the new postings about it, it looks like TLOP has done let things get wild.
They kept a lot of the interesting stuff and leaned in on the weird.
The adventure takes a flight of fancy with what seems to be some darker stuff, but by and large, if someone wants to run an older style version, it looks doable, while still giving reign to that Wild beyond the witchlight style of whimsy.
Should work very well with Spelljammer.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
As a Planescape grognard myself I don't see any problem with the cosmopolitan presentation. I'm going to use it by taking a cue from the rotten world we live in currently...
The city is the same as it was back in the day, dark and gritty but with its rules and factions, but the out of touch ruling class is all for pushing the 'idea' of a renaissance complete with hip marketing while ignoring that which they don't want to see or acknowledge. There are plenty of city wards this effort wont be seen too much in and Sigil is so crazy with variety and clashing philosophy its like this new 'presentation' may have always been there the whole time. A visitor from the Prime is already suffering sensory overload, a glossy magazine stand and a brand name coffee shop probably isn't going to add to much penalty from his proverbial saving throws.
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Link to trailer:
https://youtu.be/9Q7CGR21OsE?si=MIloBhEyR17rS6p0
…wow.
I wasn’t sure what the overall “tone” of this book was going to be…but I certainly didn’t expect this!
This is like “Mass Effect”, a corporate advertising company & a fashion show got jumbled all together.
I kind of dig it.
Planescape was always going to be “quirky” to some extent…glad to see they’ve embraced a style and ran with it.
Also…dancing Vecna (with a technicality; but it still struck me dumb).
I hadn't seen it prior to your link. I thought the trailer was fun! I would suspect, however, that the grognards will not be pleased. It's got to be tough for Wizards to walk the line between the old-schoolers and the new generation of players.
Grognard Smash!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Update, now that details have begun circulating:
So the main gimmick of the campaign they’ve written is that there is a “glitch” in existence; where when your character dies, they are resurrected as reality rejects their soul…but they’re changed. They can’t be as they were before.
They might change classes, race…or the differences might be merely cosmetic; or something more macabre…?
I can almost see the table in front of me, listing off all the bizarre options.
Already, this is a fun mechanic potentially…I love the “Reincarnate” spell; and this seems to take the concept and supercharge it.
Planescape is a great setting to explore this concept…after all, the various afterlives where a D&D character’s soul “should” go are all an afternoon’s walk & a portal hop away.
It’s almost as though these various planes are taunting the character with an ultimate fate that will now forever be barred from them; unless they can figure out this glitch.
I recall similar mechanics from “Tomb of Annihilation”…the premise of that campaign was somewhat of an “inversed opposite”; souls that died COULDN’T be resurrected, and players had to solve the mystery of why.
There were also several encounters where player characters ended up, ah…”changed”…in a multitude of ways. I look forward to seeing something like that here.
In addition, it seems like the various factions and portals of Sigil will be represented.
Also, the artwork is superb…the colors, the variety of settings, the assortment of extraplanar citizens in the backgrounds…it’s great stuff.
And…!
It supports high-level play!
I believe the interview quoted around Level 11-17 for the material provided…and that seems fitting. A lower-level party gradually building their way up to a campaign past their own dimension as the stakes become raised.
Planescape might be the exception since it was so weird the original grognards hated it when it first released. (Honestly, Planescape did well because of a large enough group who LOOOOOVED it, since the general consensus of D&D fans at the time was that they hated it. There weren't many middle-of-the-road opinions.)
If anything core D&D is finally catching up to the weirdness of classic Planescape! As the new generation of players embraced the higher fantasy and the more unusual aspects of D&D instead of the traditional Tolkien-esque parts, I hoped Planescape could return since it could be much more than a niche setting that the majority despised.
To be honest, the trailer didn't do anything for me. Maybe it's playing heavily on cues from previous editions of it...but it didn't really tell me much at all about the setting or why I should play it. Tony's summary of the game did a lot more to interest me than the trailer did.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Planescape was originally a darker, more adult oriented, "crossroads" (relying heavily on the mythology of such places, so when I say dark, I mean it) that could operate as a central hub in the Multiverse, and so had factions (one of the earliest faction systems, in fact) and all manner of machinations and such, while also being a way to enter any of the connected multiverses (IOW, spelljamm your way into new realms faster).
This is not going to be like that, lol.
The video makes me thing that someone from mojoverse took hold from the Lady of Pain, or maybe she just up and decided to get jiggy.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Regarding the level of the campaign, my son reminded me that they’ve previously said that the levels aren’t as high as 11-17, but there is a section when the characters are temporarily bumped up to level 17.
Yep, the adventure is "character levels 3-10 with a jump to level 17".
Not sure on the CR range for the bestiary, but hopefully they represent some higher level critters in there.
So, having looked into the recent spate of videos and the new postings about it, it looks like TLOP has done let things get wild.
They kept a lot of the interesting stuff and leaned in on the weird.
The adventure takes a flight of fancy with what seems to be some darker stuff, but by and large, if someone wants to run an older style version, it looks doable, while still giving reign to that Wild beyond the witchlight style of whimsy.
Should work very well with Spelljammer.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
As a Planescape grognard myself I don't see any problem with the cosmopolitan presentation. I'm going to use it by taking a cue from the rotten world we live in currently...
The city is the same as it was back in the day, dark and gritty but with its rules and factions, but the out of touch ruling class is all for pushing the 'idea' of a renaissance complete with hip marketing while ignoring that which they don't want to see or acknowledge. There are plenty of city wards this effort wont be seen too much in and Sigil is so crazy with variety and clashing philosophy its like this new 'presentation' may have always been there the whole time. A visitor from the Prime is already suffering sensory overload, a glossy magazine stand and a brand name coffee shop probably isn't going to add to much penalty from his proverbial saving throws.