You could not obtain the benefits of a long rest unless you were in an inn. (No Tiny Hut didn't count.)
This one I will defend although from the others it sounds like your DM might have had different reasons.
Nice to hear your experience. I've been wanting to implement this as a rule at by table: "you must sleep in a bed to get the benefits of a long rest" - so Magnificience Mansion works but Tiny Hut doesn't, though they could try to be creative with Portable Holes or specialially designed carriages, but I've been nervous to introduce it. So far, I've just designed the world so that there is generally a settlement every day's worth of travel down the roads, and the campaign has mostly focused on inhabited areas.
here is no reason for it. If they use the tiny hut where monsters are (that they would have encountered on a long rest without the hut)....the monsters mass outside spell/missile range and wait....and maybe call backup.
dm: "your tiny hut is surrounded by local monsters plus backup." players: "we march out, burn all our best spells to murder them, and then long rest in a tiny hut." dm: "okay. the next day, more monsters and more backup." players: "we march out, burn all our best spells to murder them, and then long rest in a tiny hut." dm: "okay. the next day, more monsters and more backup." players: "huh. infinite monsters. must be no plot this way. let's go back to the village and draw a few cards off that deck of many things."
This is very level dependent. It could mean dumping boulders on top, lighting a bonfire on top, digging a trench around it and filling it acid, building a giant magnifying glass and focusing on it, stay at 250 feet and arm longbows, send in the sacrifice team, let the PCs alpha them, then send in the anti-magic beholder team, cast a bubble of tiny huts around it trapping the PCs inside.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
First of all, the Tiny Hut doesn't stop people who are inside it from seeing out.
Second of all, why exactly would you go to such lengths to punish players for using a 3rd level spell? There's an absurd amount of antagonism that I've seen on these forums over the years directed at parties who would dare to use Tiny Hut.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Probably because Tiny Hut is kryptonite to certain styles of game.
I had a similar issue with Goodberry. We started playing a campaign that had a slight survival bent to it, and the Druid took Goodberry. Perfectly natural choice, of course, but completely removes the survival aspect of the game unless I press so heavily that she'd have to use all her slots just to survive most days...which is no fun either.
So we had a chat. I brought up that the spell does break the tone that we'd agreed upon in session zero, and we agreed that she'd only use it in emergencies. It's not banned...but she has the responsibility to use it only in ways that are conducive to the fun of the game.
Not every DM is happy dealing with situations by having conversations with players. Some decide instead to try to nullify decisions using in game mechanics.
Personally, I dislike spells like Goodberry and Tiny Hut because their purpose is to exclude certain mechanics (ie DM's tools). If you don't find mid-rest disturbances or the starvation rules fun and would rather not deal with them...then tell me, I just won't use them. I'd rather not go through the kerfuffle of casting the spell and whatnot when I can just not do un-fun things and can just fast-forward to the stuff that is fun instead. If you do find those mechanics fun, then don't exclude them by casting the spells.
Those spells just seem to occupy the niche of solving problems in a manner that's the worst of both worlds.
As for abusing Tiny Hut. My players understand that if a spell or mechanic is abused, it gets yoinked. I've never had to threaten to do so though, because they don't want to abuse it. If they're doing something that they are unsure of whether it's abuse or not, they ask before they do it to clarify. That's not something I've enforced or even suggested - we've just cultivated a culture where we're open with one another and all have a desire to play fairly and in a fun way.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
In Wyrlde, "civilization" only exists for the 24 miles or so out from a settlement that can afford to post patrols. After that, you are in the Boonies.
The tag line is the "Seven Cities" because those are the seven parts of the main Empire, but really, there's still only about a dozen cities, scattered over thousands of miles, and there are only three to five towns per city, and while there are a lot of villages, most of the don't have the ability to support an Inn. They'll have a refuge, likely with some kind f cot or the like -- but not all will be willing to let such dangerous people as adventurers use them if they've had a bad experience in the past (and I confess that I use all the edge lord cases I hear about here as "bad experience examples").
It's more than a Week's travel to get from Durango to the nearest town (which also happens to have the only prison complex). going without a long rest generates a point of fatigue. And I have a 10 point fatigue set up -- disadvantage after a few, passing out after so many, that kind of thing. So, yeah, the "only in an Inn" wouldn't work for my game.
At least, not this one -- last campaign it would have.
Ergo, Tiny Hut is useful, Goodberry is useful, and I do have weather and I have random encounters rolled every four hours, so things can be a challenge. And random encounters don't take into account level, unless it is something like a brigand or bandit group, or a raiding party from the Empire of Lemuria. First level characters might encounters a dreadnaught or a giant Rabbit -- or a mini elephant being stalked by a giant rat. One never knows.
(Not all my random encounters are bad -- some are just things along the way, others are merchant caravans, and pretty much anything one would run into crossing in the wild).
Encounters are rolled for day every four hours, but only once at night unless there is something going on (like theya re being followed), so usually LTH is pretty handy -- but if they get unlucky and its a bandit group, well...
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
My group is chock full o' strange rules -- trying to say which is the strangest is hard. We some strange people. We play this game called Dungeons and Dragons, y'see...
Not sure if it is still in force, but I think the strangest one was a ban on naming characters Bob. Applied to NPCs, too.
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
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Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
In a CoS campaign, our caster finally got tiny hut so we could get an uninterrupted night's sleep out on the road between villages in Barovia, because until that point pretty much every night had featured a "mid-rest disturbance"
That first night we used it, the DM immediately had a couple NPCs we had rescued reveal themselves as shape-changing monsters and attack from inside the hut
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
My group is chock full o' strange rules -- trying to say which is the strangest is hard. We some strange people. We play this game called Dungeons and Dragons, y'see...
Not sure if it is still in force, but I think the strangest one was a ban on naming characters Bob. Applied to NPCs, too.
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
WhAt do you mean Bob doesn't fit in will with a fantasy setting? Bob is a completely and perfectly respectable and upstanding name. So fine, so respectable, so potent, that when a party of 6 Bobs runs into a Gnoll camp led by several other Bobs...
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
My group is chock full o' strange rules -- trying to say which is the strangest is hard. We some strange people. We play this game called Dungeons and Dragons, y'see...
Not sure if it is still in force, but I think the strangest one was a ban on naming characters Bob. Applied to NPCs, too.
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
WhAt do you mean Bob doesn't fit in will with a fantasy setting? Bob is a completely and perfectly respectable and upstanding name. So fine, so respectable, so potent, that when a party of 6 Bobs runs into a Gnoll camp led by several other Bobs...
There are two major problems in RPGs: scheduling, and naming things
First of all, the Tiny Hut doesn't stop people who are inside it from seeing out.
Second of all, why exactly would you go to such lengths to punish players for using a 3rd level spell? There's an absurd amount of antagonism that I've seen on these forums over the years directed at parties who would dare to use Tiny Hut.
I have no problem at all with the hut. But there are a great many many people that do. I don't understand. There are so many ways around it if you really want to be mean.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
My group is chock full o' strange rules -- trying to say which is the strangest is hard. We some strange people. We play this game called Dungeons and Dragons, y'see...
Not sure if it is still in force, but I think the strangest one was a ban on naming characters Bob. Applied to NPCs, too.
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
WhAt do you mean Bob doesn't fit in will with a fantasy setting? Bob is a completely and perfectly respectable and upstanding name. So fine, so respectable, so potent, that when a party of 6 Bobs runs into a Gnoll camp led by several other Bobs...
Why does that scenario not surprise me?
Rollback Post to RevisionRollBack
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
My group is chock full o' strange rules -- trying to say which is the strangest is hard. We some strange people. We play this game called Dungeons and Dragons, y'see...
Not sure if it is still in force, but I think the strangest one was a ban on naming characters Bob. Applied to NPCs, too.
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
WhAt do you mean Bob doesn't fit in will with a fantasy setting? Bob is a completely and perfectly respectable and upstanding name. So fine, so respectable, so potent, that when a party of 6 Bobs runs into a Gnoll camp led by several other Bobs...
There are two major problems in RPGs: scheduling, and naming things
If memory serves me correctly, there is a classic fantasy precedent for Bob: one of the two hobbits working at the Prancing Pony.
In a CoS campaign, our caster finally got tiny hut so we could get an uninterrupted night's sleep out on the road between villages in Barovia, because until that point pretty much every night had featured a "mid-rest disturbance"
That first night we used it, the DM immediately had a couple NPCs we had rescued reveal themselves as shape-changing monsters and attack from inside the hut
That's because the game as currently designed assumes the players are essentially super heroes by the time they are 5th level. I personally prefer my world to be one where most 'competent' people in the world are roughly equivalent to level 3-5 PCs.
In a CoS campaign, our caster finally got tiny hut so we could get an uninterrupted night's sleep out on the road between villages in Barovia, because until that point pretty much every night had featured a "mid-rest disturbance"
That first night we used it, the DM immediately had a couple NPCs we had rescued reveal themselves as shape-changing monsters and attack from inside the hut
That's because the game as currently designed assumes the players are essentially super heroes by the time they are 5th level. I personally prefer my world to be one where most 'competent' people in the world are roughly equivalent to level 3-5 PCs.
Did you respond to the wrong post? That seems like a total non sequitur
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
In a CoS campaign, our caster finally got tiny hut so we could get an uninterrupted night's sleep out on the road between villages in Barovia, because until that point pretty much every night had featured a "mid-rest disturbance"
That first night we used it, the DM immediately had a couple NPCs we had rescued reveal themselves as shape-changing monsters and attack from inside the hut
That's because the game as currently designed assumes the players are essentially super heroes by the time they are 5th level. I personally prefer my world to be one where most 'competent' people in the world are roughly equivalent to level 3-5 PCs.
Did you respond to the wrong post? That seems like a total non sequitur
As the OP, I'd love to hear some more/new strange DM rules. :)
As the OP, I'd love to hear some more/new strange DM rules. :)
That same Curse of Strahd DM tried to implement a Sanity system into the campaign, where our characters started with five times our WIS score in points and would go cuckoo banananpants if we reached zero
Reasonable enough, except that when something restored our Sanity, he was rolling a d4 or d6 to see how much we went up, and when we saw something scary or horrific, he was rolling d12s or even d20s to see how much we lost...
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
To balance Goodberry just make it have a material component all the time. Like a berry or its equivalent to have something to cast the spell on. Now its up to the Dm to make them available of not.
To balance out Tiny Hut do the same. Make the material component a small model of a large tent or dome. Now the caster has to work ahead of time to make them and the number could be very limited.
No need to ban anything. Just put actual material components back into spells.
Safe, but where in the spell description does it transform bedrolls into comfy inn beds? You need Magnificent Mansion to get actual comfort.
The spell states: The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Meaning that no matter the weather outside the interior of the hut is comfortable. Where did you come up with the idea of beds being involved? And what makes you believe that bedrolls aren't comfortable? Not every adventurer is a spoiled noble who has never slept on anything other than feather beds.
To balance Goodberry just make it have a material component all the time. Like a berry or its equivalent to have something to cast the spell on. Now its up to the Dm to make them available of not.
To balance out Tiny Hut do the same. Make the material component a small model of a large tent or dome. Now the caster has to work ahead of time to make them and the number could be very limited.
No need to ban anything. Just put actual material components back into spells.
Tiny Hut requires a Sprig of Mistletoe. Tiny Hut requires a Small Bead. A Spell Pouch is assumed to have any spell component your available spells need.
But that does remind me of another DM's strange rule: The Sprig of Mistletoe was consumed by the Goodberry spell. He also wanted a survival type campaign.
Resurrection must happen within 49 days, and may fail after 7 days (Spell casting versus DC of 1+1 per day after 7), and after days a Sanity roll must be completed by the resurrected or madness.
Reincarnation must happen within 14 years of the death. Sanity check after 6 years.
Now, there are reasons for all of this, of course. However, the underlying secret is that death puts you on a new world -- one of Seven possible ones. Die in one, get reborn in another -- and have to grow up and all the rest. The reason for reincarnation having so much time is that once someone turns 15 on any of them, they are "of age", and no longer subject to the pull from other places except through a summoning ritual.
People just keep being reborn and dying in the Cycle.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
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This is very level dependent. It could mean dumping boulders on top, lighting a bonfire on top, digging a trench around it and filling it acid, building a giant magnifying glass and focusing on it, stay at 250 feet and arm longbows, send in the sacrifice team, let the PCs alpha them, then send in the anti-magic beholder team, cast a bubble of tiny huts around it trapping the PCs inside.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
First of all, the Tiny Hut doesn't stop people who are inside it from seeing out.
Second of all, why exactly would you go to such lengths to punish players for using a 3rd level spell? There's an absurd amount of antagonism that I've seen on these forums over the years directed at parties who would dare to use Tiny Hut.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Probably because Tiny Hut is kryptonite to certain styles of game.
I had a similar issue with Goodberry. We started playing a campaign that had a slight survival bent to it, and the Druid took Goodberry. Perfectly natural choice, of course, but completely removes the survival aspect of the game unless I press so heavily that she'd have to use all her slots just to survive most days...which is no fun either.
So we had a chat. I brought up that the spell does break the tone that we'd agreed upon in session zero, and we agreed that she'd only use it in emergencies. It's not banned...but she has the responsibility to use it only in ways that are conducive to the fun of the game.
Not every DM is happy dealing with situations by having conversations with players. Some decide instead to try to nullify decisions using in game mechanics.
Personally, I dislike spells like Goodberry and Tiny Hut because their purpose is to exclude certain mechanics (ie DM's tools). If you don't find mid-rest disturbances or the starvation rules fun and would rather not deal with them...then tell me, I just won't use them. I'd rather not go through the kerfuffle of casting the spell and whatnot when I can just not do un-fun things and can just fast-forward to the stuff that is fun instead. If you do find those mechanics fun, then don't exclude them by casting the spells.
Those spells just seem to occupy the niche of solving problems in a manner that's the worst of both worlds.
As for abusing Tiny Hut. My players understand that if a spell or mechanic is abused, it gets yoinked. I've never had to threaten to do so though, because they don't want to abuse it. If they're doing something that they are unsure of whether it's abuse or not, they ask before they do it to clarify. That's not something I've enforced or even suggested - we've just cultivated a culture where we're open with one another and all have a desire to play fairly and in a fun way.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
In Wyrlde, "civilization" only exists for the 24 miles or so out from a settlement that can afford to post patrols. After that, you are in the Boonies.
The tag line is the "Seven Cities" because those are the seven parts of the main Empire, but really, there's still only about a dozen cities, scattered over thousands of miles, and there are only three to five towns per city, and while there are a lot of villages, most of the don't have the ability to support an Inn. They'll have a refuge, likely with some kind f cot or the like -- but not all will be willing to let such dangerous people as adventurers use them if they've had a bad experience in the past (and I confess that I use all the edge lord cases I hear about here as "bad experience examples").
It's more than a Week's travel to get from Durango to the nearest town (which also happens to have the only prison complex). going without a long rest generates a point of fatigue. And I have a 10 point fatigue set up -- disadvantage after a few, passing out after so many, that kind of thing. So, yeah, the "only in an Inn" wouldn't work for my game.
At least, not this one -- last campaign it would have.
Ergo, Tiny Hut is useful, Goodberry is useful, and I do have weather and I have random encounters rolled every four hours, so things can be a challenge. And random encounters don't take into account level, unless it is something like a brigand or bandit group, or a raiding party from the Empire of Lemuria. First level characters might encounters a dreadnaught or a giant Rabbit -- or a mini elephant being stalked by a giant rat. One never knows.
(Not all my random encounters are bad -- some are just things along the way, others are merchant caravans, and pretty much anything one would run into crossing in the wild).
Encounters are rolled for day every four hours, but only once at night unless there is something going on (like theya re being followed), so usually LTH is pretty handy -- but if they get unlucky and its a bandit group, well...
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So, Bob as a name maybe doesn't fit too well in a fantasy setting, but the thing is that something must've happened to cause the name Bob to be banned, so I do want to ask, even if you don't answer, what is so outrageous about Bob for his name to be banned?
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
In a CoS campaign, our caster finally got tiny hut so we could get an uninterrupted night's sleep out on the road between villages in Barovia, because until that point pretty much every night had featured a "mid-rest disturbance"
That first night we used it, the DM immediately had a couple NPCs we had rescued reveal themselves as shape-changing monsters and attack from inside the hut
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
WhAt do you mean Bob doesn't fit in will with a fantasy setting? Bob is a completely and perfectly respectable and upstanding name. So fine, so respectable, so potent, that when a party of 6 Bobs runs into a Gnoll camp led by several other Bobs...
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
There are two major problems in RPGs: scheduling, and naming things
I have no problem at all with the hut. But there are a great many many people that do. I don't understand. There are so many ways around it if you really want to be mean.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Why does that scenario not surprise me?
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
If memory serves me correctly, there is a classic fantasy precedent for Bob: one of the two hobbits working at the Prancing Pony.
That's because the game as currently designed assumes the players are essentially super heroes by the time they are 5th level. I personally prefer my world to be one where most 'competent' people in the world are roughly equivalent to level 3-5 PCs.
Did you respond to the wrong post? That seems like a total non sequitur
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
As the OP, I'd love to hear some more/new strange DM rules. :)
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
I have had problems with GMs when they overrule RAW without giving a headsup during session 0.
Especially things like divine smite. What do you mean it only works on undead???!!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
That same Curse of Strahd DM tried to implement a Sanity system into the campaign, where our characters started with five times our WIS score in points and would go cuckoo banananpants if we reached zero
Reasonable enough, except that when something restored our Sanity, he was rolling a d4 or d6 to see how much we went up, and when we saw something scary or horrific, he was rolling d12s or even d20s to see how much we lost...
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
To balance Goodberry just make it have a material component all the time. Like a berry or its equivalent to have something to cast the spell on. Now its up to the Dm to make them available of not.
To balance out Tiny Hut do the same. Make the material component a small model of a large tent or dome. Now the caster has to work ahead of time to make them and the number could be very limited.
No need to ban anything. Just put actual material components back into spells.
The spell states: The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Meaning that no matter the weather outside the interior of the hut is comfortable. Where did you come up with the idea of beds being involved? And what makes you believe that bedrolls aren't comfortable? Not every adventurer is a spoiled noble who has never slept on anything other than feather beds.
Tiny Hut requires a Sprig of Mistletoe. Tiny Hut requires a Small Bead. A Spell Pouch is assumed to have any spell component your available spells need.
But that does remind me of another DM's strange rule: The Sprig of Mistletoe was consumed by the Goodberry spell. He also wanted a survival type campaign.
Let's see...
Raise Dead must happen within 7 days.
Resurrection must happen within 49 days, and may fail after 7 days (Spell casting versus DC of 1+1 per day after 7), and after days a Sanity roll must be completed by the resurrected or madness.
Reincarnation must happen within 14 years of the death. Sanity check after 6 years.
Now, there are reasons for all of this, of course. However, the underlying secret is that death puts you on a new world -- one of Seven possible ones. Die in one, get reborn in another -- and have to grow up and all the rest. The reason for reincarnation having so much time is that once someone turns 15 on any of them, they are "of age", and no longer subject to the pull from other places except through a summoning ritual.
People just keep being reborn and dying in the Cycle.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds