I don't think you can, it's not an official RAW mechanic. You could add the forms into your creatures list (on web, go to extras tab, and it'll let you manage your extras, including statblocks).
Exist to clarify: By RAW, I mean as the standard, non-optional rules. Optional rules are hit and miss as to whether they're implemented on the DDB system.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. The character is proficient with the lycanthrope’s natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope’s statistics. The character can’t speak while in animal form.
A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
The following information applies to specific lycanthropes.
Werebear. The character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Wereboar. The character gains a Strength of 17 if his or her score isn’t already higher, and a +1 bonus to AC while in boar or hybrid form (from natural armor). Attack and damage rolls for the tusks are based on Strength. For the Charge trait, the DC is 8 + the character’s proficiency bonus + Strength modifier.
Wererat. The character gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the bite are based on whichever is higher of the character’s Strength and Dexterity.
Weretiger. The character gains a Strength of 17 if his or her score isn’t already higher. Attack and damage rolls for the natural weapons are based on Strength. For the Pounce trait, the DC is 8 + the character’s proficiency bonus + Strength modifier.
Werewolf. The character gains a Strength of 15 if his or her score isn’t already higher, and a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
I cheat by using a custom magic item. Since some abilities only apply if the character is in creature or hybrid form, that allows you to equip/unequip to turn them on/off when you go in/out of that form.
although you also have to remember to unequip your other armor when you equip the magic item, unless you do something like bonus -armed AC to -30 or something.
Mechanically speaking, lycanthropy is not a condition (like Blinded, Stunned, Poisoned are), it's either a disease or a curse depending on how the DM runs it. As such, there's only guidelines given to DMs rather than an option you can toggle on a character sheet. Definitely ask your DM what rules they run and what might apply to your character.
Some DMs use the player character buffs TheGreatRobodamus listed. Some take bits and pieces of that. Some do things completely homebrew. Once your DM gives you the details, you can either ask them to make a special feat/item/race for you, or you can tinker with your stats and combat options manually.
It's worth noting that giving an active PC lycanthropy is rather messy in terms of encounter balance. The damage immunity applies to all forms (it's been noted that since the attacks that pass on the curse suggest it takes effect immediately on a failed save, you could hypothetically have a lycanthrope become unable to harm the person it's attacking), so you've suddenly got a PC who's immune to an extremely broad swath of the printed attacks in the game. As such player cases of Lycanthropy tend to be subject to DM modifications either pre-emptively if the DM is aware of the complications, or after a few encounters where the DM realizes that letting a PC be immune to all standard and most natural weapons has made a fair number of their upcoming encounters significantly less challenging.
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How do I apply the lycanthrope condition to a character sheet? If anyone knows how to do this can you, please tell me?
I don't think you can, it's not an official RAW mechanic. You could add the forms into your creatures list (on web, go to extras tab, and it'll let you manage your extras, including statblocks).
Exist to clarify: By RAW, I mean as the standard, non-optional rules. Optional rules are hit and miss as to whether they're implemented on the DDB system.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The character sheet on D&D Beyond will need to be customized for lycanthropes, but here is the rule for it from the Monster Manual:
https://www.dndbeyond.com/sources/mm/monsters-l#Lycanthropes
PLAYER CHARACTERS AS LYCANTHROPES
A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. The character is proficient with the lycanthrope’s natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope’s statistics. The character can’t speak while in animal form.
A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
The following information applies to specific lycanthropes.
Werebear. The character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Wereboar. The character gains a Strength of 17 if his or her score isn’t already higher, and a +1 bonus to AC while in boar or hybrid form (from natural armor). Attack and damage rolls for the tusks are based on Strength. For the Charge trait, the DC is 8 + the character’s proficiency bonus + Strength modifier.
Wererat. The character gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the bite are based on whichever is higher of the character’s Strength and Dexterity.
Weretiger. The character gains a Strength of 17 if his or her score isn’t already higher. Attack and damage rolls for the natural weapons are based on Strength. For the Pounce trait, the DC is 8 + the character’s proficiency bonus + Strength modifier.
Werewolf. The character gains a Strength of 15 if his or her score isn’t already higher, and a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Good luck with your game and have a great day!
I cheat by using a custom magic item. Since some abilities only apply if the character is in creature or hybrid form, that allows you to equip/unequip to turn them on/off when you go in/out of that form.
although you also have to remember to unequip your other armor when you equip the magic item, unless you do something like bonus -armed AC to -30 or something.
Guide to the Five Factions (PWYW)
Deck of Decks
Mechanically speaking, lycanthropy is not a condition (like Blinded, Stunned, Poisoned are), it's either a disease or a curse depending on how the DM runs it. As such, there's only guidelines given to DMs rather than an option you can toggle on a character sheet. Definitely ask your DM what rules they run and what might apply to your character.
Some DMs use the player character buffs TheGreatRobodamus listed. Some take bits and pieces of that. Some do things completely homebrew. Once your DM gives you the details, you can either ask them to make a special feat/item/race for you, or you can tinker with your stats and combat options manually.
It's worth noting that giving an active PC lycanthropy is rather messy in terms of encounter balance. The damage immunity applies to all forms (it's been noted that since the attacks that pass on the curse suggest it takes effect immediately on a failed save, you could hypothetically have a lycanthrope become unable to harm the person it's attacking), so you've suddenly got a PC who's immune to an extremely broad swath of the printed attacks in the game. As such player cases of Lycanthropy tend to be subject to DM modifications either pre-emptively if the DM is aware of the complications, or after a few encounters where the DM realizes that letting a PC be immune to all standard and most natural weapons has made a fair number of their upcoming encounters significantly less challenging.