I'm going to be starting a duet campaign with the player running an aggressive barbarian as her main character. I'd like to use something published here on DNDBeyond as the basis of it but really don't know what WotC campaigns are more geared toward the direct approach/combat since the game has somewhat moved away from that.
I'd prefer to use the Forgotten Realms setting (she has been enjoying BG3) but do not want to use Dungeon of the Mad Mage and am not going to completely homebrew something. Curse of Strahd is also something I'd consider since she enjoys Gothic horror.
Any suggestions you have for which campaigns best lean this way would be appreciated!
Thanks for that suggestion. Hoping to do something in the Forgotten Realms (should have mentioned that in my original post, added now) since she is excited about that world after playing BG3 but I had a feeling the DL campaign arc was heavy on combat. One to consider.
Speaking of BG3, BG: Descent into Avernus can be pretty combat heavy, and is open ended enough to let you adjust where needed. It might feel a bit redundant considering BG3 is a pseudo sequel to it, but still.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Speaking of BG3, BG: Descent into Avernus can be pretty combat heavy, and is open ended enough to let you adjust where needed. It might feel a bit redundant considering BG3 is a pseudo sequel to it, but still.
I think that would make it more appealing to a BG3 fan. Playing through a prequel to the game gives you a lot of room to explore some of the details that come up in BG3, maybe even seed a few of the characters from the game somewhere in the adventure... it adds a certain level of interest and understanding from the player right up front.
It opens and closes with combat and has combat at every step along the way. It's an early 5th product, so most non-combat interactions are designed to be in the town. Not in the wilderness or dungeons.
A clever DM can easily make most of the encounters social, but the overall design welcomes a smash first and ask questions later approach.
Additional perks are that it's well-documented and has a lot of content to help you step up the campaign to the next level (blogs, etc.). The latest iteration covers a huge span of levels and can maintain the duet campaign for countless sessions.
Much appreciated for the suggestions. Both Avernus and (to a bit lesser extent) Phandelver seem to have quite a bit to offer that would feel familiar to a BG3 fan. Decisions decisions.
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I'm going to be starting a duet campaign with the player running an aggressive barbarian as her main character. I'd like to use something published here on DNDBeyond as the basis of it but really don't know what WotC campaigns are more geared toward the direct approach/combat since the game has somewhat moved away from that.
I'd prefer to use the Forgotten Realms setting (she has been enjoying BG3) but do not want to use Dungeon of the Mad Mage and am not going to completely homebrew something. Curse of Strahd is also something I'd consider since she enjoys Gothic horror.
Any suggestions you have for which campaigns best lean this way would be appreciated!
Shadow of the Dragon Queen has plenty of combat opportunities. The Minotaur Zealot (dedicated to Kiri-Jolith) in our party has been kept pretty busy.
Thanks for that suggestion. Hoping to do something in the Forgotten Realms (should have mentioned that in my original post, added now) since she is excited about that world after playing BG3 but I had a feeling the DL campaign arc was heavy on combat. One to consider.
Speaking of BG3, BG: Descent into Avernus can be pretty combat heavy, and is open ended enough to let you adjust where needed. It might feel a bit redundant considering BG3 is a pseudo sequel to it, but still.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I think that would make it more appealing to a BG3 fan. Playing through a prequel to the game gives you a lot of room to explore some of the details that come up in BG3, maybe even seed a few of the characters from the game somewhere in the adventure... it adds a certain level of interest and understanding from the player right up front.
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Phandelver and Below
It opens and closes with combat and has combat at every step along the way. It's an early 5th product, so most non-combat interactions are designed to be in the town. Not in the wilderness or dungeons.
A clever DM can easily make most of the encounters social, but the overall design welcomes a smash first and ask questions later approach.
Additional perks are that it's well-documented and has a lot of content to help you step up the campaign to the next level (blogs, etc.). The latest iteration covers a huge span of levels and can maintain the duet campaign for countless sessions.
Much appreciated for the suggestions. Both Avernus and (to a bit lesser extent) Phandelver seem to have quite a bit to offer that would feel familiar to a BG3 fan. Decisions decisions.