At the very start of my first session on a one shot with my new character (A Githyanki Rogue)
I touched the deck of many things
I got the Joker which my DM said was the fool (which according to google makes me lose 10k exp and draw another card. However I had 0 exp since the character hadn't even been introduced to the party yet. But other members in the party where a couple levels higher than me at time (lvl 3)
However while saying it was the fool he gave me the jesters description. Which is I gain 10k exp or I can draw 2 cards. But he said "and you can draw 2 cards if you so choose"
So I chose to pick up 2 more cards after being lvled up almost to lvl 5 from lvl 1.
The second card was the fates and the third was the throne. Both awesome results.
But those results plus the Jester that caused them may not have happened if my DM was paying better attention to what he was reading or if he was not baked and drinking at the time. He is a kooky person normally anyways.
It has helped my Rogue become the Skill monkey for my unballanced party of mostly brawn. (4 expertise out the gate thanks to the throne and the skill expert feat I chose. This is what I hoped my character could be and more. But I also feel wrong for it not going by the rules if the deck. He does things on a whim to make things interesting all the time so I have no clue if it was a mistake or just whimsy.
I want to continue using this character in future games after I move but I want it to be something DM's can accept.
It sounds like he was trying to help as your character was just starting the Campaign and he didn't want anything 'bad' to happen right out of the gate.
Not knowing any of you, just a guess...
Glad your character is having a good time as are you.
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
You come back to him and explain that it seems you got the Joker but he described to you the results of the Jester. Then you ask if he'd prefer it if you kept the results as described in the session or what you actually drew. Personally, I'd have you keep was I said in the session - it's too much hassle to try and retcon everything when you weren't cheated out of anything. He may disagree though so ask.
I'm confused by your use of one-shot. A one-shot is a single session adventure with no consequences later - hence the name. What you described sounds like a campaign where multiple sessions are linked together (eg having the other adventurers in different levels).
If it's the end of the use of that character and you're not continuing with them, I'd just forget about it. There's precisely zero effect so there's no point bothering the DM over what happened to a character that you're not using anymore and has no consequence to future sessions. If you're continuing to use the character, then do as I said above - tell him. What happened and let him decide whether he wants to continue as played or to play what the card normally would have been.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I live in a small island and people come and go a lot. Nothing really has the chance to get off the ground so rather than try for a campaign he is trying an indefinite series of one shots to introduce new players and see if anyone sticks.
My character is something I want to take through a proper campaign but the only DnD opportunities I have right now are this guest appearance.
He has said Future DM's may choose to say I cannot keep certain things which I am fine with.
I am pretty sure he will say just keep it as my guest appearance after next session so it doesn't really matter for now but in the future maybe.
I basically want to play this character over and over and I don't really care if it gets reset for the sake of fittinh into a new campaign.
Thank you! On paper I am enjoying it but the DM is also really stuck in is 2nd edition ways and we want to play 5E rules but he keeps busting out a D100 for ability checks and it's been making things a shitshow. He has not been correcting the course to keep the story flowing and so we spent 3 hours in an inn and half the time he didnt even have us roll for anything and would just say it worked or didnt work. Half the time it feels like we arent even playing and the the other our profecencies and expertise dont matter because it's a ****ing D100 and not a D20. Honestly the experience outside of the perks on my character sheet has been awful.
If your DM is getting editions confused (or purposely mixing them, which it doesn't seem like you enjoy either way), then maybe your group can try having someone else DM who is more confident in specifically 5e. That way your group can nail down the actual rules as well as figure out homebrew rules that would work for your group within 5th edition, as opposed to whatever you're currently doing.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Problem is that everybody is inexperienced and new to it. He is the only experienced player, I am second just because I made a point to obsess over the 5E rules cause of baldurs gate 3 being ny current addiction.
Update though, I talked to him and he said he just didn't notice that it said I had to choose the exp or the 2 cards. So I am just going to revert myself back to lvl 1 and keep the cards. I wanted my rogue to be good at persuasion or some charisma based ability any ways and exp can always be gained later and gives me more time to grow with my character.
Update though, I talked to him and he said he just didn't notice that it said I had to choose the exp or the 2 cards. So I am just going to revert myself back to lvl 1 and keep the cards. I wanted my rogue to be good at persuasion or some charisma based ability any ways and exp can always be gained later and gives me more time to grow with my character.
Glad that you've resolved it: I agree that the right decision was to talk to him about this mistake and let him decide what to do. Though I'm shocked he gave you the Deck of Many things at level 1: That's an insanely overpowered item, even if it is a risk just to touch.
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He normally has short sessions with players and he never offers normally it but if you touch it on your own or tell people what it is and what it does you have to draw a card.
He likes to play it when it feels like a twist of fate I think. I have drawn from it 4 times now. Once last year when I played with him and 3 last night due to what I drew.
Somehow I got good cards every single time. My friend got Ruin after me. Poor guy haha.
I would assume it was a voluntary DM ruling unless i know otherwise. If everyone is okay just roll with it, going back to correct the DM may cause more harm than good unless you have a very rule-bent DM who would prefer so.
"I want to continue using this character in future games after I move but I want it to be something DM's can accept. "
To be fair, your character is ALWAYS going to be up to the DM to accept. If you are feeling guilty, just find that DM and explain the mistake. Since the game is over 10/10 he/she won't care and probably hadn't thought about that particular one-off since.
He has been playing for over 30 years so honestly idk what his deal is.
The fact that he's been playing for 30 years might be the problem. Some GMs really keep trying to play the game the way it was in the edition they started in, no matter how overly complicated or un-fun that makes it. I ran into that in my first 5E group.
Problem is that everybody is inexperienced and new to it. He is the only experienced player, I am second just because I made a point to obsess over the 5E rules cause of baldurs gate 3 being ny current addiction.
Everybody has to start somewhere. The fact that someone is inexperienced doesn't mean they can't GM. As long as the group can accept the fact that they're going to make mistakes due to lack of experience and a single person is not going to have nearly as rich and detailed of a game as an AAA that was crafted by hundreds of people working over a period of years.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Problem is that everybody is inexperienced and new to it. He is the only experienced player, I am second just because I made a point to obsess over the 5E rules cause of baldurs gate 3 being ny current addiction.
As 6thLyranGuard says everyone has to start somewhere and if you're passionate about it you're the perfect person to DM. My first game was during the Covid lockdowns, none of us had experience with any D&D but we bought the Starter Set and tried to figure it out together. I now DM for a local kids club of 12-14 year olds and after only playing for 6 months several of them were happy to try DMing themselves and all did really well at it. The trick is to accept that your first campaign won't be a massive epic like Baldurs Gate 3 or something like Critical Role, you need to start small and you will make mistakes but if you're having fun then you've succeeded
At the very start of my first session on a one shot with my new character (A Githyanki Rogue)
I touched the deck of many things
I got the Joker which my DM said was the fool (which according to google makes me lose 10k exp and draw another card. However I had 0 exp since the character hadn't even been introduced to the party yet. But other members in the party where a couple levels higher than me at time (lvl 3)
However while saying it was the fool he gave me the jesters description. Which is I gain 10k exp or I can draw 2 cards. But he said "and you can draw 2 cards if you so choose"
So I chose to pick up 2 more cards after being lvled up almost to lvl 5 from lvl 1.
The second card was the fates and the third was the throne. Both awesome results.
But those results plus the Jester that caused them may not have happened if my DM was paying better attention to what he was reading or if he was not baked and drinking at the time. He is a kooky person normally anyways.
It has helped my Rogue become the Skill monkey for my unballanced party of mostly brawn. (4 expertise out the gate thanks to the throne and the skill expert feat I chose. This is what I hoped my character could be and more. But I also feel wrong for it not going by the rules if the deck. He does things on a whim to make things interesting all the time so I have no clue if it was a mistake or just whimsy.
I want to continue using this character in future games after I move but I want it to be something DM's can accept.
Do I accept my good fortune or do I correct him?
Greetings,
It sounds like he was trying to help as your character was just starting the Campaign and he didn't want anything 'bad' to happen right out of the gate.
Not knowing any of you, just a guess...
Glad your character is having a good time as are you.
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Neither.
You come back to him and explain that it seems you got the Joker but he described to you the results of the Jester. Then you ask if he'd prefer it if you kept the results as described in the session or what you actually drew. Personally, I'd have you keep was I said in the session - it's too much hassle to try and retcon everything when you weren't cheated out of anything. He may disagree though so ask.
I'm confused by your use of one-shot. A one-shot is a single session adventure with no consequences later - hence the name. What you described sounds like a campaign where multiple sessions are linked together (eg having the other adventurers in different levels).
If it's the end of the use of that character and you're not continuing with them, I'd just forget about it. There's precisely zero effect so there's no point bothering the DM over what happened to a character that you're not using anymore and has no consequence to future sessions. If you're continuing to use the character, then do as I said above - tell him. What happened and let him decide whether he wants to continue as played or to play what the card normally would have been.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I live in a small island and people come and go a lot. Nothing really has the chance to get off the ground so rather than try for a campaign he is trying an indefinite series of one shots to introduce new players and see if anyone sticks.
My character is something I want to take through a proper campaign but the only DnD opportunities I have right now are this guest appearance.
He has said Future DM's may choose to say I cannot keep certain things which I am fine with.
I am pretty sure he will say just keep it as my guest appearance after next session so it doesn't really matter for now but in the future maybe.
I basically want to play this character over and over and I don't really care if it gets reset for the sake of fittinh into a new campaign.
Thank you! On paper I am enjoying it but the DM is also really stuck in is 2nd edition ways and we want to play 5E rules but he keeps busting out a D100 for ability checks and it's been making things a shitshow. He has not been correcting the course to keep the story flowing and so we spent 3 hours in an inn and half the time he didnt even have us roll for anything and would just say it worked or didnt work. Half the time it feels like we arent even playing and the the other our profecencies and expertise dont matter because it's a ****ing D100 and not a D20. Honestly the experience outside of the perks on my character sheet has been awful.
He has been playing for over 30 years so honestly idk what his deal is.
If your DM is getting editions confused (or purposely mixing them, which it doesn't seem like you enjoy either way), then maybe your group can try having someone else DM who is more confident in specifically 5e. That way your group can nail down the actual rules as well as figure out homebrew rules that would work for your group within 5th edition, as opposed to whatever you're currently doing.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Problem is that everybody is inexperienced and new to it. He is the only experienced player, I am second just because I made a point to obsess over the 5E rules cause of baldurs gate 3 being ny current addiction.
Update though, I talked to him and he said he just didn't notice that it said I had to choose the exp or the 2 cards. So I am just going to revert myself back to lvl 1 and keep the cards. I wanted my rogue to be good at persuasion or some charisma based ability any ways and exp can always be gained later and gives me more time to grow with my character.
Glad that you've resolved it: I agree that the right decision was to talk to him about this mistake and let him decide what to do. Though I'm shocked he gave you the Deck of Many things at level 1: That's an insanely overpowered item, even if it is a risk just to touch.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.He normally has short sessions with players and he never offers normally it but if you touch it on your own or tell people what it is and what it does you have to draw a card.
He likes to play it when it feels like a twist of fate I think. I have drawn from it 4 times now. Once last year when I played with him and 3 last night due to what I drew.
Somehow I got good cards every single time. My friend got Ruin after me. Poor guy haha.
I would assume it was a voluntary DM ruling unless i know otherwise. If everyone is okay just roll with it, going back to correct the DM may cause more harm than good unless you have a very rule-bent DM who would prefer so.
"I want to continue using this character in future games after I move but I want it to be something DM's can accept. "
To be fair, your character is ALWAYS going to be up to the DM to accept. If you are feeling guilty, just find that DM and explain the mistake. Since the game is over 10/10 he/she won't care and probably hadn't thought about that particular one-off since.
The fact that he's been playing for 30 years might be the problem. Some GMs really keep trying to play the game the way it was in the edition they started in, no matter how overly complicated or un-fun that makes it. I ran into that in my first 5E group.
Everybody has to start somewhere. The fact that someone is inexperienced doesn't mean they can't GM. As long as the group can accept the fact that they're going to make mistakes due to lack of experience and a single person is not going to have nearly as rich and detailed of a game as an AAA that was crafted by hundreds of people working over a period of years.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
As 6thLyranGuard says everyone has to start somewhere and if you're passionate about it you're the perfect person to DM. My first game was during the Covid lockdowns, none of us had experience with any D&D but we bought the Starter Set and tried to figure it out together. I now DM for a local kids club of 12-14 year olds and after only playing for 6 months several of them were happy to try DMing themselves and all did really well at it. The trick is to accept that your first campaign won't be a massive epic like Baldurs Gate 3 or something like Critical Role, you need to start small and you will make mistakes but if you're having fun then you've succeeded