Hello, welcome. The point of a game of Dungeons and Dragons is to be like the Grinch on Christmas. The Grinch busted into the place with empty sacks and got away with all sorts of treasure and loot. The Grinch is a quintessentially good Dungeons and Dragons player. That is the ultimate goal of this game- bust into the dungeon and escape with as many sacks of treasure as possible.
After rolling for our starting gold, we now move to buying equipment. The way a game of Dungeons and Dragons works equipment-wise is: we have two weapon sets on our character (a melee weapon and shield/two handed weapon/or x2 1 handed weapons and then a ranged weapon), a quiver, a suit of armor, a pouch for storing adventuring gear or spell components we can access immediately, and a backpack that can hold 30lb of adventuring gear or any other kind of gear that we can access in 1 minute. The mechanic governing this is carry capacity, defined by your strength score multiplied by 15. the concept of a "sack limit" is very important. A sack can hold 30 lb of gear, so to calculate our sack limit we do that following: Calculate our carry capacity (lets say I have 14 strength, so carry capacity is 210 lb), subtract 35 for our backpack (weight of the backpack itself and 30 lb of gear in it) so we are now at 175 lb, subtract our armor and weapon weight (lets say total of 60 lb) so 115 lb. Subtract weight of pouch, quiver and their contents so lets say for example 110lb now. Ok then take 110 and divide by 30, rounding down. My character has a 3 sack limit. That is the number of sacks that I am able to fill up with as much treasure as I possibly can before escaping the dungeon. If I want to ditch the adventuring gear in my backpack or ditch my armor and weapons to increase my sack limit in order to lug more treasure out of the dungeon, that is an option but of course there is risk to that. If I need that stuff before I get back to the safety of town I'm in big trouble. Depends on the degree of danger and the value of the treasure found. Also, look for things like using lighter armor to get to the next sack limit- 4 in this case.
Remember- always be thinking like the Grinch and carefully plan what you will need equipment wise for your mission, and consideration of what things weigh. And of course, always bring sacks.
I just use the container system. Does all the math for me. Seems easier. ¯\_(ツ)_/¯
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hello, welcome. The point of a game of Dungeons and Dragons is to be like the Grinch on Christmas. The Grinch busted into the place with empty sacks and got away with all sorts of treasure and loot. The Grinch is a quintessentially good Dungeons and Dragons player. That is the ultimate goal of this game- bust into the dungeon and escape with as many sacks of treasure as possible.
After rolling for our starting gold, we now move to buying equipment. The way a game of Dungeons and Dragons works equipment-wise is: we have two weapon sets on our character (a melee weapon and shield/two handed weapon/or x2 1 handed weapons and then a ranged weapon), a quiver, a suit of armor, a pouch for storing adventuring gear or spell components we can access immediately, and a backpack that can hold 30lb of adventuring gear or any other kind of gear that we can access in 1 minute. The mechanic governing this is carry capacity, defined by your strength score multiplied by 15. the concept of a "sack limit" is very important. A sack can hold 30 lb of gear, so to calculate our sack limit we do that following: Calculate our carry capacity (lets say I have 14 strength, so carry capacity is 210 lb), subtract 35 for our backpack (weight of the backpack itself and 30 lb of gear in it) so we are now at 175 lb, subtract our armor and weapon weight (lets say total of 60 lb) so 115 lb. Subtract weight of pouch, quiver and their contents so lets say for example 110lb now. Ok then take 110 and divide by 30, rounding down. My character has a 3 sack limit. That is the number of sacks that I am able to fill up with as much treasure as I possibly can before escaping the dungeon. If I want to ditch the adventuring gear in my backpack or ditch my armor and weapons to increase my sack limit in order to lug more treasure out of the dungeon, that is an option but of course there is risk to that. If I need that stuff before I get back to the safety of town I'm in big trouble. Depends on the degree of danger and the value of the treasure found. Also, look for things like using lighter armor to get to the next sack limit- 4 in this case.
Remember- always be thinking like the Grinch and carefully plan what you will need equipment wise for your mission, and consideration of what things weigh. And of course, always bring sacks.
I just use the container system. Does all the math for me. Seems easier. ¯\_(ツ)_/¯
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
What's the container system? Haven't heard of that
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
The character builder/character sheet automatically do all that for you now.
Any container has a limit in weight and no container can be placed inside another container.
It also calculates what you have equipped and or are carrying.
Just un equip something and leave a note on it about the place you left it.