Wondering if anyone has resources I might use - rather than try to create from scratch. Specifically, I am looking for curriculum for use in a semester long DnD class teaching writing, math, science, history, etc to high school students. I looked at education resources on DnDBeyond, but it is very limited.
Background: I am a high school teacher of industrial technology (woodworking, architecture and engineering) and would like to offer a class based around DnD. I have spoken with several other teachers in my high school and they LOVE the idea along with administration. Pretty much any subject can be taught along with problem solving, troubleshooting, working together, etc. My vision is spend class learning the 3R's and once a week play the game. Class would likely be max of 26, and students would run games along with play taking turns running sessions.
So rather than reinvent the wheel, if someone has information/links to something like this that is already being done, it would save me tons of time and effort. We already have a small group of students doing a club after school, but participation is limited due to sports and other clubs. A class during the school day would be my ideal.
Besides that, it sounds like it would be more around tailoring the DND content to match what you want to teach. That would mean writing an entire curriculum, unless you want to the elementary and middle school on posted on the above website.
Wondering if anyone has resources I might use - rather than try to create from scratch. Specifically, I am looking for curriculum for use in a semester long DnD class teaching writing, math, science, history, etc to high school students. I looked at education resources on DnDBeyond, but it is very limited.
Background: I am a high school teacher of industrial technology (woodworking, architecture and engineering) and would like to offer a class based around DnD. I have spoken with several other teachers in my high school and they LOVE the idea along with administration. Pretty much any subject can be taught along with problem solving, troubleshooting, working together, etc. My vision is spend class learning the 3R's and once a week play the game. Class would likely be max of 26, and students would run games along with play taking turns running sessions.
So rather than reinvent the wheel, if someone has information/links to something like this that is already being done, it would save me tons of time and effort. We already have a small group of students doing a club after school, but participation is limited due to sports and other clubs. A class during the school day would be my ideal.
thanks
Hi! I saw this guy on YouTube who gives a lot of interesting advice https://www.youtube.com/watch?v=vu3WHJRFKX8 Following the example of Ethan Schoonover, he organized a DnD club for our classes. He tried to present complex topics to us in an interesting way. We were just then discussing the topic of the death penalty in the United States. And I used https://edubirdie.com/examples/death-penalty/ to search for different perspectives and arguments. It’s crazy how many things need to be taken into account: history, law, ethics. But it turned out very interesting.
Wondering if anyone has resources I might use - rather than try to create from scratch. Specifically, I am looking for curriculum for use in a semester long DnD class teaching writing, math, science, history, etc to high school students. I looked at education resources on DnDBeyond, but it is very limited.
Background: I am a high school teacher of industrial technology (woodworking, architecture and engineering) and would like to offer a class based around DnD. I have spoken with several other teachers in my high school and they LOVE the idea along with administration. Pretty much any subject can be taught along with problem solving, troubleshooting, working together, etc. My vision is spend class learning the 3R's and once a week play the game. Class would likely be max of 26, and students would run games along with play taking turns running sessions.
So rather than reinvent the wheel, if someone has information/links to something like this that is already being done, it would save me tons of time and effort. We already have a small group of students doing a club after school, but participation is limited due to sports and other clubs. A class during the school day would be my ideal.
thanks
You might be breaking new ground here and not find a lot of "wheels" to reinvent.
I'd suggest that the math portion falls into several categories. There's the obvious statistical with the %% rolls of the dice; for instance how many people know that advantage adds approximately +3.83 to your roll? And disadvantage subtracts an average of -3.83 from your roll? Figuring that out mathematically shows how math is useful.
But math is also logic; and therefore "logic" can be used to create riddles and you can teach the basics of higher mathematics through riddles using logic and basic truth tables.
There are many books on logic that actually use riddles and there's a whole logic puzzle website you can use here:
Incorporating a riddle like those into a challenge in a D&D encounter is easy enough.
Writing I think writes itself into the game. Perhaps an encounter requires the parties to "write letters" to a lord, to persuade the lord to take or avoid an action. Their persuasiveness is at the discretion of the DM and not determined by a dice roll. The DM will grade each effort to persuade the politics of a kingdom based on actual English grading.
If it's high school then perhaps this can spill over into assignments you coordinate with their counterparts maybe as extra credit. Their English teachers grade their letter of persuasion. Their math teachers grade their work on a puzzle. Etc.
Not really. We have a form to create new classes, and it was frowned upon by my department head and principal. It would never make it to school board for approval. They don't get it. I plan on retiring in 3 years, so gonna let it drop. Too bad, I think such a course would be amazing.
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Hi
Wondering if anyone has resources I might use - rather than try to create from scratch. Specifically, I am looking for curriculum for use in a semester long DnD class teaching writing, math, science, history, etc to high school students. I looked at education resources on DnDBeyond, but it is very limited.
Background: I am a high school teacher of industrial technology (woodworking, architecture and engineering) and would like to offer a class based around DnD. I have spoken with several other teachers in my high school and they LOVE the idea along with administration. Pretty much any subject can be taught along with problem solving, troubleshooting, working together, etc. My vision is spend class learning the 3R's and once a week play the game. Class would likely be max of 26, and students would run games along with play taking turns running sessions.
So rather than reinvent the wheel, if someone has information/links to something like this that is already being done, it would save me tons of time and effort. We already have a small group of students doing a club after school, but participation is limited due to sports and other clubs. A class during the school day would be my ideal.
thanks
A quick Google got me the official resources here: Educator Resources | Dungeons & Dragons (wizards.com)
Besides that, it sounds like it would be more around tailoring the DND content to match what you want to teach. That would mean writing an entire curriculum, unless you want to the elementary and middle school on posted on the above website.
Yep - got that source. Hoping maybe someone has something else. I can create from scratch, but why recreate the wheel?
Hi! I saw this guy on YouTube who gives a lot of interesting advice https://www.youtube.com/watch?v=vu3WHJRFKX8
Following the example of Ethan Schoonover, he organized a DnD club for our classes. He tried to present complex topics to us in an interesting way. We were just then discussing the topic of the death penalty in the United States. And I used https://edubirdie.com/examples/death-penalty/ to search for different perspectives and arguments. It’s crazy how many things need to be taken into account: history, law, ethics. But it turned out very interesting.
You might be breaking new ground here and not find a lot of "wheels" to reinvent.
I'd suggest that the math portion falls into several categories. There's the obvious statistical with the %% rolls of the dice; for instance how many people know that advantage adds approximately +3.83 to your roll? And disadvantage subtracts an average of -3.83 from your roll? Figuring that out mathematically shows how math is useful.
But math is also logic; and therefore "logic" can be used to create riddles and you can teach the basics of higher mathematics through riddles using logic and basic truth tables.
There are many books on logic that actually use riddles and there's a whole logic puzzle website you can use here:
https://logic.puzzlebaron.com/
Incorporating a riddle like those into a challenge in a D&D encounter is easy enough.
Writing I think writes itself into the game. Perhaps an encounter requires the parties to "write letters" to a lord, to persuade the lord to take or avoid an action. Their persuasiveness is at the discretion of the DM and not determined by a dice roll. The DM will grade each effort to persuade the politics of a kingdom based on actual English grading.
If it's high school then perhaps this can spill over into assignments you coordinate with their counterparts maybe as extra credit. Their English teachers grade their letter of persuasion. Their math teachers grade their work on a puzzle. Etc.
Hi!
Were you able to find resources? I'm looking to start something similar at my HS, but can't find much information.
Thanks!
Not really. We have a form to create new classes, and it was frowned upon by my department head and principal. It would never make it to school board for approval. They don't get it. I plan on retiring in 3 years, so gonna let it drop. Too bad, I think such a course would be amazing.