Hello. I got into Critical Role (and some other random youtube DnD channels) a few years ago, then played Baldurs Gate 3 recently. I love it all. I dont actually play DnD irl because I dont have any friends that play. I would like to further my DnD poser-ness by asking some questions about how I can build a character if I ever got into a campaign.
First off, I LOVE bards. passing speech checks is imperative. I can fail and miss every single attack, but I will not be happy if I cant talk my way out of, or into, things. I want to role play through speech, not attack damage. I also love utility spells too, like presdigitation, minor ilusion, disguise self, invisible, maybe knock). I understand that means "play bard" but i also want to be a magical freak of master blasting. initially i was rolling around an eloquence bard multiclassed with an aberrant sorcerer. Great speech and utility and maxing my spell count with aberrant mind, mixed with meta magic sounds like it makes too much sense.
Since my only DnD experience is with Baldurs Gate, I played a lore bard/storm sorcerer, sometimes respeccing with a lil warlock if i was bored and wanted to use eldritch blast cuz its fun. I never cared for having an extra attack, because karlach and laezel were all i needed. But I think having an extra attack is a VERY valuable asset to have, for any character. I tossed around valor and swords bards but taking those sublasses means i cant take elloquence, which i am under the impression i NEED.
recently I stumbled into bladesinger wizard. Its pretty much perfect other then its not a CHA based character. I really wish bladesinger was a sorcerer subclass. how can a wizard study TWO expertise's? a sorcerer is born with a gift so they have time to study weapon fighting. anyways I really like the bladesinger concept especially because of the 6th level second attack that includes use of a cantrip. i want to throw a huge mega blast of FIREBALL followed by a measly little firebolt (or eldrich blast) lol.
In an ideal world, I would go something like 6 bard, 2 warlock, 6 wizard, 6 sorcerer. but those 9th level spells have more value then multiclassing. I would go 17 wizard, then 3 to bard or 3 to warlock. eloquence Bard for silver tongue to pass speech checks (which i actually dont know if that means i get 10 + my roll, or if my roll is under 10, then the ability trumps my dice?), or hexblade for the hex warrior allowing me to use CHA for melee. would the hex bladesinger be able to do as much dialogueing as the bardsinger? If I have both classes CHA at 18, and picked the same spells (whatever spells improve or allow speech checks) would the hex bladesinger pass the same checks as the bardsinger?
Can I learn ANY spell as a wizard, or just whats on the wizard spell list? for example, how could i learn speak with animals/plants as a wizard? theres no way to do that? I thought ritual caster feat would add those kind of spells. i dont understand ritual spells.
I would play a Rewarded (so i can take lucky, or cleric magical initiate for guidance, thermatology and bless/command/whatever) Harengon that uses the trinket "pipe that blows bubbles" and the cloak of billowing is hilarious so that too. imagine getting cut in half while lit on fire by a bunny rabbit smoking a pipe that blows bubbles while his cape flails frantically in the calm windless air.
I apologize if anything was confusing, as English is actually my first language but i just smoked a fat blunt. Id appreciate any recommendations or thoughts on what I might be able to do with this kind of build. thank you fellow nerds!
That is a lot of thoughts and questions. I'll tackle one of them: Yes, as a wizard you would learn spells from the wizard spell list specifically. One way to get Speak With Animals would be the Magic Initiate feat, which lets you learn 2 cantrips and 1 1st level spell from any class's spell list that you choose. That would also let you learn Guidance which I assume you are very familiar with from BG3 as someone who wants to pass all conversation rolls possible.
In my experience in tabletop games more emphasis is placed on the actual RP of NPC interaction than the 100% reliance on rolls you understandably see in a video game interpretation of DnD, but that is going to vary widely from group to group.
As a huge fan of bladesingers I do agree that while from a game perspective I prefer them as a wizard subclass from a logic perspective sorcerer as the base would have made a lot of sense. It seems odd sorcerer is the one arcane caster class without a martial-focused subclass when they have the most time on their hands to learn a fighting style. I assume one of these days WotC will fill that hole with a new gish subclass for sorcerer.
recently I stumbled into bladesinger wizard. Its pretty much perfect other then its not a CHA based character. I really wish bladesinger was a sorcerer subclass. how can a wizard study TWO expertise's? a sorcerer is born with a gift so they have time to study weapon fighting. anyways I really like the bladesinger concept especially because of the 6th level second attack that includes use of a cantrip. i want to throw a huge mega blast of FIREBALL followed by a measly little firebolt (or eldrich blast) lol.
Okay, one thing I want to point out here is that this is not how the Bladesinger's Extra Attack works. Extra Attack lets you attack twice with the attack action, you don't get to cast spells with it except for the cantrip substitution as mentioned in the class description.
Another thing I'd like to point out is that Speak With Animals is weaker than it is in Baldur's Gate 3- it has a duration of 10 minutes rather than all day, though bards and druids can cast it as a ritual.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thank you. Yes, I take cleric magic initiate for guidance, thaumaturgy and command/create water/i cant remember. that is a good point about rolls VS role play. makes me want to go hexbladesinger then.
RE: The bladesinger. In the old days that was a class restricted to elves. It made sense that elves had the time to study both wizardry and fighting. This is also true of Arcane Archer and I think of Eldritch Knight though I cannot remember about that one. Once upon a time, only elves could gish like that.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
oh, shoot. casting a spell isnt an "attack?" that just means melee attack? it would go melee, then melee/cantrip. hmm thats an interesting spin i didnt think about. so i can cut them in half, THEN lite them on fire.
I like speak with animals and speak with plants because i would be a speech focus character with eloquence bard so why not talk to everything? I guess its not that important, maybe RP reasons.
Actually, Bladesingers and Arcane Archers were restricted to elves and half elves because they involved magical secrets that elves didn't share with non-elves. Eldritch Knights had no such restrictions and humans were able to become them as they wished.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Actually, Bladesingers and Arcane Archers were restricted to elves and half elves because they involved magical secrets that elves didn't share with non-elves. Eldritch Knights had no such restrictions and humans were able to become them as they wished.
Ah yes - as a member of Team Elf we call those, "The good ol' days".
Actually Bladesinger is too much fun to restrict to elves. Hopefully someday Arcane Archer gets buffed a bit and hits that level.
oh, shoot. casting a spell isnt an "attack?" that just means melee attack? it would go melee, then melee/cantrip. hmm thats an interesting spin i didnt think about. so i can cut them in half, THEN lite them on fire.
No, Extra Attack applies specifically to the Attack Action. Which is attacking with a melee or ranged weapon. You might have noticed how Extra Attack worked in Baldur's Gate 3- once you had a fighter, paladin, ranger, or barbarian up to level five they could make a second attack when they chose to attack? Casting a spell is the Cast A Spell Action, which also uses your action and is incompatible with Extra Attack.
I like speak with animals and speak with plants because i would be a speech focus character with eloquence bard so why not talk to everything? I guess its not that important, maybe RP reasons.
I'm not saying don't do it, I just want to make sure you're aware that the spell has a shorter duration in the tabletop game than it does in BG3.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
tbh i was very confused with BG3 even tho i have 200+ hours in it now. There was soooooo much new stuff in there for me like turn based gameplay mechanics to A GIGANTIC STORY and character creation i had a hard time keeping up. i played a bard to like level 9 before i found out what multiclassing was, or how to "unlock" it. it took me atleast 100 hours to understand all 6 companions and how to use their stuff. i probably respeced 500 times. i DO NOT UNDERSTAND paladins. theres a lot to learn which is why i puked out all that text for you to help me with! :)
is it possible to get hexblade warrior without being a warlock? can that be a weapon enchantment or maybe my mom slutted it up with a warlock and passed on his hexblade DNA to me. does that stuff fly?
tbh i was very confused with BG3 even tho i have 200+ hours in it now. There was soooooo much new stuff in there for me like turn based gameplay mechanics to A GIGANTIC STORY and character creation i had a hard time keeping up. i played a bard to like level 9 before i found out what multiclassing was, or how to "unlock" it. it took me atleast 100 hours to understand all 6 companions and how to use their stuff. i probably respeced 500 times. i DO NOT UNDERSTAND paladins. theres a lot to learn which is why i puked out all that text for you to help me with! :)
is it possible to get hexblade warrior without being a warlock? can that be a weapon enchantment or maybe my mom slutted it up with a warlock and passed on his hexblade DNA to me. does that stuff fly?
To get hex warrior you need to be a warlock. I haven’t played it, but I would say don’t use BG3 as a basis for how actual D&D works. Things had to change for a video game. Being speech based may not work how you want. Depending on the table you play at, social encounters may not involve any dice rolls so whether you were eloquence or swords bard wouldn’t make a difference.
From what I gathered, if you like Bladesinger then wizard 6/Bard 14 would probably do what you want. But it is MAD (Multiple Ability score Dependent) needing good INT and CHA. You could do a 1 level dip in Warlock if you want to use CHA to attack with. Just remember Bladesong doesn’t work if you put on medium armor or use a shield that Hexblade gives you.
And your question on Silver Tongue, when you roll, if you roll a 9 or lower you treat it as if you rolled a 10 on the d20 for those specific checks.
Thank you! I think i have dropped bard entirely. as people have mentioned, a barbarian can speech their way through the same encounter a bard can so i no longer care about what the bard has to offer.
Hex Bladesinger it is! id start as a warlock (for hexblade so i can dump DEX to reduce the MAD), then go straight wizard for 6 levels (to get extra attack), then 2 more to warlock (for eldrich invocations, then pact blade), then the rest in wizard (to get 9th level spells). Warlock 3, wizard 17. probably take metamagic adept and war caster, maybe lucky and mobile.
when i take warlock first, then go wizard, how do i handle the differences in hit dice or new proficiencies from adding the wizard class? i dont get all of that starting stuff, correct? do i get a spellbook for free? are the spell saves and spell attack bonuses related to the class i started or from the class of which i picked the spell under? can i use a warlock spell slot to use a wizard spell or vise versa?
do people actually use backpacks with random loot like whetstones, bedrolls, crowbars, and rope? do i need to plan for storing that kind of stuff in a DnD campaign? frickin water and rations, and hunting/traping gear?!
my character is pretty dope and is looking for a 1V1 if anyone is interested.
I have never seen a Bard complain about not getting spells.
If you are a bard that wants to cast Fireball etc. you are a Lore Bard. You get 8 non bard spells, how many more do you want? Go ahead and list eight non-bard spells right now.
I love your energy. I’d suggest reading over the multiclassing section of the PHB, it will answer most of your questions. But, if this is your first character, you really should consider staying away from multiclassing. For example a warlock/wizard is going to have a hard time since you’ll want to max both your int and cha for your casting, you’ll still want a good dex for your AC and a good con for concentration. It’s really going to take quite a few levels to come online. You’ll be mediocre at a few things, and not very good at anything. And in your leveling plan, you’ll get your first asi at 5th level, and your second one at 11th. Very few campaigns will go on long enough for you to get the third one at 15. Honestly, 11 is questionable.
Tracking things like rations and encumbrance is table dependent. And even can vary from campaign to campaign with the same group. But yes, items like crowbars will often come up. And rope. Always rope.
D&D isn’t really built for PvP. Not saying you’re wrong to want to, but the game math doesn’t really work. It tends not to be as satisfying as you might think.
i wanted a bard for speech, and somewhat utility. NOT for spells. i am picking the wizard for spells. i originally went with elloquence bard so if i picked lore bard, then i couldnt pick elloquence bard. regardless i would drop bard entirely as most people said the speech check advantages are negligible.
thank you! i understand theres people here that know it all and have 3000+ posts. i have 7!
I have done quite a bit of online searching primarily DnD wiki. and watching youtubers like dungeon dudes and some other ASMR sounding guy. idk?!? i understand some questions seem basic to experienced players, but i am lost in some of the details. i can watch DnD programs, play a DnD game, do online research, and i still only understand how things work in theory. i dont have real world applications and theres so many rules to follow. Thank you anyways i think i may have asked enough questions.
thank you! i understand theres people here that know it all and have 3000+ posts. i have 7!
I have done quite a bit of online searching primarily DnD wiki. and watching youtubers like dungeon dudes and some other ASMR sounding guy. idk?!? i understand some questions seem basic to experienced players, but i am lost in some of the details. i can watch DnD programs, play a DnD game, do online research, and i still only understand how things work in theory. i dont have real world applications and theres so many rules to follow. Thank you anyways i think i may have asked enough questions.
oh i was kidding about the 1v1 thing lol
Ohh, I wouldn't say number of posts necessarily means there's more value to them.
Like a lot of people, I love making characters, its a lot of fun. But making them right now is kind of a cart-before-the-horse situation. Your first step should be finding a group. Make sure you explain that you're new to the game. The group should (hopefully) be able to help you make a character. But most important, most groups have house rules, many of them impact characters. Some tables may ban or restrict some races/backgrounds/subclasses or have standards for ability score generation. So making a character is a fun exercise, just don't get too attached until you find a group.
I wouldn’t dump DEX as it will affect your AC and initiative, especially since you are limited to light armor. But definitely CHA and INT will be prioritized (INT most going mostly wizard). And depending on what you get your INT to, you probably want to get some spells that don’t rely on INT for save DC or attack roll. And don’t forget rituals
And social checks will depend on the table you play at.
As far as what you get when MCing. If you go warlock first then wizard you don’t get any proficiencies from Wizard. I believe you have the spell book. Definitely take a look at the MC rules.
Hello. I got into Critical Role (and some other random youtube DnD channels) a few years ago, then played Baldurs Gate 3 recently. I love it all. I dont actually play DnD irl because I dont have any friends that play. I would like to further my DnD poser-ness by asking some questions about how I can build a character if I ever got into a campaign.
First off, I LOVE bards. passing speech checks is imperative. I can fail and miss every single attack, but I will not be happy if I cant talk my way out of, or into, things. I want to role play through speech, not attack damage. I also love utility spells too, like presdigitation, minor ilusion, disguise self, invisible, maybe knock). I understand that means "play bard" but i also want to be a magical freak of master blasting. initially i was rolling around an eloquence bard multiclassed with an aberrant sorcerer. Great speech and utility and maxing my spell count with aberrant mind, mixed with meta magic sounds like it makes too much sense.
Since my only DnD experience is with Baldurs Gate, I played a lore bard/storm sorcerer, sometimes respeccing with a lil warlock if i was bored and wanted to use eldritch blast cuz its fun. I never cared for having an extra attack, because karlach and laezel were all i needed. But I think having an extra attack is a VERY valuable asset to have, for any character. I tossed around valor and swords bards but taking those sublasses means i cant take elloquence, which i am under the impression i NEED.
recently I stumbled into bladesinger wizard. Its pretty much perfect other then its not a CHA based character. I really wish bladesinger was a sorcerer subclass. how can a wizard study TWO expertise's? a sorcerer is born with a gift so they have time to study weapon fighting. anyways I really like the bladesinger concept especially because of the 6th level second attack that includes use of a cantrip. i want to throw a huge mega blast of FIREBALL followed by a measly little firebolt (or eldrich blast) lol.
In an ideal world, I would go something like 6 bard, 2 warlock, 6 wizard, 6 sorcerer. but those 9th level spells have more value then multiclassing. I would go 17 wizard, then 3 to bard or 3 to warlock. eloquence Bard for silver tongue to pass speech checks (which i actually dont know if that means i get 10 + my roll, or if my roll is under 10, then the ability trumps my dice?), or hexblade for the hex warrior allowing me to use CHA for melee. would the hex bladesinger be able to do as much dialogueing as the bardsinger? If I have both classes CHA at 18, and picked the same spells (whatever spells improve or allow speech checks) would the hex bladesinger pass the same checks as the bardsinger?
Can I learn ANY spell as a wizard, or just whats on the wizard spell list? for example, how could i learn speak with animals/plants as a wizard? theres no way to do that? I thought ritual caster feat would add those kind of spells. i dont understand ritual spells.
I would play a Rewarded (so i can take lucky, or cleric magical initiate for guidance, thermatology and bless/command/whatever) Harengon that uses the trinket "pipe that blows bubbles" and the cloak of billowing is hilarious so that too. imagine getting cut in half while lit on fire by a bunny rabbit smoking a pipe that blows bubbles while his cape flails frantically in the calm windless air.
I apologize if anything was confusing, as English is actually my first language but i just smoked a fat blunt. Id appreciate any recommendations or thoughts on what I might be able to do with this kind of build. thank you fellow nerds!
That is a lot of thoughts and questions. I'll tackle one of them: Yes, as a wizard you would learn spells from the wizard spell list specifically. One way to get Speak With Animals would be the Magic Initiate feat, which lets you learn 2 cantrips and 1 1st level spell from any class's spell list that you choose. That would also let you learn Guidance which I assume you are very familiar with from BG3 as someone who wants to pass all conversation rolls possible.
In my experience in tabletop games more emphasis is placed on the actual RP of NPC interaction than the 100% reliance on rolls you understandably see in a video game interpretation of DnD, but that is going to vary widely from group to group.
As a huge fan of bladesingers I do agree that while from a game perspective I prefer them as a wizard subclass from a logic perspective sorcerer as the base would have made a lot of sense. It seems odd sorcerer is the one arcane caster class without a martial-focused subclass when they have the most time on their hands to learn a fighting style. I assume one of these days WotC will fill that hole with a new gish subclass for sorcerer.
Okay, one thing I want to point out here is that this is not how the Bladesinger's Extra Attack works. Extra Attack lets you attack twice with the attack action, you don't get to cast spells with it except for the cantrip substitution as mentioned in the class description.
Another thing I'd like to point out is that Speak With Animals is weaker than it is in Baldur's Gate 3- it has a duration of 10 minutes rather than all day, though bards and druids can cast it as a ritual.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thank you. Yes, I take cleric magic initiate for guidance, thaumaturgy and command/create water/i cant remember. that is a good point about rolls VS role play. makes me want to go hexbladesinger then.
RE: The bladesinger. In the old days that was a class restricted to elves. It made sense that elves had the time to study both wizardry and fighting. This is also true of Arcane Archer and I think of Eldritch Knight though I cannot remember about that one. Once upon a time, only elves could gish like that.
Thank you for your time and please have a very pleasant day.
oh, shoot. casting a spell isnt an "attack?" that just means melee attack? it would go melee, then melee/cantrip. hmm thats an interesting spin i didnt think about. so i can cut them in half, THEN lite them on fire.
I like speak with animals and speak with plants because i would be a speech focus character with eloquence bard so why not talk to everything? I guess its not that important, maybe RP reasons.
Actually, Bladesingers and Arcane Archers were restricted to elves and half elves because they involved magical secrets that elves didn't share with non-elves. Eldritch Knights had no such restrictions and humans were able to become them as they wished.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ah yes - as a member of Team Elf we call those, "The good ol' days".
Actually Bladesinger is too much fun to restrict to elves. Hopefully someday Arcane Archer gets buffed a bit and hits that level.
No, Extra Attack applies specifically to the Attack Action. Which is attacking with a melee or ranged weapon. You might have noticed how Extra Attack worked in Baldur's Gate 3- once you had a fighter, paladin, ranger, or barbarian up to level five they could make a second attack when they chose to attack? Casting a spell is the Cast A Spell Action, which also uses your action and is incompatible with Extra Attack.
I'm not saying don't do it, I just want to make sure you're aware that the spell has a shorter duration in the tabletop game than it does in BG3.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
tbh i was very confused with BG3 even tho i have 200+ hours in it now. There was soooooo much new stuff in there for me like turn based gameplay mechanics to A GIGANTIC STORY and character creation i had a hard time keeping up. i played a bard to like level 9 before i found out what multiclassing was, or how to "unlock" it. it took me atleast 100 hours to understand all 6 companions and how to use their stuff. i probably respeced 500 times. i DO NOT UNDERSTAND paladins. theres a lot to learn which is why i puked out all that text for you to help me with! :)
is it possible to get hexblade warrior without being a warlock? can that be a weapon enchantment or maybe my mom slutted it up with a warlock and passed on his hexblade DNA to me. does that stuff fly?
No, Hexblade is a warlock subclass. It's not available to non-warlocks.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
To get hex warrior you need to be a warlock. I haven’t played it, but I would say don’t use BG3 as a basis for how actual D&D works. Things had to change for a video game. Being speech based may not work how you want. Depending on the table you play at, social encounters may not involve any dice rolls so whether you were eloquence or swords bard wouldn’t make a difference.
From what I gathered, if you like Bladesinger then wizard 6/Bard 14 would probably do what you want. But it is MAD (Multiple Ability score Dependent) needing good INT and CHA. You could do a 1 level dip in Warlock if you want to use CHA to attack with. Just remember Bladesong doesn’t work if you put on medium armor or use a shield that Hexblade gives you.
And your question on Silver Tongue, when you roll, if you roll a 9 or lower you treat it as if you rolled a 10 on the d20 for those specific checks.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Thank you! I think i have dropped bard entirely. as people have mentioned, a barbarian can speech their way through the same encounter a bard can so i no longer care about what the bard has to offer.
Hex Bladesinger it is! id start as a warlock (for hexblade so i can dump DEX to reduce the MAD), then go straight wizard for 6 levels (to get extra attack), then 2 more to warlock (for eldrich invocations, then pact blade), then the rest in wizard (to get 9th level spells). Warlock 3, wizard 17. probably take metamagic adept and war caster, maybe lucky and mobile.
when i take warlock first, then go wizard, how do i handle the differences in hit dice or new proficiencies from adding the wizard class? i dont get all of that starting stuff, correct? do i get a spellbook for free? are the spell saves and spell attack bonuses related to the class i started or from the class of which i picked the spell under? can i use a warlock spell slot to use a wizard spell or vise versa?
do people actually use backpacks with random loot like whetstones, bedrolls, crowbars, and rope? do i need to plan for storing that kind of stuff in a DnD campaign? frickin water and rations, and hunting/traping gear?!
my character is pretty dope and is looking for a 1V1 if anyone is interested.
I have never seen a Bard complain about not getting spells.
If you are a bard that wants to cast Fireball etc. you are a Lore Bard. You get 8 non bard spells, how many more do you want? Go ahead and list eight non-bard spells right now.
I love your energy. I’d suggest reading over the multiclassing section of the PHB, it will answer most of your questions.
But, if this is your first character, you really should consider staying away from multiclassing. For example a warlock/wizard is going to have a hard time since you’ll want to max both your int and cha for your casting, you’ll still want a good dex for your AC and a good con for concentration. It’s really going to take quite a few levels to come online. You’ll be mediocre at a few things, and not very good at anything. And in your leveling plan, you’ll get your first asi at 5th level, and your second one at 11th. Very few campaigns will go on long enough for you to get the third one at 15. Honestly, 11 is questionable.
Tracking things like rations and encumbrance is table dependent. And even can vary from campaign to campaign with the same group. But yes, items like crowbars will often come up. And rope. Always rope.
D&D isn’t really built for PvP. Not saying you’re wrong to want to, but the game math doesn’t really work. It tends not to be as satisfying as you might think.
i wanted a bard for speech, and somewhat utility. NOT for spells. i am picking the wizard for spells. i originally went with elloquence bard so if i picked lore bard, then i couldnt pick elloquence bard. regardless i would drop bard entirely as most people said the speech check advantages are negligible.
thank you! i understand theres people here that know it all and have 3000+ posts. i have 7!
I have done quite a bit of online searching primarily DnD wiki. and watching youtubers like dungeon dudes and some other ASMR sounding guy. idk?!? i understand some questions seem basic to experienced players, but i am lost in some of the details. i can watch DnD programs, play a DnD game, do online research, and i still only understand how things work in theory. i dont have real world applications and theres so many rules to follow. Thank you anyways i think i may have asked enough questions.
oh i was kidding about the 1v1 thing lol
The value of charisma checks is going to vary depending on the group. It's impossible to say, globally, what advantages it may have in any given game.
Ohh, I wouldn't say number of posts necessarily means there's more value to them.
Like a lot of people, I love making characters, its a lot of fun. But making them right now is kind of a cart-before-the-horse situation. Your first step should be finding a group. Make sure you explain that you're new to the game. The group should (hopefully) be able to help you make a character. But most important, most groups have house rules, many of them impact characters. Some tables may ban or restrict some races/backgrounds/subclasses or have standards for ability score generation. So making a character is a fun exercise, just don't get too attached until you find a group.
I wouldn’t dump DEX as it will affect your AC and initiative, especially since you are limited to light armor. But definitely CHA and INT will be prioritized (INT most going mostly wizard). And depending on what you get your INT to, you probably want to get some spells that don’t rely on INT for save DC or attack roll. And don’t forget rituals
And social checks will depend on the table you play at.
As far as what you get when MCing. If you go warlock first then wizard you don’t get any proficiencies from Wizard. I believe you have the spell book. Definitely take a look at the MC rules.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?