Hello all! Looking for some help figuring out how I want my puzzle to play out. My players will come to a ruin which they know to be an ancient archive of a lost magocracy (original I know). To gain entrance they will be confronted with 7 statues and will have to offer something to each. The statues are a King, a General, a Sorceress , a Scribe, a taskmaster(think prince of Egypt guards), a cupbearer and a Keymaster. I have some ideas but am hoping group input can add a bit of spice rather than me saying “bring me a crown, blade, fill my cup” whatever. Thanks in advance!
Maybe make it based on what the mage was like in real life. One really liked tea. Another loved to play marbles. A third has a pet fox. Something where the statue has no bearing on the offering, the supplicant must instead show they know about the mages. It would have been fairly simple when they were alive and the order was active, but now most people have forgotten.
Of course, you’ll need to either seed that information in other parts of the ruin, or be forgiving with history checks. Or do neither, and let the players realize they’ll need to go someplace else, do research, and then return.
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Hello all! Looking for some help figuring out how I want my puzzle to play out. My players will come to a ruin which they know to be an ancient archive of a lost magocracy (original I know). To gain entrance they will be confronted with 7 statues and will have to offer something to each. The statues are a King, a General, a Sorceress , a Scribe, a taskmaster(think prince of Egypt guards), a cupbearer and a Keymaster. I have some ideas but am hoping group input can add a bit of spice rather than me saying “bring me a crown, blade, fill my cup” whatever. Thanks in advance!
If it’s helpful, the mages the statues were based on are LE, LE, CE, TN, LE, LG and CG in that order.
Maybe make it based on what the mage was like in real life. One really liked tea. Another loved to play marbles. A third has a pet fox. Something where the statue has no bearing on the offering, the supplicant must instead show they know about the mages. It would have been fairly simple when they were alive and the order was active, but now most people have forgotten.
Of course, you’ll need to either seed that information in other parts of the ruin, or be forgiving with history checks. Or do neither, and let the players realize they’ll need to go someplace else, do research, and then return.