So last time in my game my monk (level 15) failed his save to resist plane shift cast on him during our combat. I got sent to Elysium. I really don't know much about the plane myself but my monk (who is an expositor in the Cobalt Soul and a very avid reader at the age of 96) might know something (have to roll whenever we get to it). Since plane shift isn't concentration I'm stuck trying to find my own way out, but when he was in combat he was in is Astral form (way of the Astral self) this form is based off of a shadow dragon that got merged into my soul earlier in the game when we defeated him. I got infected and it altered my form (kinda like naruto and kurama). So my monk naturally is lawful neutral, the dragon is evil that's inside him. On a scale of 1-10 how screwed am I in finding help and not getting pummeled for not being good (which I think this is a plane of all good isn't it?)? How should I kinda work my pc to try and get out of this situation?
How much trouble you are in is going to depend entirely on your DM. Your DM could decide to play out the Neutral Good inhabitants as trying to help you come to control the corruption and evil in your soul… or your DM could decide that the inhabitants try purge you from existence. The plane is fairly well fleshed out, so what location you are sent to might make a difference - or you could be sent to the middle of nowhere and not even have an inkling of where to start looking. Your DM could also decide that they do not want to deal with a split party and run the campaign dealing with a player on an entirely different plane than everyone else and tell you to roll up a new character.
Ultimately, this is not a question folks on the internet can really answer for you - only your DM knows how they intend to move forward.
I will say, the offensive use of Plane Shift is one of those things that can indicate your DM is antagonistic to players or just does not think through the consequences of their actions (splitting the party in this way makes the game harder for them to run and leads to the boring situation where the rest of the group twiddles their thumbs watching you do a “return home” filler quest - and “boring gameplay” is a fate far worse than character death).
You can use your DM’s history to try and predict what might happen. If they have adopted a generally player vs DM mindset throughout the campaign, expect things to be difficult on you. If they have been heavy handed in railroading player development, expect them to try and force a change to your fundamental character trait of the shadow dragon. If they have just been bumbling around, perhaps they will realize they produced a problematic gameplay situation and try to fix it as quickly and painlessly as possible.
You can use your DM’s history to try and predict what might happen. If they have adopted a generally player vs DM mindset throughout the campaign, expect things to be difficult on you. If they have been heavy handed in railroading player development, expect them to try and force a change to your fundamental character trait of the shadow dragon. If they have just been bumbling around, perhaps they will realize they produced a problematic gameplay situation and try to fix it as quickly and painlessly as possible.
From my observation he doesn't have a dm vs party mentality. I think its the ladder of what you said that he didn't realize that low chance of me failing the save wouldn't happen. As far as the dragon goes I don't actually mind if that causes issue or changes him or myself a little character wise. Development is cool and maybe a little needed since the campaign has been a bit stagnant lately. I doubt he will kill off my character, if I were to guess he might say let's talk about it one on one and figure something out. But it is funny because after I got teleported the bad guy who did it, had a safe of the magi and that what he used on me so it burned charges, when he had no way out of the situation he was in with the rest of the party he snapped it in half and caused and explosion. Because I took the spell it saved the rest of the party from a total tpk, everyone minus two people fell unconscious but not dead. If he didn't cast that on me everyone might have died so I actually feel kinda glad I took that for them. It made the moment more impact full for all of us.
If I were the DM, I would not cast Plane Shift if my plan was just to kill the character as soon as they manifested in the location. If they were being player v dm, they could've cast Finger of Death, or Wish, or Imprison, or any number of "you're basically dead" spells.
If they shifted you to that location, something tells me they have a plan. Maybe you'll get a chance to choose between ridding yourself of the dragon soul or keeping it and embracing it's darkness, or maybe cleansing the soul to retain its power but shed the darkness.
Go along with it, and focus on what your character wants, believes, and needs, and use that in the ensuing roleplay.
If I were the DM, I would not cast Plane Shift if my plan was just to kill the character as soon as they manifested in the location. If they were being player v dm, they could've cast Finger of Death, or Wish, or Imprison, or any number of "you're basically dead" spells.
If they shifted you to that location, something tells me they have a plan. Maybe you'll get a chance to choose between ridding yourself of the dragon soul or keeping it and embracing it's darkness, or maybe cleansing the soul to retain its power but shed the darkness.
Go along with it, and focus on what your character wants, believes, and needs, and use that in the ensuing roleplay.
Yea I just dont know the plane well enough to know how hard it would be for my character to come back and if they could even come back and help his friends out of the situation they are in. Does it have any type of time dilation or anything of the sort?
We had something similar happen in our last campaign. One of the characters got transported to another plane mid battle.
Now, he didn't have the same moral issues in your case. The player and the DM did a special one on one session when the rest of us couldn't make it, and the ran through the plane.
Next time we were all together, he gave a quick summary of what happened, and explained what he did. He also levelled up quite significantly but that seemed logical to us and didn't ruin the game.
In our time frame it took about 10-15 minutes, but was years in the he players time frame
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Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
In my book - if I were the GM - you'd be about a 0 screwed on that scale - provided you play your cards right. They're good, after all. If you surrender, throw your self at their mercy, and beg politely to please be exiled back to Prime - why ever would they refuse? Given their alignment, how could they?
If I were a GM trying to use plane shift offensively, I'd have chosen an elemental plane first (fire, specifically) then Limbo, then some distant Mechanus where no one would really care enough to help. Thankfully, for my players, we never seem to play a high enough level (also, I'm much nicer than I pretend).
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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So last time in my game my monk (level 15) failed his save to resist plane shift cast on him during our combat. I got sent to Elysium. I really don't know much about the plane myself but my monk (who is an expositor in the Cobalt Soul and a very avid reader at the age of 96) might know something (have to roll whenever we get to it). Since plane shift isn't concentration I'm stuck trying to find my own way out, but when he was in combat he was in is Astral form (way of the Astral self) this form is based off of a shadow dragon that got merged into my soul earlier in the game when we defeated him. I got infected and it altered my form (kinda like naruto and kurama). So my monk naturally is lawful neutral, the dragon is evil that's inside him. On a scale of 1-10 how screwed am I in finding help and not getting pummeled for not being good (which I think this is a plane of all good isn't it?)? How should I kinda work my pc to try and get out of this situation?
How much trouble you are in is going to depend entirely on your DM. Your DM could decide to play out the Neutral Good inhabitants as trying to help you come to control the corruption and evil in your soul… or your DM could decide that the inhabitants try purge you from existence. The plane is fairly well fleshed out, so what location you are sent to might make a difference - or you could be sent to the middle of nowhere and not even have an inkling of where to start looking. Your DM could also decide that they do not want to deal with a split party and run the campaign dealing with a player on an entirely different plane than everyone else and tell you to roll up a new character.
Ultimately, this is not a question folks on the internet can really answer for you - only your DM knows how they intend to move forward.
I will say, the offensive use of Plane Shift is one of those things that can indicate your DM is antagonistic to players or just does not think through the consequences of their actions (splitting the party in this way makes the game harder for them to run and leads to the boring situation where the rest of the group twiddles their thumbs watching you do a “return home” filler quest - and “boring gameplay” is a fate far worse than character death).
You can use your DM’s history to try and predict what might happen. If they have adopted a generally player vs DM mindset throughout the campaign, expect things to be difficult on you. If they have been heavy handed in railroading player development, expect them to try and force a change to your fundamental character trait of the shadow dragon. If they have just been bumbling around, perhaps they will realize they produced a problematic gameplay situation and try to fix it as quickly and painlessly as possible.
From my observation he doesn't have a dm vs party mentality. I think its the ladder of what you said that he didn't realize that low chance of me failing the save wouldn't happen. As far as the dragon goes I don't actually mind if that causes issue or changes him or myself a little character wise. Development is cool and maybe a little needed since the campaign has been a bit stagnant lately. I doubt he will kill off my character, if I were to guess he might say let's talk about it one on one and figure something out. But it is funny because after I got teleported the bad guy who did it, had a safe of the magi and that what he used on me so it burned charges, when he had no way out of the situation he was in with the rest of the party he snapped it in half and caused and explosion. Because I took the spell it saved the rest of the party from a total tpk, everyone minus two people fell unconscious but not dead. If he didn't cast that on me everyone might have died so I actually feel kinda glad I took that for them. It made the moment more impact full for all of us.
If I were the DM, I would not cast Plane Shift if my plan was just to kill the character as soon as they manifested in the location. If they were being player v dm, they could've cast Finger of Death, or Wish, or Imprison, or any number of "you're basically dead" spells.
If they shifted you to that location, something tells me they have a plan. Maybe you'll get a chance to choose between ridding yourself of the dragon soul or keeping it and embracing it's darkness, or maybe cleansing the soul to retain its power but shed the darkness.
Go along with it, and focus on what your character wants, believes, and needs, and use that in the ensuing roleplay.
Yea I just dont know the plane well enough to know how hard it would be for my character to come back and if they could even come back and help his friends out of the situation they are in. Does it have any type of time dilation or anything of the sort?
We had something similar happen in our last campaign. One of the characters got transported to another plane mid battle.
Now, he didn't have the same moral issues in your case. The player and the DM did a special one on one session when the rest of us couldn't make it, and the ran through the plane.
Next time we were all together, he gave a quick summary of what happened, and explained what he did. He also levelled up quite significantly but that seemed logical to us and didn't ruin the game.
In our time frame it took about 10-15 minutes, but was years in the he players time frame
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
In my book - if I were the GM - you'd be about a 0 screwed on that scale - provided you play your cards right. They're good, after all. If you surrender, throw your self at their mercy, and beg politely to please be exiled back to Prime - why ever would they refuse? Given their alignment, how could they?
If I were a GM trying to use plane shift offensively, I'd have chosen an elemental plane first (fire, specifically) then Limbo, then some distant Mechanus where no one would really care enough to help. Thankfully, for my players, we never seem to play a high enough level (also, I'm much nicer than I pretend).
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.