Started playing 6 months ago (January). Bought the Core books, XGTE, TCOE, and all the class spellbook cards. So I'm easily a few hundred in the hole for this new hobby. In 2-3 months in corebook comes.
My 5e table hasn't talked about converting over. 1/2 our players including myself still learning 5e. Im definately excited to try 2024 rules. But Im curious how others feel... what's the word on the street? Will your tables be adapting new rules/and character builds upon release? Are you ignoring it and keeping on with just 5e?
Extra Question...Why isn't this called 6th edition?
It isn't called sixth edition because it's not huge, sweeping changes. Things in the 2024 refresh were designed to largely be compatible with existing products in the publication range. When an edition has changed in the past that has most certainly not been the case, many core rules may have been fully changed and existing products from a mechanics standpoint were not intended to still be able to be used.
As far as when I'll adopt the updated rules, I'll do that as soon as I feel comfortable with the new publication's changes, so probably within a couple of weeks after they come out.
I would stick to learning the base 5e rules and, when you feel confident with them (and that you've got your money's worth out of them), I would wait till then to look into 5.5.
As for "why is it not 6e", changing an edition is usually more like a complete overhaul of the rules in such a way that would no longer interact at all with new rules. For example, in 3.5, there were things we don't have in 5e like Fortitude/Will saves, Flat-footed AC, Prestige Classes, Magic School Restrictions, etc. Trying to use a stat block from 3.5 as written in a 5e game would simply not be compatible from a rules or numbers perspective.
As the name 3.5 suggests, however, sometimes they release updates to existing editions (as they did with 3rd edition) where there is a general "tuning up" of the rules, but the fundamental language is not completely changed. Similarly, I'm with the camp that refers to the 2024 changes as "5.5e", as the core language of the rules (advantage, saving throws, backgrounds, etc) are still largely the same. You can have a 5e character in a 5.5 game and still have it work. You could probably have a 5.5 character in a 5e game and still have it *mostly* work, maybe with some collaborating with your DM, but you absolutely couldn't run a 4e character with either. Hence, 5.5.
I will be pretty much ignoring it and keeping with just 5th Edition. Although I may implement the Starter Feats since background features rarely come in to play.
Some people will be calling it 6th Edition. But it seems to be more of a 5.5 Edition.
I'm not in a hurry, unless owning the player's handbook is in some way linked to new features for homebrew classes.
The DMG has the most appealing content, with base building and crafting, though "more than 400 new and improved treasures and magical items, including 18 brand new magical items" is a bit confusing - if only 18 are brand new it doesn't seem plausible they have 'improved' 382 old ones, unless going to cheekily claim adding the associated mastery property to every magical weapon counts...
The DMG has the most appealing content, with base building and crafting, though "more than 400 new and improved treasures and magical items, including 18 brand new magical items" is a bit confusing - if only 18 are brand new it doesn't seem plausible they have 'improved' 382 old ones, unless going to cheekily claim adding the associated mastery property to every magical weapon counts...
Oh, I should have said, if you want to call this 6e, probably you should call it more like 9 or 10 or something. There have been lots of iterations over the years — 2e kits, 3.5, 4e essentials, multiple versions (Holmes and Moldvay) of D&D at the same time as 1e AD&D. And Chainmail, and the white box and other pre-1 versions. And that’s to say nothing of things like Birthright or Council of Wyrms which were more like D&D adjacent games that were really just completely different; I don’t know where they fit into the equation
People trying to call this 6 are either misinformed about the degree of the changes here compared to the history, or have an ax to grind.
I intend to have the materials available for my current group to read and look through as they come out. As the campaign is currently running, I don't want to make sweeping changes without the consensus of the group as a whole, but if there's changes that the group likes and wants to implement- great! I don't think we'll be running everything though. For instance, the only character I see updating to the new character sheet might be my fighter (hello weapon masteries lol) because everyone else doesn't have their subclasses represented in the 2024 PHB, but then again, they're running a half elf.
I don't see myself making a full switch until I start a new campaign. Even then, I will obviously be allowing 2014 options until they're either replaced/updated with further releases.
I intend to have the materials available for my current group to read and look through as they come out. As the campaign is currently running, I don't want to make sweeping changes without the consensus of the group as a whole, but if there's changes that the group likes and wants to implement- great! I don't think we'll be running everything though. For instance, the only character I see updating to the new character sheet might be my fighter (hello weapon masteries lol) because everyone else doesn't have their subclasses represented in the 2024 PHB, but then again, they're running a half elf.
I don't see myself making a full switch until I start a new campaign. Even then, I will obviously be allowing 2014 options until they're either replaced/updated with further releases.
I think waiting till the start of a new campaign is a good idea. Just so happens that the two campaigns I am in (one running and one playing) are pretty much in the final stretches and both should wrap up in about two months.
For the broader response:
Everything that has been revealed so far has been a win in my opinion. There was a period that I was a bit concerned with the Backgrounds, but having guidance for customizing Backgrounds in the DMG is ok. Sucks that we have to wait till November to get that information, but I am pretty sure we can wing it by using the PHB Backgrounds as examples.
I can't really answer the bonus question. This is my first go around with this level of change in the game.
- cost: I spend enough on 5e stuff and now i got to change to this new stuff already? no thanks. D&D is expensive enough and players can be cheap and want free games from a dm eating all the costs to run the games.
- Refuse to support Wizards because of the big layoffs. I buy all my hardcover stuff used and only buy roll20/beyond digital new. Even then... i got to pay twice to use both beyond and roll20 which is already a huge ripoff. ps. If one of these sites shut down i loose the material AND my money. The digital systems suck (reading on beyond/using roll20's broken modules) to begin with and i literally only buy this digital crap for the charactermancer and maps/tokens (that are always broken ir stupidly setup on roll20)
- Last, Nobody is forcing me too. If it was required to dm games (as like everyone says bye bye 5e - wont happen soon) i would have to, but theres enough around the internet where i dont need NEW corebooks to improve my game. I just modify 5e rules (like dmg suggest) to work with whats best for my party and use rulebooks more as a guide over a rulebook of dos and donts.
I think it's worth noting that 5e has lasted a long time. For examples:
STA is seven years old, and will be on 2e a month before 2024e comes out.
The One Ring 1e lasted eight years (the conditions are funky, which is why I've counted until 1e ended rather than 2e beginning).
Warhammer 40k has had, on average, less than four years between editions.
D&D has, as of right now, six mainline editions over fifty years, so, a little over eight years between editions.
Technically, there have been twelve variants of D&D, which would be about four years each.
5e has had ten years.
In short, it's had a good run even if it were to be obsolete (it's not).
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
We're not going to be converting any existing characters as several are using homebrew subclasses or subclasses not in the PHB 2024. Any new campaigns (likely I'll start one after the new year) will be created with the 2024 books.
And it's definitely not a 6th edition as a 2014 character can play in a 2024 rules book game if wanted. But a 2024 character wouldn't be able to play in a strictly 2014 game. So it's more of an upgrade on 5E.
A lot of what they’ve revealed so far, like feats at level 1 and bonus action health potions, a lot of us have been home brewing for ages anyway. Then there’s a few things I liked in the playtests, like bardic inspiration being used for emergency healing, that I liked enough to add straight away even if it doesn’t make the final edition. I’m expecting 2024e to be more of a slow merging into my games rather than a massive shift in rules
They're not calling it 6e because it's supposed to be fully 5e compatible, but here's a follow on question: why do the updated rules still not have a real name? There's clearly established naming conventions for these kind of revised editions: they could be calling it Advanced 5e, they could be calling it 5.5e, but they're insistent on referring to the new content exclusively as the "2024 Core Rulebooks". Why?
Maybe they've confirmed this somewhere and I'm just out of the loop, but it seems to me the plan is to do away with the concept of discrete editions entirely. If this is true, they're not calling it "5.5e" because they'd then have to call the next update "5.75e", and then the next one "5.875e" and so on until the heat death of the universe. Much easier to just lightly update and reprint the rulebooks every so many years (I highly doubt they'll wait a decade for the next set) with no hard breaks between editions.
As for me personally, I'm utterly burnt out on D&D 5e and just trying to get enough out of my cinders to drag my current campaign over the finish line. I will not be learning the new rules for this purpose, and I intend to take a nice break from running D&D afterwards. I'll pick it back up if one of my friends really wants to run a game, but otherwise I'm out until the next edition.
I'll be waiting until I have had enough time to fully process the rules updates and am happy enough with the new rules to incorporate them into my games, though I think I will likely be holding off until a 2024 equivalent to Tasha's is released to bring the rest of the subclasses and character features in line with the updated rules.
Until the rest of the player content books have had the same treatment as the core books, I'll mostly just picking and choosing one or two bits from the materials (like weapon masteries) until I'm happy that I won't have to do too much bouncing back and forth between the old and new books to settle rules debates.
^Wondering if its just the 3 books or the whole series they're updating. Its honestly fustrating from a financial stand point. Magic holds more value with age over d&d books.
Started playing 6 months ago (January). Bought the Core books, XGTE, TCOE, and all the class spellbook cards. So I'm easily a few hundred in the hole for this new hobby. In 2-3 months in corebook comes.
My 5e table hasn't talked about converting over. 1/2 our players including myself still learning 5e. Im definately excited to try 2024 rules. But Im curious how others feel... what's the word on the street? Will your tables be adapting new rules/and character builds upon release? Are you ignoring it and keeping on with just 5e?
Extra Question...Why isn't this called 6th edition?
Already ordered my books and have a campaign in the works to start a week after they arrive.
Mother and Cat Herder. Playing TTRPGs since 1989 (She/Her)
It isn't called sixth edition because it's not huge, sweeping changes. Things in the 2024 refresh were designed to largely be compatible with existing products in the publication range. When an edition has changed in the past that has most certainly not been the case, many core rules may have been fully changed and existing products from a mechanics standpoint were not intended to still be able to be used.
As far as when I'll adopt the updated rules, I'll do that as soon as I feel comfortable with the new publication's changes, so probably within a couple of weeks after they come out.
I would stick to learning the base 5e rules and, when you feel confident with them (and that you've got your money's worth out of them), I would wait till then to look into 5.5.
As for "why is it not 6e", changing an edition is usually more like a complete overhaul of the rules in such a way that would no longer interact at all with new rules. For example, in 3.5, there were things we don't have in 5e like Fortitude/Will saves, Flat-footed AC, Prestige Classes, Magic School Restrictions, etc. Trying to use a stat block from 3.5 as written in a 5e game would simply not be compatible from a rules or numbers perspective.
As the name 3.5 suggests, however, sometimes they release updates to existing editions (as they did with 3rd edition) where there is a general "tuning up" of the rules, but the fundamental language is not completely changed. Similarly, I'm with the camp that refers to the 2024 changes as "5.5e", as the core language of the rules (advantage, saving throws, backgrounds, etc) are still largely the same. You can have a 5e character in a 5.5 game and still have it work. You could probably have a 5.5 character in a 5e game and still have it *mostly* work, maybe with some collaborating with your DM, but you absolutely couldn't run a 4e character with either. Hence, 5.5.
I will be pretty much ignoring it and keeping with just 5th Edition. Although I may implement the Starter Feats since background features rarely come in to play.
Some people will be calling it 6th Edition. But it seems to be more of a 5.5 Edition.
I'm not in a hurry, unless owning the player's handbook is in some way linked to new features for homebrew classes.
The DMG has the most appealing content, with base building and crafting, though "more than 400 new and improved treasures and magical items, including 18 brand new magical items" is a bit confusing - if only 18 are brand new it doesn't seem plausible they have 'improved' 382 old ones, unless going to cheekily claim adding the associated mastery property to every magical weapon counts...
Never underestimate the Marketing team
Me too, at least similar.
Plan to start recruiting soon after the PHB. Probably won’t actually start until October some time.
1) As soon as I can get my hands on them.
2) Not enough has changed for it to be 6e. Same core mechanics, same bounded accuracy, same character progression etc.
Oh, I should have said, if you want to call this 6e, probably you should call it more like 9 or 10 or something. There have been lots of iterations over the years — 2e kits, 3.5, 4e essentials, multiple versions (Holmes and Moldvay) of D&D at the same time as 1e AD&D. And Chainmail, and the white box and other pre-1 versions.
And that’s to say nothing of things like Birthright or Council of Wyrms which were more like D&D adjacent games that were really just completely different; I don’t know where they fit into the equation
People trying to call this 6 are either misinformed about the degree of the changes here compared to the history, or have an ax to grind.
I intend to have the materials available for my current group to read and look through as they come out. As the campaign is currently running, I don't want to make sweeping changes without the consensus of the group as a whole, but if there's changes that the group likes and wants to implement- great! I don't think we'll be running everything though. For instance, the only character I see updating to the new character sheet might be my fighter (hello weapon masteries lol) because everyone else doesn't have their subclasses represented in the 2024 PHB, but then again, they're running a half elf.
I don't see myself making a full switch until I start a new campaign. Even then, I will obviously be allowing 2014 options until they're either replaced/updated with further releases.
I think waiting till the start of a new campaign is a good idea. Just so happens that the two campaigns I am in (one running and one playing) are pretty much in the final stretches and both should wrap up in about two months.
For the broader response:
Everything that has been revealed so far has been a win in my opinion. There was a period that I was a bit concerned with the Backgrounds, but having guidance for customizing Backgrounds in the DMG is ok. Sucks that we have to wait till November to get that information, but I am pretty sure we can wing it by using the PHB Backgrounds as examples.
I can't really answer the bonus question. This is my first go around with this level of change in the game.
She/Her Player and Dungeon Master
I won't because of a few reasons:
- cost: I spend enough on 5e stuff and now i got to change to this new stuff already? no thanks. D&D is expensive enough and players can be cheap and want free games from a dm eating all the costs to run the games.
- Refuse to support Wizards because of the big layoffs. I buy all my hardcover stuff used and only buy roll20/beyond digital new. Even then... i got to pay twice to use both beyond and roll20 which is already a huge ripoff. ps. If one of these sites shut down i loose the material AND my money. The digital systems suck (reading on beyond/using roll20's broken modules) to begin with and i literally only buy this digital crap for the charactermancer and maps/tokens (that are always broken ir stupidly setup on roll20)
- Last, Nobody is forcing me too. If it was required to dm games (as like everyone says bye bye 5e - wont happen soon) i would have to, but theres enough around the internet where i dont need NEW corebooks to improve my game. I just modify 5e rules (like dmg suggest) to work with whats best for my party and use rulebooks more as a guide over a rulebook of dos and donts.
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I think it's worth noting that 5e has lasted a long time. For examples:
In short, it's had a good run even if it were to be obsolete (it's not).
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
We're not going to be converting any existing characters as several are using homebrew subclasses or subclasses not in the PHB 2024. Any new campaigns (likely I'll start one after the new year) will be created with the 2024 books.
And it's definitely not a 6th edition as a 2014 character can play in a 2024 rules book game if wanted. But a 2024 character wouldn't be able to play in a strictly 2014 game. So it's more of an upgrade on 5E.
A lot of what they’ve revealed so far, like feats at level 1 and bonus action health potions, a lot of us have been home brewing for ages anyway. Then there’s a few things I liked in the playtests, like bardic inspiration being used for emergency healing, that I liked enough to add straight away even if it doesn’t make the final edition. I’m expecting 2024e to be more of a slow merging into my games rather than a massive shift in rules
i wouldn't adapt books until i see all including monster manual, i want to detailed see:
1. most important- how it affect characters power level
2. will 5.5 monsters more or less save their power level balance compared to 5.5 pcs
3. will i properly convert non new mm monsters from Rime of the Frostmaiden in 5.5 so difficulty for pcs remain same
if all conditions could be fullfiled i will convert to 5.5 if all players agree
They're not calling it 6e because it's supposed to be fully 5e compatible, but here's a follow on question: why do the updated rules still not have a real name? There's clearly established naming conventions for these kind of revised editions: they could be calling it Advanced 5e, they could be calling it 5.5e, but they're insistent on referring to the new content exclusively as the "2024 Core Rulebooks". Why?
Maybe they've confirmed this somewhere and I'm just out of the loop, but it seems to me the plan is to do away with the concept of discrete editions entirely. If this is true, they're not calling it "5.5e" because they'd then have to call the next update "5.75e", and then the next one "5.875e" and so on until the heat death of the universe. Much easier to just lightly update and reprint the rulebooks every so many years (I highly doubt they'll wait a decade for the next set) with no hard breaks between editions.
As for me personally, I'm utterly burnt out on D&D 5e and just trying to get enough out of my cinders to drag my current campaign over the finish line. I will not be learning the new rules for this purpose, and I intend to take a nice break from running D&D afterwards. I'll pick it back up if one of my friends really wants to run a game, but otherwise I'm out until the next edition.
I'll be waiting until I have had enough time to fully process the rules updates and am happy enough with the new rules to incorporate them into my games, though I think I will likely be holding off until a 2024 equivalent to Tasha's is released to bring the rest of the subclasses and character features in line with the updated rules.
Until the rest of the player content books have had the same treatment as the core books, I'll mostly just picking and choosing one or two bits from the materials (like weapon masteries) until I'm happy that I won't have to do too much bouncing back and forth between the old and new books to settle rules debates.
^Wondering if its just the 3 books or the whole series they're updating. Its honestly fustrating from a financial stand point. Magic holds more value with age over d&d books.
COME CHECK OUT MY UPCOMING CAMPAIGNS!
[ CLICK HERE FOR MORE INFO ]