I'm pretty sure the spells that are single attack (like Hail of Thorns and Lightning Arrow) will have their concentration tag dropped similar to how the Paladin Smites had theirs dropped.
I'm very hopeful that's the case rather than it just being utility/exploration things like Locate Object or Pass Without Trace!
I’m also hopeful that many/ most combat spells lose concentration. From a reality stand point ( I know , I know) trying to keep concentration on anything in the midst of combat is actually expecting a lot. Meanwhile, out of combat exploration utility spells should really keep concentration as your focused on that not watching out for weapons and spell effects all around you. I don’t have a problem with things like pass w/o trace requiring concentration and having to drop HM to use them - either your focused on moving quietly and secretly or on tracking you’re foe generally not both at once
I'm pretty sure the spells that are single attack (like Hail of Thorns and Lightning Arrow) will have their concentration tag dropped similar to how the Paladin Smites had theirs dropped.
I'm very hopeful that's the case rather than it just being utility/exploration things like Locate Object or Pass Without Trace!
I’m also hopeful that many/ most combat spells lose concentration. From a reality stand point ( I know , I know) trying to keep concentration on anything in the midst of combat is actually expecting a lot. Meanwhile, out of combat exploration utility spells should really keep concentration as your focused on that not watching out for weapons and spell effects all around you. I don’t have a problem with things like pass w/o trace requiring concentration and having to drop HM to use them - either your focused on moving quietly and secretly or on tracking you’re foe generally not both at once
I wouldn't mind PWT keeping it either to be clear, but some utility spells not needing it is fine. I'm hoping for a mix of combat and non-combat spells being buffed in this way is all I'm saying.
It's not the only thing I'd change about 2024 Ranger, but I think this Favored Enemy addition could go a long way to adding some exploration flavor back into the class:
"If you spend your action examining tracks or similar evidence of a creature's passing, you automatically know approximately how old the tracks are. While adjacent to tracks that are approximately 24 hours old or less, you may disregard the Range and Target specified by the Hunter's Mark spell to instead target a creature responsible for the tracks, regardless of that creature's current location. You always know whether or not a creature you can see or hear is your current Hunter's Mark quarry."
That way you could actually use the feature to be better at tracking your quarry *before* you were already in combat with it.
I like the idea of being able to Mark quarry based on their tracks without seeing them.
Really all it amounts to in an exploration context though is advantage on the Survival check to track them, which you can arguably get in other ways (e.g. Cartographer's Tools to get a lay of the land.)
yeah, the capstone is the weakest part of the new ranger. What I would have liked: Foe slayer - You can add your Wisdom Bonus to your to hit AND damage for all attacks against your marked foe. +10 to +25 to hit along with +2 to +5 damage, on every attack against a marked foe? Huge - that is a real capstone!
yeah, the capstone is the weakest part of the new ranger. What I would have liked: Foe slayer - You can add your Wisdom Bonus to your to hit AND damage for all attacks against your marked foe. +10 to +25 to hit along with +2 to +5 damage, on every attack against a marked foe? Huge - that is a real capstone!
I'd have been fine with that, or with removing concentration at the capstone.
We'll probably get Optional/Alternate Capstones in a later product.
its a sad day for rangers... their 19th feature is better then their capstone
I agree that it is a very underwhelming for a capstone, at least on paper. I would be interested in reserving judgement until I try it out though. Host a game for me!
asking me to host a game for you? lol if i had the free time i would lol im in like 7 already
yeah, the capstone is the weakest part of the new ranger. What I would have liked: Foe slayer - You can add your Wisdom Bonus to your to hit AND damage for all attacks against your marked foe. +10 to +25 to hit along with +2 to +5 damage, on every attack against a marked foe? Huge - that is a real capstone!
I'd have been fine with that, or with removing concentration at the capstone.
We'll probably get Optional/Alternate Capstones in a later product.
yea the ranger def needed another run through i know all classes cant be winners when they were on the massive time crunch and stuff but besides the few changes( changing out spells and stuff is huge) im not sure if ranger is in a better spot or just a side grade. if the warlock can get 3 attacks like the fighter and be a full caster then theres no reason the ranger shouldnt or paladin
We don't know exactly what all the subclasses do and what changes has been made to Ranger's spells so it's hard to tell how much better 2024 Ranger is compares to the old one.
We don't know exactly what all the subclasses do and what changes has been made to Ranger's spells so it's hard to tell how much better 2024 Ranger is compares to the old one.
they went in a very basic way for the ranger i know they are all about exploration but i think they should have built the hunter subclass into the base class or monster slayer where they are learning about the monsters and stuff they fight and hunt
We don't know exactly what all the subclasses do and what changes has been made to Ranger's spells so it's hard to tell how much better 2024 Ranger is compares to the old one.
The embargo was lifted this morning so we actually do have a lot more details than we did previously.
It's going to be a while before we have details on every spell but some Ranger spells did lose concentration like Barkskin and Magic Weapon. Swift Quiver was also considerably buffed in that it allows you to make all the attacks on the round you cast it now.
I think overall the new ranger is a better class than the 2014 version.
But I do have one main problem with it:
4 Base Class Features are based around Hunter's Mark.
What I would change if was up to me (and probably will do on my games as a Homebrew)
Level 1 - Favored Enemy: Is the only feature one I don't mind, i think it is a pretty good feature.
Level 13 - Relentless Hunter: For me, this one is by far the worst. Change: Instead of not breaking concentration with damage, now Hunter's Mark does not require concentration.
Level 17 - Precise Hunter: Not terrible, but I don't love it either. Change: Grant Advantage on Attack against a Target with Hunter's Mark AND Increase the Hunter's Mark Damage to a 1d10 (1d8, if 'too much').
Level 20 - Foe Slayer: I hate this one, it is sooo boring compared with all other classes capstones. Clerics can use Wish, Barbarian and Monk gain +4 to 2 ability scores, Fighters gain an 4th attack... No way this any close to be comparable. My sugestion is to give the 1d10 damage on level 17 and give a completely new Defensive Feature for Ranger at this level, Perhaps a way to increase their Saving Throws 'or some Damage Resistances? Example: Warded Defenses: Gain a bonus to all saving throw equal to your Wisdom modifier.
PS: I'm not saying I will homebrew all those changes on the Ranger class on my games, but I'm almost sure that the level 13 feature I will change so Hunter's Mark does not require Concentration. That one I'm sure.
You know they experimented with removing concentration in the playtest 2 for HM, and they realized it quickly stacks up with other options way too much, so they brought it back on playtest 6. There was no way that WotC was going to keep a free 1d6 per hit without concentration, specially with HM now applying to ALL attack rolls, not just weapons.
It's the same reason why Hex for Warlock still maintains the concentration requirement, no matter how much players complain about it. Even more, it's now a level 10 feature for GOO Warlocks that also applies to saving throws for them
Now that I've seen more details I'm not sure what I think about the 2024 Ranger. It's definitely better than 2014 Ranger but I can't get over the feeling I wanted just a little bit more, but I also don't know what that more would be at the moment. Maybe a capstone that was a little more fun? I don't know.
It's nice they removed concentration from some spells and changed some for the better, like Lightening Arrow working like the new smites. I think it's weird that the kept the concentration of Ensnaring Strike when a lot of things similar to it didn't.
Now that I've seen more details I'm not sure what I think about the 2024 Ranger. It's definitely better than 2014 Ranger but I can't get over the feeling I wanted just a little bit more, but I also don't know what that more would be at the moment. Maybe a capstone that was a little more fun? I don't know.
It's nice they removed concentration from some spells and changed some for the better, like Lightening Arrow working like the new smites. I think it's weird that the kept the concentration of Ensnaring Strike when a lot of things similar to it didn't.
True, but the thing is, the writing was on the wall on where the Ranger was moving to on Tasha's if you saw the playtests, and this is a straight upgrade to that. People love to hate HM, but it is a straight upgrade to Favored Foe, specially as it applies to every attack roll while Favored Foe only applies on the first hit. It's true that it still competes with some spells that still retain concentration, but power creep is a thing if HM drops concentration. The old ribbon features were OK as flavor text, but they almost never came up in actual play. As for the capstone, this is the same as was offered in UA2, but the one from UA6 was not much better either: WIS modifier when attack roll misses on target with HM, and WIS modifier to damage rolls of target under HM.
The capstone is weaksauce, no question. But the class as a whole is fine, good even.
Agreed. Yet, the community will continue to debate this, and it's all because of one thing, as DnD Shorts put it, and I will paraphrase it:
"Perception is Reality" (This is mine)
"Even if something is mechanically right, good or better, if a player's perception is that its overpowered or nerfed, that will continue to be their position because its how it appears to them" - DnD Shorts
Now that I've seen more details I'm not sure what I think about the 2024 Ranger. It's definitely better than 2014 Ranger but I can't get over the feeling I wanted just a little bit more, but I also don't know what that more would be at the moment. Maybe a capstone that was a little more fun? I don't know.
It's nice they removed concentration from some spells and changed some for the better, like Lightening Arrow working like the new smites. I think it's weird that the kept the concentration of Ensnaring Strike when a lot of things similar to it didn't.
True, but the thing is, the writing was on the wall on where the Ranger was moving to on Tasha's if you saw the playtests, and this is a straight upgrade to that. People love to hate HM, but it is a straight upgrade to Favored Foe, specially as it applies to every attack roll while Favored Foe only applies on the first hit. It's true that it still competes with some spells that still retain concentration, but power creep is a thing if HM drops concentration. The old ribbon features were OK as flavor text, but they almost never came up in actual play. As for the capstone, this is the same as was offered in UA2, but the one from UA6 was not much better either: WIS modifier when attack roll misses on target with HM, and WIS modifier to damage rolls of target under HM.
To be honest. I would have been fine if they would have kept this as part of their 1st level features. Not in place of anything from 2024 Ranger, but in addition to it
From Natural Explorer:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Difficult terrain doesn’t slow your group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Get rid of favored terrain and let it work in any terrain. It’s flavorful for the Ranger and if it never comes up it has no impact on the 2024 features
I’m also hopeful that many/ most combat spells lose concentration. From a reality stand point ( I know , I know) trying to keep concentration on anything in the midst of combat is actually expecting a lot. Meanwhile, out of combat exploration utility spells should really keep concentration as your focused on that not watching out for weapons and spell effects all around you. I don’t have a problem with things like pass w/o trace requiring concentration and having to drop HM to use them - either your focused on moving quietly and secretly or on tracking you’re foe generally not both at once
Wisea$$ DM and Player since 1979.
I wouldn't mind PWT keeping it either to be clear, but some utility spells not needing it is fine. I'm hoping for a mix of combat and non-combat spells being buffed in this way is all I'm saying.
It's not the only thing I'd change about 2024 Ranger, but I think this Favored Enemy addition could go a long way to adding some exploration flavor back into the class:
"If you spend your action examining tracks or similar evidence of a creature's passing, you automatically know approximately how old the tracks are. While adjacent to tracks that are approximately 24 hours old or less, you may disregard the Range and Target specified by the Hunter's Mark spell to instead target a creature responsible for the tracks, regardless of that creature's current location. You always know whether or not a creature you can see or hear is your current Hunter's Mark quarry."
That way you could actually use the feature to be better at tracking your quarry *before* you were already in combat with it.
I like the idea of being able to Mark quarry based on their tracks without seeing them.
Really all it amounts to in an exploration context though is advantage on the Survival check to track them, which you can arguably get in other ways (e.g. Cartographer's Tools to get a lay of the land.)
its a sad day for rangers... their 19th feature is better then their capstone
yeah, the capstone is the weakest part of the new ranger. What I would have liked: Foe slayer - You can add your Wisdom Bonus to your to hit AND damage for all attacks against your marked foe. +10 to +25 to hit along with +2 to +5 damage, on every attack against a marked foe? Huge - that is a real capstone!
Wisea$$ DM and Player since 1979.
I'd have been fine with that, or with removing concentration at the capstone.
We'll probably get Optional/Alternate Capstones in a later product.
asking me to host a game for you? lol if i had the free time i would lol im in like 7 already
yea the ranger def needed another run through i know all classes cant be winners when they were on the massive time crunch and stuff but besides the few changes( changing out spells and stuff is huge) im not sure if ranger is in a better spot or just a side grade. if the warlock can get 3 attacks like the fighter and be a full caster then theres no reason the ranger shouldnt or paladin
We don't know exactly what all the subclasses do and what changes has been made to Ranger's spells so it's hard to tell how much better 2024 Ranger is compares to the old one.
https://www.youtube.com/watch?v=L-tcuB_6xbU
this guy went over all the changes for each class giving them their own video this is the ranger one
they went in a very basic way for the ranger i know they are all about exploration but i think they should have built the hunter subclass into the base class or monster slayer where they are learning about the monsters and stuff they fight and hunt
The embargo was lifted this morning so we actually do have a lot more details than we did previously.
It's going to be a while before we have details on every spell but some Ranger spells did lose concentration like Barkskin and Magic Weapon. Swift Quiver was also considerably buffed in that it allows you to make all the attacks on the round you cast it now.
I think overall the new ranger is a better class than the 2014 version.
But I do have one main problem with it:
4 Base Class Features are based around Hunter's Mark.
What I would change if was up to me (and probably will do on my games as a Homebrew)
Level 1 - Favored Enemy: Is the only feature one I don't mind, i think it is a pretty good feature.
Level 13 - Relentless Hunter: For me, this one is by far the worst. Change: Instead of not breaking concentration with damage, now Hunter's Mark does not require concentration.
Level 17 - Precise Hunter: Not terrible, but I don't love it either. Change: Grant Advantage on Attack against a Target with Hunter's Mark AND Increase the Hunter's Mark Damage to a 1d10 (1d8, if 'too much').
Level 20 - Foe Slayer: I hate this one, it is sooo boring compared with all other classes capstones. Clerics can use Wish, Barbarian and Monk gain +4 to 2 ability scores, Fighters gain an 4th attack... No way this any close to be comparable. My sugestion is to give the 1d10 damage on level 17 and give a completely new Defensive Feature for Ranger at this level, Perhaps a way to increase their Saving Throws 'or some Damage Resistances? Example: Warded Defenses: Gain a bonus to all saving throw equal to your Wisdom modifier.
PS: I'm not saying I will homebrew all those changes on the Ranger class on my games, but I'm almost sure that the level 13 feature I will change so Hunter's Mark does not require Concentration. That one I'm sure.
You know they experimented with removing concentration in the playtest 2 for HM, and they realized it quickly stacks up with other options way too much, so they brought it back on playtest 6. There was no way that WotC was going to keep a free 1d6 per hit without concentration, specially with HM now applying to ALL attack rolls, not just weapons.
It's the same reason why Hex for Warlock still maintains the concentration requirement, no matter how much players complain about it. Even more, it's now a level 10 feature for GOO Warlocks that also applies to saving throws for them
Now that I've seen more details I'm not sure what I think about the 2024 Ranger. It's definitely better than 2014 Ranger but I can't get over the feeling I wanted just a little bit more, but I also don't know what that more would be at the moment. Maybe a capstone that was a little more fun? I don't know.
It's nice they removed concentration from some spells and changed some for the better, like Lightening Arrow working like the new smites. I think it's weird that the kept the concentration of Ensnaring Strike when a lot of things similar to it didn't.
True, but the thing is, the writing was on the wall on where the Ranger was moving to on Tasha's if you saw the playtests, and this is a straight upgrade to that. People love to hate HM, but it is a straight upgrade to Favored Foe, specially as it applies to every attack roll while Favored Foe only applies on the first hit. It's true that it still competes with some spells that still retain concentration, but power creep is a thing if HM drops concentration. The old ribbon features were OK as flavor text, but they almost never came up in actual play. As for the capstone, this is the same as was offered in UA2, but the one from UA6 was not much better either: WIS modifier when attack roll misses on target with HM, and WIS modifier to damage rolls of target under HM.
The capstone is weaksauce, no question. But the class as a whole is fine, good even.
Agreed. Yet, the community will continue to debate this, and it's all because of one thing, as DnD Shorts put it, and I will paraphrase it:
"Perception is Reality" (This is mine)
"Even if something is mechanically right, good or better, if a player's perception is that its overpowered or nerfed, that will continue to be their position because its how it appears to them" - DnD Shorts
To be honest. I would have been fine if they would have kept this as part of their 1st level features. Not in place of anything from 2024 Ranger, but in addition to it
From Natural Explorer:
While traveling for an hour or more
in your favored terrain, you gain the following benefits:Get rid of favored terrain and let it work in any terrain. It’s flavorful for the Ranger and if it never comes up it has no impact on the 2024 features
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?