Holy Weapon is cast by the Cleric. The Wizard then casts Greater Invisibility on the Cleric. Does that light emitted by the holy weapon even work?
Spells do what they say they do. That's a 5th edition thing. Spells don't cancel each other out unless they specifically state in their text they do.
Greater invisibility makes the creature invisible, which of course makes the target and anything they are holding invisible. Invisible as a condition states this:
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
Holy Weapon:
You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration. As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
The weapon is still emitting the light, it's just the weapon itself cannot be seen since its affected by the Greater Invisibility spell. This definitely poses a challenge to the player, because while they are still heavily obscured because invisibility/greater invisibility specifically grant that, the enemy should have an idea where they are because there is a giant globe of light that is intelligently moving toward them and doing things. That said, they would benefit from both spells at once.
By default, invisible creatures are not automatically hidden- they have to actively use the Hide action in order to avoid being detected while invisible. The GM is free to rule that the glowing weapon either negates the ability to hide or causes a penalty to the dex check.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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Holy Weapon is cast by the Cleric. The Wizard then casts Greater Invisibility on the Cleric. Does that light emitted by the holy weapon even work?
Spells do what they say they do. That's a 5th edition thing. Spells don't cancel each other out unless they specifically state in their text they do.
Greater invisibility makes the creature invisible, which of course makes the target and anything they are holding invisible. Invisible as a condition states this:
Holy Weapon:
The weapon is still emitting the light, it's just the weapon itself cannot be seen since its affected by the Greater Invisibility spell. This definitely poses a challenge to the player, because while they are still heavily obscured because invisibility/greater invisibility specifically grant that, the enemy should have an idea where they are because there is a giant globe of light that is intelligently moving toward them and doing things. That said, they would benefit from both spells at once.
Thank You
By default, invisible creatures are not automatically hidden- they have to actively use the Hide action in order to avoid being detected while invisible. The GM is free to rule that the glowing weapon either negates the ability to hide or causes a penalty to the dex check.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.