The thing I am most excited about from 2024 is monster rebalancing. 5e’s current monster system is flawed - CR does not really work, particularly at low levels and high levels. Monsters themselves are often bags of hit points with little in the way of unique effects tacked on.
For those of us who are okay at homebrew or balancing encounters, or who use third party content like Flee Mortals (which took some great ideas and combined them with some of the more clever 4e ideas), we have been able to make do with Wizards’ existing systems. But, having played in a campaign with a DM who was not great at those things and ran monsters from the book using RAW CR guidance? *shudder*
So I'm curious what are your favorite new rules coming out? I'm really excited for Illusionist and Ranger reboots.
Weapon Masteries, this brings martial classes up a signific amount. That change alone makes the whole update worth owning.
Other things I'm looking forward to, New Monks & Warlocks. The changes are very much needed. As the forever DM who has to buy every book so my players have access to all options, I am not as upset over the cost vs content on these books, I'm still upset with Spelljammer. That was and always will be my favorite setting, and the 5th ed Spelljammer book was a huge letdown, and borderline offensive with how they handled a specific problem.
For me it’s also the weapon mastery, it’ll add a lot of variety to martial classes and give you a reason to use a specific weapon beyond just do you want 2d6 or 1d12 damage. I really like some of the new classes too, especially Monk which really needed an overhaul
Frankly I find the weapon masteries an insignificant rule as I only play casters and even half like ranger and artificer I cast more spells then deal damage with a weapon
Frankly I find the weapon masteries an insignificant rule as I only play casters and even half like ranger and artificer I cast more spells then deal damage with a weapon
You asked what our favorite is, Weapon Masteries are the biggest change to the system as a whole, and even if you are not melee, it will make the games more lively. As a DM I enjoy seeing my players challenged and overcoming the impossible. We have been using weapon masteries since UA. They are wonderful.
Other changes I like, Warlock as a whole just makes me wish to be a player again. I think I could build the greatest tank ever with a warlock now. Seriously my dreams of a true Arcane Gish are so very close.
So yeah, not your cup, I get it, but don't knock it either. Calling a major upgrade to the game "insignificant" is wrong.
Frankly I find the weapon masteries an insignificant rule as I only play casters and even half like ranger and artificer I cast more spells then deal damage with a weapon
You asked what our favorite is, Weapon Masteries are the biggest change to the system as a whole, and even if you are not melee, it will make the games more lively. As a DM I enjoy seeing my players challenged and overcoming the impossible. We have been using weapon masteries since UA. They are wonderful.
Other changes I like, Warlock as a whole just makes me wish to be a player again. I think I could build the greatest tank ever with a warlock now. Seriously my dreams of a true Arcane Gish are so very close.
So yeah, not your cup, I get it, but don't knock it either. Calling a major upgrade to the game "insignificant" is wrong.
I'm not hating anyone who likes it but it doesn't mean anything to me personally
The Attack rule change is my favorite by far. It's just been so annoying to only be able to draw a single weapon for free, especially for throwers and dual-wielders unless we pay a weird feat tax. Now with drawing and sheathing baked into the attack action itself, Martials have a lot more fun things they can do on their turns, such as freely swapping weapons to take advantage of the weapon mastery system and being able to alternate melee and thrown attacks seamlessly.
The Attack rule change is my favorite by far. It's just been so annoying to only be able to draw a single weapon for free, especially for throwers and dual-wielders unless we pay a weird feat tax. Now with drawing and sheathing baked into the attack action itself, Martials have a lot more fun things they can do on their turns, such as freely swapping weapons to take advantage of the weapon mastery system and being able to alternate melee and thrown attacks seamlessly.
I didn't hear this rule
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So I'm curious what are your favorite new rules coming out? I'm really excited for Illusionist and Ranger reboots.
The thing I am most excited about from 2024 is monster rebalancing. 5e’s current monster system is flawed - CR does not really work, particularly at low levels and high levels. Monsters themselves are often bags of hit points with little in the way of unique effects tacked on.
For those of us who are okay at homebrew or balancing encounters, or who use third party content like Flee Mortals (which took some great ideas and combined them with some of the more clever 4e ideas), we have been able to make do with Wizards’ existing systems. But, having played in a campaign with a DM who was not great at those things and ran monsters from the book using RAW CR guidance? *shudder*
We not seen any details about the new mm in my opinion
Gone with 'other' for the simple but quite elegant change to Surprised :)
Weapon Masteries, this brings martial classes up a signific amount. That change alone makes the whole update worth owning.
Other things I'm looking forward to, New Monks & Warlocks. The changes are very much needed. As the forever DM who has to buy every book so my players have access to all options, I am not as upset over the cost vs content on these books, I'm still upset with Spelljammer. That was and always will be my favorite setting, and the 5th ed Spelljammer book was a huge letdown, and borderline offensive with how they handled a specific problem.
For me it’s also the weapon mastery, it’ll add a lot of variety to martial classes and give you a reason to use a specific weapon beyond just do you want 2d6 or 1d12 damage. I really like some of the new classes too, especially Monk which really needed an overhaul
I also vote weapon mastery
Another one for weapon mastery. I'm all for things that give weapons some special functions beyond damage dice.
Frankly I find the weapon masteries an insignificant rule as I only play casters and even half like ranger and artificer I cast more spells then deal damage with a weaponYou asked what our favorite is, Weapon Masteries are the biggest change to the system as a whole, and even if you are not melee, it will make the games more lively. As a DM I enjoy seeing my players challenged and overcoming the impossible. We have been using weapon masteries since UA. They are wonderful.
Other changes I like, Warlock as a whole just makes me wish to be a player again. I think I could build the greatest tank ever with a warlock now. Seriously my dreams of a true Arcane Gish are so very close.
So yeah, not your cup, I get it, but don't knock it either. Calling a major upgrade to the game "insignificant" is wrong.
I'm not hating anyone who likes it but it doesn't mean anything to me personally
The Attack rule change is my favorite by far. It's just been so annoying to only be able to draw a single weapon for free, especially for throwers and dual-wielders unless we pay a weird feat tax. Now with drawing and sheathing baked into the attack action itself, Martials have a lot more fun things they can do on their turns, such as freely swapping weapons to take advantage of the weapon mastery system and being able to alternate melee and thrown attacks seamlessly.
I didn't hear this rule