Your party is hired for an expedition to a deadly island based off of Skull Island (a mix between Peter Jackson and Legendary's interpretations of the island) how would you adapt such a concept into D&D?
The obvious draw is the large monsters, but one should be sure not to neglect terrain. Jungles and cliffs both have their own unique challenges which can help improve encounter design. Dense foliage that might be hiding ambush predators and make fights difficult. Large cliffs where a big dinosaur might try to knock the party off. Things like that.
Your final Kong fight should also not be a tank and spank to the death - the purpose of the journey was to capture Kong. Rather than just fight until the party or the monster hits zero. Instead, add some kind of puzzle - the party has to do something to capture Kong.
And as for terrain, there's treacherous reefs surrounding the island and like in the movies there's beaches, jungles, bamboo forests, grasslands, swamps, canyons, ruins, mountains and caves.
Your party is hired for an expedition to a deadly island based off of Skull Island (a mix between Peter Jackson and Legendary's interpretations of the island) how would you adapt such a concept into D&D?
It depends.
What is the level of the party members? Skull Island would be a mid to high level adventure because of the various dangers that includes monsters and carnivorous plants. Many of the monsters Huge if not Gargantuan in size.
Well, those two modules are cool but I would prefer having those as their own adventures. I would love to have Skull Island complete with Giant Bugs and other Exotic Monsters as I implied.
Your party is hired for an expedition to a deadly island based off of Skull Island (a mix between Peter Jackson and Legendary's interpretations of the island) how would you adapt such a concept into D&D?
The obvious draw is the large monsters, but one should be sure not to neglect terrain. Jungles and cliffs both have their own unique challenges which can help improve encounter design. Dense foliage that might be hiding ambush predators and make fights difficult. Large cliffs where a big dinosaur might try to knock the party off. Things like that.
Your final Kong fight should also not be a tank and spank to the death - the purpose of the journey was to capture Kong. Rather than just fight until the party or the monster hits zero. Instead, add some kind of puzzle - the party has to do something to capture Kong.
Maybe knocking him out or drugging him?
And as for terrain, there's treacherous reefs surrounding the island and like in the movies there's beaches, jungles, bamboo forests, grasslands, swamps, canyons, ruins, mountains and caves.
X1 ISLE of Dread
No Gaming is Better than Bad Gaming.
rescue party sent to bring back an expedition that was on the island researching local flora and fauna
It depends.
What is the level of the party members? Skull Island would be a mid to high level adventure because of the various dangers that includes monsters and carnivorous plants. Many of the monsters Huge if not Gargantuan in size.
As said earlier you are looking at X1 Isle of Dread
‘but also I believe WG6 Isle of Ape would be more of the King Kong for you.
Yeah, Isle of the Ape was TSR's version of Kong and Skull Island.
https://www.dmsguild.com/product/17396/WG6-Isle-of-the-Ape-1e
If you don’t have a rickety rope bridge, or fallen tree “bridge” that the party needs to cross, with danger at their heels, you are missing out!!
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Well, those two modules are cool but I would prefer having those as their own adventures. I would love to have Skull Island complete with Giant Bugs and other Exotic Monsters as I implied.