I’ve been working in a wizard subclass based on Artificer UA, it’s being very fun to play with it(he is at level 4 now). It’s good in craft tools and combined with Rock Gnome it’s very thematic. I don’t see it overpowered and the features are very ease to manage. I’m waiting the moderators take a look so people can test it.
To my mind, there are five different "paths" for an artificer - gunslinger, potions master, grenadier, tool master and golemancer. So, rather than make a single class that did all that, I decided on doing a series of subclasses that can pull it off.
I started off using Transmuter wizard, gave them an alchemist kit and some rules for creating potions using spell slots and storing the magic along with a companion druid subclass that focused on herbalism instead of alchemy. I had a runemaster cleric subclass, but I'm using Forge Domain now instead, with a custom "create Warforged/clockwork" spell. Mostly works like the necromancer. Ranger got the gunslinger subclass (with quite a bit of cowboy theme to it, designed with minotaurs in mind as a joke). Rogue gained a Gadgetry subclass, which focused mainly on manipulating improvised weaponry and traps; could double as a "trap master" subclass too.
I ended up doing the same thing with psionics - instead of making a Mystic class, I made up a series of subclasses. The Sorcerer psion subclass that does mind flayer-like mind blasts, a soul knife monk class, I left the GOO warlock alone, I made up Reality Warper bard subclass (related to how beholders dream things into being).
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Has anyone found a good way to do this?
I thought about creating a Wizard subclass and flagging the class abilities with a ** or something, and ignoring the non ** marked ones...
Anyone have a better way?
Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
I’ve been working in a wizard subclass based on Artificer UA, it’s being very fun to play with it(he is at level 4 now). It’s good in craft tools and combined with Rock Gnome it’s very thematic. I don’t see it overpowered and the features are very ease to manage. I’m waiting the moderators take a look so people can test it.
Mergim, Gnome Wizard, School of Conjuration, Clockwork designer! https://www.dndbeyond.com/profile/Mergim/characters/12817200
New Citizen of Golden Hills, Bytopia
Brasileiro, com orgulho!
To my mind, there are five different "paths" for an artificer - gunslinger, potions master, grenadier, tool master and golemancer. So, rather than make a single class that did all that, I decided on doing a series of subclasses that can pull it off.
I started off using Transmuter wizard, gave them an alchemist kit and some rules for creating potions using spell slots and storing the magic along with a companion druid subclass that focused on herbalism instead of alchemy. I had a runemaster cleric subclass, but I'm using Forge Domain now instead, with a custom "create Warforged/clockwork" spell. Mostly works like the necromancer. Ranger got the gunslinger subclass (with quite a bit of cowboy theme to it, designed with minotaurs in mind as a joke). Rogue gained a Gadgetry subclass, which focused mainly on manipulating improvised weaponry and traps; could double as a "trap master" subclass too.
I ended up doing the same thing with psionics - instead of making a Mystic class, I made up a series of subclasses. The Sorcerer psion subclass that does mind flayer-like mind blasts, a soul knife monk class, I left the GOO warlock alone, I made up Reality Warper bard subclass (related to how beholders dream things into being).