I was considering picking up the new PHB and maybe monsters of the multiverse, I was saying is the monsters of the multiverse races compatible with the new PHB's rules?
Apart from The Player's Handbook, Monster Manual and Dungeon Master's Manual, every book is fine with the new rules. Even those are usable.
All the notice about.them being compatible means is tha they're using a similar style in the statblocks. It's pretty much a marketing gimmick, really.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The rules have barely changed outside of the character options; there are a few rules to handle older character stuff, and everything else is compatible.
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
The rules have barely changed outside of the character options; there are a few rules to handle older character stuff, and everything else is compatible.
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
128 spells have been altered in some may. The rules have been changed in an immense manner.
The rules have barely changed outside of the character options; there are a few rules to handle older character stuff, and everything else is compatible.
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
128 spells have been altered in some may. The rules have been changed in an immense manner.
Spells are examples of the character options jl8e mentioned as being excluded from their comment about what's changed. The core rules of how to play the game unequivocally "have barely changed," and suggesting otherwise is unhelpfully misleading.
The core math, action economy, and character design components are unchanged. Some ‘24 classes and subclasses will have slightly more DPR or more generally useful features, but you can run them alongside ‘14 versions without the kind of massive disparity in function and power level you’d get if you compared a 3.5 character to a 5e one of the same class
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
Just to add to this, none of the monsters in the 2024 PHB's appendix have different CRs from their 2014 versions from what I can see. Some of the extremely low (<= 1) CR monsters have had noteworthy HP or damage adjustments, but that's to be expected considering how fickle fights can be at level 1. But the CR 4 Elephant (the only creature in the appendix with more a CR higher than 1) still has the same AC, HP, and attack roll bonus.
Players do have access to more healing now, but that affects how many encounters they can endure in a single day much more than the difficulty of individual encounters. 1st level healing spells were buffed, but that mostly just makes 1st level fights less likely to be inadvertently lethal because of a bad healing roll.
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
Just to add to this, none of the monsters in the 2024 PHB's appendix have different CRs from their 2014 versions from what I can see. Some of the extremely low (<= 1) CR monsters have had noteworthy HP or damage adjustments, but that's to be expected considering how fickle fights can be at level 1. But the CR 4 Elephant (the only creature in the appendix with more a CR higher than 1) still has the same AC, HP, and attack roll bonus.
Players do have access to more healing now, but that affects how many encounters they can endure in a single day much more than the difficulty of individual encounters. 1st level healing spells were buffed, but that mostly just makes 1st level fights less likely to be inadvertently lethal because of a bad healing roll.
And that was by design. They specifically said they wouldn't tweak CR numbers, but rather change the monster stats and abilities to better reflect their current CRs if they were off.
Just to add to this, none of the monsters in the 2024 PHB's appendix have different CRs from their 2014 versions from what I can see. Some of the extremely low (<= 1) CR monsters have had noteworthy HP or damage adjustments, but that's to be expected considering how fickle fights can be at level 1. But the CR 4 Elephant (the only creature in the appendix with more a CR higher than 1) still has the same AC, HP, and attack roll bonus.
It has noticeably higher damage output. 2014 has a base DPR of 19.5, with the potential for trample to increase it to 42. 2024 has a base DPR of 30, with the potential for trample to increase it to 47, and trample is more likely to occur because a save was removed.
I would say yes, because all you have to do is take ability score increases from your background instead of your species.
This is also true for FToD (Fizban's Treasury of Dragons), which would grant a total of 4 Dragonborn options; the generic Dragonborn (2024 PHB one), the flightless chromatic, the flightless metallic, and the gem Dragonborn (which has flight and better damage options).
You will likely need both PHB's to play for sometime, as their are many things they did not change and thus did not include in the new PHB. Will that be the case with the DMG is to be seen. It is not a good time to start buying on this site IMHO.
You will likely need both PHB's to play for sometime, as their are many things they did not change and thus did not include in the new PHB. Will that be the case with the DMG is to be seen. It is not a good time to start buying on this site IMHO.
Debatable; the free rules for both iterations are still up, as is the prior PHB, so now could be considered the ideal time to dip a toe in with the free rules for each if you want to experiment with the differences, and then make a purchase based on which one you prefer.
It has noticeably higher damage output. 2014 has a base DPR of 19.5, with the potential for trample to increase it to 42. 2024 has a base DPR of 30, with the potential for trample to increase it to 47, and trample is more likely to occur because a save was removed.
It's well under par defensively for CR 4, meaning it'd have to be more than CR 4 offensively to balance things out. Yet the 2014 version fell short on damage any time it couldn't win two D20 Tests in a row, and then had to disengage or eat opportunity attacks to try to trample again.
Either way, a common sentiment I've seen is that 2024 PCs are stronger than 2014 PCs, yet they didn't bother to make it stronger defensively.
Debatable; the free rules for both iterations are still up, as is the prior PHB, so now could be considered the ideal time to dip a toe in with the free rules for each if you want to experiment with the differences, and then make a purchase based on which one you prefer.
To add to this, the 2024 Free Rules aren't limited to 4 classes this time around, so you can use the 2024 versions of every PHB class with the 2014 subclasses (or if your chosen subclass happens to be the one included with the Free Rules, the updated version of that too.)
Either way, a common sentiment I've seen is that 2024 PCs are stronger than 2014 PCs, yet they didn't bother to make it stronger defensively.
Making monsters more glass cannon-y in tier 1 is an odd choice, since that's already the tier where characters don't have the tools to deal with an unexpected damage spike.
An Elephant is supposed to pose a similar threat level as other fun things like Flameskulls (which can fly and Fireball the whole party) and Helmed Horrors (which have both high AC and magic resistance.) Plus, since these aren't legendary creatures, they're not expected to appear alone. Any multi-monster fight that includes a CR 4 is balanced for a party higher than level 4 (i.e. tier 2.)
An Elephant is supposed to pose a similar threat level as other fun things like Flameskulls (which can fly and Fireball the whole party) and Helmed Horrors (which have both high AC and magic resistance.) Plus, since these aren't legendary creatures, they're not expected to appear alone. Any multi-monster fight that includes a CR 4 is balanced for a party higher than level 4 (i.e. tier 2.)
First of all, there's no rule that non-legendaries can't be solo monsters; there are very few legendaries below CR 10 so it's generally not practical to use legendary monsters against tier 1 parties. Secondly, multi-monster encounters that include a CR 4 can easily be balanced for tier 1, they just aren't medium encounters. If the concern is that it's too easy for its CR, they could have bumped hit points instead of damage.
First of all, there's no rule that non-legendaries can't be solo monsters
Technically, there's no rules for encounters at all. But there are guidelines:
Determine whether you want to create a battle that pits one creature against the characters, or if you want to use multiple monsters. If the fight is against a single opponent, your best candidate for that foe is one of the game’s legendary creatures, which are designed to fill this need.
there are very few legendaries below CR 10 so it's generally not practical to use legendary monsters against tier 1 parties.
Multiple monsters is always an option. And if you're really hellbent on it, there's no rule against making up your own legendary creatures either.
If the concern is that it's too easy for its CR, they could have bumped hit points instead of damage.
Some monsters are tanky, some do high damage. Both can be CR 4. They presumably intended the elephant to do high damage from the beginning, or they would've have set its HP and AC so low.
Debatable; the free rules for both iterations are still up, as is the prior PHB, so now could be considered the ideal time to dip a toe in with the free rules for each if you want to experiment with the differences, and then make a purchase based on which one you prefer.
Agreed, but since the OP stated they were looking to purchase the new PHB, and MotM they may miss out on some of the stuff unchanged from the og PHB.
You will likely need both PHB's to play for sometime, as their are many things they did not change and thus did not include in the new PHB. Will that be the case with the DMG is to be seen. It is not a good time to start buying on this site IMHO.
Are there any specific things that you feel are missing from the 2024 PHB that are needed to play? Obviously, there are a few character creation options (half-orc, half-elf, some Cleric and Wizard subclasses, a couple of backgrounds) but those are only needed if the player actually wants to use them.
I have noticed rulings for some situations don’t seem to be covered, such as using downtime to train to gain new skill, tool or language proficiencies. It’s possible that those might appear in the new DMG.
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I was considering picking up the new PHB and maybe monsters of the multiverse, I was saying is the monsters of the multiverse races compatible with the new PHB's rules?
Apart from The Player's Handbook, Monster Manual and Dungeon Master's Manual, every book is fine with the new rules. Even those are usable.
All the notice about.them being compatible means is tha they're using a similar style in the statblocks. It's pretty much a marketing gimmick, really.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The rules have barely changed outside of the character options; there are a few rules to handle older character stuff, and everything else is compatible.
Monsters of the multiverse critters were designed at least partially in the new style, but even the older monsters should work fine, although they're supposedly rebalancing the monsters in the new MM to make CRs more accurate.
Alright Neat thats reassuring thank you.
128 spells have been altered in some may. The rules have been changed in an immense manner.
Spells are examples of the character options jl8e mentioned as being excluded from their comment about what's changed. The core rules of how to play the game unequivocally "have barely changed," and suggesting otherwise is unhelpfully misleading.
The core math, action economy, and character design components are unchanged. Some ‘24 classes and subclasses will have slightly more DPR or more generally useful features, but you can run them alongside ‘14 versions without the kind of massive disparity in function and power level you’d get if you compared a 3.5 character to a 5e one of the same class
Just to add to this, none of the monsters in the 2024 PHB's appendix have different CRs from their 2014 versions from what I can see. Some of the extremely low (<= 1) CR monsters have had noteworthy HP or damage adjustments, but that's to be expected considering how fickle fights can be at level 1. But the CR 4 Elephant (the only creature in the appendix with more a CR higher than 1) still has the same AC, HP, and attack roll bonus.
Players do have access to more healing now, but that affects how many encounters they can endure in a single day much more than the difficulty of individual encounters. 1st level healing spells were buffed, but that mostly just makes 1st level fights less likely to be inadvertently lethal because of a bad healing roll.
The Forum Infestation (TM)
And that was by design. They specifically said they wouldn't tweak CR numbers, but rather change the monster stats and abilities to better reflect their current CRs if they were off.
It has noticeably higher damage output. 2014 has a base DPR of 19.5, with the potential for trample to increase it to 42. 2024 has a base DPR of 30, with the potential for trample to increase it to 47, and trample is more likely to occur because a save was removed.
I would say yes, because all you have to do is take ability score increases from your background instead of your species.
This is also true for FToD (Fizban's Treasury of Dragons), which would grant a total of 4 Dragonborn options; the generic Dragonborn (2024 PHB one), the flightless chromatic, the flightless metallic, and the gem Dragonborn (which has flight and better damage options).
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You will likely need both PHB's to play for sometime, as their are many things they did not change and thus did not include in the new PHB. Will that be the case with the DMG is to be seen. It is not a good time to start buying on this site IMHO.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Debatable; the free rules for both iterations are still up, as is the prior PHB, so now could be considered the ideal time to dip a toe in with the free rules for each if you want to experiment with the differences, and then make a purchase based on which one you prefer.
It's well under par defensively for CR 4, meaning it'd have to be more than CR 4 offensively to balance things out. Yet the 2014 version fell short on damage any time it couldn't win two D20 Tests in a row, and then had to disengage or eat opportunity attacks to try to trample again.
Either way, a common sentiment I've seen is that 2024 PCs are stronger than 2014 PCs, yet they didn't bother to make it stronger defensively.
EDIT:
To add to this, the 2024 Free Rules aren't limited to 4 classes this time around, so you can use the 2024 versions of every PHB class with the 2014 subclasses (or if your chosen subclass happens to be the one included with the Free Rules, the updated version of that too.)
The Forum Infestation (TM)
Making monsters more glass cannon-y in tier 1 is an odd choice, since that's already the tier where characters don't have the tools to deal with an unexpected damage spike.
An Elephant is supposed to pose a similar threat level as other fun things like Flameskulls (which can fly and Fireball the whole party) and Helmed Horrors (which have both high AC and magic resistance.) Plus, since these aren't legendary creatures, they're not expected to appear alone. Any multi-monster fight that includes a CR 4 is balanced for a party higher than level 4 (i.e. tier 2.)
The Forum Infestation (TM)
First of all, there's no rule that non-legendaries can't be solo monsters; there are very few legendaries below CR 10 so it's generally not practical to use legendary monsters against tier 1 parties. Secondly, multi-monster encounters that include a CR 4 can easily be balanced for tier 1, they just aren't medium encounters. If the concern is that it's too easy for its CR, they could have bumped hit points instead of damage.
Technically, there's no rules for encounters at all. But there are guidelines:
Multiple monsters is always an option. And if you're really hellbent on it, there's no rule against making up your own legendary creatures either.
Some monsters are tanky, some do high damage. Both can be CR 4. They presumably intended the elephant to do high damage from the beginning, or they would've have set its HP and AC so low.
The Forum Infestation (TM)
Agreed, but since the OP stated they were looking to purchase the new PHB, and MotM they may miss out on some of the stuff unchanged from the og PHB.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Are there any specific things that you feel are missing from the 2024 PHB that are needed to play? Obviously, there are a few character creation options (half-orc, half-elf, some Cleric and Wizard subclasses, a couple of backgrounds) but those are only needed if the player actually wants to use them.
I have noticed rulings for some situations don’t seem to be covered, such as using downtime to train to gain new skill, tool or language proficiencies. It’s possible that those might appear in the new DMG.