No. Even if the paladin was wearing the adequate armor for its level, it would still destroy the ogre. CR does not really work. At low level high AC is really really good.
But this has nothing to do with the 2024 paladin, a 2014 paladin with Polearm Master at lvl1 would win even faster, no need for Hunter's Mark, VoE, or Sap mastery.
Why is a 3rd level paladin wearing plate? Let's not be silly and give them the equivalent to 3 uncommon magical items in gold terms for the moment and focus on Chain and Shield
Paladin - Str 16, AC 18, HP 35 (assuming dwarven paladin with farmer background for tough)
Ogre - Str 19, AC 11, HP 59
Round 1 - Paladin casts Hunter's Mark (2 of 3 spell slots remaining) and attacks - hitting on a 6+ with advantage from vow of emnity (1 of 2 channel divinity charges used). This is a 93.75% chance to hit and deal 1d8+1d6+5 (1h weapon, let's say morningstar since you want sap) averaging 13 per swing. [93.75% times 13 = 12.1875 damage]
Round 1b - Ogre, now with disadvantage, needs a 12 to hit, which is 20.25% chance to strike for 2d8+4 or 13 average same as you. [20.25% times 13 = 2.6325)
Round 2 - You smite for an additional 9, or 8.4375.
You will wipe the floor because you chose an AC 11 monster to fight with your AC - you also picked a stupid monster, as they could simply ready an attack to strike on your turn, negating the sap.
Next you face an Orog - AC 18 HP 42 and +6 to hit who is CR2 as well, fewer hp but a strong AC and 2 greataxe swings for 10 average (21 across the 2 since we're rolling here not taking the average) - you're likely to die if you have no resources left.
Examining things from a single perspective solves nothing and does nothing - All Chars should learn a strong AC (16+) until level 5 is critical to not risking a horrible death, yet I see AC 11 casters out there thinking 'oh well, there's a big brute to attack' and then cry when they go down for the whole fight.
Also - how does the paladin deal with the flying archer? Can't smite, can't use bows due to low dex... reliant entirely on thrown weapons they'll run out of.
Wondering how the player could afford a set of fitted plate at 3rd? 1,500 GP shouldn't be possible through normal character creation given its cost. I suppose if the DM was being really generous with starting gear or loot, Or put you up against someone wearing plate early and not thinking about the consequence. But even then, it would have to be refitted if it isn't magical, which would cost a huge sum.
Plate should be something a player is working toward getting, not a freebie out of the gate.
It's CR2. A party of four L2s are expected to be able to deal with 6-8 of these in a day without too much risk. A L3 Paladin (pretty much designed to nova and be awesome against a single foe) against an Ogre? It really isn't surprising that the Pally could take it on.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Not really. This isn't CR being broken, the ogre is pretty typical for CR 2, this is encounter generation being broken (a 'deadly' encounter... isn't).
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A 3rd level paladin, (AC 20 plate and shield) with Vow of Enmity (advantage) easily hitting the ogre each round.
Hitting with savage attacker, hunters mark (oath of vengence spells), duelling, and smite, 1/3 of the ogres health.
Now the ogre has Sap on it, missing often with disadvantage.
The fight is supposed to be Deadly but it is so easy for the paladin.
Does that surprise anyone?
No. Even if the paladin was wearing the adequate armor for its level, it would still destroy the ogre. CR does not really work. At low level high AC is really really good.
But this has nothing to do with the 2024 paladin, a 2014 paladin with Polearm Master at lvl1 would win even faster, no need for Hunter's Mark, VoE, or Sap mastery.
Why is a 3rd level paladin wearing plate? Let's not be silly and give them the equivalent to 3 uncommon magical items in gold terms for the moment and focus on Chain and Shield
Paladin - Str 16, AC 18, HP 35 (assuming dwarven paladin with farmer background for tough)
Ogre - Str 19, AC 11, HP 59
Round 1 - Paladin casts Hunter's Mark (2 of 3 spell slots remaining) and attacks - hitting on a 6+ with advantage from vow of emnity (1 of 2 channel divinity charges used). This is a 93.75% chance to hit and deal 1d8+1d6+5 (1h weapon, let's say morningstar since you want sap) averaging 13 per swing. [93.75% times 13 = 12.1875 damage]
Round 1b - Ogre, now with disadvantage, needs a 12 to hit, which is 20.25% chance to strike for 2d8+4 or 13 average same as you. [20.25% times 13 = 2.6325)
Round 2 - You smite for an additional 9, or 8.4375.
You will wipe the floor because you chose an AC 11 monster to fight with your AC - you also picked a stupid monster, as they could simply ready an attack to strike on your turn, negating the sap.
Next you face an Orog - AC 18 HP 42 and +6 to hit who is CR2 as well, fewer hp but a strong AC and 2 greataxe swings for 10 average (21 across the 2 since we're rolling here not taking the average) - you're likely to die if you have no resources left.
Examining things from a single perspective solves nothing and does nothing - All Chars should learn a strong AC (16+) until level 5 is critical to not risking a horrible death, yet I see AC 11 casters out there thinking 'oh well, there's a big brute to attack' and then cry when they go down for the whole fight.
Also - how does the paladin deal with the flying archer? Can't smite, can't use bows due to low dex... reliant entirely on thrown weapons they'll run out of.
Wondering how the player could afford a set of fitted plate at 3rd? 1,500 GP shouldn't be possible through normal character creation given its cost. I suppose if the DM was being really generous with starting gear or loot, Or put you up against someone wearing plate early and not thinking about the consequence. But even then, it would have to be refitted if it isn't magical, which would cost a huge sum.
Plate should be something a player is working toward getting, not a freebie out of the gate.
It's CR2. A party of four L2s are expected to be able to deal with 6-8 of these in a day without too much risk. A L3 Paladin (pretty much designed to nova and be awesome against a single foe) against an Ogre? It really isn't surprising that the Pally could take it on.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Not really. This isn't CR being broken, the ogre is pretty typical for CR 2, this is encounter generation being broken (a 'deadly' encounter... isn't).