Dual wield allows for a second weapon to be used and the attacking action takes up the bonus action. The caveat is of course the primary weapon has the Light property and the second weapon does not have Two-Handed property.
The character with Two scimitars, gets to make a second attack as a Bonus Action.
The Nick...
The Nick rule allows any attack action as a Bonus Action (with a weapon with the Light property) has the attack resolved during the Attack Action, meaning two attacks are made with the scimitars, leaving the Bonus Action for something else.
Herein lies the rub...
I have been told it is commonplace and fully allowed for the following: During the attack action with two scimitars, the player holsters a scimitar. Then with the Bonus Action (because of Dual Wield) the PC can draw a longsword and make an attack action as a Bonus Action. Thereby having 3 attacks.
I doubt this is even allowed.
As I said, I could be wrong and this exactly as the rule was intended.
Dual wield allows for a second weapon to be used and the attacking action takes up the bonus action. The caveat is of course the primary weapon has the Light property and the second weapon does not have Two-Handed property.
The character with Two scimitars, gets to make a second attack as a Bonus Action.
The Nick...
The Nick rule allows any attack action as a Bonus Action (with a weapon with the Light property) has the attack resolved during the Attack Action, meaning two attacks are made with the scimitars, leaving the Bonus Action for something else.
Herein lies the rub...
I have been told it is commonplace and fully allowed for the following: During the attack action with two scimitars, the player holsters a scimitar. Then with the Bonus Action (because of Dual Wield) the PC can draw a longsword and make an attack action as a Bonus Action. Thereby having 3 attacks.
I doubt this is even allowed.
As I said, I could be wrong and this exactly as the rule was intended.
Maybe this has been covered before.
This does appear to be allowed under the Rules As Written. I would be extremely hesitant to allow it at my table because a) it seems contrary to the intent of the rules, and b) this weapon juggling nonsense seems really silly and tedious to me.
Dual wield allows for a second weapon to be used and the attacking action takes up the bonus action. The caveat is of course the primary weapon has the Light property and the second weapon does not have Two-Handed property.
The character with Two scimitars, gets to make a second attack as a Bonus Action.
The Nick...
The Nick rule allows any attack action as a Bonus Action (with a weapon with the Light property) has the attack resolved during the Attack Action, meaning two attacks are made with the scimitars, leaving the Bonus Action for something else.
Herein lies the rub...
I have been told it is commonplace and fully allowed for the following: During the attack action with two scimitars, the player holsters a scimitar. Then with the Bonus Action (because of Dual Wield) the PC can draw a longsword and make an attack action as a Bonus Action. Thereby having 3 attacks.
I doubt this is even allowed.
As I said, I could be wrong and this exactly as the rule was intended.
With both Nick mastery and Dual Wielder, a character can make three attacks without ever sheathing a weapon and drawing a new one:
Standard default attack with Scimitar A
Because attack #1 was made, the light property allows an additional attack with a different weapon, Scimitar B. Because of Nick, this is made as part of the Attack action.
Attack #2 was made with a light weapon as part of the Attack Action. Dual Wielder allows a bonus action attack with a different weapon, Scimitar A.
And yes, because of the rules about drawing and stowing weapons as part of the attack action, it is possible to stow Scimitar A, draw a longsword, and make attack #3 with the longsword. For that, the character averages a whole point of damage extra. It's just not something to get worked up about IMO. (Also, managing your action economy to do so multiple rounds in a row is... tricky.)
Edit: because of DW, you can even make a two-handed attack with the longsword. Still not that big a deal, and you're really complicating your repeatability.
The two-weapon stuff is absolutely what they intended. The weapon-swapping stuff is probably what they meant to allow, but people have been stretching it way further than they likely thought of.
As a DM, you can always say "no" to silly weapon-juggling tricks, but letting the person with the ability to to make two-weapon attacks with a longsword do so doesn't strike me as a problem.
The feat + weapon mastery combo is legal per RAW and not particularly broken given you’re squeezing 1d8 + mod damage per turn out of it in exchange for your bonus action, and sacrificing the use of a shield. Doing some quick and dirty math, two d10 attacks with a +3 damage mod plus a PAM attack comes in at about 5 damage less than two d6 and two d8 attacks with the same damage mod, and the PAM weapons have masteries that further improve damage or to-hit, so the difference is actually going to be narrower in practice.
While I agree that weapon juggling is silly, I also tend to allow it, largely because of masteries. Not everyone can just do that juggle, you have to choose from a limited number of masteries to be able to. And, really, what’s the point of letting a fighter have all those masteries if they can’t swap between weapons to make use of them?
It’s also Important to note you can draw OR stow a weapon as part of an attack, not both. And dropping a weapon counts the same as stowing it. So the character needs to start with both weapons in hand, as they can’t draw, attack and stow the same weapon on the same action. So the next round, it gets trickier to pull off the trick, since they’ll be starting with a scimitar/longsword combo.
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I may be wrong. I may be very wrong.
Dual wield allows for a second weapon to be used and the attacking action takes up the bonus action. The caveat is of course the primary weapon has the Light property and the second weapon does not have Two-Handed property.
The character with Two scimitars, gets to make a second attack as a Bonus Action.
The Nick...
The Nick rule allows any attack action as a Bonus Action (with a weapon with the Light property) has the attack resolved during the Attack Action, meaning two attacks are made with the scimitars, leaving the Bonus Action for something else.
Herein lies the rub...
I have been told it is commonplace and fully allowed for the following:
During the attack action with two scimitars, the player holsters a scimitar. Then with the Bonus Action (because of Dual Wield) the PC can draw a longsword and make an attack action as a Bonus Action. Thereby having 3 attacks.
I doubt this is even allowed.
As I said, I could be wrong and this exactly as the rule was intended.
Maybe this has been covered before.
This does appear to be allowed under the Rules As Written. I would be extremely hesitant to allow it at my table because a) it seems contrary to the intent of the rules, and b) this weapon juggling nonsense seems really silly and tedious to me.
pronouns: he/she/they
With both Nick mastery and Dual Wielder, a character can make three attacks without ever sheathing a weapon and drawing a new one:
And yes, because of the rules about drawing and stowing weapons as part of the attack action, it is possible to stow Scimitar A, draw a longsword, and make attack #3 with the longsword. For that, the character averages a whole point of damage extra. It's just not something to get worked up about IMO. (Also, managing your action economy to do so multiple rounds in a row is... tricky.)
Edit: because of DW, you can even make a two-handed attack with the longsword. Still not that big a deal, and you're really complicating your repeatability.
The two-weapon stuff is absolutely what they intended. The weapon-swapping stuff is probably what they meant to allow, but people have been stretching it way further than they likely thought of.
As a DM, you can always say "no" to silly weapon-juggling tricks, but letting the person with the ability to to make two-weapon attacks with a longsword do so doesn't strike me as a problem.
...ever so slightly.
The feat + weapon mastery combo is legal per RAW and not particularly broken given you’re squeezing 1d8 + mod damage per turn out of it in exchange for your bonus action, and sacrificing the use of a shield. Doing some quick and dirty math, two d10 attacks with a +3 damage mod plus a PAM attack comes in at about 5 damage less than two d6 and two d8 attacks with the same damage mod, and the PAM weapons have masteries that further improve damage or to-hit, so the difference is actually going to be narrower in practice.
While I agree that weapon juggling is silly, I also tend to allow it, largely because of masteries. Not everyone can just do that juggle, you have to choose from a limited number of masteries to be able to. And, really, what’s the point of letting a fighter have all those masteries if they can’t swap between weapons to make use of them?
It’s also Important to note you can draw OR stow a weapon as part of an attack, not both. And dropping a weapon counts the same as stowing it. So the character needs to start with both weapons in hand, as they can’t draw, attack and stow the same weapon on the same action. So the next round, it gets trickier to pull off the trick, since they’ll be starting with a scimitar/longsword combo.