I was wondering if there were any AI ran D&D games out there. I like to do solo missions a lot, it's not easy being able to get everyone together, so I like solo play. With the way that AI is now I was wondering if there were any adventures or campaigns that are ran by an AI DM, or Human DM and AI runs the characters?
Not to the best of my knowledge, and that's because the modern LLM systems aren't up to it, and likely never will be.
All they do is add the most probable words to the output, given the previous input.
They don't understand the mechanics. They don't know facts. They can't plan ahead. Once something leaves their input window, it won't be heard of again. Etc.
(It's not relevant to your particular question, but they also can't cope with keeping the input from multiple people separate.)
Yeah, I’ve seen a few posts of people using Gen-AI stuff for character backstories, dialogue, and supposedly a single player encounter or two. Consensus is the output is somewhere between generic and clearly derivative, is heavily weighted to give permissive/positive responses, and tends to contradict itself the longer it goes. The existing paradigm of “AI” can’t synthesize and hold its own image of a concept, particularly not the kinds of abstracts you need for good storytelling, so if it’s the basis then any concept of something like a real “AI DM” is DOA. If public opinion doesn’t make AI radioactive, then at best it’s probably good for knocking together a quickie NPC bio a DM can adapt or for character art if they can allay the current “theft” issues (personally the scope and results don’t seem like it can be accurately be said to have enough of a 1-to-1 correlation to existing art that could qualify as stealing, but let’s not derail the thread with that argument, kthnx).
Actual live AI DM? Nope, and I hope never happens.
There are some handy AI aides you can use to help clean up or make your encounters look and read more professional game modules, that can even customize monsters based on input as well.
I've used them for flavor text ideas, but not for full encounter building, though I tried them out for that, they aren't bad, but generally need a lot of revision for my taste. But that isn't a terrible option of you have writers (content) block to perhaps give you a creative spark to build on. Or just to create something quick and easy until you get paste the block.
Actual live AI DM? Nope, and I hope never happens.
There are some handy AI aides you can use to help clean up or make your encounters look and read more professional game modules, that can even customize monsters based on input as well.
I've used them for flavor text ideas, but not for full encounter building, though I tried them out for that, they aren't bad, but generally need a lot of revision for my taste. But that isn't a terrible option of you have writers (content) block to perhaps give you a creative spark to build on. Or just to create something quick and easy until you get paste the block.
It is inevitable that ai will infect the hobby, to a huge and detrimental effect. ai wrt to D&D, is no different than a far more sophisticated video game engine. Those people that can't get a game of D&D in person, or for whatever reason, cannot or refuse to get into even an on-line version game, will love a platform that allows them to play D&D online, solo, with an "ai driven DM". That is called a video game. And hasbro and its division that owns the D&D IP are hard at work trying to build that. Baldur's Gate took 7 years to build. No way hasbro can, or will, wait that long for another hit like that.
D&D was created long before everyone had a personal computer, let alone a PC in their pocket. It was created as a group game, in person, where you played with real people, who you sat across a table from, and these people were your friends. What hasbro wants is a platform where individuals need no friends, need no commitment to real people where they all agree to play at a set time at a set location. Where an individual can log onto a walled garden via the internet, and interact solely with electrons, for 20 minutes, or 20 hours, at a stretch. Those platforms exist today. And they are very very bad for society. ai, which is "improving", in power and sophistication at an exponential rate, will make that impact ever so much worse.
I'm sure AI will be used in the video game space (well, video games already have something called AI, but it doesn't have the same meaning as in other contexts), but there isn't really much reason to try and force a computer game to use the D&D rules.
There isn't anything AI would really add that current programing can handle. There is no cost incentive here to use it.
The main driving force of any company to use AI is to cut costs. That's it. (not an endorsement, just stating a fact about how businesses are overwhelmingly run)
Research is the only area where AI isn't used as a cost cutting measure, but instead as an ability enhancement.
I was wondering if there were any AI ran D&D games out there. I like to do solo missions a lot, it's not easy being able to get everyone together, so I like solo play. With the way that AI is now I was wondering if there were any adventures or campaigns that are ran by an AI DM, or Human DM and AI runs the characters?
I think we will see such games in the near future. There is no need to rush things.
That’s pretty optimistic- nothing I’ve seen so far suggests that an AI could actually run a coherent narrative of more than a couple paragraphs, let alone adjudicate all the fuzzy minutiae of spells, skill checks, and general “can I try this?” that can crop up in a session.
I've run a short game, with AI as the GM. Worked fine. Mind, to get it to do that, I had to give it rather specific instructions - and it still made crossing a bridge rather more of a challenge than seems strictly necessary. But it worked. You could absolutely make it work, if you put in the effort.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Ai Can't function as a GM with currently available technology; even if it could fully hold the rules and implement them it would be performing at the most bare minimal level of effectiveness; there would be no room for tailoring encounters to appropriately challenge players (whether that's increasing the challenge or easing up), establishing narrative intimacy or any of a hundred other things that goes into DMing.
Really you're better off just getting something like Neverwinter nights, BG 1-3 or just getting into an MMORPG.
I was wondering if there were any AI ran D&D games out there. I like to do solo missions a lot, it's not easy being able to get everyone together, so I like solo play. With the way that AI is now I was wondering if there were any adventures or campaigns that are ran by an AI DM, or Human DM and AI runs the characters? Nowadays, technologies are developing rapidly, and there are already games with AI elements that can interact with the player. But for a full-fledged AI-DM, you will have to wait a little. I recently read on https://www.psu.com/news/new-cross-platform-games-available-at-online-casinos/ about cross platform games in online casinos and I think that soon AI will be there too. It is not far off, and it is quite possible that in the coming years there will be campaigns where AI will control not only the world, but also NPCs. Already in Baldur's Gate 3, you can find elements that give a sense of interaction with AI.
I think we will see such games in the near future. There is no need to rush things.
Ai Can't function as a GM with currently available technology; even if it could fully hold the rules and implement them it would be performing at the most bare minimal level of effectiveness; there would be no room for tailoring encounters to appropriately challenge players (whether that's increasing the challenge or easing up), establishing narrative intimacy or any of a hundred other things that goes into DMing.
Really you're better off just getting something like Neverwinter nights, BG 1-3 or just getting into an MMORPG.
Have you actually tried any of this? It seems to me you haven't, but are speaking from conviction rather than experience. GPT has very decent understanding of the rules, has low to zero difficulty matching general difficulty, and does ... adequately at creating narrative. To be honest, I give the machine a fairly robust outline of the story and it's challenges, but then GPT can reasonably run the adventure.
But it takes a lot of prompting. It's propably less work intensive to do it myself.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Have you actually tried any of this? It seems to me you haven't, but are speaking from conviction rather than experience. GPT has very decent understanding of the rules,
It doesn't. It doesn't understand the rules at all. What it has is a vast number of examples of people following the rules that it can pull from.
If you go off-script, it's going to follow along or get weird.
For instance, if your first level fighter says "I cast fireball", it's almost certainly going to describe a fireball being cast, because people in D&D games don't say that when they can't, and the most likely text that follows somebody announcing they're casting fireball is a fireball.
It doesn't. It doesn't understand the rules at all. What it has is a vast number of examples of people following the rules that it can pull from.
If you go off-script, it's going to follow along or get weird.
For instance, if your first level fighter says "I cast fireball", it's almost certainly going to describe a fireball being cast, because people in D&D games don't say that when they can't, and the most likely text that follows somebody announcing they're casting fireball is a fireball.
Well, I didn't say you cannot sabotage your own game. What I said was it can fairly decently run a game with rather a lot of prompting. The two are not the same. If you prompt the machine with falsehoods, it's going to produce falsehoods.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
It doesn't. It doesn't understand the rules at all. What it has is a vast number of examples of people following the rules that it can pull from.
If you go off-script, it's going to follow along or get weird.
For instance, if your first level fighter says "I cast fireball", it's almost certainly going to describe a fireball being cast, because people in D&D games don't say that when they can't, and the most likely text that follows somebody announcing they're casting fireball is a fireball.
Well, I didn't say you cannot sabotage your own game. What I said was it can fairly decently run a game with rather a lot of prompting. The two are not the same. If you prompt the machine with falsehoods, it's going to produce falsehoods.
It was an illustrative example to make the point that it doesn't have any "understanding of the rules". If you're relying on ChatGPT to mediate the rules, you're going to have problems.
If you can personally mediate the rules, then you just have all of ChatGPT's other flaws and ethical issues to deal with.
It was an illustrative example to make the point that it doesn't have any "understanding of the rules". If you're relying on ChatGPT to mediate the rules, you're going to have problems.
If you can personally mediate the rules, then you just have all of ChatGPT's other flaws and ethical issues to deal with.
That's precisely the opposite of my experience. It's pretty good on the rules, but kinda weak on everything else. It needs lengthy and detailed instructions on how to actually do everything else - but combat it can do just fine. I mean ... fine-ish. Of course, I haven't been pushing for failure, but helping with succes.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I was wondering if there were any AI ran D&D games out there. I like to do solo missions a lot, it's not easy being able to get everyone together, so I like solo play. With the way that AI is now I was wondering if there were any adventures or campaigns that are ran by an AI DM, or Human DM and AI runs the characters?
Not to the best of my knowledge, and that's because the modern LLM systems aren't up to it, and likely never will be.
All they do is add the most probable words to the output, given the previous input.
They don't understand the mechanics. They don't know facts. They can't plan ahead. Once something leaves their input window, it won't be heard of again. Etc.
(It's not relevant to your particular question, but they also can't cope with keeping the input from multiple people separate.)
Yeah, I’ve seen a few posts of people using Gen-AI stuff for character backstories, dialogue, and supposedly a single player encounter or two. Consensus is the output is somewhere between generic and clearly derivative, is heavily weighted to give permissive/positive responses, and tends to contradict itself the longer it goes. The existing paradigm of “AI” can’t synthesize and hold its own image of a concept, particularly not the kinds of abstracts you need for good storytelling, so if it’s the basis then any concept of something like a real “AI DM” is DOA. If public opinion doesn’t make AI radioactive, then at best it’s probably good for knocking together a quickie NPC bio a DM can adapt or for character art if they can allay the current “theft” issues (personally the scope and results don’t seem like it can be accurately be said to have enough of a 1-to-1 correlation to existing art that could qualify as stealing, but let’s not derail the thread with that argument, kthnx).
Actual live AI DM? Nope, and I hope never happens.
There are some handy AI aides you can use to help clean up or make your encounters look and read more professional game modules, that can even customize monsters based on input as well.
I've used them for flavor text ideas, but not for full encounter building, though I tried them out for that, they aren't bad, but generally need a lot of revision for my taste. But that isn't a terrible option of you have writers (content) block to perhaps give you a creative spark to build on. Or just to create something quick and easy until you get paste the block.
It is inevitable that ai will infect the hobby, to a huge and detrimental effect. ai wrt to D&D, is no different than a far more sophisticated video game engine. Those people that can't get a game of D&D in person, or for whatever reason, cannot or refuse to get into even an on-line version game, will love a platform that allows them to play D&D online, solo, with an "ai driven DM". That is called a video game. And hasbro and its division that owns the D&D IP are hard at work trying to build that. Baldur's Gate took 7 years to build. No way hasbro can, or will, wait that long for another hit like that.
D&D was created long before everyone had a personal computer, let alone a PC in their pocket. It was created as a group game, in person, where you played with real people, who you sat across a table from, and these people were your friends. What hasbro wants is a platform where individuals need no friends, need no commitment to real people where they all agree to play at a set time at a set location. Where an individual can log onto a walled garden via the internet, and interact solely with electrons, for 20 minutes, or 20 hours, at a stretch. Those platforms exist today. And they are very very bad for society. ai, which is "improving", in power and sophistication at an exponential rate, will make that impact ever so much worse.
I'm sure AI will be used in the video game space (well, video games already have something called AI, but it doesn't have the same meaning as in other contexts), but there isn't really much reason to try and force a computer game to use the D&D rules.
Video games don't need generative AI because procedural generation tools for video games already exist.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There's room to improve.
Don't see an AI being able to program a full game as complex as Baldur's Gate any time in the short or long term. That is FAR FAR away.
And we already have video games, AKA Balder's gate that don't need an AI to work.
There isn't anything AI would really add that current programing can handle. There is no cost incentive here to use it.
The main driving force of any company to use AI is to cut costs. That's it. (not an endorsement, just stating a fact about how businesses are overwhelmingly run)
Research is the only area where AI isn't used as a cost cutting measure, but instead as an ability enhancement.
That’s pretty optimistic- nothing I’ve seen so far suggests that an AI could actually run a coherent narrative of more than a couple paragraphs, let alone adjudicate all the fuzzy minutiae of spells, skill checks, and general “can I try this?” that can crop up in a session.
I've run a short game, with AI as the GM. Worked fine. Mind, to get it to do that, I had to give it rather specific instructions - and it still made crossing a bridge rather more of a challenge than seems strictly necessary. But it worked. You could absolutely make it work, if you put in the effort.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Ai Can't function as a GM with currently available technology; even if it could fully hold the rules and implement them it would be performing at the most bare minimal level of effectiveness; there would be no room for tailoring encounters to appropriately challenge players (whether that's increasing the challenge or easing up), establishing narrative intimacy or any of a hundred other things that goes into DMing.
Really you're better off just getting something like Neverwinter nights, BG 1-3 or just getting into an MMORPG.
I think we will see such games in the near future. There is no need to rush things.
Have you actually tried any of this? It seems to me you haven't, but are speaking from conviction rather than experience. GPT has very decent understanding of the rules, has low to zero difficulty matching general difficulty, and does ... adequately at creating narrative. To be honest, I give the machine a fairly robust outline of the story and it's challenges, but then GPT can reasonably run the adventure.
But it takes a lot of prompting. It's propably less work intensive to do it myself.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
If you have to hold its hand the entire way through, the point stands that AI itself is incapable of independently creating and running a narrative.
It doesn't. It doesn't understand the rules at all. What it has is a vast number of examples of people following the rules that it can pull from.
If you go off-script, it's going to follow along or get weird.
For instance, if your first level fighter says "I cast fireball", it's almost certainly going to describe a fireball being cast, because people in D&D games don't say that when they can't, and the most likely text that follows somebody announcing they're casting fireball is a fireball.
Well, I didn't say you cannot sabotage your own game. What I said was it can fairly decently run a game with rather a lot of prompting. The two are not the same. If you prompt the machine with falsehoods, it's going to produce falsehoods.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
It was an illustrative example to make the point that it doesn't have any "understanding of the rules". If you're relying on ChatGPT to mediate the rules, you're going to have problems.
If you can personally mediate the rules, then you just have all of ChatGPT's other flaws and ethical issues to deal with.
That's precisely the opposite of my experience. It's pretty good on the rules, but kinda weak on everything else. It needs lengthy and detailed instructions on how to actually do everything else - but combat it can do just fine. I mean ... fine-ish. Of course, I haven't been pushing for failure, but helping with succes.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.