I really like that the new 2025 Monster Manual lists a few suggested different Forms the Mimicmight take, but wish they would have included how to adjust the HP and Damage for different sizes.
Personally, I would love to put a Cask Mimic in an abandoned kitchen. Adventurers walk up hoping to find a full Cask of Ale, and SURPRISE!
If anyone has any suggestions on adjusting the Mimic's HP and Damage based on size, let me know. A Book Mimic, is not going to have the same HP and Damage output as a Wardrobe Mimic.
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
One of the favourites that has caused panic amongst my players is a mimic taking on the form of a wooden plank in the middle of a rope bridge, with the mimic potentially being part of the reason that bridge is still intact, it poses a fun and potentially complex challenge.
Another fun one that I enjoyed was the trick of a mimic taking on the form of a piece of armour - initially I had the mimic not reveal itself until a couple of sessions later, when it eventually became hungry.
Many years ago, I think we were playing 2.5e, my group was trekking through a remote countryside for several days. The weather was just a constant downpour the whole time, with very few trees or anything to rest under. Our path eventually took us up a small hill where a wide stone bridge spanned a narrow gap. It seemed like an odd place for a bridge since it was only about 30 feet from one small hill to the next and the path could just as easily have gone around those two small bumps of ground. But we were just happy to finally have some cover from the rain! So we settled in under this low bridge and tried to get some sleep on the only patch of dry land around.
In the middle of the night the bridge dropped down and tried to eat us.
One of the favourites that has caused panic amongst my players is a mimic taking on the form of a wooden plank in the middle of a rope bridge, with the mimic potentially being part of the reason that bridge is still intact, it poses a fun and potentially complex challenge.
Another fun one that I enjoyed was the trick of a mimic taking on the form of a piece of armour - initially I had the mimic not reveal itself until a couple of sessions later, when it eventually became hungry.
That last one is a really creative/fun way to use a mimic!
The best one I ever saw was a coffin mimic. The part that was great was the party had killed a vampire in the previous room, ran in, saw the coffin and immediately tried to open it to stake the vampire. They were not amused.
Make a dungeon that is full of skeletons and mimics in the form of treasure chests. Somewhere in the dungeon, there is a chest with a skeleton beside it. The players will prepare to fight the skeleton, but it is just a normal, dead pile of bones. Then the chest will rattle a little. They think the chest is a mimic, but no. It's a normal chest. Once they open the chest, a skeleton will pop out. However, it is also not alive. When the players look in the chest, they see a pile of gold. Under the pile of gold is a box. In the box is a skull. Under the skull is a gemstone. They close the chest, and begin to leave the room. Then, they hear a rumbling.
Wall mimic
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I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
The last time I used a Mimic, it was a short staircase leading up to a suspicious looking door (the door was obviously a false door just mounted up on a wall). The building's owners had intended to build a set of stairs up to it, to match the others used in that dungeon (actual dungeon, with cells, torture areas, etc.) - but before they built the final staircase, a mimic moved in. Everyone thought someone else had built it.
As expected, PCs saw the suspicious door and thought nothing ofthe stairs they had to use to reach it to examine the door.
1. The Ladder mimic: This one is greate because it simultaneously get's the player stuck in a precarious position (grappled by the mimic at an elevated height) and it manages to be innocuous.
2. The bed mimic: you're character is taking off their armor and going prone.
3. The Bathtub mimic: As above but you're also fully naked so you have to deal with the embarrassment of nudity which makes this more awkward with the rest of the players.
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There are so many different and creative ways to throw a mimic at players. Do you have any favorite one?
Greetings Henrinatoren,
I really like that the new 2025 Monster Manual lists a few suggested different Forms the Mimic might take, but wish they would have included how to adjust the HP and Damage for different sizes.
Personally, I would love to put a Cask Mimic in an abandoned kitchen.
Adventurers walk up hoping to find a full Cask of Ale, and SURPRISE!
If anyone has any suggestions on adjusting the Mimic's HP and Damage based on size, let me know.
A Book Mimic, is not going to have the same HP and Damage output as a Wardrobe Mimic.
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I will be using the cask mimic!
One of the favourites that has caused panic amongst my players is a mimic taking on the form of a wooden plank in the middle of a rope bridge, with the mimic potentially being part of the reason that bridge is still intact, it poses a fun and potentially complex challenge.
Another fun one that I enjoyed was the trick of a mimic taking on the form of a piece of armour - initially I had the mimic not reveal itself until a couple of sessions later, when it eventually became hungry.
Potion of Healing mimic, obviously.
If big enough, Outhouse
Go KOTDT and make it a gazebo.
Way back in 2nd... the House hunter Mimic. Well it can be a House, an Inn, a Local Store, and there was the "Wizards Tower" as well.
The Gazebo story is as old as D&D, I first heard it in the 80s at a D&D store in Los Angeles. That is one old school urban legend.
Yes, and that is exactly why they will fall for it.
Many years ago, I think we were playing 2.5e, my group was trekking through a remote countryside for several days. The weather was just a constant downpour the whole time, with very few trees or anything to rest under. Our path eventually took us up a small hill where a wide stone bridge spanned a narrow gap. It seemed like an odd place for a bridge since it was only about 30 feet from one small hill to the next and the path could just as easily have gone around those two small bumps of ground. But we were just happy to finally have some cover from the rain! So we settled in under this low bridge and tried to get some sleep on the only patch of dry land around.
In the middle of the night the bridge dropped down and tried to eat us.
Damn mimics.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Throw Door mimics to your players, when they start testing the doors, it's just a normal door, and when they try to open it... Door handle mimic
That last one is a really creative/fun way to use a mimic!
The form of a mimic plushie
The best one I ever saw was a coffin mimic. The part that was great was the party had killed a vampire in the previous room, ran in, saw the coffin and immediately tried to open it to stake the vampire. They were not amused.
Make a dungeon that is full of skeletons and mimics in the form of treasure chests. Somewhere in the dungeon, there is a chest with a skeleton beside it. The players will prepare to fight the skeleton, but it is just a normal, dead pile of bones. Then the chest will rattle a little. They think the chest is a mimic, but no. It's a normal chest. Once they open the chest, a skeleton will pop out. However, it is also not alive. When the players look in the chest, they see a pile of gold. Under the pile of gold is a box. In the box is a skull. Under the skull is a gemstone. They close the chest, and begin to leave the room. Then, they hear a rumbling.
Wall mimic
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
.-. .- -. -.. --- -- / -- --- .-. ... . / -.-. --- -.. . .-.-.-
Christmas Gifts.
Halloween Candy.
Easter Eggs.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Easter Eggs. I can see some face hugger attacks going on.
The last time I used a Mimic, it was a short staircase leading up to a suspicious looking door (the door was obviously a false door just mounted up on a wall). The building's owners had intended to build a set of stairs up to it, to match the others used in that dungeon (actual dungeon, with cells, torture areas, etc.) - but before they built the final staircase, a mimic moved in. Everyone thought someone else had built it.
As expected, PCs saw the suspicious door and thought nothing ofthe stairs they had to use to reach it to examine the door.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
My 3 personal favourite mimics:
1. The Ladder mimic: This one is greate because it simultaneously get's the player stuck in a precarious position (grappled by the mimic at an elevated height) and it manages to be innocuous.
2. The bed mimic: you're character is taking off their armor and going prone.
3. The Bathtub mimic: As above but you're also fully naked so you have to deal with the embarrassment of nudity which makes this more awkward with the rest of the players.