Was so interested to see what they would do with Arcane Archer, but it's already a damp squib. More uses? If you are basing it on your Intelligence modifier, a secondary stat at most, more likely tertiary stat priority, then you might get an additional use per short rest if you're lucky. A few more options and the damage boost is a start, but the fundamental problem with the subclass really doesn't seem to be addressed here. Maybe it might be unfair judging against a Battlemaster, but that will be the bar for many. Still too limited for me
Because a long range Fighter has so many other stat priorities to juggle? Fighters are naturally SAD and get an extra ASI a level 6. Frankly, if you can’t support a +3 or +4 INT mod with that, it’s on you.
That's wonderful.... once you get to Level 6 and above.
You can set both DEX and INT to 16 out of the gate with point buy and still hit 12 for CON without dumping any stats. Let’s not pretend being MAD between two stats is some crippling handicap for any class, and Fighters in particular cope with it fine.
Please don't exaggerate matters. I'm far from mad, I just don't think this UA has really done what it could have done for the subclass.
And what exactly is that supposed to be? The uses scale up in a way that’s viable for Fighters but limits dip potential and refresh on a short rest. No, it’s not a constant magic pew-pew-pew option- that would be the Artillerist. But tying the uses to INT is an effective and reasonable scaling mechanism.
You can set both DEX and INT to 16 out of the gate with point buy and still hit 12 for CON without dumping any stats. Let’s not pretend being MAD between two stats is some crippling handicap for any class, and Fighters in particular cope with it fine.
Please don't exaggerate matters. I'm far from mad, I just don't think this UA has really done what it could have done for the subclass.
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
Useful for those who don't know that abbreviation 👍
I knew exactly how that was being used in the post, and wasn't actually referring to that here. Simply that I'm not overly upset about the UA version presented, just I feel it's missed the mark.
And what exactly is that supposed to be? The uses scale up in a way that’s viable for Fighters but limits dip potential and refresh on a short rest. No, it’s not a constant magic pew-pew-pew option- that would be the Artillerist. But tying the uses to INT is an effective and reasonable scaling mechanism.
No-one is asking for a constant stream of pew-pew options - anyone looking for that should just run an Eldritch Blast build Warlock. Simply that at those lower levels before ASIs kick in, a Level 3/4 Arcane Archer will have a handful of uses of their defining ability per rest. There's nothing worse as a DM than a player bringing an Arcane Archer to the table, having just a couple of uses which miss and them having nothing special they can do until the party agree to a rest.
Sure, it might scale, but perhaps the base level from where it is scaling from isn't quite where it needs to be.
Was so interested to see what they would do with Arcane Archer, but it's already a damp squib. More uses? If you are basing it on your Intelligence modifier, a secondary stat at most, more likely tertiary stat priority, then you might get an additional use per short rest if you're lucky. A few more options and the damage boost is a start, but the fundamental problem with the subclass really doesn't seem to be addressed here. Maybe it might be unfair judging against a Battlemaster, but that will be the bar for many. Still too limited for me
Because a long range Fighter has so many other stat priorities to juggle? Fighters are naturally SAD and get an extra ASI a level 6. Frankly, if you can’t support a +3 or +4 INT mod with that, it’s on you.
Yep if Im a arcane Archer I can see myself leaving Con at like 14 and just maxing out Dex and Int just fine
Useful for those who don't know that abbreviation 👍
I knew exactly how that was being used in the post, and wasn't actually referring to that here. Simply that I'm not overly upset about the UA version presented, just I feel it's missed the mark.
And what exactly is that supposed to be? The uses scale up in a way that’s viable for Fighters but limits dip potential and refresh on a short rest. No, it’s not a constant magic pew-pew-pew option- that would be the Artillerist. But tying the uses to INT is an effective and reasonable scaling mechanism.
No-one is asking for a constant stream of pew-pew options - anyone looking for that should just run an Eldritch Blast build Warlock. Simply that at those lower levels before ASIs kick in, a Level 3/4 Arcane Archer will have a handful of uses of their defining ability per rest. There's nothing worse as a DM than a player bringing an Arcane Archer to the table, having just a couple of uses which miss and them having nothing special they can do until the party agree to a rest.
Sure, it might scale, but perhaps the base level from where it is scaling from isn't quite where it needs to be.
And a level 3 caster has like 5 leveled spells per day. This is not some unique failing of the subclass, it’s how tier 1 works.
Enchanter: Can now be an actual party face, Free Twin Spell on enchantments, gets a reaction that works on crits, free solid bonus 7th-level spell.
Necromancer: Now can buff Summon Undead with no ambiguity, is no longer hosed by Necrotic Resistance, Grim Harvest doesn't need you to land the killing blow and later buffs your minion and gets a cheat death.
Transmuter: Can change the stone's effect(s) on the fly even if an ally is holding the stone now, can put two effects on the stone instead of one, makes Enhance Ability actually useful in combat, free Twin Spell, and can heal and rez in a pinch.
Conjurer: What this one needs most is the ability to swap two other willing creatures, e.g. I summon something big and beefy like an Earth Elemental and then swap it into melee to save my injured Fighter to become a master battlefield tactician. Otherwise it's solid.
Combine that with the Savant buffs and these all stand up to their 2024 upgrades very well.
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
Right? What’s the point of picking up the evil/shadow/cursed weapon subclass when it provides no incentive to use a weapon
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
Right? What’s the point of picking up the evil/shadow/cursed weapon subclass when it provides no incentive to use a weapon
Because that's what Pact of the Blade is for, and the reason they're sticking with the artifact name according to one theory is because once there's a 2024 Hexblade the 2014 one won't be an option for the 2024 core class, thus shutting out the medium armor and shield stuff they seem to have concluded they don't want in the mix for Warlocks as subclass features.
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
Right? What’s the point of picking up the evil/shadow/cursed weapon subclass when it provides no incentive to use a weapon
Because that's what Pact of the Blade is for, and the reason they're sticking with the artifact name according to one theory is because once there's a 2024 Hexblade the 2014 one won't be an option for the 2024 core class, thus shutting out the medium armor and shield stuff they seem to have concluded they don't want in the mix for Warlocks as subclass features.
Feels like there is a middle ground here. Something like “if you land a hit with a weapon attack you can curse or hex the target of the attack without expending a spell slot. You can use the feature a number of times equal to your proficiency.” Or “you can magically change the type of damage done by weapon attacks to fire, cold, lightning, poison, or acid for x minutes.” Something to justify the “blade” in Hexblade
You don't get power from HAVING a powerful magic weapon. You get power FROM the magic weapon as a patron indirectly.
I THINK that's what they're trying to push, Hexblade-wise, given the flavor text.
Still, apparently not enough people demanded Medium Armor+Shields, & just gave red feedback w/no comments on how to improve. Must have been less popular than was spoken overtly across the interwebs.
Conjurer, Enchanter, & Transmuter lost their fun aspects. Instant Yellow Feedback.
AARRGHH...let the Necromancer Wizard have Animate Dead. I hate the crutch that these "Summon X" spells have become, design-wise. Still, overcoming Necrotic resistance is a MAJOR step forward.
TATTOOED TEENAGE ALIEN FIGHTERS FROM BEVERLY HILLS MONK. I can make this now.
Arcane Archer does more boom, but should be linked to an actual Fighter stat, like Dex or Con, progression-wise. Martials need to be less MAD in general.
Arcana Cleric is fine, I guess. I don't have any strong feelings one way or the other.
Ancestral Sorcerer is the most "Yo dawg, I heard you like Sorcerer, so we put more Sorcerer in your Sorcerer" concept. I like the potential to play Simon from the movie, but did we really need a Sorcerer Sorcerer? Wild Magic usually covered this. Also, I can see some OBNOXIOUS RP coming from this subclass.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Hexblade is a little better from the last UA but still needs some work. Why remove Medium Armor and Shield Proficiency to give +2 AC against Hexblade's Curse targets?
Speaking from experience is still better get one level of Fighter (or adapt the Xanathar's version)
Hexblade is a little better from the last UA but still needs some work. Why remove Medium Armor and Shield Proficiency to give +2 AC against Hexblade's Curse targets?
Speaking from experience is still better get one level of Fighter (or adapt the Xanathar's version)
It isn't just against the target of Hexblade's Curse. It is a flat +2 to AC while within 10ft of the Cursed target.
Seems to me the main problem wit h the Hexblade's Curse is that you can't move it to a new target if the first one goes down, that means that you are likely to prioritize attacking non-cursed targets to maximize the benefits of your subclass such as your AC Bonus.
Arcana Cleric, Arcane Initiate, Cantrips: the way this is worded, "If another Cleric feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Cleric spells for you." does not apply to them (cantrips are not prepared), which means those cantrips remain wizard spells and use Intelligence as the spellcasting attribute. That is probably not intended (and the problem does not apply to the level 17 feature).
Arcana Cleric, Dispelling Recovery: How does this interact with spells that heal multiple targets? In general this is very niche (not a lot of monsters cast dispellable spells on PCs), though handy when it applies.
Arcane Archer, Using Arcane Shot: 'You decide to use the option when you hit a creature and deal damage to it unless the option doesn’t involve an attack roll' is probably not the intended behavior, since no arcane shot options involve an attack roll. I assume the intent is to note that it doesn't apply to options that don't require you to hit the target, such as Piercing Shot and Seeking Shot.
Arcane Archer, General: no new features (just new options and increased die type) after level 7? This continues to look like a poor second cousin to a battle master.
Tattooed Warrior, Horse Tattoo: is this intended to be castable on other characters?
Tattooed Warrior, Nature Tattoo: given the types of effect they apply to, and how a monk's other saves tend to work, there's a pretty clear hierarchy of usefulness -- Mountain > Wave > Storm > Volcano.
Ancestral Sorcery, General: seems overtuned. No one feature is unreasonable by itself, but all of them are quite good, so as a complete thing the subclass is over the top.
Hexblade, Hexblade's Curse: you can use this on yourself, which means you get +2 AC and every time you are reduced to 0 HP you recover 1d8+Charisma hit points (with no apparent limit). That is probably not intended.
Oddly, I'm not seeing any particular issue with any of the wizard subclasses. Perhaps I missed something.
Hexblade is a little better from the last UA but still needs some work. Why remove Medium Armor and Shield Proficiency to give +2 AC against Hexblade's Curse targets?
Speaking from experience is still better get one level of Fighter (or adapt the Xanathar's version)
It isn't just against the target of Hexblade's Curse. It is a flat +2 to AC while within 10ft of the Cursed target.
Seems to me the main problem wit h the Hexblade's Curse is that you can't move it to a new target if the first one goes down, that means that you are likely to prioritize attacking non-cursed targets to maximize the benefits of your subclass such as your AC Bonus.
Also while wearing NO ARMOR and NO SHIELD when you are a melee focused class... So far its a Gish that is worse than all the other Gishes. Less Spells, No Armor or Viable/Reliable AC boost, no good melee combat features, no Extra Attack that allows replacing attack with Cantrip.. overall.. big let down. But hey CHA for weapon fighting like every other Warlock now cause Pact of Blade?
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
I ALSO want to point out in the video they said they "Returned Hex Blade's Curse to the ORIGINAL from 2014, but gave it more uses" Then you look at the PDF and that is a straight up lie. They have it split up amongst the Class features like they did with the previous revision attempt that got overwhelming negative responses.
Hexblade is a little better from the last UA but still needs some work. Why remove Medium Armor and Shield Proficiency to give +2 AC against Hexblade's Curse targets?
Speaking from experience is still better get one level of Fighter (or adapt the Xanathar's version)
It isn't just against the target of Hexblade's Curse. It is a flat +2 to AC while within 10ft of the Cursed target.
Seems to me the main problem wit h the Hexblade's Curse is that you can't move it to a new target if the first one goes down, that means that you are likely to prioritize attacking non-cursed targets to maximize the benefits of your subclass such as your AC Bonus.
Also while wearing NO ARMOR and NO SHIELD when you are a melee focused class... So far its a Gish that is worse than all the other Gishes. Less Spells, No Armor or Viable/Reliable AC boost, no good melee combat features, no Extra Attack that allows replacing attack with Cantrip.. overall.. big let down. But hey CHA for weapon fighting like every other Warlock now cause Pact of Blade?
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
I ALSO want to point out in the video they said they "Returned Hex Blade's Curse to the ORIGINAL from 2014, but gave it more uses" Then you look at the PDF and that is a straight up lie. They have it split up amongst the Class features like they did with the previous revision attempt that got overwhelming negative responses.
ARE there any non-Githyanki Gishes in 5e? Because the TTRPG slang version appears to not be recognized when it's inserted into feedback, due to Gish having a concrete meaning by WotC standards. Dollars to donuts that the people/AI summarizing the feedback get REALLY confused when "Gish" keeps coming up. I think this is a case of corporations(WizBro mode WotC or an AI used for summaries) wanting to be addressed with SEO-friendly terms, similarly to how Disney never allows "Star Wars Land" in official parlance, preferring the SEO-friendly "Star Wars:Galaxy's Edge".
Likewise, nitpicking a video's wording doesn't make it a lie. They may not have "put it back" 1:1, but they did focus on Hexblade's Cure not being All Hex, All The Time. It's just that, again "Curse" is a term that the current team seems to think needs to be defined by spells due to 10+ years of feedback telling them that newbies have trouble defining the difference between actions, reactions, free actions & bonus actions, and having to put names on such, 2024-wise, to make it casual-friendly. Thus "curse"=Magic Action=Spell" tends to be the way that they address confusion that still causes new/younger players to say "how many more bonus actions do I have". I know it's not an issue in these forums, but it is an issue with newer & younger players. So they want to avoid the action economy parlance issue in official materials(Crooked Moon has unofficial Curses, Jinxes & Hexes, & has caused new/younger players to not understand that those aren't Bestow Curse, Hex, etc)...so I see where they're coming from.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
ARE there any non-Githyanki Gishes in 5e? Because the TTRPG slang version appears to not be recognized when it's inserted into feedback, due to Gish having a concrete meaning by WotC standards. Dollars to donuts that the people/AI summarizing the feedback get REALLY confused when "Gish" keeps coming up. I think this is a case of corporations(WizBro mode WotC or an AI used for summaries) wanting to be addressed with SEO-friendly terms, similarly to how Disney never allows "Star Wars Land" in official parlance, preferring the SEO-friendly "Star Wars:Galaxy's Edge".
Likewise, nitpicking a video's wording doesn't make it a lie. They may not have "put it back" 1:1, but they did focus on Hexblade's Cure not being All Hex, All The Time. It's just that, again "Curse" is a term that the current team seems to think needs to be defined by spells due to 10+ years of feedback telling them that newbies have trouble defining the difference between actions, reactions, free actions & bonus actions, and having to put names on such, 2024-wise, to make it casual-friendly. Thus "curse"=Magic Action=Spell" tends to be the way that they address confusion that still causes new/younger players to say "how many more bonus actions do I have". I know it's not an issue in these forums, but it is an issue with newer & younger players. So they want to avoid the action economy parlance issue in official materials(Crooked Moon has unofficial Curses, Jinxes & Hexes, & has caused new/younger players to not understand that those aren't Bestow Curse, Hex, etc)...so I see where they're coming from.
Gish is basically a termed used for Spellblade type classes/builds. The term was basically made famous because of the Gith Gish, which were Spellblades. That combine the Armor and Weapon Prowess of a Martial class, with Spellcasting. In 5e, those would be subclasses like Eldritch Knight, Bladesinger and College of Valor in particularly. Especially since they all gain the Extra Attack feature that lets them Attack with a Weapon AND Cast a Cantrip as part of their Attack Action.
As for the "Curse" term, I can see what you mean there, and that is valid I will not deny that. But considering the reasoning they said it that way, was due to immense negative player feedback about the splitting all the components of a Singular Feature into basically being individual features on its own. So they said they were "putting it back how it was" then left it broken down and split up, is the part that I am particularly calling them out on.
..no Extra Attack that allows replacing attack with Cantrip...
Can you see the insanity of giving Warlock the ability to Eldritch Blast every round and make 2 weapon attacks?!
Valor Bard actually does let you do this, as it doesn't care which class' cantrip you use. You can even make a bow your Pact weapon to do the whole thing from range if you want 🙂
I do agree that letting the Warlock do this natively is probably a bridge too far even as a subclass feature, especially since that would then let them do THREE weapon attacks thanks to Thirsting Blade.
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And what exactly is that supposed to be? The uses scale up in a way that’s viable for Fighters but limits dip potential and refresh on a short rest. No, it’s not a constant magic pew-pew-pew option- that would be the Artillerist. But tying the uses to INT is an effective and reasonable scaling mechanism.
MAD = Multiple Attribute Dependent
She/Her Player and Dungeon Master
Given a significant chunk of the feedback I saw on UA Hexblade 1.0 boiled down to “why does this blade-based subclass have nothing to do with weapons?”, I am rather surprised UA Hexblade 2.0 doubled down on ignoring the “blade” half of the word. This very much feels like trying to fit a square peg in a round hole, with Wizards wanting to re-release Hexblade given its historic popularity, while not really knowing how to address the fact Pact of the Blade took a lot of its historic role.
I think they should heavily consider reworking the class to provide direct Gish benefits or just keep the mechanics and change the patron to something like a Hag or other creature that heavily focuses on hexing. As is, it just does not match the current patronage of magical weaponry.
What I am upset about is using dice scaling in place of actual subclass features.
She/Her Player and Dungeon Master
Useful for those who don't know that abbreviation 👍
I knew exactly how that was being used in the post, and wasn't actually referring to that here. Simply that I'm not overly upset about the UA version presented, just I feel it's missed the mark.
No-one is asking for a constant stream of pew-pew options - anyone looking for that should just run an Eldritch Blast build Warlock. Simply that at those lower levels before ASIs kick in, a Level 3/4 Arcane Archer will have a handful of uses of their defining ability per rest. There's nothing worse as a DM than a player bringing an Arcane Archer to the table, having just a couple of uses which miss and them having nothing special they can do until the party agree to a rest.
Sure, it might scale, but perhaps the base level from where it is scaling from isn't quite where it needs to be.
Yep if Im a arcane Archer I can see myself leaving Con at like 14 and just maxing out Dex and Int just fine
And a level 3 caster has like 5 leveled spells per day. This is not some unique failing of the subclass, it’s how tier 1 works.
The Wizard subclasses are all phenomenal!
Combine that with the Savant buffs and these all stand up to their 2024 upgrades very well.
Right? What’s the point of picking up the evil/shadow/cursed weapon subclass when it provides no incentive to use a weapon
Because that's what Pact of the Blade is for, and the reason they're sticking with the artifact name according to one theory is because once there's a 2024 Hexblade the 2014 one won't be an option for the 2024 core class, thus shutting out the medium armor and shield stuff they seem to have concluded they don't want in the mix for Warlocks as subclass features.
Feels like there is a middle ground here. Something like “if you land a hit with a weapon attack you can curse or hex the target of the attack without expending a spell slot. You can use the feature a number of times equal to your proficiency.” Or “you can magically change the type of damage done by weapon attacks to fire, cold, lightning, poison, or acid for x minutes.” Something to justify the “blade” in Hexblade
You don't get power from HAVING a powerful magic weapon. You get power FROM the magic weapon as a patron indirectly.
I THINK that's what they're trying to push, Hexblade-wise, given the flavor text.
Still, apparently not enough people demanded Medium Armor+Shields, & just gave red feedback w/no comments on how to improve. Must have been less popular than was spoken overtly across the interwebs.
Conjurer, Enchanter, & Transmuter lost their fun aspects. Instant Yellow Feedback.
AARRGHH...let the Necromancer Wizard have Animate Dead. I hate the crutch that these "Summon X" spells have become, design-wise. Still, overcoming Necrotic resistance is a MAJOR step forward.
TATTOOED TEENAGE ALIEN FIGHTERS FROM BEVERLY HILLS MONK. I can make this now.
Arcane Archer does more boom, but should be linked to an actual Fighter stat, like Dex or Con, progression-wise. Martials need to be less MAD in general.
Arcana Cleric is fine, I guess. I don't have any strong feelings one way or the other.
Ancestral Sorcerer is the most "Yo dawg, I heard you like Sorcerer, so we put more Sorcerer in your Sorcerer" concept. I like the potential to play Simon from the movie, but did we really need a Sorcerer Sorcerer? Wild Magic usually covered this. Also, I can see some OBNOXIOUS RP coming from this subclass.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Hexblade is a little better from the last UA but still needs some work. Why remove Medium Armor and Shield Proficiency to give +2 AC against Hexblade's Curse targets?
Speaking from experience is still better get one level of Fighter (or adapt the Xanathar's version)
It isn't just against the target of Hexblade's Curse. It is a flat +2 to AC while within 10ft of the Cursed target.
Seems to me the main problem wit h the Hexblade's Curse is that you can't move it to a new target if the first one goes down, that means that you are likely to prioritize attacking non-cursed targets to maximize the benefits of your subclass such as your AC Bonus.
She/Her Player and Dungeon Master
Hm.
Oddly, I'm not seeing any particular issue with any of the wizard subclasses. Perhaps I missed something.
Also while wearing NO ARMOR and NO SHIELD when you are a melee focused class... So far its a Gish that is worse than all the other Gishes. Less Spells, No Armor or Viable/Reliable AC boost, no good melee combat features, no Extra Attack that allows replacing attack with Cantrip.. overall.. big let down. But hey CHA for weapon fighting like every other Warlock now cause Pact of Blade?
I ALSO want to point out in the video they said they "Returned Hex Blade's Curse to the ORIGINAL from 2014, but gave it more uses" Then you look at the PDF and that is a straight up lie. They have it split up amongst the Class features like they did with the previous revision attempt that got overwhelming negative responses.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Can you see the insanity of giving Warlock the ability to Eldritch Blast every round and make 2 weapon attacks?!
She/Her Player and Dungeon Master
ARE there any non-Githyanki Gishes in 5e? Because the TTRPG slang version appears to not be recognized when it's inserted into feedback, due to Gish having a concrete meaning by WotC standards. Dollars to donuts that the people/AI summarizing the feedback get REALLY confused when "Gish" keeps coming up. I think this is a case of corporations(WizBro mode WotC or an AI used for summaries) wanting to be addressed with SEO-friendly terms, similarly to how Disney never allows "Star Wars Land" in official parlance, preferring the SEO-friendly "Star Wars:Galaxy's Edge".
Likewise, nitpicking a video's wording doesn't make it a lie. They may not have "put it back" 1:1, but they did focus on Hexblade's Cure not being All Hex, All The Time. It's just that, again "Curse" is a term that the current team seems to think needs to be defined by spells due to 10+ years of feedback telling them that newbies have trouble defining the difference between actions, reactions, free actions & bonus actions, and having to put names on such, 2024-wise, to make it casual-friendly. Thus "curse"=Magic Action=Spell" tends to be the way that they address confusion that still causes new/younger players to say "how many more bonus actions do I have". I know it's not an issue in these forums, but it is an issue with newer & younger players. So they want to avoid the action economy parlance issue in official materials(Crooked Moon has unofficial Curses, Jinxes & Hexes, & has caused new/younger players to not understand that those aren't Bestow Curse, Hex, etc)...so I see where they're coming from.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Gish is basically a termed used for Spellblade type classes/builds. The term was basically made famous because of the Gith Gish, which were Spellblades. That combine the Armor and Weapon Prowess of a Martial class, with Spellcasting. In 5e, those would be subclasses like Eldritch Knight, Bladesinger and College of Valor in particularly. Especially since they all gain the Extra Attack feature that lets them Attack with a Weapon AND Cast a Cantrip as part of their Attack Action.
As for the "Curse" term, I can see what you mean there, and that is valid I will not deny that. But considering the reasoning they said it that way, was due to immense negative player feedback about the splitting all the components of a Singular Feature into basically being individual features on its own. So they said they were "putting it back how it was" then left it broken down and split up, is the part that I am particularly calling them out on.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Valor Bard actually does let you do this, as it doesn't care which class' cantrip you use. You can even make a bow your Pact weapon to do the whole thing from range if you want 🙂
I do agree that letting the Warlock do this natively is probably a bridge too far even as a subclass feature, especially since that would then let them do THREE weapon attacks thanks to Thirsting Blade.