You’d have to create the feat yourself. (Since users can only publish their own original creations, these do not qualify to be published.)
if these are apart of the book and meant to be used why werent feats or something else added so we could use them instead of having to make stuff ourselves which someone could have already done
You’d have to create the feat yourself. (Since users can only publish their own original creations, these do not qualify to be published.)
if these are apart of the book and meant to be used why werent feats or something else added so we could use them instead of having to make stuff ourselves which someone could have already done
In the book they're not actually feats, there's a few new systems they use for both character creation and curses and us doing them as feats is just the work around, so I guess DDB just went "it's not something we can impliment as is so we won't do it at all."
so the whole point of this website is to have the stuff we paid for automated and working otherwise why would we buy it when we can just buy the books themselves? half of the stuff on this website doesnt give us what its suppose to and its annoying.
so the whole point of this website is to have the stuff we paid for automated and working otherwise why would we buy it when we can just buy the books themselves? half of the stuff on this website doesnt give us what its suppose to and its annoying.
The transformations, according to the Grim Hollow devs themselves on Discord, almost broke Beyond on a fundamental level, coding-ise when Beyond staff were trying to implement them.
Sometimes things just don't work & aren't the result of slacking or other conspiracy theories. While I DO think a price cut for things like this would be a net good, they did, in fact, try to implement this.
That's why I'm going to hold the Executive Producer to their mentioning that the backend & other coding issues, are a priority. Because this site needs a makeover, coding-wise.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
It's worth noting that "just fix it" is not always a simple task for coding, particularly when you've got years of built up "good enough" code you're trying to fix, as I understand it. If the choices are "keep patching what we've got" or "basically if not actually build a new site from scratch", you'd need a very compelling argument for them to invest the resources to make the second when they're already getting steady business with the first.
Someone has already created the homebrew feats for Vampire. I uploaded them and they work fine! Several others have already been done as well. Each Boon and Flow is set up separately.
Do you know the authors name? There are currently 68 pages of vampire homebrew
Better options like what? I tried the character sheet on Roll20 one time, did not find it to be easier, plus at this stage I'd be spending a lot of extra money to get access to everything again. Complaining that a 10 year old website wasn't build to accommodate a mechanic that a 3PP added to the game is a bit of an unreasonably high bar.
It's worth noting that "just fix it" is not always a simple task for coding, particularly when you've got years of built up "good enough" code you're trying to fix, as I understand it. If the choices are "keep patching what we've got" or "basically if not actually build a new site from scratch", you'd need a very compelling argument for them to invest the resources to make the second when they're already getting steady business with the first.
I would normally just agree with this on a general level..... but as we know, specific beats general. And the specific here is the failure of Sigil. They are NOT getting stead business from the second anymore. The inflated interest in the hobby has been steadily declining since we've left the era of lock downs. And Hasbro/WotC got their nose bloodied from a series of self inflicted scandals, which caused a surge of cancellations on the platform. If if it was a minority stake, its still a % of users that is extremely hard to build back up. Its my understanding Hasbro doesn't even talk about DnD in earning calls anymore, where just a couple years ago it was one of their bigger focuses for growth.
What this means is that they can't ride on good will and name recognition alone anymore. They're now on track to being forced to compete to keep their user base up, even if its still in the phases where they can afford to coast a bit. Since their plans for a video game style ecosystem is sunk, they're next best options are to either get DDB up to a state where its minimal friction to run games on Maps..... or just admit defeat, pull funding and put everything into "milk the remaining users while the death spiral accelerates" mode. The issue is that I've yet to be convinced the higher ups are willing to commit to either fully. And right now they're stuck playing catch up to other VTTs in terms of features. The main thing holding this entire business model together right now IS the Character Sheet system. Maps ultimately doesn't need to do a lot in order to get to an optimal state as a 2D system, since most of the heavy lifting is being done by the Character sheet automation. What it still needs are an easier to operate Encounter Tracker (and in-UI ways to alter stat blocks), a few major but straight forward improvements to layers (for fog of war, decals, and inserting another map on top of a map, hazard markings and token manipulation), and dedicated condition markers that show up on the token. You have any idea how much better the experience on Maps gets just by being able to attach AOE shapes to a token, so it'll move in tandem like the token grouping does?
If they don't, and one of the other VTTs might pull ahead and just be better, cheaper, and more accessible. And seeing what Demiplane and Roll20 have going on, they might eventually figure things out. If that happens, the only thing DDB has left is sunk cost fallacy.
There's a 3rd alternative. But the licensing model alone is enough to make me think they won't do this any time soon. Make the character sheet API accessible to ALL external VTTs, and make all character facing integrated content available through a single license (preferably at no charge). If its on your DDB character sheet, the VTT should be able to support it with minimal effort on the Dev side. The adventure paths would still have to be separated for logistical reasons. But the theory here is to enable players to keep doing what they're doing, aka buying class/spell books for the character sheet. While on the VTT side, they'll still need to adapt adventure modules and other related resources, because those will have to run on that framework. All thats left is what 3rd party publishers would need to do if they don't publish on DDB, but did publish on an external VTT. Would items related to that module flow back upstream if the player doesn't own the book? You can start to see why this isn't likely to happen.
It's worth noting that "just fix it" is not always a simple task for coding, particularly when you've got years of built up "good enough" code you're trying to fix, as I understand it. If the choices are "keep patching what we've got" or "basically if not actually build a new site from scratch", you'd need a very compelling argument for them to invest the resources to make the second when they're already getting steady business with the first.
I Its my understanding Hasbro doesn't even talk about DnD in earning calls anymore,
Source that isn't Dungeons & Discourse, Professor DM, The DM Lair or another heavily biased-to-dishonest source(s). Basically, not a content creator or site that clearly favors Other Stuff. Something that favors no one would be ideal.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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Most have already been created, you can transfer them over and allow homebrew.
if these are apart of the book and meant to be used why werent feats or something else added so we could use them instead of having to make stuff ourselves which someone could have already done
In the book they're not actually feats, there's a few new systems they use for both character creation and curses and us doing them as feats is just the work around, so I guess DDB just went "it's not something we can impliment as is so we won't do it at all."
so the whole point of this website is to have the stuff we paid for automated and working otherwise why would we buy it when we can just buy the books themselves? half of the stuff on this website doesnt give us what its suppose to and its annoying.
The transformations, according to the Grim Hollow devs themselves on Discord, almost broke Beyond on a fundamental level, coding-ise when Beyond staff were trying to implement them.
Sometimes things just don't work & aren't the result of slacking or other conspiracy theories. While I DO think a price cut for things like this would be a net good, they did, in fact, try to implement this.
That's why I'm going to hold the Executive Producer to their mentioning that the backend & other coding issues, are a priority. Because this site needs a makeover, coding-wise.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
It's worth noting that "just fix it" is not always a simple task for coding, particularly when you've got years of built up "good enough" code you're trying to fix, as I understand it. If the choices are "keep patching what we've got" or "basically if not actually build a new site from scratch", you'd need a very compelling argument for them to invest the resources to make the second when they're already getting steady business with the first.
Do you know the authors name? There are currently 68 pages of vampire homebrew
loosing customers to better options is what should be their reason to fix their website and actually make it a useable website
Better options like what? I tried the character sheet on Roll20 one time, did not find it to be easier, plus at this stage I'd be spending a lot of extra money to get access to everything again. Complaining that a 10 year old website wasn't build to accommodate a mechanic that a 3PP added to the game is a bit of an unreasonably high bar.
I would normally just agree with this on a general level..... but as we know, specific beats general. And the specific here is the failure of Sigil. They are NOT getting stead business from the second anymore. The inflated interest in the hobby has been steadily declining since we've left the era of lock downs. And Hasbro/WotC got their nose bloodied from a series of self inflicted scandals, which caused a surge of cancellations on the platform. If if it was a minority stake, its still a % of users that is extremely hard to build back up. Its my understanding Hasbro doesn't even talk about DnD in earning calls anymore, where just a couple years ago it was one of their bigger focuses for growth.
What this means is that they can't ride on good will and name recognition alone anymore. They're now on track to being forced to compete to keep their user base up, even if its still in the phases where they can afford to coast a bit. Since their plans for a video game style ecosystem is sunk, they're next best options are to either get DDB up to a state where its minimal friction to run games on Maps..... or just admit defeat, pull funding and put everything into "milk the remaining users while the death spiral accelerates" mode. The issue is that I've yet to be convinced the higher ups are willing to commit to either fully. And right now they're stuck playing catch up to other VTTs in terms of features. The main thing holding this entire business model together right now IS the Character Sheet system. Maps ultimately doesn't need to do a lot in order to get to an optimal state as a 2D system, since most of the heavy lifting is being done by the Character sheet automation. What it still needs are an easier to operate Encounter Tracker (and in-UI ways to alter stat blocks), a few major but straight forward improvements to layers (for fog of war, decals, and inserting another map on top of a map, hazard markings and token manipulation), and dedicated condition markers that show up on the token. You have any idea how much better the experience on Maps gets just by being able to attach AOE shapes to a token, so it'll move in tandem like the token grouping does?
If they don't, and one of the other VTTs might pull ahead and just be better, cheaper, and more accessible. And seeing what Demiplane and Roll20 have going on, they might eventually figure things out. If that happens, the only thing DDB has left is sunk cost fallacy.
There's a 3rd alternative. But the licensing model alone is enough to make me think they won't do this any time soon. Make the character sheet API accessible to ALL external VTTs, and make all character facing integrated content available through a single license (preferably at no charge). If its on your DDB character sheet, the VTT should be able to support it with minimal effort on the Dev side. The adventure paths would still have to be separated for logistical reasons. But the theory here is to enable players to keep doing what they're doing, aka buying class/spell books for the character sheet. While on the VTT side, they'll still need to adapt adventure modules and other related resources, because those will have to run on that framework. All thats left is what 3rd party publishers would need to do if they don't publish on DDB, but did publish on an external VTT. Would items related to that module flow back upstream if the player doesn't own the book? You can start to see why this isn't likely to happen.
Source that isn't Dungeons & Discourse, Professor DM, The DM Lair or another heavily biased-to-dishonest source(s). Basically, not a content creator or site that clearly favors Other Stuff. Something that favors no one would be ideal.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.