...fifth level with 3 gloomstalker and 2 as assassin rogue, but then that faith rekindles, as I level up a little bit. Take 2 levels of twilight cleric.
While nothing wrong with this plan, there is one issue that your choice highlights about multiclass for 2024 rules.
You need 4 levels in a single class to get ASI/Feats. So if you are 7th level with your listed 3 separate classes, you still do not qualify to boost your abilities. If the cleric, rogue or ranger are single class then at 8th level they have gained ASI/Feats twice. If the Rogue is single class at 10th level they have achieved 3 ASI/Feats.
Another potential issue is a 2nd level character is just that, no subclasses until 3rd level.
2 as assassin rogue, but then that faith rekindles, as I level up a little bit. Take 2 levels of twilight cleric.
Actually you are neither an assassin nor twilight class. Just a rogue & cleric.
If you start out out at level 5, you might want to look at the benefit of doing Gloomstalker 4 Rogue 1. Get to level 8 then look at the twilight cleric for level 9.
I've been playing this build for a couple of years now in a homebrew campaign and let me tell you a few things about my experience.
When I first pitched the idea to my DM he didn't like the twilight subclass, especially the steps of the night feature. In the end he agreed to let me have it but capped me to a max of 5 levels, it's one of a number of nerds to this build as he also restricts me to one sharpshooter use per round. It was part of my backstory: the hunter of the village was attacked by something he couldn't see at night and was taken in by the twilight monks. Now he uses his fear of the dark to put that fear into others.
My current build is gloom stalker 5/twilight 2/ rogue 2.
I have never used the channel divinity feature and wish I'd just dipped in for one level as I could have the assassin subclass now.
As long as you recognise that you will be hitting very hard on turn one and not so much afterwards then you will enjoy the build. But if you want to be dealing a lot of damage each round maybe look at gloom stalker / fighter. If you are the healer of your group then concentrate on the cleric and dip out for something useful.
I have never used the channel divinity feature and wish I'd just dipped in for one level as I could have the assassin subclass now.
So, out of the Twilight Specific features, you've only used the increased Darkvision and Advantage on Initiative?
Seems like a very unfair nerf. The main reason to go Twilight is to get that sweet Twilight Sanctuary Channel Divinity.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I don't think your creativity is dumb, I just personally think all multiclassing is dumb. It was something that was used in AD&D specifically for non-humans (and gods), but they were generally limited in how far they could level up too.
I think WoTC should have instead adopted Dual Classing from AD&D instead, since they got rid of the level limits as stated above. If they decide on a 6e, I hope the new development team will take a look at that.
I don't think your creativity is dumb, I just personally think all multiclassing is dumb. It was something that was used in AD&D specifically for non-humans (and gods), but they were generally limited in how far they could level up too.
I think WoTC should have instead adopted Dual Classing from AD&D instead, since they got rid of the level limits as stated above. If they decide on a 6e, I hope the new development team will take a look at that.
5e multiclassing is arguably more like dual-classing (you level up your classes separately) than it is like 1e multiclassing (level up multiple classes at the same time, but this makes you level slower)
But really, it's its own thing, because 5e's leveling mechanics are fundamentally different from 1e's.
I don't think your creativity is dumb, I just personally think all multiclassing is dumb. It was something that was used in AD&D specifically for non-humans (and gods), but they were generally limited in how far they could level up too.
I think WoTC should have instead adopted Dual Classing from AD&D instead, since they got rid of the level limits as stated above. If they decide on a 6e, I hope the new development team will take a look at that.
5e multiclassing is arguably more like dual-classing (you level up your classes separately) than it is like 1e multiclassing (level up multiple classes at the same time, but this makes you level slower)
But really, it's its own thing, because 5e's leveling mechanics are fundamentally different from 1e's.
The leveling as far as multi-classing and "Dual Classing" are fundamentally different from AD&D, but not the leveling. You still gain experience from killing monsters, to level up, as a basic rule regardless of edition.
Dual Classing is fundamentally different than Multiclassing in any edition. It's not a simple as stopping in one class to dip into another (or even a third) class. There's more in the weeds of how it functions. It also makes it more difficult to optimize/min-max. If the new Devs/Creative team ever comes out with a survey I'll make sure to bring that up. Looks like this still being discussed on Youtube, so I might have some backers.
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While nothing wrong with this plan, there is one issue that your choice highlights about multiclass for 2024 rules.
You need 4 levels in a single class to get ASI/Feats. So if you are 7th level with your listed 3 separate classes, you still do not qualify to boost your abilities. If the cleric, rogue or ranger are single class then at 8th level they have gained ASI/Feats twice. If the Rogue is single class at 10th level they have achieved 3 ASI/Feats.
Another potential issue is a 2nd level character is just that, no subclasses until 3rd level.
2 as assassin rogue, but then that faith rekindles, as I level up a little bit. Take 2 levels of twilight cleric.
Actually you are neither an assassin nor twilight class. Just a rogue & cleric.
If you start out out at level 5, you might want to look at the benefit of doing Gloomstalker 4 Rogue 1. Get to level 8 then look at the twilight cleric for level 9.
I've been playing this build for a couple of years now in a homebrew campaign and let me tell you a few things about my experience.
When I first pitched the idea to my DM he didn't like the twilight subclass, especially the steps of the night feature. In the end he agreed to let me have it but capped me to a max of 5 levels, it's one of a number of nerds to this build as he also restricts me to one sharpshooter use per round. It was part of my backstory: the hunter of the village was attacked by something he couldn't see at night and was taken in by the twilight monks. Now he uses his fear of the dark to put that fear into others.
My current build is gloom stalker 5/twilight 2/ rogue 2.
I have never used the channel divinity feature and wish I'd just dipped in for one level as I could have the assassin subclass now.
As long as you recognise that you will be hitting very hard on turn one and not so much afterwards then you will enjoy the build. But if you want to be dealing a lot of damage each round maybe look at gloom stalker / fighter. If you are the healer of your group then concentrate on the cleric and dip out for something useful.
Enjoy your game!
So, out of the Twilight Specific features, you've only used the increased Darkvision and Advantage on Initiative?
Seems like a very unfair nerf. The main reason to go Twilight is to get that sweet Twilight Sanctuary Channel Divinity.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I don't think your creativity is dumb, I just personally think all multiclassing is dumb. It was something that was used in AD&D specifically for non-humans (and gods), but they were generally limited in how far they could level up too.
I think WoTC should have instead adopted Dual Classing from AD&D instead, since they got rid of the level limits as stated above. If they decide on a 6e, I hope the new development team will take a look at that.
5e multiclassing is arguably more like dual-classing (you level up your classes separately) than it is like 1e multiclassing (level up multiple classes at the same time, but this makes you level slower)
But really, it's its own thing, because 5e's leveling mechanics are fundamentally different from 1e's.
The leveling as far as multi-classing and "Dual Classing" are fundamentally different from AD&D, but not the leveling. You still gain experience from killing monsters, to level up, as a basic rule regardless of edition.
Dual Classing is fundamentally different than Multiclassing in any edition. It's not a simple as stopping in one class to dip into another (or even a third) class. There's more in the weeds of how it functions. It also makes it more difficult to optimize/min-max. If the new Devs/Creative team ever comes out with a survey I'll make sure to bring that up. Looks like this still being discussed on Youtube, so I might have some backers.