Honestly, there’s little to no practical distinction. Both D&D and MtG have settings that subdivide into smaller discrete realms, so there’s no fundamental reason why Lowynn can’t turn out to be one neighborhood in a larger setting. And the Feywild is already established to be a place where different sections run on different rules, so there’s no glaring incongruity in Lowynn’s gimmick. You can argue that Fey crossings are an issue with MtG, but there’s been enough existing ways besides a Spark to get interplanar travel that one more alternative is just continuing a trend.
I'm not even seeing the evidence for "Lorwyn is part of FR now." L-S is in the Feywild, sure, but that just means there are places on FR that can connect to it, not that FR somehow swallowed it up. The Feywild (and Shadowfell) spans multiple settings, as do the elemental planes etc.
So, you saw the announcement they were doing a D&D/mtg crossover setting. And instead of thinking it would be like the two other times they did it and make a full hardcover setting book, you think the more reasonable assumption would have been that they’ll find a way to shoehorn a stripped down version into an existing setting? And that they would do it as a fully digital “dlc?”
And that’s fine, they did it, btw. Plans change for a 101 reasons; they’re allowed to change. Heck, they should change as market conditions and staff changes.
But really, the whole “I told you so” kind of misses the point about how strange it is to put a setting inside a different setting. And really, it’s not even a setting. It’s a part of a feywild setting. So it’s shoehorning a subset of one setting into a whole different one. It’s a weird choice. If they’d done it as a fully standalone product, your argument would have some more weight, but to me this reads like a change of plans.
They've NEVER put a setting inside of a different setting, & connected it to FR post-2021...Unless you count the numerous times they've done so post-2021.
& those are just the examples off of the top of my head.
Ok, between this and your other posts, now I see your point better. Thank you. I was trying to say something different. I’m talking about setting books, which really only one of those is. I’ve never said there shouldn’t be crossovers between settings. Plane-hop and setting-hop as much as your table wants, throw warforged into Athas and Krynn, I won’t say you’re having fun wrong. Ditto changing lore. I don’t care about lore, the first thing I do with published lore is throw it out, so I never much care if they change it. But if you want to follow their lore, again, go right ahead.
Also, I’m not mad about any of this. In fact, I’ve said I’m more likely to buy it now, which is kind of the opposite of mad.
What I’ve said is, this is weird and feels tacked on. They’re taking a setting, and saying, hey you can find a portal in this setting that takes you to a part of an entirely different setting. That’s fine as far as it goes, pretty common thing, almost to the point they don’t need to mention it, because it’s well established, in their official lore, that there are points in the material plane that connect to the feywild. But sure, let’s mention it and be specific about where one of them goes because that’s good flavor, which it definitely is. But this extra step of saying, just in case you do want to go through that one particular portal we mentioned in one particular place, here’s a gazetteer for this sliver of a whole different world. It would be if, say Theros had a portal to the underworld and they released a supplement detailing the specific part of the abyss where the portal goes. It’s interesting, but its connection to Theros is pretty limited. Like, why not hold onto it for a full book about that plane? Or just make it its own thing. But a setting supplement should help flesh out a place, or maybe a time, in the setting (which the other 2 supplements do), not a place in an entirely different world.
That’s what I’m saying they’ve not done before — nesting access to one setting within another. And why it feels like they decided, for whatever reason, to stop development on lorwyn as its own setting, and just find a way to release what they had. I could be wrong and this was the plan all along, which would be unusual and new (why announce months in advance they were doing this, and say nothing about the other supplements, only to then sell it as an online-only add on to another product? That would be a very different marketing strategy than we’ve seen in the past.) I’m not upset that they did it. I’m just curious.
(And that's how this is a FR supplement, by the way: Anything that connects to the FR within its cosmology counts as a FR supplement.)
Would that make Ravenloft of old a FR supplement? I disagree. The Feywild is part of the multiverse just as Faerun and Krynn and Ebberon are part of the same cosmology without all belonging to FR. I see you point that the Magic Multiverse and the D&D Multiverse were originally diffrent things lore-wise, but I feel that distinction has been weakened by a lot of crossovers. You can go to Strixhaven from the Forgotten Realms. That doesnt make Strixhaven a FR supplement. The cosmology is the same for all D&D settings. If a setting gets ported into D&D it usually finds its place within that cosmology. And thus has ties to other settings via that cosmology.
All that being said...this would be the perfect time to make Pixies playable again via this extra.
I think Fairy is as close as we're getting to playable Pixies (and should be, given the latter's invisibility.)
Given that Firlbog are able to turn invisible, along with a few others, invisibility isn't an issue.
My concern is Size.
Fairies are Small, & not Tiny, for who knows what reason, but Pixies(& Sprites, for that matter) are Tiny pretty explicitly.
& I'm not the fondest of clashes between the MM & another published work, size-wise.
That being said...We're overdue for Tiny & Huge playable species.
& for all I know, Lorwyn-Shadowmoor(Still not sure if it's the actual one or a name slapped on a planar intersection) Pixies might just be Small, if they go that route.
Besides, Isn't Magic:The Gathering pretty consistent about calling the PC equivalent Faeries/Fey & not Fairies?
If the Firbolg's "invisibility" counts for you, then so should the Fairy's Reduce ability which can get them to Tiny. So either way, there's no need for playable Pixies.
(And that's how this is a FR supplement, by the way: Anything that connects to the FR within its cosmology counts as a FR supplement.)
Would that make Ravenloft of old a FR supplement? I disagree. The Feywild is part of the multiverse just as Faerun and Krynn and Ebberon are part of the same cosmology without all belonging to FR. I see you point that the Magic Multiverse and the D&D Multiverse were originally diffrent things lore-wise, but I feel that distinction has been weakened by a lot of crossovers. You can go to Strixhaven from the Forgotten Realms. That doesnt make Strixhaven a FR supplement. The cosmology is the same for all D&D settings. If a setting gets ported into D&D it usually finds its place within that cosmology. And thus has ties to other settings via that cosmology.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
All that being said...this would be the perfect time to make Pixies playable again via this extra.
I think Fairy is as close as we're getting to playable Pixies (and should be, given the latter's invisibility.)
Given that Firlbog are able to turn invisible, along with a few others, invisibility isn't an issue.
My concern is Size.
Fairies are Small, & not Tiny, for who knows what reason, but Pixies(& Sprites, for that matter) are Tiny pretty explicitly.
& I'm not the fondest of clashes between the MM & another published work, size-wise.
That being said...We're overdue for Tiny & Huge playable species.
& for all I know, Lorwyn-Shadowmoor(Still not sure if it's the actual one or a name slapped on a planar intersection) Pixies might just be Small, if they go that route.
Besides, Isn't Magic:The Gathering pretty consistent about calling the PC equivalent Faeries/Fey & not Fairies?
They’re very unlikely to do naturally Tiny or Large+ PC races. Large or greater significantly expands the power of emanations, reach, etc by covering significantly more squares within a linear distance. Tiny doesn’t present any outstanding mechanical advantages that come to mind, but I expect they prefer PCs remain large enough to not raise significant issues/questions for interacting with human-scale objects.
They’re very unlikely to do naturally Tiny or Large+ PC races. Large or greater significantly expands the power of emanations, reach, etc by covering significantly more squares within a linear distance. Tiny doesn’t present any outstanding mechanical advantages that come to mind, but I expect they prefer PCs remain large enough to not raise significant issues/questions for interacting with human-scale objects.
The big advantage to Tiny is that they can get cover more easily - including taking cover behind Small creatures or objects, which other Small creatures can't do, That gives them a lot of options both during exploration (many more hiding places) and even in a fight (since cover grants AC and Dex save bonuses.) Combine that with attack forms that are not penalized by reduce, such as spells, and you could have a very annoying PC to try and pin down.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
I dont have Ravnica or Theroes so I cant say but I am pretty sure they are material primes in the D&D multiverse. Which Faerun is also. So they are in the same cosmology. Strihaven eplicitly tells you that you can get to it from Faerun or any other world your playing on usually. The ruleset defines the D&D cosmology, so I would say they are part of the same cosmology.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
I dont have Ravnica or Theroes so I cant say but I am pretty sure they are material primes in the D&D multiverse. Which Faerun is also. So they are in the same cosmology. Strihaven eplicitly tells you that you can get to it from Faerun or any other world your playing on usually. The ruleset defines the D&D cosmology, so I would say they are part of the same cosmology.
Nope, Ravnica, Theros, and Strixhaven officially exist within their own multiverse (called the Blind Eternities). The Strixhaven book mentions the Forgotten Realms twice—once in discussing how you could move Strixhaven from it's core setting to the Forgotten Realms or Eberron:
For the purposes of D&D, though, you can place Strixhaven wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in an interplanar nexus that allows it to draw students from across the Material Plane or the entire multiverse.
And the second time is to contextualise how magic works in Strixhaven in terms D&D players would be more familiar with:
As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls.
The multiverse of Magic the Gathering is fundamentally incompatible with that of D&D, at least up until recently. In MtG, all the planes exist within the Blind Eternities, an extra dimensional that is infinitely inhospitable to all life with the exception of Eldrazi and those with the planeswalker spark. In fact, the storyline from Kaladesh through to War of the Spark focuses on this fact because the big bad is trying to find a way to transport armies through the Blind Eternities without them melting.
More recently, events have created a series of rare portals called Omen Gates that allow travel between planes without a planeswalker spark, but they're still limited to planes that exist within the Blind Eternities.
Now, this is not to say things couldn't change in the future. WotC recently released a set called "Edge of Eternities" that seems to take place at the edge of the multiverse, suggesting the Blind Eternities has a boundary. Given that, it could be that it exists within a demiplane like Ravenloft and the Domains of Dread. Maybe Omen Gates could be used to reach the D&D multiverse some way. But as it stands, nothing officially and explicitly places either setting in direct connection with the other.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
I dont have Ravnica or Theroes so I cant say but I am pretty sure they are material primes in the D&D multiverse. Which Faerun is also. So they are in the same cosmology. Strihaven eplicitly tells you that you can get to it from Faerun or any other world your playing on usually. The ruleset defines the D&D cosmology, so I would say they are part of the same cosmology.
Nope, Ravnica, Theros, and Strixhaven officially exist within their own multiverse (called the Blind Eternities). The Strixhaven book mentions the Forgotten Realms twice—once in discussing how you could move Strixhaven from it's core setting to the Forgotten Realms or Eberron:
For the purposes of D&D, though, you can place Strixhaven wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in an interplanar nexus that allows it to draw students from across the Material Plane or the entire multiverse.
And the second time is to contextualise how magic works in Strixhaven in terms D&D players would be more familiar with:
As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls.
The multiverse of Magic the Gathering is fundamentally incompatible with that of D&D, at least up until recently. In MtG, all the planes exist within the Blind Eternities, an extra dimensional that is infinitely inhospitable to all life with the exception of Eldrazi and those with the planeswalker spark. In fact, the storyline from Kaladesh through to War of the Spark focuses on this fact because the big bad is trying to find a way to transport armies through the Blind Eternities without them melting.
More recently, events have created a series of rare portals called Omen Gates that allow travel between planes without a planeswalker spark, but they're still limited to planes that exist within the Blind Eternities.
Now, this is not to say things couldn't change in the future. WotC recently released a set called "Edge of Eternities" that seems to take place at the edge of the multiverse, suggesting the Blind Eternities has a boundary. Given that, it could be that it exists within a demiplane like Ravenloft and the Domains of Dread. Maybe Omen Gates could be used to reach the D&D multiverse some way. But as it stands, nothing officially and explicitly places either setting in direct connection with the other.
As I am not very familiar with MtGs multiverse I bow to your superior knowledge on this. Nevertheless, what I said holds true for the traditional D&D settings, and something being connected to the Forgotten Realms through a portal or whatever doesent make it part of that setting. So maybe Ravenloft is a better example, they do share the same cosmology, have access to each other but are not the same setting.
They’re very unlikely to do naturally Tiny or Large+ PC races. Large or greater significantly expands the power of emanations, reach, etc by covering significantly more squares within a linear distance. Tiny doesn’t present any outstanding mechanical advantages that come to mind, but I expect they prefer PCs remain large enough to not raise significant issues/questions for interacting with human-scale objects.
The big advantage to Tiny is that they can get cover more easily - including taking cover behind Small creatures or objects, which other Small creatures can't do, That gives them a lot of options both during exploration (many more hiding places) and even in a fight (since cover grants AC and Dex save bonuses.) Combine that with attack forms that are not penalized by reduce, such as spells, and you could have a very annoying PC to try and pin down.
4e had a tiny playable pixie species, which I have DMed for. Cover was a persistent problem in combat given their size category. Outside of combat, the squeezing rules became an issue. Traditional keyholes, the gaps under doors, etc. all suddenly became a catch 22 for the DM - do you break verisimilitude by saying “wow, look how many buildings were seamlessly designed in this world?” or do you constantly find situations where the pixie can get somewhere without really doing any checks.
I would be really surprised if they did another tiny race after there were substantial issues the last time they tried it.
———
Circling back to the book itself, we have been told for a fact one of the two playable species are the new (to both D&D and Magic) Rimekin. These will be playable ice elementals.
In the lore of Lorwyn, Rimekin are the other side of the coin to Flamekin. Since we are getting two playable species and one is Rimekin, I think we can very safely assume the other will be Flamekin. This is a world about mirrors and pairs, and any other choice for the second playable species would be rather silly.
Personally, I am glad we are getting at least one, likely two, playable elementals. While not my cup of tea, I’ve had players who want to embrace the elemental type for their characters before, and Genasi do not really scratch that same itch.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
I dont have Ravnica or Theroes so I cant say but I am pretty sure they are material primes in the D&D multiverse. Which Faerun is also. So they are in the same cosmology. Strihaven eplicitly tells you that you can get to it from Faerun or any other world your playing on usually. The ruleset defines the D&D cosmology, so I would say they are part of the same cosmology.
Nope, Ravnica, Theros, and Strixhaven officially exist within their own multiverse (called the Blind Eternities). The Strixhaven book mentions the Forgotten Realms twice—once in discussing how you could move Strixhaven from it's core setting to the Forgotten Realms or Eberron:
For the purposes of D&D, though, you can place Strixhaven wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in an interplanar nexus that allows it to draw students from across the Material Plane or the entire multiverse.
And the second time is to contextualise how magic works in Strixhaven in terms D&D players would be more familiar with:
As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows spellcasters to interact with the world’s underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls.
The multiverse of Magic the Gathering is fundamentally incompatible with that of D&D, at least up until recently. In MtG, all the planes exist within the Blind Eternities, an extra dimensional that is infinitely inhospitable to all life with the exception of Eldrazi and those with the planeswalker spark. In fact, the storyline from Kaladesh through to War of the Spark focuses on this fact because the big bad is trying to find a way to transport armies through the Blind Eternities without them melting.
More recently, events have created a series of rare portals called Omen Gates that allow travel between planes without a planeswalker spark, but they're still limited to planes that exist within the Blind Eternities.
Now, this is not to say things couldn't change in the future. WotC recently released a set called "Edge of Eternities" that seems to take place at the edge of the multiverse, suggesting the Blind Eternities has a boundary. Given that, it could be that it exists within a demiplane like Ravenloft and the Domains of Dread. Maybe Omen Gates could be used to reach the D&D multiverse some way. But as it stands, nothing officially and explicitly places either setting in direct connection with the other.
As I am not very familiar with MtGs multiverse I bow to your superior knowledge on this. Nevertheless, what I said holds true for the traditional D&D settings, and something being connected to the Forgotten Realms through a portal or whatever doesent make it part of that setting. So maybe Ravenloft is a better example, they do share the same cosmology, have access to each other but are not the same setting.
I think maybe the term setting is tripping you up in understanding what I'm saying. Let's maybe establish terms:
Plane (D&D) - a cosmologically distinct location, often physically distinction. For example, the material plane or the elemental plane of fire
Setting (D&D) - a narrative location that spans part of, all of, or several planes. For example the Forgotten Realms is a setting that takes place primarily with the material plane in certain regions of the world of Toril, but also extends to other planes. For example Baldur's Gate - Descent into Avernus is a Forgotten Realms set adventure that extends beyond Toril and the Material Plane into the Nine Hells. Settings can overlap, for example an adventure might be set in one Setting (such as Eberron) but take you to locations visited in a Forgotten Realms or Dragonlance setting-based adventure
Plane (MtG) - a physical location within the Blind Eternities, bounded by that dimension.
Blind Eternities (MtG) - an extra-dimensional locale, travel through which is impossible unless 1) You're a planeswalker, 2) You're an eldrazi, 3) You use an Omen Gate, or 4) You use a particularly powerful and legendary artifact such as the airship Weatherlight
Multiverse (Both) - The encompassing term for all the Settings and Planes (D&D) or the Blind Eternities, all Planes within, and the extra-planar space-like boundary locale found in Edge of Eternities (MtG)
D&D and Magic the Gathering exist in distinctly separate, unconnected, and different multiverses with their own different and directly contradictory rules concerning inter-planar travel. MtG doesn't have the concept of settings, the closest would be their narrative arcs, previously known as "blocks" and now just referred to as storylines. The notion of how settings in D&D works, and how two "settings" can be connected but distinct is irrelevant to MtG.
I'll note one similarity between D&D and Magic: While not 1:1 in how they're described, the Blind Eternities and the Far Realm are close enough that understanding one can help explain the other.
This kinda stuff is why i don't often get excited about WoTC first party stuff anymore. I too often think "What's the catch" and here we are, with a catch. it ain't its own thing, it is digital only, it is much smaller than anticipated, and it is only available as Bundled content. ( Apparently not true so I take the L on that last statement )
These are the kind of tactics that scream "We have no confidence in our product as a stand alone, so get hyped for this other thing!" and i can't tell if it Lorwyn Shadowmoor or Forgotten realms that they lack confidence in.
Might get it layer if it is sold ( honestly labled ) as a Digital splatbook, but right now, pass.
He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Huh, i searched it on its own, and it never came up. It isn't part of the Ultimate Bundle, but i swear i saw it listed alongside it yesterday. Honestly though i believe you over the MarketPlace search, so i Amended my statement.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Huh, i searched it on its own, and it never came up. It isn't part of the Ultimate Bundle, but i swear i saw it listed alongside it yesterday. Honestly though i believe you over the MarketPlace search, so i Amended my statement.
It is hidden in the bundle description.
Astarion’s Book of Hungers: a digital expansion with new vampire-themed player options, monsters, and adventure content – shared by Astarion himself! ($14.99) | Release Date: November 11, 2025
Netheril’s Fall: a digital expansion where players can explore the lost Netherese Empire in a time traveling adventure ($14.99) | Release Date: November 11, 2025
Lorwyn: First Light: a digital expansion that supplements your Forgotten Realms adventures with Fey-inspired character options, adventures, and monsters from a new Domain of Delight in the Feywild called Lorwyn-Shadowmoor. ($14.99) | Release Date: November 18, 2025
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She/Her Player and Dungeon Master
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I'm not even seeing the evidence for "Lorwyn is part of FR now." L-S is in the Feywild, sure, but that just means there are places on FR that can connect to it, not that FR somehow swallowed it up. The Feywild (and Shadowfell) spans multiple settings, as do the elemental planes etc.
Ok, between this and your other posts, now I see your point better. Thank you. I was trying to say something different. I’m talking about setting books, which really only one of those is. I’ve never said there shouldn’t be crossovers between settings. Plane-hop and setting-hop as much as your table wants, throw warforged into Athas and Krynn, I won’t say you’re having fun wrong. Ditto changing lore. I don’t care about lore, the first thing I do with published lore is throw it out, so I never much care if they change it. But if you want to follow their lore, again, go right ahead.
Also, I’m not mad about any of this. In fact, I’ve said I’m more likely to buy it now, which is kind of the opposite of mad.
What I’ve said is, this is weird and feels tacked on. They’re taking a setting, and saying, hey you can find a portal in this setting that takes you to a part of an entirely different setting. That’s fine as far as it goes, pretty common thing, almost to the point they don’t need to mention it, because it’s well established, in their official lore, that there are points in the material plane that connect to the feywild. But sure, let’s mention it and be specific about where one of them goes because that’s good flavor, which it definitely is.
But this extra step of saying, just in case you do want to go through that one particular portal we mentioned in one particular place, here’s a gazetteer for this sliver of a whole different world. It would be if, say Theros had a portal to the underworld and they released a supplement detailing the specific part of the abyss where the portal goes. It’s interesting, but its connection to Theros is pretty limited.
Like, why not hold onto it for a full book about that plane? Or just make it its own thing. But a setting supplement should help flesh out a place, or maybe a time, in the setting (which the other 2 supplements do), not a place in an entirely different world.
That’s what I’m saying they’ve not done before — nesting access to one setting within another. And why it feels like they decided, for whatever reason, to stop development on lorwyn as its own setting, and just find a way to release what they had. I could be wrong and this was the plan all along, which would be unusual and new (why announce months in advance they were doing this, and say nothing about the other supplements, only to then sell it as an online-only add on to another product? That would be a very different marketing strategy than we’ve seen in the past.) I’m not upset that they did it. I’m just curious.
All that being said...this would be the perfect time to make Pixies playable again via this extra.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Would that make Ravenloft of old a FR supplement? I disagree. The Feywild is part of the multiverse just as Faerun and Krynn and Ebberon are part of the same cosmology without all belonging to FR. I see you point that the Magic Multiverse and the D&D Multiverse were originally diffrent things lore-wise, but I feel that distinction has been weakened by a lot of crossovers. You can go to Strixhaven from the Forgotten Realms. That doesnt make Strixhaven a FR supplement. The cosmology is the same for all D&D settings. If a setting gets ported into D&D it usually finds its place within that cosmology. And thus has ties to other settings via that cosmology.
I think Fairy is as close as we're getting to playable Pixies (and should be, given the latter's invisibility.)
Given that Firlbog are able to turn invisible, along with a few others, invisibility isn't an issue.
My concern is Size.
Fairies are Small, & not Tiny, for who knows what reason, but Pixies(& Sprites, for that matter) are Tiny pretty explicitly.
& I'm not the fondest of clashes between the MM & another published work, size-wise.
That being said...We're overdue for Tiny & Huge playable species.
& for all I know, Lorwyn-Shadowmoor(Still not sure if it's the actual one or a name slapped on a planar intersection) Pixies might just be Small, if they go that route.
Besides, Isn't Magic:The Gathering pretty consistent about calling the PC equivalent Faeries/Fey & not Fairies?
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
If the Firbolg's "invisibility" counts for you, then so should the Fairy's Reduce ability which can get them to Tiny. So either way, there's no need for playable Pixies.
Strixhaven, Theros, and Ravnica's books are ways to play those worlds in the D&D ruleset, not ways to connect them to the overall cosmology. Completely different things.
They’re very unlikely to do naturally Tiny or Large+ PC races. Large or greater significantly expands the power of emanations, reach, etc by covering significantly more squares within a linear distance. Tiny doesn’t present any outstanding mechanical advantages that come to mind, but I expect they prefer PCs remain large enough to not raise significant issues/questions for interacting with human-scale objects.
The big advantage to Tiny is that they can get cover more easily - including taking cover behind Small creatures or objects, which other Small creatures can't do, That gives them a lot of options both during exploration (many more hiding places) and even in a fight (since cover grants AC and Dex save bonuses.) Combine that with attack forms that are not penalized by reduce, such as spells, and you could have a very annoying PC to try and pin down.
I dont have Ravnica or Theroes so I cant say but I am pretty sure they are material primes in the D&D multiverse. Which Faerun is also. So they are in the same cosmology. Strihaven eplicitly tells you that you can get to it from Faerun or any other world your playing on usually. The ruleset defines the D&D cosmology, so I would say they are part of the same cosmology.
Nope, Ravnica, Theros, and Strixhaven officially exist within their own multiverse (called the Blind Eternities). The Strixhaven book mentions the Forgotten Realms twice—once in discussing how you could move Strixhaven from it's core setting to the Forgotten Realms or Eberron:
And the second time is to contextualise how magic works in Strixhaven in terms D&D players would be more familiar with:
The multiverse of Magic the Gathering is fundamentally incompatible with that of D&D, at least up until recently. In MtG, all the planes exist within the Blind Eternities, an extra dimensional that is infinitely inhospitable to all life with the exception of Eldrazi and those with the planeswalker spark. In fact, the storyline from Kaladesh through to War of the Spark focuses on this fact because the big bad is trying to find a way to transport armies through the Blind Eternities without them melting.
More recently, events have created a series of rare portals called Omen Gates that allow travel between planes without a planeswalker spark, but they're still limited to planes that exist within the Blind Eternities.
Now, this is not to say things couldn't change in the future. WotC recently released a set called "Edge of Eternities" that seems to take place at the edge of the multiverse, suggesting the Blind Eternities has a boundary. Given that, it could be that it exists within a demiplane like Ravenloft and the Domains of Dread. Maybe Omen Gates could be used to reach the D&D multiverse some way. But as it stands, nothing officially and explicitly places either setting in direct connection with the other.
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As I am not very familiar with MtGs multiverse I bow to your superior knowledge on this. Nevertheless, what I said holds true for the traditional D&D settings, and something being connected to the Forgotten Realms through a portal or whatever doesent make it part of that setting. So maybe Ravenloft is a better example, they do share the same cosmology, have access to each other but are not the same setting.
4e had a tiny playable pixie species, which I have DMed for. Cover was a persistent problem in combat given their size category. Outside of combat, the squeezing rules became an issue. Traditional keyholes, the gaps under doors, etc. all suddenly became a catch 22 for the DM - do you break verisimilitude by saying “wow, look how many buildings were seamlessly designed in this world?” or do you constantly find situations where the pixie can get somewhere without really doing any checks.
I would be really surprised if they did another tiny race after there were substantial issues the last time they tried it.
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Circling back to the book itself, we have been told for a fact one of the two playable species are the new (to both D&D and Magic) Rimekin. These will be playable ice elementals.
In the lore of Lorwyn, Rimekin are the other side of the coin to Flamekin. Since we are getting two playable species and one is Rimekin, I think we can very safely assume the other will be Flamekin. This is a world about mirrors and pairs, and any other choice for the second playable species would be rather silly.
Personally, I am glad we are getting at least one, likely two, playable elementals. While not my cup of tea, I’ve had players who want to embrace the elemental type for their characters before, and Genasi do not really scratch that same itch.
I think maybe the term setting is tripping you up in understanding what I'm saying. Let's maybe establish terms:
Plane (D&D) - a cosmologically distinct location, often physically distinction. For example, the material plane or the elemental plane of fire
Setting (D&D) - a narrative location that spans part of, all of, or several planes. For example the Forgotten Realms is a setting that takes place primarily with the material plane in certain regions of the world of Toril, but also extends to other planes. For example Baldur's Gate - Descent into Avernus is a Forgotten Realms set adventure that extends beyond Toril and the Material Plane into the Nine Hells. Settings can overlap, for example an adventure might be set in one Setting (such as Eberron) but take you to locations visited in a Forgotten Realms or Dragonlance setting-based adventure
Plane (MtG) - a physical location within the Blind Eternities, bounded by that dimension.
Blind Eternities (MtG) - an extra-dimensional locale, travel through which is impossible unless 1) You're a planeswalker, 2) You're an eldrazi, 3) You use an Omen Gate, or 4) You use a particularly powerful and legendary artifact such as the airship Weatherlight
Multiverse (Both) - The encompassing term for all the Settings and Planes (D&D) or the Blind Eternities, all Planes within, and the extra-planar space-like boundary locale found in Edge of Eternities (MtG)
D&D and Magic the Gathering exist in distinctly separate, unconnected, and different multiverses with their own different and directly contradictory rules concerning inter-planar travel. MtG doesn't have the concept of settings, the closest would be their narrative arcs, previously known as "blocks" and now just referred to as storylines. The notion of how settings in D&D works, and how two "settings" can be connected but distinct is irrelevant to MtG.
Find my D&D Beyond articles here
I'll note one similarity between D&D and Magic: While not 1:1 in how they're described, the Blind Eternities and the Far Realm are close enough that understanding one can help explain the other.
This kinda stuff is why i don't often get excited about WoTC first party stuff anymore. I too often think "What's the catch" and here we are, with a catch.
it ain't its own thing, it is digital only, it is much smaller than anticipated, and it is only available as Bundled content. ( Apparently not true so I take the L on that last statement )
These are the kind of tactics that scream "We have no confidence in our product as a stand alone, so get hyped for this other thing!" and i can't tell if it Lorwyn Shadowmoor or Forgotten realms that they lack confidence in.
Might get it layer if it is sold ( honestly labled ) as a Digital splatbook, but right now, pass.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
You can get it separately for $15 after release.
She/Her Player and Dungeon Master
Huh, i searched it on its own, and it never came up. It isn't part of the Ultimate Bundle, but i swear i saw it listed alongside it yesterday.
Honestly though i believe you over the MarketPlace search, so i Amended my statement.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
It is hidden in the bundle description.
Astarion’s Book of Hungers: a digital expansion with new vampire-themed player options, monsters, and adventure content – shared by Astarion himself! ($14.99) | Release Date: November 11, 2025
Netheril’s Fall: a digital expansion where players can explore the lost Netherese Empire in a time traveling adventure ($14.99) | Release Date: November 11, 2025
Lorwyn: First Light: a digital expansion that supplements your Forgotten Realms adventures with Fey-inspired character options, adventures, and monsters from a new Domain of Delight in the Feywild called Lorwyn-Shadowmoor. ($14.99) | Release Date: November 18, 2025
She/Her Player and Dungeon Master