Unarm Strike Of The Will; the damage dice from your attacks with unarm strike are doubled.
You can change a single attack to grapple an enemy or probe him.
Their save throw will be your 8 + dex + prof bonus.
You should never carry a weapon or your karma will be affected.
Level 3: Ki Master control; Once per round you can use step of the wind, flury of blows or Patient Defense with out spending ki.
level 11: Unarmed Defense Master; double your addition to your defense when you do not wear armor or shield, increase your movement speed to the doble of your bonus per level and jump 3 times higher.
In any situation that you get grapple or probe, you can use a saving throw to avoid the condition, no action requiered.
You can not charge more than ((Strength) / 2) in lb or this bonus is eliminated.
level 17: Synergy With Life; double your natural score of Ki.
Karma: All this feats are eliminated if you are not "Lawfull Good", you can't damage inosent beings or beings without conscience that dosent harm you. To keep these bonuses it is necessary not to lie, cheat, steal or interfere in livings life. You most stick to the rules of karma and the six samsāras. 3 hours of daily meditation and 3 hours of daily physical training to keep the bonuses without penalization. You can't Jugde or make a bound with any thing, you can't request anithing from no one and if you will reseive something from someone you accepted with no emotions, thats all you can do, you can't show emotions. No judgement on any living thing, a sixth sense is added to you to know if any creature you sense is bad or not, you can't alterate the course of the nature or interfere in with others paths, If some one is on need of your help and they don't request it, you could interfer only to preserve the balance on your planar existence.
Karma: your score starts at 0, if you lose 0 you lose your bonus, if you raise 0 you lose your bonus.
Dharma: your score starts at 0, you can gain Dharma when you save, help or protect living things. You can spend une Dharma points to recover like equal to your monk level + your wisdom. You can spend Dharma points to recover ki points equal to 1/4 of your monk level + wisdom.
thanks for your time, my spelling is not that good cuz I am from mexico sorry for that, I am looking for feedback, how you see it? it is balance the cost/power? what you could add or change, any comment is apreciate.
Unarm Strike Of The Will; the damage dice from your attacks with unarm strike are doubled.
You can change a single attack to grapple an enemy or probe him.
Their save trow will be your 8 + dex + prof bonus.
You should never carry a weapon or your karma will be affected.
Path of feeling less: you can't feel emotions, you can't be charm or frigthened and you can't have desventage from surprice attacks.
Level 3: Ki Master control; Once per round you can use step of the wind, flury of blows or Patient Defense with out spending ki.
level 11: Unarmed Defense Master; double your addition to your defense when you do not wear armor or shield, increase your movement speed to the doble of your bonus per level and jump 3 times higher.
In any situation that you get grapple or probe, you can use a saving trow to avoid the condition, no action requiered.
You can not charge more than ((Strength) / 2) in lb or this bonus is eliminated.
level 17: Synergy With Life; double your natural score of Ki.
Karma: All this feats are eliminated if you are not "Unaligthmen", you can't damage inosent beings or beings without conscience that dosent harm you. To keep these bonuses it is necessary not to lie, cheat, steal or interfere in livings life. You most stick to the rules of karma and the six samsāras. 3 hours of daily meditation and 3 hours of daily physical training to keep the bonuses without penalization. You can't Jugde or make a bound with any thing, you can't request anithing from no one and if you will reseive something from someone you accepted with no emotions, thats all you can do, you can't show emotions.A sixth sense is added to you to know if any creature you sense is bad or not, you can't alterate the course of the nature or interfere in with others paths, If some one is on need of your help and they don't request it, you could interfer only to preserve the balance on your planar existence.
Karma: your score starts at 0, if you lose 0 you lose your bonus, if you raise 0 you lose your bonus.
Dharma: your score starts at 0, you can gain Dharma when you save, help or protect living things. You can spend une Dharma points to recover life equal to your monk level + your wisdom. You can spend Dharma points to recover ki points equal to 1/4 of your monk level + wisdom.
Training on the path: you could train years represented in 1D4+1 to astral project you or others in to the other planars of space, when do so to a creature other than you, you should spend your Dharma exactly as the wis score of the creature and you can add the half as ki if you need to, the saving trow is 18 + your proficiency + your wisdom modifier. If a creature fail the save it is transported to the other planar selected.
Unarmed Strike of the Will: A monk's unarmed strikes on reaching level 5 is a d6. By doubling this it is 2d6. Which is equal to the strongest heavy weapons in the game and they are able to strike 4 times on there turn with Flurry of Blows. Which is more than any other build in the game already. At level 11 this becomes a d8.
Note: anyone may change any attack made with their action to a grapple or knock prone. Regardless of class or archetype.
Your opponents save is 8+dex+prof: Removing a monks need for wisdom makes the monk grow more powerful more quickly by allowing all features of the monk to require only one ability.
Ki Master Control: This feature allows the monk to use their most important and frequently used abilities without using any resources. As stated earlier the monk can make more attacks per round than any other class using flurry of blows. By removing the cost of Flurry of Blows there is no limit to how often the monk can perform this feature. The monk now has no use for ki except through Deflect Missiles, until they get access to Stunning Strikes. And they will have no other use for ki what so ever until reaching level 18. (Why are we being allowed to FoB without ki and then not being granted some use for all of our ki?)
Unarmored Defence Master: Your Meaning is unclear, I will assume you mean you AC when wearing no armor is 10+2×Dex+2×Wis. This means with 20 Dex and 16 Wisdom at level 11 the Monk will have an AC of 26 and with 20 Wisdom it will increase to 30 without any magic items applied. (For reference a level 20 Barbarian has the highest possible no magic AC with 24 Constitution, 20 Dexterity and a Shield granting 24 AC.)
You may make a save instead of a skill check to avoid being grappled or knocked prone. (That would certainly be a strength save.) Assuming you want a Dec save Its a very small bonus if any. Your trying to get a bonus from your cloak of protection or your paladin buddy's Bless. The ability would make more sense to give you advantage on the check.
You may not carry more than half your strength or you lose this (I assume the above) feature: that's an incredibly harsh requirement. An explorers pack weighs 59 pounds. Did you mean Strength×5? Even then its a big requirement for a minor benefit.
Synergy with Life: Double your ki? Why this archetype doesn't use ki. Just in case you made 34 Stunning Strikes since your last short rest...
Having a character maintain no Karma as you define it here makes for a fairly dull character, and removing the characters features is a huge loss essentially at the DMs whimsy as he defines innocence and judges emotion. Tying your archetype to alignment is counter to all other archetypes in the game. Its fine to encourage the character to aim for that target, but to require it will take away from the character and eliminate the player's choice, which is essential to the game.
Dharma: You're adding a resource for the player to keep track of that allows them to recover the resource they keep track of, that you've eliminated the need for...
Training on the Path: A monk of level 18 can cast Astral Projection but only on themselves. Adding a mechanic to bring others is interesting, but has inherently limited usefulness (as does the level 18 feature)
The initial features stated are incredibly and unacceptably potent, while later features are borderline useless. My advice: I'd take this one back to the drawing board. Don't try and restrict the player's choices or have mechanical consequences for very subjective actions. Give the player features by which to use their resource (ki) and don't remove the resource management needed for existing features. This is equivalent to making a Sorcerer Archetype with a level-3 ability, 'you can cast spells from three schools of magic your choice without using spell slots.'
Unarm Strike Of The Will; the damage dice from your attacks with unarm strike are doubled.
You can change a single attack to grapple an enemy or probe him.
Their save throw will be your 8 + dex + prof bonus.
You should never carry a weapon or your karma will be affected.
Level 3: Ki Master control; Once per round you can use step of the wind, flury of blows or Patient Defense with out spending ki.
level 11: Unarmed Defense Master; double your addition to your defense when you do not wear armor or shield, increase your movement speed to the doble of your bonus per level and jump 3 times higher.
In any situation that you get grapple or probe, you can use a saving throw to avoid the condition, no action requiered.
You can not charge more than ((Strength) / 2) in lb or this bonus is eliminated.
level 17: Synergy With Life; double your natural score of Ki.
Karma: All this feats are eliminated if you are not "Lawfull Good", you can't damage inosent beings or beings without conscience that dosent harm you. To keep these bonuses it is necessary not to lie, cheat, steal or interfere in livings life. You most stick to the rules of karma and the six samsāras. 3 hours of daily meditation and 3 hours of daily physical training to keep the bonuses without penalization. You can't Jugde or make a bound with any thing, you can't request anithing from no one and if you will reseive something from someone you accepted with no emotions, thats all you can do, you can't show emotions. No judgement on any living thing, a sixth sense is added to you to know if any creature you sense is bad or not, you can't alterate the course of the nature or interfere in with others paths, If some one is on need of your help and they don't request it, you could interfer only to preserve the balance on your planar existence.
Karma: your score starts at 0, if you lose 0 you lose your bonus, if you raise 0 you lose your bonus.
Dharma: your score starts at 0, you can gain Dharma when you save, help or protect living things. You can spend une Dharma points to recover like equal to your monk level + your wisdom. You can spend Dharma points to recover ki points equal to 1/4 of your monk level + wisdom.
thanks for your time, my spelling is not that good cuz I am from mexico sorry for that, I am looking for feedback, how you see it? it is balance the cost/power? what you could add or change, any comment is apreciate.
Unarm Strike Of The Will; the damage dice from your attacks with unarm strike are doubled.
You can change a single attack to grapple an enemy or probe him.
Their save trow will be your 8 + dex + prof bonus.
You should never carry a weapon or your karma will be affected.
Path of feeling less: you can't feel emotions, you can't be charm or frigthened and you can't have desventage from surprice attacks.
Level 3: Ki Master control; Once per round you can use step of the wind, flury of blows or Patient Defense with out spending ki.
level 11: Unarmed Defense Master; double your addition to your defense when you do not wear armor or shield, increase your movement speed to the doble of your bonus per level and jump 3 times higher.
In any situation that you get grapple or probe, you can use a saving trow to avoid the condition, no action requiered.
You can not charge more than ((Strength) / 2) in lb or this bonus is eliminated.
level 17: Synergy With Life; double your natural score of Ki.
Karma: All this feats are eliminated if you are not "Unaligthmen", you can't damage inosent beings or beings without conscience that dosent harm you. To keep these bonuses it is necessary not to lie, cheat, steal or interfere in livings life. You most stick to the rules of karma and the six samsāras. 3 hours of daily meditation and 3 hours of daily physical training to keep the bonuses without penalization. You can't Jugde or make a bound with any thing, you can't request anithing from no one and if you will reseive something from someone you accepted with no emotions, thats all you can do, you can't show emotions.A sixth sense is added to you to know if any creature you sense is bad or not, you can't alterate the course of the nature or interfere in with others paths, If some one is on need of your help and they don't request it, you could interfer only to preserve the balance on your planar existence.
Karma: your score starts at 0, if you lose 0 you lose your bonus, if you raise 0 you lose your bonus.
Dharma: your score starts at 0, you can gain Dharma when you save, help or protect living things. You can spend une Dharma points to recover life equal to your monk level + your wisdom. You can spend Dharma points to recover ki points equal to 1/4 of your monk level + wisdom.
Training on the path: you could train years represented in 1D4+1 to astral project you or others in to the other planars of space, when do so to a creature other than you, you should spend your Dharma exactly as the wis score of the creature and you can add the half as ki if you need to, the saving trow is 18 + your proficiency + your wisdom modifier.
If a creature fail the save it is transported to the other planar selected.
I add some corrections.
It's incredibly unbalanced.
Unarmed Strike of the Will: A monk's unarmed strikes on reaching level 5 is a d6. By doubling this it is 2d6. Which is equal to the strongest heavy weapons in the game and they are able to strike 4 times on there turn with Flurry of Blows. Which is more than any other build in the game already. At level 11 this becomes a d8.
Note: anyone may change any attack made with their action to a grapple or knock prone. Regardless of class or archetype.
Your opponents save is 8+dex+prof: Removing a monks need for wisdom makes the monk grow more powerful more quickly by allowing all features of the monk to require only one ability.
Ki Master Control: This feature allows the monk to use their most important and frequently used abilities without using any resources. As stated earlier the monk can make more attacks per round than any other class using flurry of blows. By removing the cost of Flurry of Blows there is no limit to how often the monk can perform this feature. The monk now has no use for ki except through Deflect Missiles, until they get access to Stunning Strikes. And they will have no other use for ki what so ever until reaching level 18. (Why are we being allowed to FoB without ki and then not being granted some use for all of our ki?)
Unarmored Defence Master: Your Meaning is unclear, I will assume you mean you AC when wearing no armor is 10+2×Dex+2×Wis. This means with 20 Dex and 16 Wisdom at level 11 the Monk will have an AC of 26 and with 20 Wisdom it will increase to 30 without any magic items applied. (For reference a level 20 Barbarian has the highest possible no magic AC with 24 Constitution, 20 Dexterity and a Shield granting 24 AC.)
You may make a save instead of a skill check to avoid being grappled or knocked prone. (That would certainly be a strength save.) Assuming you want a Dec save Its a very small bonus if any. Your trying to get a bonus from your cloak of protection or your paladin buddy's Bless. The ability would make more sense to give you advantage on the check.
You may not carry more than half your strength or you lose this (I assume the above) feature: that's an incredibly harsh requirement. An explorers pack weighs 59 pounds. Did you mean Strength×5? Even then its a big requirement for a minor benefit.
Synergy with Life: Double your ki? Why this archetype doesn't use ki. Just in case you made 34 Stunning Strikes since your last short rest...
Having a character maintain no Karma as you define it here makes for a fairly dull character, and removing the characters features is a huge loss essentially at the DMs whimsy as he defines innocence and judges emotion. Tying your archetype to alignment is counter to all other archetypes in the game. Its fine to encourage the character to aim for that target, but to require it will take away from the character and eliminate the player's choice, which is essential to the game.
Dharma: You're adding a resource for the player to keep track of that allows them to recover the resource they keep track of, that you've eliminated the need for...
Training on the Path: A monk of level 18 can cast Astral Projection but only on themselves. Adding a mechanic to bring others is interesting, but has inherently limited usefulness (as does the level 18 feature)
The initial features stated are incredibly and unacceptably potent, while later features are borderline useless. My advice: I'd take this one back to the drawing board. Don't try and restrict the player's choices or have mechanical consequences for very subjective actions. Give the player features by which to use their resource (ki) and don't remove the resource management needed for existing features. This is equivalent to making a Sorcerer Archetype with a level-3 ability, 'you can cast spells from three schools of magic your choice without using spell slots.'
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